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SettlementCharts
Raids on settlements become opt-in. A settlement is only a valid target while its cartography table is charted. Wilderness events are untouched.
By MistwalkerRP
| Last updated | 5 hours ago |
| Total downloads | 16 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | MistwalkerRP-SettlementCharts-0.1.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.2README
Settlement Charts
Raids on player settlements become opt-in. A settlement is only a valid raid target while its cartography table is charted. Wilderness events are left exactly as vanilla.
Built for Mistwalkers RP, a whitelisted no-map Valheim server.
How it works
Branches on each event's own nearBaseOnly flag rather than a hardcoded list, so new events are handled without changes here.
nearBaseOnly: false |
nearBaseOnly: true |
|
|---|---|---|
| Eligibility | vanilla | charted table within chartRadius |
| Anchor | player position | table position |
| Radius | vanilla 96m | eventRadius |
| Currently | wolves |
everything else |
Raid frequency is untouched. Interval and chance stay under the server's raid modifier. Expect the effective rate to fall below nominal, since rolls landing on no occupied charted settlement produce nothing.
Charting
Shift + E on a cartography table opens a naming dialog, pre-filled with whatever the settlement was last called. Confirm and it is charted; cancel and nothing happens.
Shift + E on a charted table erases it immediately, with no dialog.
Erasing never stops a raid already running. Events own their timer once started, and the charted state is read at selection time only.
Map markers
Charted settlements appear as named pins on every player's map. The server reads all cartography table ZDOs, loaded or not, and broadcasts the set. Pins are not written to player map files, so erasing leaves no ghosts.
With the nomap modifier, these are visible only while reading a map at a table.
Console commands
| Command | Purpose |
|---|---|
chart |
Toggle the nearest table |
chartcheck |
Whether a raid could fire where you stand |
chartlist |
Every loaded table and its state |
chartevents |
Run the real selector, print survivors |
chartforce |
Roll for a raid now, through the filter |
charttimer |
Read or set roll interval and chance |
chartdiag |
Probe prefab name and minimap availability |
charttimer writes live world values. Do not leave it cranked on a live server.
Installation
Required on both client and server.