Mobrin-GroupHUD icon

GroupHUD

Standalone party system: invite friends (even by looking at them) and see everyone's vitals, food, effects, distance and state in a movable, vanilla-style HUD. Compact mode, tooltips, controller support, 30 languages, fully configurable.

CHANGELOG

Changelog

Versions before 1.0.0 are early releases – feedback welcome! Every entry lists New features first, then Changed behavior, then Fixed bugs.

0.65.0

  • New: AutoShow – cards can fade out (Fade) or disappear (Hide) while everything is calm and pop up on their own when something happens: combat, low health, death, food running out, bad effects or a member far away. Per event you choose what pops up – just the bars, food, effects or everything (PopUpCombat, PopUpLowHealth, PopUpDeath, PopUpFood, PopUpBadEffect, PopUpFarAway); with PopUp the cards stay visible and only show more for a moment. Thanks to u/Ahblahright on Reddit for the idea!
  • New: dragged windows also snap to Valheim's own windows – inventory, crafting, character overview and an open chest (SnapToVanilla)
  • New: GroupHUD windows never cover Valheim's health, food and guardian power in the bottom left – a window that would overlap moves up on its own, and windows snap to that corner too (AvoidVanillaHud)
  • Changed: AutoShow – sitting down, lying in bed or sleeping calms your cards right away
  • Changed: the group menu has no layout button any more – fewer buttons; MenuLayout in the config still switches it
  • Changed: new players start with a calmer, bigger HUD – own card hidden (ShowSelf), cards show bars and effects while you play (everything in the inventory), AutoShow = Fade and PanelScale 0.75. Your existing settings stay as they are (AutoShow stays Off for you – switch it on in the config)
  • Changed: when someone joins the group, every member now gets the message – before only the leader and the new member saw it
  • Fixed: group members showed up twice on the map and minimap when they had Valheim's own "visible on map" switched on – GroupHUD now only adds its marker for members Valheim doesn't show
  • Fixed: a member who died showed "offline" while respawning – the card now says DEAD until they are back
  • Fixed: harmless warning in the log at startup ("Could not find type QuickStackStore…") when Quick Stack Store is not installed

0.64.1

  • Changed: double-click on the resize grip now also puts the window back to its default place (with Shift: only the default size, as before)
  • Fixed: after dragging the group menu over the panel, the panel could no longer be grabbed (it only moved a pixel or got stuck) – GroupHUD now moves its windows itself, the first click always grabs the window under the mouse
  • Fixed: the invitation notice at the top no longer lets the text of the group menu or the panel shine through – also not while you drag a window onto it
  • Fixed: with the inventory open, the invite key (E) accepts a pending invitation right away and the inventory stays open
  • Fixed: switching the panel between below each other and side by side changed its size a bit (both arrangements share one height, the other one got a scroll bar) – each arrangement keeps its own height now

0.64.0

  • New: hide single effects – right-click an effect in the panel (e.g. Wisplight) and it no longer shows there; the tooltip says so. The group menu lists the hidden effects – bring each one back with Show, or all at once with Show all (also ShowAllEffectsAgain; the list sits in HiddenEffects). Thanks to u/Ahblahright on Reddit for the idea!
  • New: TooltipScale – tooltips and their text are bigger now (1.25) and adjustable from 0.8 to 2
  • New: names above the heads show the member's state – amber in combat, red with low health (LowHealthWarning), grey when dead
  • Changed: group names above the heads are green now ("friendly+", a bit darker than friendly health bars) – Valheim already shows player names in orange, gold was too close to that (only changed if you still had the old default; GroupNameColor). Name colors are always fully opaque – a nearly transparent color from the color picker only made them look dark
  • Changed: resize grip – dragging the corner now zooms (it stops before the window leaves the screen), Shift + drag changes width and height.
  • Changed: names of members with low health are a clear, bright red instead of pink
  • Fixed: controller – Y closes the inventory now also while the panel or a card is selected (before only B worked there)
  • Fixed: controller – closing the inventory with the panel selected removes the yellow frame right away (it stayed on the panel while the menu flew out)
  • Fixed: the panel could be dragged so short at its bottom edge that the card was cut off (looked broken outside the inventory) – at least one whole card always stays visible now
  • Fixed: dragging a window over the inventory or another GroupHUD window could lose it halfway and make it jump to the mouse – the window you hold now always stays whole until you let go; no tooltips pop up while you drag or resize
  • Fixed: after dragging, the content of a card could show through a card lying on top of it

0.63.1

  • Fixed: after switching worlds or reconnecting to a server, opening the inventory spammed errors into the log every frame and the wooden background behind the GroupHUD windows was missing

0.63.0

  • New: windows snap gently to each other and to the screen edge while you drag them; the dragged window always stays on top, so it never loses the grip when it touches another card
  • New: controller – every window remembers your spot: switching back into panel or group menu (LB / RB or reopening the inventory) frames the button you had last – the hint only appears with your next press, so nothing pops up while you switch. The very first time nothing is selected yet; the first D-pad press jumps to the button furthest in that direction (up = top, left = leftmost …). The Info window (texts, trophies, skills, PvP) selects its last button again too; inventory and crafting keep their slot and recipe as before. The greyed-out lock gets the white frame too, with its hint
  • New: controller – reopening the inventory (B or Y) brings you straight back to the window you left – panel, group menu, Info or any vanilla window; opening a chest starts in the chest like vanilla
  • Changed: controller and chests – while you control GroupHUD, its windows come to the front over an open chest (fully visible, yellow frame); back in a vanilla window the chest lies on top again (ChestOverlap = ChestOnTop). The window you switch into is always the top one among the GroupHUD windows
  • Changed: invite by looking – the hint at the crosshair looks exactly like a vanilla chest: name, then "[E] Invite" (controller: only the button icon, like vanilla); when you were invited: "[E] Accept" and "[E] Decline (hold)"
  • Changed: controller – the key for switching into the group menu now sits in brackets next to its title, e.g. "Group (LB / RB)", and disappears while you are inside (no extra line below the menu anymore)
  • Changed: only the invitation notice blinks with the yellow frame (like the group menu) – other messages don't
  • Changed: invitations – the keys show at the crosshair only while you look at the player who invited you; the notice at the top says "[E] accept · hold [E] decline · or in the inventory" and disappears when the invitation expires
  • Changed: the title of the group menu sits centered between the left edge and the buttons – the same in every layout and when collapsed
  • Changed: hints start with what a click does, then what is set now ("Now with the inventory closed: …" on –/=/+)
  • Changed: defaults – group menu side by side again (MenuLayout = Horizontal), slightly adjusted menu and panel position, PanelScale = 0.63
  • Fixed: switching the layout, –/=/+, collapsing or separating no longer flashes – the wooden background switches to the new size in the same frame (same texture, material and colors, also at night)
  • Fixed: group menu – the wooden background is placed exactly where the menu is drawn in the same frame, so it no longer flickers for a frame when switching the layout or collapsing
  • Fixed: hints no longer show the new text in the old, too small box for one frame
  • Fixed: controller – reopening the inventory reliably brings back the last window: the window is now taken at the moment you close (the game briefly switches back to the inventory while closing, which overwrote it before); panel and group menu are active right away while the menu flies in (no short detour into the inventory)
  • Fixed: controller hints and notices show the button as text (e.g. X) instead of an icon code
  • Fixed: controller – when you close the inventory (B or Y), the yellow frame stays on the window you were in until everything is gone, instead of jumping to the inventory or crafting for a moment
  • Fixed: with the Configuration Manager (F1) open, clicking GroupHUD no longer pulls it in front of the config window – GroupHUD stays behind it and shows no hints
  • Fixed: button hints and the vanilla HUD tooltip no longer share an internal window ID

0.62.0

  • New: answer invitations without the inventory – press E (controller: X) to accept, hold it to decline; while an invitation is open, E does nothing else (no door or chest by accident). The notice at the top and the crosshair show the keys
  • New: hints on all group menu buttons (Invite, Accept, Decline, Leader, Kick, Leave) and on the X of the large map
  • New: controller – reopening the inventory brings you straight back to the window you left, with the same slot selected (no more jump to slot 1 with its tooltip)
  • New: controller – the lock is greyed out and its hint explains that moving and resizing windows needs the mouse for now (planned)
  • Changed: the group menu is titled Group in your language, like the vanilla windows
  • Changed: InviteNotice (on/off) replaces InviteNoticeSeconds – the notice stays until you answer the invitation
  • Changed: the unlock hint and message mention that you can now separate and move the players' cards
  • Changed: new defaults – group menu below each other (MenuLayout = Vertical), panel fully open while playing, MenuSlideIn 0.25, panel, menu and messages a little repositioned (ResetWindows brings them back)
  • Fixed: windows no longer flash at the wrong size for one frame when they change (layout button, –/=/+, new content …)

0.61.0

  • New: on a controller, panel and group menu are part of the vanilla LB / RB window row: panel ↔ inventory ↔ group menu ↔ character ↔ … ↔ crafting, all the way round. The active window gets the yellow frame, the selected button a white one – like in vanilla. B closes the inventory as usual, and next time you are back in the same window (GamepadMenuToggle = LB/RB, the new default; LT+RT and the others still work)
  • New: switching to panel or group menu plays the same sound as the vanilla window switch
  • New: with Extended Player Inventory (or similar mods) the extra slots get the yellow frame together with the inventory, and the crafting frame ends where the extra slots begin – you always see which slots the D-pad can reach
  • New: the controller also steers the panel – the D-pad moves through its buttons: –/=/+, layout, chain, ×, click a name for the map; on food and effects the tooltip appears like with the mouse (the lock stays mouse-only for now)
  • New: below the group menu a small key hint shows how to get there (LB / RB GroupHUD) – only while a controller is used, nothing changes size
  • New: FAQ on the mod page (Hexium) – the same guide as on Discord
  • New: –/=/+ has a fourth step – only bars (+) → bars and food (=) → bars and effects (≡) → everything (–); for the joined panel and every separated card
  • New: every button explains itself – the hint shows what is set now and what a click does (with the controller on the selected button)
  • Changed: with AutoCompact the –/=/+ button only sets what you see while playing – in the inventory you always see everything; with AutoCompact off your own card still shows your effects in the inventory
  • Changed: all button symbols (–, =, ≡, +, lock, chain, layout) share the same color and thickness
  • Changed: the chain button (separate cards) only appears while the windows are unlocked – locked cards could not be moved anyway
  • Changed: tooltips in the vanilla HUD now also work in a group whenever your own card doesn't show that part – card hidden (ShowSelf off or ×), or a compact step without food (then food and guardian power) or without effects (VanillaHudTooltips: NoOwnCard replaces NoGroup)
  • Changed: an open chest now lies on top of GroupHUD instead of pushing panel and menu to the edge – name, weight and buttons of the chest stay visible, the free part of GroupHUD stays usable (ChestOverlap: ChestOnTop, MoveAside = the old behavior, Off; replaces AvoidContainer)
  • Changed: works together with Quick Stack - Store - Sort - Trash - Restock – its controller buttons (D-pad, right stick, View/Back) only work while the inventory or the chest is the active window, never in GroupHUD (QuickStackOnlyInInventory)
  • Changed: the recipe search and the amount field come right after Crafting (going right) and are skipped going left – so Crafting always comes first; the on-screen keyboard closes when you switch to GroupHUD
  • Fixed: tooltips in the vanilla HUD did not appear at all while the inventory was open
  • Fixed: while GroupHUD is active, the D-pad no longer moves the selection in the vanilla inventory as well (also with Extended Player Inventory)
  • Fixed: status effects in the vanilla HUD that are covered by the character window no longer show a tooltip through the window

0.60.0

  • New: tooltips in the vanilla HUD – hover your own food (bottom left), guardian power and status effects (top right) while the inventory is open and get the same description as in the panel (VanillaHudTooltips: NoGroup = only while you are not in a group, Always, Off)
  • New: LogGamepadButtons writes every controller button you press to the log – handy to find out which buttons other mods use
  • Changed: the group menu is now switched on with LT + RT (both triggers together) instead of the right stick, which other mods (e.g. Extended Player Inventory) already use. Other choices: View/Back button or a stick (GamepadMenuToggle)
  • Changed: while the group menu is active, the game and other mods no longer see any controller button – the D-pad no longer moves the inventory or triggers quick stack / trash / restock of other mods. B leaves the group menu instead of closing the inventory

0.59.0

  • New: controller support – invite by looking with the same button that opens doors (the hint shows the controller button like vanilla)
  • New: steer the group menu with the controller – press the right stick in the inventory to switch the D-pad to the group menu, choose a button (yellow frame) and press A; press the right stick again to go back to the inventory. Nothing changes size, and the inventory ignores the D-pad meanwhile (GamepadSupport, GamepadMenuButton)

0.58.0

  • Changed: the mod is now published by Mobrin – plugin ID mobrin.grouphud, config file BepInEx/config/mobrin.grouphud.cfg. Test builds start with fresh settings (the defaults are the recommended layout); copy your old config file over and rename it if you want to keep your own settings

0.57.0

  • Fixed: when Tab is pressed quickly, the group menu no longer vanishes while the vanilla inventory windows are still half on screen – it now follows them all the way out

0.56.0

  • Fixed: the wooden background of the group menu no longer trails one frame behind its content while flying – frame and content move as one, also when Tab is pressed quickly
  • Fixed: if the vanilla window springs slightly past its resting place, the group menu stays put instead of twitching

0.55.0

  • New: the group menu is linked to the vanilla inventory – it follows the movement of the character overview window (PvP, Trophies, Skills), so it flies in and out at exactly the same speed and turns around at the same moment (MenuFollowInventory, on by default; off = own timing from MenuSlideIn)

0.54.0

  • Changed: the group menu moves in sync with the vanilla inventory – it follows the inventory's own open/close state, and pressing Tab mid-flight (even spamming it) turns the menu around right where it is instead of restarting
  • Changed: invite by looking shows its hint exactly like vanilla next to the crosshair – white name, [E] Invite with the yellow key, yellow crosshair (like at a chest or a smelter)
  • Fixed: invite by looking reacts when the crosshair is directly on the player's body or name – before, you had to aim beside the character (wrong with render scaling / DLSS / FSR)
  • Fixed: invite by looking stays quiet while vanilla shows an interaction (chest, door, …), so E never does two things at once
  • Fixed: the "GroupHUD" title and the column line in the side-by-side menu no longer jump when someone joins or leaves the group
  • Fixed: the default layout now matches the intended positions on every resolution (it was calculated for the wrong screen size and sat too low)

0.53.0

  • New: a ready-to-play default layout for everyone – panel on the left, group menu (side by side) top right, messages in the lower third; positions are calculated for every resolution, so Full HD, 1440p, 4K and 21:9 all look the same. Windows are locked by default (lock button in the group menu)
  • New: new icon
  • New: MIT license – everyone may use and build on GroupHUD
  • Changed: the group menu flies out faster than it flies in, like the vanilla inventory windows (MenuSlideIn 0.2)
  • Changed: removed the server layout (LayoutPassword, UseServerLayout, /party layout) – the new default layout makes it unnecessary
  • Changed: unused texts removed from the translations
  • Fixed: the separator lines no longer flash while the group menu flies out

0.52.0

  • Fixed: vanilla tooltips (items, skills, …) are always on top – GroupHUD leaves the area of an open tooltip free, so it can always be read completely
  • Fixed: the group menu no longer flashes for a moment when the inventory is closed with Tab

0.51.0

  • Changed: while playing (inventory closed) the panel has no frame, the background sits closer around the content and there are no buttons – they only appear in the inventory
  • Changed: shared layouts are resolution independent – windows keep the same distance to their nearest screen edge (also on 21:9) and the same size relative to the screen height
  • Changed: config reorganized into clear sections: General, Hotkeys, Group (server), Panel, Panel content, Group menu, Windows & look, Messages, Advanced – existing values are taken over
  • Fixed: the resize grip is easy to grab – larger click area right in the corner, handled before anything else in the window (Shift + drag and double-click work reliably); the scroll bar is slimmer and stops above the grip

0.50.0

  • New: –/=/+ has three steps – everything (–) → only bars (+) → bars and food (=) → everything; works for the joined panel and for every separated card
  • New: hints on all –/+ buttons
  • New: the group menu flies out to the edge it came from when the inventory closes (MenuSlideIn)
  • New: while a chest is open, panel and menu move aside so they never cover it (AvoidContainer)

0.49.0

  • New: lock button in the group menu (LockWindows) – locks panel, menu and messages against moving and resizing, with a short message
  • New: windows can also be resized at the right and bottom edge (only width or only height), a thin golden line shows where
  • Changed: smaller buttons and a slightly smaller name in the member cards, more space for the name
  • Changed: "Leave group" sits at the bottom of the group menu, separated by a line and centered
  • Changed: the title "GroupHUD" keeps its size in narrow windows
  • Fixed: menu and cards can no longer be made so narrow that buttons cover the names; widths have sensible limits

0.48.0

  • New: the resize grip changes width and height like in Windows – member cards get wider (more effects per row), panel and menu can be made lower and then get a slim golden scroll bar (mouse wheel, drag, click). Shift + drag zooms like before, double-click resets
  • New: server layout – a player who knows LayoutPassword shares his layout with /party layout publish <password>; everybody who has not moved or resized anything gets it automatically (UseServerLayout, back with /party layout reset). Positions are stored relative to the screen size, so they fit every resolution

0.47.0

  • New: X on every member card (inventory open) hides it completely; the HUD button next to the player in the group menu shows it again (greyed out while the card is visible)
  • New: small X on every message to close it with the mouse (inventory open)
  • Changed: separated member cards collapse individually with –/+
  • Changed: clicking the visible part of a covered window brings it to the front (like in Windows)
  • Changed: horizontal group menu – both columns only as wide as their content, title centered between the columns and slightly brighter
  • Changed: "Make leader" is now just "Leader"
  • Changed: messages use a smaller font with more space to the frame
  • Fixed: states like in combat, mining or chopping wood were often missed (now tracked every frame instead of only when sending)
  • Fixed: the group menu no longer flashes at its final position before flying in

0.46.0

  • New: invite by looking – crosshair on a player (body or name) who is not in your group, press E (InviteLookKey); a hint appears under the crosshair
  • New: chain button on the panel (with more than one member) – separates the member cards into single windows you can drag anywhere, and joins them again; each card has its own –/+ and resize grip
  • New: overlapping windows behave like in Windows – the one you clicked last is on top, the other stays visible where it is not covered
  • New: messages can be dragged with the mouse (inventory open); the next messages appear at the same place. Smaller, brighter text
  • New: states "blocking" (counts as in combat), the name of the crafting station you are using, and "planting" (cultivator)
  • Changed: the panel is hidden while the large map is open (ShowPanelOnMap)
  • Changed: the X on the large map sits lower so it no longer covers the biome name
  • Changed: group menu – title "GroupHUD" moved to the left and in a stronger gold like the headers; all buttons are smaller and as wide as their text; "Make leader" and "Kick" always in the row of the player
  • Changed: horizontal menu is narrower – both columns as wide as the vertical menu with a small gap in between
  • Changed: long texts ("All players online are in your group." etc.) use one line or two balanced lines
  • Changed: layout buttons are hidden when there is nothing to arrange (collapsed menu, only one member)
  • Changed: config cleaned up – positions (set by dragging), CompactOutsideInventory and MenuOpacity are no longer shown; ShowLayoutButton and PanelOpacity now apply to panel and menu

0.45.0

  • New: more states next to the name, all of them calm (they hold for a while instead of flickering): in combat (red, CombatStateSeconds), at the helm, riding, building, fishing, mining, chopping wood and AFK (AfkMinutes)

0.44.0

  • New: while your invitation is waiting for an answer, the Invite button is greyed out, shows the remaining time and blinks like the invitation frame; inviting the same player again is blocked, and you get a notice if nobody answers
  • New: warnings and messages use the same background and frame as panel and menu while the inventory is open
  • New: if panel and menu overlap, only the one you clicked last is shown (and can be moved) until you drag it away
  • New: MenuSlideIn – the group menu flies in from the nearest screen edge when the inventory opens
  • Changed: twice as much space between frame and content in panel (CardPadding 14) and menu (MenuSidePadding 34); the menu title row keeps its margin
  • Changed: the inventory frame grows and shrinks with the window, so the space to the frame looks the same at every size
  • Changed: group menu – "No group"/"Members" and "Players online" are headers of their own column, in the horizontal layout on the same height, with the same line spacing everywhere
  • Changed: "Make leader" and "Kick" sit in the same row as the player
  • Changed: remaining food time sits right next to the food names
  • Changed: the name row only shows calm states (sleeping, in bed, swimming, sitting, emotes); jumping, running, fighting etc. are gone and the name is never pushed away
  • Fixed: resizing with the grip no longer jitters or suddenly jumps to a huge size
  • Fixed: double-click on the grip always resets to the default size from the config
  • Fixed: the grip no longer disappears after switching between horizontal and vertical
  • Fixed: key presses (e.g. Space to jump) can no longer trigger GroupHUD buttons

0.43.0

  • New: InventoryLookSource – choose which inventory window is copied (auto = character overview)
  • New: ResetWindows – moves panel and menu back to their default position and size
  • Changed: with MatchInventoryLook panel and menu now use background and frame 1:1 like the character overview (InventoryFrame Vanilla is the new default); the frame is 9-sliced, so corners stay sharp when moving or resizing
  • Changed: "Create group" button removed – inviting someone creates the group automatically
  • Changed: config menu cleaned up – internal states (compact/collapsed, config version) are hidden, layout options sorted logically
  • Changed: ShowDistance merged into DistanceStyle (new value Off) and InviteBlinkFrame merged into InviteFrameThickness (0 = off); existing settings are taken over
  • Fixed: background no longer turns transparent while toggling the layout, dragging or resizing panel or menu in the inventory
  • Fixed: layout button no longer overlaps the "GroupHUD" title in the vertical menu
  • Fixed: resizing with the grip works reliably, also with fast mouse movement
  • Fixed: GroupHUD buttons can no longer be clicked while the ESC menu is open

0.42.0

  • Changed: with MatchInventoryLook the wood background now has a simple rounded frame like the character panel instead of the ornate crafting frame (InventoryFrame: Smooth / Vanilla)
  • Changed: more space inside member cards (CardPadding) and the group menu (MenuSidePadding 14, MenuTopPadding)
  • Changed: name row order is now crown, name, arrow + distance, state (sleeping, jumping, …)
  • Changed: effect icons start on the left (EffectAlignment)
  • Changed: the group leader is always shown first in panel and menu (LeaderFirst)
  • Changed: group menu – title centered over the whole width and a bit larger; names, crown, buttons and "Leave group" all start at the same left edge
  • Changed: tooltip on a member's name only says "Click: show on the map" instead of repeating the name
  • Fixed: while dragging panel or menu fast, the background no longer lags behind the text

0.41.0

  • Changed: with MatchInventoryLook the background of panel and menu is now a real copy of the crafting window background (same sprite, material and color) – it looks exactly like the crafting window, also at night, without the metal corners
  • Changed: all warnings and messages appear in the lower third in the middle and always on top of panel and menu (AlertPositionY 0.7), shown for 10 seconds by default (NoticeSeconds)
  • Changed: blinking invitation frame is thicker (InviteFrameThickness)
  • Changed: distance and direction arrow sit right after the name in a brighter color (DistanceColor)
  • Changed: bars have some space to the card edge (BarSidePadding), more space below the last row of effects (EffectsBottomGap), more space left and right in the menu (MenuSidePadding 10)
  • Changed: the –/+ and layout buttons of the group menu moved into the title row; the title is centered in the remaining space
  • Fixed: clicks on GroupHUD buttons no longer also trigger inventory buttons underneath (BlockClicksBehind)

0.40.0

  • New: group menu can show members and players online side by side (MenuLayout, button next to –/+, ShowMenuLayoutButton)
  • New: blinking yellow frame around the group menu while an invitation is waiting (InviteBlinkFrame)
  • New: ShowSeparators – golden lines Always, OutsideInventory (default), InsideInventory or Never
  • New: MenuSidePadding – more space left and right in the menu; long texts get a smaller font automatically
  • Changed: hints at the resize grip and layout buttons open below the window so its content stays visible
  • Changed: warnings and messages sit higher by default (AlertPositionY 0.1) so they do not cover the character preview in the inventory
  • Fixed: the direction arrow jumped around when turning the camera; it now stays next to the distance
  • Fixed: MatchInventoryLook used the yellow selection mask instead of the inventory background
  • Fixed: "no data" flashed briefly right after someone joined the group

0.39.0

  • New: all group messages (joined, left, new leader, …) appear in the same box as the warnings, in gold (NoticeStyle, NoticeSeconds). The old Valheim messages are still available with NoticeStyle = Vanilla
  • New: AlertPositionY – warnings and messages sit lower by default so they no longer collide with a panel at the top of the screen
  • New: arrow next to the distance that points to the player relative to your camera (DistanceStyle: ArrowAndCompass, Arrow, Compass)
  • New: tooltip values colored at a glance – buffs green, debuffs red, times light blue (ColorTooltipValues, BuffValueColor, DebuffValueColor, NeutralValueColor)
  • New: MatchInventoryLook – while the inventory is open, panel and menu use the background of the inventory window
  • New: GroupNameColor and MemberNameColors – color of the names above the heads, also per player
  • Changed: a player who left shows "offline" instead of "no data"
  • Changed: low health warnings update their percentage instead of stacking, and never show 0 % while the player is alive
  • Fixed: the resize grip covered the Invite button in the menu; the grip is also easier to grab now
  • Fixed: the invitation notice disappeared right away (0.38.0)

0.38.0

  • New: small layout button on the panel (inventory open) to switch between below each other and side by side (ShowLayoutButton)
  • New: MapCloseButton – X in the top right corner of the large map to close it with the mouse
  • Changed: group invitations appear as a short golden notice at the top of the screen (same look as the warnings) instead of the long message in the middle. Duration adjustable with InviteNoticeSeconds (default 10, 0 = off). The /party commands are only written to the chat when AlertsInChat is on
  • Changed: a pending invitation is always shown in the group menu, even when it is collapsed – the cut-off "Invitation!" in the header is gone
  • Changed: "Players online" says "All players online are in your group." when everyone is already in your group

0.37.0

  • New: GroupHUD speaks all languages Valheim offers – English, German, French, Spanish, Italian, Portuguese (Brazil and Portugal), Russian, Ukrainian, Polish, Turkish, Japanese, Korean, Chinese (Simplified and Traditional), Swedish, Norwegian, Danish, Finnish, Icelandic, Czech, Slovak, Hungarian, Romanian, Bulgarian, Macedonian, Lithuanian, Thai, Georgian – plus Dutch. The language follows the Valheim setting
  • New: own translations – put a file into BepInEx/config/GroupHUD_Translations/ (template _template.txt is created automatically). Works for language mods too
  • Changed: compass directions next to the distance are translated

0.36.0

  • New: SectionOrder – show effects above the bars (EffectsFirst), reads better when the panel sits at the bottom of the screen
  • Changed: frame of panel, menu and tooltips is now brownish black like the inventory windows

0.35.0

  • New: the –/+ button now also decides how the panel looks outside the inventory: click + to keep it fully open while playing, – to keep it compact (CompactOutsideInventory)
  • Changed: death warnings are no longer written to the chat by default, so the chat window does not pop up (AlertsInChat)
  • Fixed: health warnings did not appear when you were alone in your group – now they also show for yourself, so you can test them alone

0.34.0

  • New: AutoCompact – the panel collapses to compact mode when you close the inventory and opens fully when you open it. The –/+ button still works at any time

0.33.0

  • New: ClickNameForMap – switch off "click a name to show it on the map"
  • New: ShowResizeGrip – switch off the resize grip

0.32.0

  • New: state "jumping" while in the air
  • New: double-click the resize grip to reset to the default size; hint shown on hover
  • Changed: swinging a pickaxe shows "mining" instead of "fighting"
  • Changed: "Players online (1)" is now just "Players online"
  • Fixed: colors in tooltips looked darker/redder than in vanilla (orange appeared red). Valheim renders in linear color space; rich text colors are now corrected

0.31.0

  • New: emotes are shown as state (dancing, waving, cheering, ...)
  • Changed: food tooltip uses the colors of the bars for health, stamina and eitr
  • Changed: hover marker is a thinner frame and the hovered element lights up slightly
  • Fixed: clicking a member's name with the inventory open opened the map behind the inventory and the game got stuck. The inventory is now closed first, then the map opens

0.30.0

  • New: state next to each member's name – sleeping, in bed, swimming, fighting, sneaking, sitting, running (ShowState)
  • New: click a member's name (inventory open) to show their position on the map
  • New: names of group members above their heads are shown in gold (ColorGroupNames)
  • Fixed: build errors of 0.29.0 (resize grip, passive guardian power lookup)

0.29.0

  • New: death and low-health warnings appear at the top center of the screen – visible in game, in the inventory and in the ESC menu. Low health is repeated every few seconds while it lasts
  • New: passive effects from other mods (e.g. "Passive Queen Power" from PassivePowers) show the description of the matching guardian power in their tooltip
  • New: PanelLayout – group members below each other (Vertical) or side by side (Horizontal)
  • New: resize grip in the bottom right corner of panel and menu (inventory open) – drag to change the size
  • Changed: hover marker is now a yellow frame like the selection in the inventory
  • Changed: all reds (low health, debuffs, warnings) use the same color as "Health" in the vanilla food tooltip
  • Changed: effect names are aligned at the top of their row
  • Changed: "Players on the server" → "Players online (count)", "No other players online" → "No other players on the server"
  • Changed: config entries are shown in a fixed, logical order in the Configuration Manager – Enabled comes first

0.28.0

  • New: tooltips – hover over an effect or a food while the inventory is open: the icon lights up and the original Valheim description is shown with all values and colors, plus the remaining time (ShowTooltips)
  • New: messages when a group member dies or drops below LowHealthWarning (NotifyDeath, NotifyLowHealth)
  • New: master switch Enabled – turns off panel, menu, map markers, messages and sending your data in one go
  • Changed: the "Leader" button in the group menu is now called "Make leader"

0.27.2

  • Changed: panel and group menu no longer share their height – the panel does not grow anymore when the inventory is opened

0.27.1

  • Fixed: collapsing the panel (compact mode) did not shrink it while the group menu was open, and collapsing the menu changed the panel's height. Panel and menu only share their height while both are fully open

0.27.0

  • Changed: config reorganized into numbered sections (1 - General, 2 - Group (server), 3 - Layout, 4 - Display, 5 - Advanced) with English descriptions. Existing values are taken over automatically
  • Changed: hotkeys are no longer set by default – everything works with the buttons. TogglePanelKey and CompactKey can still be set
  • Changed: group menu is laid out with fixed sizes – title exactly centered, all lines and separators with the same distance to the frame, "Leave group" and "Create group" at the same position
  • Changed: panel name row – same distance from the –/+ button to the frame and to the health bar, even spacing at the bottom of every card
  • Removed: SelfTest and TestGroupKey – to test alone, simply use "Create group"
  • Renamed: Scale → PanelScale, X/Y → PanelX/PanelY, LowHealthThreshold → LowHealthWarning

0.26.0

  • New: the panel has a –/+ button (first card, while the cursor is visible) that switches compact mode, like the –/+ button of the group menu
  • Changed: panel and group menu backgrounds now match the vanilla slots (hotbar, quick slots, food fields): PanelOpacity/MenuOpacity 1 = like the vanilla slots, up to 3 = almost opaque
  • Fixed: the first line of the group menu ("No group" / "Members") no longer shifts when collapsing

0.25.2

  • Changed: group menu title is now just "GroupHUD", the first line shows "Members (1/5)" ("Mitglieder" in German)

0.25.1

  • Fixed: the title of the group menu was drawn on top of the first menu line

0.25.0

  • New: separate settings for size and background of panel and menu: Scale, MenuScale (now absolute, like Scale), PanelOpacity, MenuOpacity (1 = like the dark Valheim windows). Replaces BackgroundOpacity
  • Changed: panel and group menu have the same width, font sizes and spacing
  • Changed: Language = auto now follows the Valheim language setting instead of the Windows language
  • Changed: SelfTest is off by default
  • Changed: all settings are reset once to the recommended defaults (positions and hotkeys stay)
  • Changed: in the group menu, the Leader/Kick buttons are now shown below the member name
  • Fixed: the group menu could flicker, e.g. while changing settings in the Configuration Manager

0.24.0

  • New look "Dark & Gold": panel and group menu now share one style – dark translucent background, thin golden border, rounded corners, golden headings
  • New: every group member is shown as its own card
  • New: fine golden separator lines between bars, food and effects (also in the group menu)
  • New: bars have a dark frame and a subtle shine
  • New: menu buttons in the same style, with highlight on mouse-over

0.23.1

  • Fixed: the top line of 3-line effect names (e.g. "Medium Stamina Mead") could still be cut off. Effect names are now wrapped and drawn line by line by GroupHUD itself, so nothing is clipped anymore

0.23.0

  • New: with very many effects the grid moves closer together – names hidden, 6 icons per row (MaxEffectRows, default 4, 0 = off)
  • Fixed: effect names in one row now share one font size and sit on the same height directly above the icons – no more overlapping labels or big gaps between rows
  • Fixed: long food names (e.g. "Honey Glazed Chicken") were wrapped and squeezed into the row; they now stay on one line and shrink if needed. Same for the guardian power line and effects without icon
  • Fixed: a tall panel no longer runs off the bottom of the screen; it is shifted up for drawing (your saved position stays unchanged)

0.22.0

  • New: panel and group menu follow the vanilla HUD – hidden during loading screen, wake-up, death, teleport, sleep, cutscenes and when the HUD is hidden with Ctrl+F3 (FollowVanillaHud)

0.21.2

  • Changed: EffectNameLines = 2 taken over from older configs is set to the new default 3 once

0.21.1

  • New: "Wet" is detected as debuff by its type
  • Fixed: the top line of long effect names (e.g. "Medium Stamina Mead") could be cut off

0.21.0

  • Changed: long effect names are now shown in a smaller font instead of being cut off with "…" (EffectNameMinFontSize, default 7). Only if even the smallest size does not fit, the name is shortened

0.20.3

  • Changed: an old TestGroupKey = F8 from earlier versions is switched off automatically (F8 is often used by other mods)

0.20.2

  • Changed: default hotkeys are now Numpad + (show/hide panel) and Numpad − (compact mode). F6/F7 were used by other mods, Ctrl is crouch and G the vanilla quick wheel. Old defaults are switched over automatically

0.20.1

  • Fixed: hotkeys no longer trigger while typing in chat, console or text fields
  • Fixed: each hotkey conflict is reported only once

0.20.0

  • New: debuffs are highlighted with a red frame (HighlightDebuffs). Burning, poison, frost, puke and harpooned are detected automatically, further debuffs via DebuffNames
  • New: LogEffectNames writes the internal names of your active effects to the log (helps to extend DebuffNames)
  • New: on startup GroupHUD checks the configs of all other mods for the same hotkeys and warns in the log

0.19.0

  • New: compact mode – only name and bars per member, no food, guardian power or effects (CompactMode, toggle with F6 / CompactKey)

0.18.0

  • New: server-side settings. If the server runs GroupHUD, its values for MaxGroupSize, NoFriendlyFire and ShowOnMap apply to all players. Without GroupHUD on the server, everyone uses their own config
  • Renamed to GroupHUD (formerly GroupVitals). DLL GroupHUD.dll. Remove the old GroupVitals.dll!
  • Note: network messages were renamed – all players need GroupHUD 0.18.0 or newer

0.17.0 (as GroupVitals)

  • Changed: new plugin ID and config file name
  • Changed: EffectNameLines defaults to 3, so long effect names are shown in full more often

0.16.1

  • Changed: group size is shown only once in the menu header
  • Fixed: effect names were shortened after one line even with EffectNameLines = 2

0.16.0

  • New: group menu can be collapsed to its title line (button in the menu, MenuCollapsed)
  • New: separate size setting for the group menu (MenuScale)
  • Fixed: long status effect names no longer overlap the row above – names are limited to a fixed number of lines and shortened with "…" (EffectNameLines, default 2)

0.15.0

  • New: group menu next to the panel while the inventory is open (invite, accept/decline, promote, kick, leave)
  • New: chat commands /party invite | accept | decline | leave | kick | promote | list
  • New: configurable maximum group size; automatic leader hand-over when the leader goes offline
  • New: no friendly fire between group members (NoFriendlyFire)
  • New: group members are marked on map and minimap (ShowOnMap)
  • New: own leader crown, drawn by GroupVitals
  • Standalone: Groups is no longer required. GroupVitals now has its own group system (written from scratch)
  • Removed: HideGroupsUI (no longer needed)

0.14.0

  • New: hotkey to show/hide the panel (TogglePanelKey, default F7)
  • New: low health warning – name turns red and the health bar pulses below a configurable threshold (LowHealthThreshold)
  • New: dead members are shown greyed out with "DEAD" in the health bar
  • New: distance and compass direction to each group member next to their name (ShowDistance)
  • New: panel texts in English or German (Language = auto / en / de)
  • Changed: solo test hotkey (TestGroupKey) is now disabled by default

0.13.0

  • New: every panel element can be toggled individually ([Display] section)
  • New: configurable effects per row and background opacity

0.12.0

  • Changed: food and status effects are shown in the same order as in the vanilla HUD (effects fill from right to left)

0.11.0

  • New: test hotkey to create/leave a solo group for testing alone

0.10.0

  • New: numbers inside all bars (e.g. 125 / 125), like the Groups display
  • New: group leader crown (uses the icon from Groups)
  • New: option to hide the original Groups display (HideGroupsUI)
  • New: you are shown in your own group list (ShowSelf), in the same order as Groups

0.9.0

  • Bars use the exact sprite and tint of the vanilla HUD bars

0.8.0

  • Bar colors read directly from the vanilla HUD
  • Food shown with icon, name and remaining minutes
  • Effect names shown above the icons

0.7.0

  • Icons for status effects added by other mods (e.g. PassivePowers)

0.6.0

  • Panel scales with screen resolution, Valheim font (AveriaSerifLibre-Bold)

0.5.0

  • Background, draggable panel position, status effect icons

0.4.0

  • Status effects with remaining time

0.3.0

  • Food and guardian power

0.2.0

  • Adrenaline bar

0.1.0

  • First version: health, stamina and eitr of group members