Decompiled source of PressUToRelocate v1.0.3

PressUToRelocate.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("PressUToRelocate")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3")]
[assembly: AssemblyProduct("PressUToRelocate")]
[assembly: AssemblyTitle("PressUToRelocate")]
[assembly: AssemblyVersion("1.0.3.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PressUToRelocate.Stub
{
	[BepInPlugin("dev.modded.pressutorelocate", "Press U To Relocate", "1.0.3")]
	public class StubPlugin : BaseUnityPlugin
	{
		public const string GUID = "dev.modded.pressutorelocate";

		public const string NAME = "Press U To Relocate";

		public const string VERSION = "1.0.3";

		private void Awake()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogWarning((object)"Press U To Relocate has moved to Easy Relocate. This package only redirects existing installs.");
			GameObject val = new GameObject("PressUToRelocate_StubNotifier");
			val.AddComponent<StubNotifier>();
			Object.DontDestroyOnLoad((Object)val);
		}
	}
	internal class StubNotifier : MonoBehaviour
	{
		private bool _shown;

		private void Update()
		{
			if (!_shown && !((Object)(object)MessageHud.instance == (Object)null))
			{
				_shown = true;
				MessageHud.instance.ShowMessage((MessageType)2, "Press U To Relocate moved to Easy Relocate — install the new mod.", 0, (Sprite)null, false);
				Object.Destroy((Object)(object)this);
			}
		}
	}
}