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Decompiled source of Turret Self Hit Fix v1.0.1
plugins\TurretSelfHitFix\TurretSelfHitFix.dll
Decompiled 2 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Valheim1Mod { [BepInPlugin("MrGay.TurretSelfHitFix", "Turret Self Hit Fix", "1.0.1")] public class Valheim1ModPlugin : BaseUnityPlugin { private static readonly Harmony Harmony = new Harmony("MrGay.TurretSelfHitFix"); internal static ManualLogSource Log; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Turret Self Hit Fix loaded. Turret missile collision fix active."); } } [HarmonyPatch(typeof(Turret), "ShootProjectile")] public static class Turret_ShootProjectile_CollisionFix { private static readonly Dictionary<Projectile, HashSet<Collider>> IgnoredCollisions = new Dictionary<Projectile, HashSet<Collider>>(); [HarmonyPostfix] public static void Postfix(Turret __instance, GameObject ___m_lastProjectile) { if ((Object)(object)__instance == (Object)null || (Object)(object)___m_lastProjectile == (Object)null) { return; } Projectile component = ___m_lastProjectile.GetComponent<Projectile>(); if ((Object)(object)component == (Object)null) { return; } Collider[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Collider>(true); Collider[] componentsInChildren2 = ___m_lastProjectile.GetComponentsInChildren<Collider>(true); HashSet<Collider> value = new HashSet<Collider>(componentsInChildren); IgnoredCollisions[component] = value; Collider[] array = componentsInChildren2; foreach (Collider val in array) { Collider[] array2 = componentsInChildren; foreach (Collider val2 in array2) { Physics.IgnoreCollision(val, val2, true); } } } public static HashSet<Collider> GetIgnoredCollisions(Projectile projectile) { if ((Object)(object)projectile == (Object)null) { return null; } IgnoredCollisions.TryGetValue(projectile, out var value); return value; } } [HarmonyPatch(typeof(Projectile), "OnHit")] public static class Projectile_OnHit_TurretCollisionFix { [HarmonyPrefix] public static bool Prefix(Projectile __instance, Collider collider) { if (!((Object)(object)collider == (Object)null)) { return !IsIgnoredTurretCollider(__instance, collider); } return true; } private static bool IsIgnoredTurretCollider(Projectile projectile, Collider collider) { return Turret_ShootProjectile_CollisionFix.GetIgnoredCollisions(projectile)?.Contains(collider) ?? false; } } }