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Decompiled source of ValheimPlusTurretFix v1.0.0
plugins\ValheimPlusTurretFix\ValheimPlusTurretFix.dll
Decompiled a month agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Valheim1Mod { [BepInPlugin("MrGay.ValheimPlusTurretFix", "Valheim Plus - Turret Fix", "1.0.0")] public class Valheim1ModPlugin : BaseUnityPlugin { private static readonly Harmony Harmony = new Harmony("MrGay.ValheimPlusTurretFix"); internal static ManualLogSource Log; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Valheim Plus - Turret Fix loaded. Ballista spawn fix active."); } } [HarmonyPatch(typeof(Turret), "ShootProjectile")] public static class Turret_ShootProjectile_SpawnFix { private static readonly Dictionary<Turret, Vector3> OriginalEyePositions = new Dictionary<Turret, Vector3>(); private const float SpawnOffsetForward = 1.25f; private const float SpawnOffsetUp = 0.75f; [HarmonyPrefix] public static void Prefix(Turret __instance) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance == (Object)null) && !((Object)(object)__instance.m_eye == (Object)null)) { Transform transform = __instance.m_eye.transform; OriginalEyePositions[__instance] = transform.position; Vector3 val = ((Component)__instance).transform.forward * 1.25f + Vector3.up * 0.75f; transform.position = ((Component)__instance).transform.position + val; } } [HarmonyPostfix] public static void Postfix(Turret __instance) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance == (Object)null) && !((Object)(object)__instance.m_eye == (Object)null) && OriginalEyePositions.TryGetValue(__instance, out var value)) { __instance.m_eye.transform.position = value; OriginalEyePositions.Remove(__instance); } } } }