Muji-DynamicStorage_Butchers_Hall icon

DynamicStorage Butchers Hall

Dynamic raw and cooked meat and fish storage with per-rack appearance editing and server-synced capacity.

CHANGELOG

Changelog

1.1.0

Added

  • Fish support: Raw Fish, Cooked Fish, Smoked Fish, and all twelve catchable fish. Each catchable fish has its own tuned starting appearance.
  • An in-game Appearance Editor for each rack. Adjust the rack and individual meat or fish displays, with live preview, per-setting rewind, and a temporary full-rack preview.
  • Admin-controlled lists for additional raw and cooked item prefab IDs. Each supported custom item has separate appearance controls.

Improved

  • Renamed the build piece Dynamic Meat Rack and placed it in the Dynamic Storage hammer category.
  • Grouped appearance choices into Meat, Fish, and Additional Prefabs, with raw items on the left and cooked items on the right. Added clearer controls, spacing, and scrolling.
  • Kept the default capacity at 20 slots with server-synchronised, admin-controlled capacity options.

Fixed

  • Guarded rejected item drags before a standard inventory swap can detach the item. For other inventory interfaces, an item that cannot be returned to a full inventory is dropped beside the player.
  • Corrected build-menu selection and placement-ghost behaviour for the custom hammer category.
  • Added defensive checks for rack registration and inventory grid resizing during upgrades.

1.0.0

  • Initial public release.