Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Settings
Updated 12 hours agoChanging a setting in game
- Press F5 to open the console. If nothing opens, add
-consoleto Valheim's launch options (in Steam: right-click Valheim, Properties, Launch Options) and start the game again. - Type one of these and press Enter:
mysixlists every MySix setting with its current value.mysix get <setting>shows one setting: its value, its choices, its default and what it does.mysix set <setting> <value>changes it.
Setting names and values are not case sensitive, and a change is saved at once and kept.
Who can change what
- Server settings belong to the world. On a dedicated server, a server admin (someone listed in
the server's
adminlist.txt) types themysix setcommand in their own console while connected, and it changes for every player at once; anyone else is told they must be an admin. In a world you host yourself, you change it. - Player settings are each player's own: type the command in your own game, and it changes only for you.
Both are kept in the world itself (player settings for each player, by character), so a world plays the same on any computer: a single-player world carried by Steam Cloud, or one moved onto a server. A world without them yet (new, or from before) starts from the host's settings, and each player's own from theirs.
This mod's settings
| Setting | Who | Values | Default | What it does |
|---|---|---|---|---|
Cartographer.AlwaysOn |
Server | true or false | false |
Every character maps all the time with no Cartographer: no red wisps, no wisp following anyone, nothing to make or carry. |
Cartographer.RedWisps |
Server | a whole number from 0 to 5 | 1 |
How many red wisps drift by each lore runestone. A caught one flies back in about 3 minutes later. |
Cartographer.RedWispsNightOnly |
Server | true or false | true |
The red wisps come out at night only, like the game's own wisps. Off: they are there day and night. |
Cartographer.ShowCartographer |
Server | true or false | true |
A Cartographer that is out circles its player as a dim red light. Off: nobody sees it, though it still maps. |
Cartographer.MarkPortals |
Server | true or false | true |
Mark every portal a player builds on the Cartographer tab, with its tag, whether or not anyone has a Cartographer. |
Cartographer.MarkHomes |
Server | true or false | true |
Mark every player's building with a fire or other heat in it or by it on the Cartographer tab. |
Cartographer.MarkBoats |
Server | true or false | true |
Mark every boat on the Cartographer tab, each kind with its own icon, its mark following it as it sails. |
Cartographer.MarkGraves |
Server | true or false | true |
Mark every player's grave on the Cartographer tab, for everyone, with the player's name under it, until everything in it is taken; whether or not anyone has a Cartographer. The game's own skull for your death is then left to your own map tab. |
Cartographer.PlaceRange |
Server | a number of metres, 5 to 100 | 35 |
How close a player must come to a place (a ruin, a cave, a village) for it to be marked, before half the place's size is added: a small place is marked from about this far. |
Cartographer.LowPlaceRangeMost |
Server | a number of metres, 10 to 200 | 60 |
The furthest a place low to the ground (a burial chamber, a dolmen, a cave) is ever marked from, before the biome, the weather and the night. |
Cartographer.TallPlaceTimes |
Server | a percentage, 100 to 400 | 200 |
How much further a tall or huge place (a tower, a plains village, a rock spire, a giant) is seen than a low one of its size: 200 is twice as far, 100 no further. |
Cartographer.TallPlaceRangeMost |
Server | a number of metres, 10 to 300 | 120 |
The furthest a tall or huge place is ever marked from, before the biome, the weather and the night. |
Cartographer.ThingRange |
Server | a percentage, 25 to 400 | 150 |
How far single things and clusters (ore, berries, mushrooms, seeds, giant bones, hives) are marked from, as a percentage of their usual distances (10 m for ore, berries and seeds: at 150, 15 m). |
Cartographer.BiomeSight |
Server | true or false | true |
Trees hide things and open country shows them: marking distances are shortened when the player stands among trees, in any biome (woods in the Meadows as much as the Black Forest), the more trees the more, down to DenseForestRange; and lengthened with no trees round - a meadow, a clearing, a bog, the plains, the sea (OpenCountryRange). The Mountains, the Deep North and the Mistlands hide as much as they show: no lengthening there. |
Cartographer.DenseForestRange |
Server | a percentage, 10 to 100 | 60 |
With BiomeSight on: marking distances among the thickest trees, as a percentage of the usual (fewer trees, less of a cut). |
Cartographer.OpenCountryRange |
Server | a percentage, 100 to 300 | 140 |
With BiomeSight on: marking distances with no trees round (anywhere but the Mountains, the Deep North and the Mistlands), as a percentage of the usual. |
Cartographer.MistSight |
Server | true or false | true |
The Mistlands' mist: nothing there is marked unless something is pushing the mist back round the player (a Wisplight, a wisp torch, anything that clears it), and even then only to MistRange. Off: the Mistlands are like anywhere else: the trees round the player, the weather and the night cut how far they see there as anywhere. |
Cartographer.MistRange |
Server | a percentage, 10 to 100 | 40 |
With MistSight on: marking distances in the Mistlands with the mist pushed back round the player, as a percentage of a clear day's. |
Cartographer.WeatherSight |
Server | true or false | true |
Fog, rain, snow and storms shorten marking distances, the thicker the fog the more, down to FogRange in the thickest. |
Cartographer.FogRange |
Server | a percentage, 10 to 100 | 50 |
With WeatherSight on: marking distances in the thickest fog or storm, as a percentage of a clear day's. |
Cartographer.SnowstormSight |
Server | true or false | true |
A snowstorm (in the mountains or the Deep North) shortens marking distances to SnowstormRange while it blows. Off: a snowstorm counts as any other weather (WeatherSight). |
Cartographer.SnowstormRange |
Server | a percentage, 10 to 100 | 40 |
With SnowstormSight on: marking distances in a snowstorm, as a percentage of a clear day's. |
Cartographer.NightSight |
Server | true or false | true |
The dark shortens marking distances, to NightRange from late evening to early morning, easing in at dusk and out at dawn. |
Cartographer.NightRange |
Server | a percentage, 10 to 100 | 50 |
With NightSight on: marking distances at night, as a percentage of the day's. |
Cartographer.LightSight |
Server | true or false | true |
At night a light the player has on (a torch or a lantern in hand, a circlet's light, a Wisplight beside them) lets them see further: marking distances at night are LitNightRange instead of NightRange. |
Cartographer.LitNightRange |
Server | a percentage, 10 to 100 | 80 |
With NightSight and LightSight on: marking distances at night for a player with a light on, as a percentage of the day's. |
Cartographer.SeenWithin |
Server | a number of metres, 0 to 50 | 10 |
Anything within this many metres of the player (of a place's edge, for a place) is always marked, whatever the trees, the weather, the night or the mist: they are right on top of it. |
Cartographer.IconsInColour |
Player | true or false | true |
Coloured icons on your Cartographer tab. Off: black and white, like most of the game's own map icons. Also a tick box on the tab's legend. |
Cartographer.IconSize |
Player | a percentage, 50 to 200 | 100 |
How big the icons on your Cartographer tab are, on the map and the minimap alike: 100 is the usual size, in the middle of the slider; 50 half as big, 200 twice as big. Also the slider on the tab, under the tick boxes. |
Cartographer.MinimapZoom |
Player | a whole number from 0 to 10000 | 0 |
How close in your minimap is on your own map tab, as a percentage of the game's closest zoom (100 the closest, more further out; 0 starts at the game's own). Kept as you zoom, so it stays as you left it after the big map and from one game to the next. |
Cartographer.MinimapZoomOnTab |
Player | a whole number from 0 to 10000 | 0 |
How close in your minimap is on the Cartographer tab, as a percentage of the game's closest zoom (25 the tab's closest, 100 the game's closest; 0 starts twice as close as your own map tab). Kept as you zoom. |
Cartographer.DetailedMapAllowed |
Server | true or false | true |
Players can turn on the detailed map. The server draws it from the world, every part the Cartographers have explored, slowly in the background (round players first), and keeps it in a file of its own beside the marks. Off: nobody can have it, the server draws and sends nothing, and the file of what it drew is deleted. On again: it starts drawing over from the start. |
Cartographer.DetailedMap |
Player | true or false | false |
The Cartographer tab's map, zoomed in, drawn in detail: buildings in their materials, walls, doors, trees by kind, rocks, and dug, paved or tilled ground, drawn by the server from the world wherever the Cartographers have explored and drawn again only when something there is built, cut down, mined, moved or dug; underneath, a sharp map of the land your own game draws from the world's seed. Also a tick box on the tab. |
Cartographer.DetailedMapStyle |
Player | Atlas or Game | Game |
The colours of your detailed map. Game (the default): the colours of the game's own map - its muted lands, darker woods and grey water - with buildings, trees and rocks in tones that sit with them. Atlas: the same map, just as sharp, in the atlas's brighter colours. Each player's own choice; switch any time. Also the tab's Brighter map colours tick box (ticked: Atlas). |
Cartographer.FewerMarksZoomedOut |
Player | true or false | true |
Zoomed out on your Cartographer tab, the lesser kinds of mark make way, a step at a time: things to pick first, then ore and materials, then the lesser places (ruins, barrows, runestones, nests...), then the great ones (dungeons, villages, towers, fortresses); players' things, bosses and the game's own marks always show. Zoom in and they come back; the legend fades the kinds made way, with a lens. Off: every mark at every zoom. Also a tick box on the tab. |
Cartographer.FadeDistance |
Player | a percentage, 50 to 200 | 100 |
With FewerMarksZoomedOut on, how far out on your Cartographer tab the lesser kinds of mark still show before they fade away: 100 as usual, in the middle of the slider; 50 they fade at half the zoom out (sooner), 200 at twice (later). Every step of kinds moves together. Also the Fade distance slider on the tab, under the icon size, while Fewer marks zoomed out is ticked. |
Cartographer.ShortPlaceNames |
Player | true or false | false |
On your Cartographer tab, the names under marks that say what kind of place it is (Troll Cave, Abandoned house...) shown short: the first letter of every word, in capitals (TC, AH), each kind of place its own in your language. Names players give marks are never shortened. Pointing at a mark shows its full name. Also a tick box on the tab. |
Cartographer.HideNames |
Player | true or false | false |
On your Cartographer tab, no names under the marks at all, the names players give them included; other players keep theirs. Pointing at a mark shows its full name. Also a tick box on the tab. |
Cartographer.HideMyCartographer |
Player | true or false | false |
Your Cartographer is not drawn, for you or anyone else, though it maps just the same. Also the button on the Cartographer tab's legend. |
Cartographer.ShowHiddenMarks |
Player | true or false | false |
Show the marks you have hidden from the Cartographer tab, faded. Also the button on the tab's legend. |
Cartographer.OpenOnCartographerTab |
Player | true or false | false |
The map opens on the Cartographer tab. Kept for you as you switch tabs: the map opens on the one you last had open. |
Cartographer.HiddenKinds |
Player | kinds of mark, separated by commas | `` | The kinds of mark hidden on your Cartographer tab. Set by clicking them in the tab's legend. |
Cartographer.FoldedGroups |
Player | groups, separated by commas: players, places, ore, pick | `` | The groups of your Cartographer tab's legend you have folded away. Set by clicking a group's heading in the legend. |
For example, to change each one:
mysix set Cartographer.AlwaysOn true
mysix set Cartographer.RedWisps 2
mysix set Cartographer.RedWispsNightOnly false
mysix set Cartographer.ShowCartographer false
mysix set Cartographer.MarkPortals false
mysix set Cartographer.MarkHomes false
mysix set Cartographer.MarkBoats false
mysix set Cartographer.MarkGraves false
mysix set Cartographer.PlaceRange 15
mysix set Cartographer.LowPlaceRangeMost 30
mysix set Cartographer.TallPlaceTimes 150
mysix set Cartographer.TallPlaceRangeMost 150
mysix set Cartographer.ThingRange 200
mysix set Cartographer.BiomeSight false
mysix set Cartographer.DenseForestRange 40
mysix set Cartographer.OpenCountryRange 200
mysix set Cartographer.MistSight false
mysix set Cartographer.MistRange 60
mysix set Cartographer.WeatherSight false
mysix set Cartographer.FogRange 70
mysix set Cartographer.SnowstormSight false
mysix set Cartographer.SnowstormRange 60
mysix set Cartographer.NightSight false
mysix set Cartographer.NightRange 70
mysix set Cartographer.LightSight false
mysix set Cartographer.LitNightRange 90
mysix set Cartographer.SeenWithin 15
mysix set Cartographer.IconsInColour false
mysix set Cartographer.IconSize 150
mysix set Cartographer.MinimapZoom 200
mysix set Cartographer.MinimapZoomOnTab 50
mysix set Cartographer.DetailedMapAllowed false
mysix set Cartographer.DetailedMap true
mysix set Cartographer.DetailedMapStyle Atlas
mysix set Cartographer.FewerMarksZoomedOut false
mysix set Cartographer.FadeDistance 150
mysix set Cartographer.ShortPlaceNames true
mysix set Cartographer.HideNames true
mysix set Cartographer.HideMyCartographer true
mysix set Cartographer.ShowHiddenMarks true
mysix set Cartographer.OpenOnCartographerTab true
mysix set Cartographer.HiddenKinds berries,mushrooms
mysix set Cartographer.FoldedGroups pick
In the config file: BepInEx/config/com.mysix.cartographer.cfg, under [Cartographer]: AlwaysOn, RedWisps, RedWispsNightOnly, ShowCartographer, MarkPortals, MarkHomes, MarkBoats, MarkGraves, IconsInColour, IconSize, MinimapZoom, MinimapZoomOnTab, DetailedMapAllowed, DetailedMap, DetailedMapStyle, FewerMarksZoomedOut, FadeDistance, ShortPlaceNames, HideNames, HideMyCartographer, ShowHiddenMarks, OpenOnCartographerTab, HiddenKinds, FoldedGroups; under [Sight]: PlaceRange, LowPlaceRangeMost, TallPlaceTimes, TallPlaceRangeMost, ThingRange, BiomeSight, DenseForestRange, OpenCountryRange, MistSight, MistRange, WeatherSight, FogRange, SnowstormSight, SnowstormRange, NightSight, NightRange, LightSight, LitNightRange, SeenWithin.
Changing a setting in the config file instead
Every setting is also in a config file, in BepInEx/config/ (your mod manager's Config editor
opens the same file). Change it while the game is closed. For a server setting on a dedicated
server, edit the server's own copy of the file and restart the server. A change you make to the
file this way is taken into the world the next time it loads on that computer; a different value
in another computer's file is not a change, and the world keeps its own.