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Decompiled source of RtDSpawnerReferenceFix v1.0.1
plugins/RtDSpawnerReferenceFix.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyCompany("RtDSpawnerReferenceFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RtDSpawnerReferenceFix")] [assembly: AssemblyTitle("RtDSpawnerReferenceFix")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("local.rtd.spawnerreferencefix", "RtD Spawner Reference Fix", "1.0.0")] [BepInDependency("soloredis.rtdlegends", "1.3.58")] public sealed class Plugin : BaseUnityPlugin { public const string Id = "local.rtd.spawnerreferencefix"; private static ManualLogSource log; private static readonly HashSet<string> ReportedFailures = new HashSet<string>(); private Harmony harmony; internal static readonly Dictionary<string, string> Targets = new Dictionary<string, string>(StringComparer.Ordinal) { ["DG_Spawner_PlainsHorror01_RtD"] = "PlainsDragonide_RtD", ["Spawner_PlainsDragonide_RtD"] = "PlainsDragonide_RtD", ["DG_Spawner_MountainUndead_RtD"] = "MountainUndead_RtD", ["DG_Spawner_MountainHorror_RtD"] = "MountainUndead_RtD", ["Spawner_MountainUndead_RtD"] = "MountainUndead_RtD" }; private void Awake() { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown log = ((BaseUnityPlugin)this).Logger; Version version = Chainloader.PluginInfos["soloredis.rtdlegends"].Metadata.Version; if (version != new Version(1, 3, 58) && version != new Version(1, 3, 63)) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"RtDLegends {version} has not been inspected. Reference repair is inactive."); return; } harmony = new Harmony("local.rtd.spawnerreferencefix"); harmony.Patch((MethodBase)AccessTools.Method(typeof(CreatureSpawner), "Spawn", (Type[])null, (Type[])null), new HarmonyMethod(typeof(Plugin), "RepairBeforeSpawn", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Ready for RtDLegends {version}; only five known spawner names with missing creature references are repaired."); } private static void RepairBeforeSpawn(CreatureSpawner __instance) { //IL_00f6: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)null || (Object)(object)__instance.m_creaturePrefab != (Object)null) { return; } string text = ((Object)((Component)__instance).gameObject).name; if (text.EndsWith("(Clone)", StringComparison.Ordinal)) { text = text.Substring(0, text.Length - "(Clone)".Length); } if (!Targets.TryGetValue(text, out var value)) { return; } ZNetScene instance = ZNetScene.instance; GameObject val = (((Object)(object)instance == (Object)null) ? null : instance.GetPrefab(value)); if ((Object)(object)val == (Object)null || (Object)(object)val.GetComponent<Character>() == (Object)null || (Object)(object)val.GetComponent<ZNetView>() == (Object)null) { if (ReportedFailures.Add(text)) { log.LogError((object)("Cannot repair " + text + ": registered creature " + value + " is missing or invalid. Original spawn behaviour retained.")); } } else { __instance.m_creaturePrefab = val; log.LogInfo((object)$"Restored {text} -> {value} at {((Component)__instance).transform.position}. Native spawn, ownership, respawn and level logic retained."); } } private void OnDestroy() { Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } }