Decompiled source of Luckstone v0.1.0

Luckstone.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;
using neobotics.ModSdk;
using neobotics.ValheimMods;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Luckstone")]
[assembly: AssemblyConfiguration("Deploy")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+fba5a770148283f326e7870607ac144d786a0428")]
[assembly: AssemblyProduct("Luckstone")]
[assembly: AssemblyTitle("Luckstone")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public sealed class ConfigurationManagerAttributes
{
	public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput);

	public bool? ShowRangeAsPercent;

	public Action<ConfigEntryBase> CustomDrawer;

	public CustomHotkeyDrawerFunc CustomHotkeyDrawer;

	public bool? Browsable;

	public string Category;

	public object DefaultValue;

	public bool? HideDefaultButton;

	public bool? HideSettingName;

	public string Description;

	public string DispName;

	public int? Order;

	public bool? ReadOnly;

	public bool? IsAdvanced;

	public Func<object, string> ObjToStr;

	public Func<string, object> StrToObj;
}
namespace neobotics.ValheimMods
{
	public class Localizer
	{
		[HarmonyPatch(typeof(Localization), "SetupLanguage")]
		private static class Localization_SetupLanguage_Patch
		{
			[HarmonyPostfix]
			private static void Postfix(Localization __instance)
			{
				//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b3: Expected O, but got Unknown
				try
				{
					if (string.IsNullOrEmpty(LocFolder))
					{
						return;
					}
					string selectedLanguage = __instance.GetSelectedLanguage();
					string path = Path.Combine(LocFolder, selectedLanguage + ".loc");
					if (!File.Exists(path))
					{
						Logging.Instance.Warning("[" + ModName + "] Localization file not found for " + selectedLanguage + ", trying English fallback");
						path = Path.Combine(LocFolder, "English.loc");
						if (!File.Exists(path))
						{
							Logging.Instance.Warning("[" + ModName + "] English fallback localization file not found");
							return;
						}
					}
					TextAsset val = new TextAsset(File.ReadAllText(path));
					__instance.LoadCSV(val, selectedLanguage);
					Logging.Instance.Info("[" + ModName + "] Loaded localization file: " + Path.GetFileName(path));
				}
				catch (Exception ex)
				{
					Logging.Instance.Error("Localization load failed: " + ex);
				}
			}
		}

		internal static string ModName;

		internal static string LocFolder;

		public Localizer(string modName)
		{
			ModName = modName;
			LocFolder = ConfigFolderHelper.GetOrCreateModConfigFolder(modName);
		}

		public string Localize(string key)
		{
			return Localization.instance.Localize(key);
		}
	}
	public class Prefabricator
	{
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		public static class ZNetScene_Awake_Patch
		{
			[HarmonyPrefix]
			private static void Prefix(ZNetScene __instance)
			{
				foreach (Prefabricator item in Registry)
				{
					if (!((Object)(object)item.Prefab == (Object)null) && !__instance.m_prefabs.Contains(item.Prefab))
					{
						__instance.m_prefabs.Add(item.Prefab);
					}
				}
			}

			[HarmonyPostfix]
			private static void Postfix(ZNetScene __instance)
			{
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				foreach (Prefabricator item in Registry)
				{
					if ((Object)(object)item.Prefab != (Object)null && item.TintColor.HasValue)
					{
						ApplyTintToMaterial(item.Prefab, item.TintColor.Value);
					}
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class ObjectDB_CopyOtherDB_Patch
		{
			[HarmonyPostfix]
			public static void ObjectDB_CopyOtherDB_Postfix(ObjectDB __instance)
			{
				foreach (Prefabricator item in Registry)
				{
					GameObject itemPrefab = __instance.GetItemPrefab(item.NewPrefabName);
					if ((Object)(object)itemPrefab != (Object)null)
					{
						item.Prefab = itemPrefab;
						continue;
					}
					GameObject itemPrefab2 = __instance.GetItemPrefab(item.PrototypeName);
					if ((Object)(object)itemPrefab2 == (Object)null)
					{
						Log.Debug("Can't find prototype " + item.PrototypeName);
						continue;
					}
					GameObject val = Object.Instantiate<GameObject>(itemPrefab2, GetAssetContainer().transform);
					((Object)val).name = item.NewPrefabName;
					ItemDrop component = val.GetComponent<ItemDrop>();
					if ((Object)(object)component != (Object)null)
					{
						component.m_itemData = component.m_itemData.Clone();
						SharedData val2 = CopySharedData(component.m_itemData.m_shared);
						val2.m_name = item.NewItemName;
						val2.m_description = item.Description;
						component.m_itemData.m_shared = val2;
						component.m_itemData.m_dropPrefab = val;
						item.ConfigureItem?.Invoke(component.m_itemData);
					}
					if (!__instance.m_items.Contains(val))
					{
						__instance.m_items.Add(val);
					}
					__instance.m_itemByHash[StringExtensionMethods.GetStableHashCode(((Object)val).name)] = val;
					if (component?.m_itemData?.m_shared != null)
					{
						__instance.m_itemByData[component.m_itemData.m_shared] = val;
					}
					item.Prefab = val;
				}
			}
		}

		[HarmonyPatch(typeof(ItemDrop), "OnCreateNew", new Type[] { typeof(GameObject) })]
		private static class ItemDrop_OnCreateNew_Patch
		{
			[HarmonyPrefix]
			private static void Prefix(ItemDrop __instance, GameObject go)
			{
				ItemDrop val = default(ItemDrop);
				foreach (Prefabricator item in Registry)
				{
					if (!((Object)(object)item.Prefab == (Object)null) && ((Object)go).name.StartsWith(item.NewPrefabName) && ZNetScene.instance.m_namedPrefabs.ContainsKey(StringExtensionMethods.GetStableHashCode(item.NewPrefabName)) && go.TryGetComponent<ItemDrop>(ref val))
					{
						val.m_itemData.m_dropPrefab = item.Prefab;
					}
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDB_Awake_Patch
		{
			[HarmonyPrefix]
			public static void ObjectDB_Awake_Prefix(ObjectDB __instance)
			{
				foreach (Prefabricator item in Registry)
				{
					if (!((Object)(object)item.Prefab == (Object)null) && !__instance.m_items.Contains(item.Prefab))
					{
						__instance.m_items.Add(item.Prefab);
					}
				}
			}
		}

		internal static readonly List<Prefabricator> Registry = new List<Prefabricator>();

		private static GameObject s_assetContainer;

		private static Logging Log = Logging.Instance;

		public string NewPrefabName { get; }

		public string PrototypeName { get; }

		public string NewItemName { get; }

		public string Description { get; }

		public GameObject Prefab { get; private set; }

		public Action<ItemData> ConfigureItem { get; set; }

		public Color? TintColor { get; set; }

		internal static GameObject GetAssetContainer()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			if ((Object)(object)s_assetContainer == (Object)null)
			{
				s_assetContainer = new GameObject("CustomAssets");
				s_assetContainer.SetActive(false);
				Object.DontDestroyOnLoad((Object)(object)s_assetContainer);
			}
			return s_assetContainer;
		}

		public Prefabricator(string newPrefabName, string prototypeName, string newItemName, string description, Action<ItemData> configureItem = null)
		{
			NewPrefabName = newPrefabName;
			PrototypeName = prototypeName;
			NewItemName = newItemName;
			Description = description;
			ConfigureItem = configureItem;
			Registry.Add(this);
		}

		public static SharedData CopySharedData(SharedData source)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Expected O, but got Unknown
			if (source == null)
			{
				return null;
			}
			SharedData val = new SharedData();
			Type? typeFromHandle = typeof(SharedData);
			BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
			FieldInfo[] fields = typeFromHandle.GetFields(bindingAttr);
			foreach (FieldInfo fieldInfo in fields)
			{
				object value = fieldInfo.GetValue(source);
				if (value == null)
				{
					fieldInfo.SetValue(val, null);
					continue;
				}
				if (value is Array array)
				{
					fieldInfo.SetValue(val, array.Clone());
					continue;
				}
				if (fieldInfo.FieldType.IsGenericType && fieldInfo.FieldType.GetGenericTypeDefinition() == typeof(List<>))
				{
					object value2 = Activator.CreateInstance(fieldInfo.FieldType, value);
					fieldInfo.SetValue(val, value2);
					continue;
				}
				EffectList val2 = (EffectList)((value is EffectList) ? value : null);
				if (val2 != null)
				{
					EffectList val3 = new EffectList();
					if (val2.m_effectPrefabs != null)
					{
						val3.m_effectPrefabs = (EffectData[])val2.m_effectPrefabs.Clone();
					}
					fieldInfo.SetValue(val, val3);
				}
				else
				{
					Attack val4 = (Attack)((value is Attack) ? value : null);
					if (val4 != null)
					{
						fieldInfo.SetValue(val, val4.Clone());
					}
					else
					{
						fieldInfo.SetValue(val, value);
					}
				}
			}
			return val;
		}

		private static Texture2D TintTexture(Texture2D origTex, Color tint)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)origTex == (Object)null)
			{
				return null;
			}
			RenderTexture temporary = RenderTexture.GetTemporary(((Texture)origTex).width, ((Texture)origTex).height, 0, (RenderTextureFormat)7, (RenderTextureReadWrite)1);
			Graphics.Blit((Texture)(object)origTex, temporary);
			RenderTexture.active = temporary;
			Texture2D val = new Texture2D(((Texture)origTex).width, ((Texture)origTex).height, (TextureFormat)4, false);
			val.ReadPixels(new Rect(0f, 0f, (float)((Texture)temporary).width, (float)((Texture)temporary).height), 0, 0);
			val.Apply();
			RenderTexture.active = null;
			RenderTexture.ReleaseTemporary(temporary);
			Color[] pixels = val.GetPixels();
			for (int i = 0; i < pixels.Length; i++)
			{
				float a = pixels[i].a;
				pixels[i] *= tint;
				pixels[i].a = a;
			}
			val.SetPixels(pixels);
			val.Apply();
			return val;
		}

		private static void ApplyTintToMaterial(GameObject prefab, Color tint)
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Expected O, but got Unknown
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)prefab == (Object)null)
			{
				return;
			}
			Renderer[] componentsInChildren = prefab.GetComponentsInChildren<Renderer>(true);
			foreach (Renderer val in componentsInChildren)
			{
				if ((Object)(object)val == (Object)null || val.sharedMaterials == null)
				{
					continue;
				}
				Material[] array = (Material[])(object)new Material[val.sharedMaterials.Length];
				for (int j = 0; j < val.sharedMaterials.Length; j++)
				{
					if ((Object)(object)val.sharedMaterials[j] == (Object)null)
					{
						continue;
					}
					array[j] = new Material(val.sharedMaterials[j]);
					if (array[j].HasProperty("_MainTex"))
					{
						Texture texture = array[j].GetTexture("_MainTex");
						Texture2D val2 = (Texture2D)(object)((texture is Texture2D) ? texture : null);
						if ((Object)(object)val2 != (Object)null)
						{
							array[j].SetTexture("_MainTex", (Texture)(object)TintTexture(val2, tint));
						}
					}
					if (array[j].HasProperty("_Color"))
					{
						array[j].SetColor("_Color", tint);
					}
					if (array[j].HasProperty("_EmissionColor"))
					{
						array[j].SetColor("_EmissionColor", tint * 0.5f);
					}
				}
				val.sharedMaterials = array;
			}
		}
	}
}
namespace neobotics.ModSdk
{
	public class AudioHelper : MonoBehaviour
	{
		private readonly Dictionary<string, AudioClip> audioClips = new Dictionary<string, AudioClip>();

		private Logging logger;

		public void Awake()
		{
			logger = Logging.GetLogger();
			logger.Debug("AudidHelper.Awake");
		}

		public void Start()
		{
			logger.Debug("AudioHelper.Start");
			ZRoutedRpc.instance.Register<Vector3, string>("NeoPlayClip", (Action<long, Vector3, string>)RPC_NeoPlayClip);
		}

		public void RPC_NeoPlayClip(long sender, Vector3 sourcePoint, string clipName)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			if (ZNet.instance.IsDedicated())
			{
				return;
			}
			try
			{
				NeoPlayClip(sourcePoint, clipName);
			}
			catch (Exception e)
			{
				logger.Error(e, stackTrace: false);
			}
		}

		public void Play(Vector3 sourcePoint, string clipName)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "NeoPlayClip", new object[2] { sourcePoint, clipName });
		}

		public void NeoPlayClip(Vector3 sourcePoint, string clipName)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = ((Component)Player.m_localPlayer).transform.position;
			NeoPlayClip(sourcePoint, position, clipName);
		}

		public void NeoPlayClip(Vector3 sourcePoint, Vector3 targetPoint, string clipName)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (!audioClips.TryGetValue(clipName.ToLower(), out var value))
			{
				logger.Warning("Couldn't find audio clip for " + clipName);
				return;
			}
			Vector3 val = sourcePoint - targetPoint;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			float num = (Vector3.Distance(sourcePoint, targetPoint) + 1f) / 10f;
			AudioSource.PlayClipAtPoint(value, targetPoint + normalized * num, 1f);
		}

		public float GetClipDuration(string clipName)
		{
			if (!audioClips.TryGetValue(clipName.ToLower(), out var value))
			{
				return -1f;
			}
			return value.length;
		}

		internal void LoadAudioResources(string resourceFolder)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			audioClips.Clear();
			logger.Debug("LoadAudioResources");
			string[] files = Directory.GetFiles(resourceFolder, "*.*", SearchOption.TopDirectoryOnly);
			foreach (string text in files)
			{
				string text2 = Path.GetExtension(text).ToLowerInvariant();
				AudioType val = (AudioType)0;
				if (!(text2 == ".wav"))
				{
					if (text2 == ".mp3")
					{
						val = (AudioType)13;
					}
				}
				else
				{
					val = (AudioType)20;
				}
				if ((int)val != 0)
				{
					((MonoBehaviour)this).StartCoroutine(LoadExternalClip(text, val));
				}
			}
		}

		private IEnumerator LoadExternalClip(string filePath, AudioType type)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			string uri = new Uri(filePath).AbsoluteUri;
			string clipName = Path.GetFileName(filePath).ToLowerInvariant();
			UnityWebRequest req = UnityWebRequestMultimedia.GetAudioClip(uri, type);
			yield return req.SendWebRequest();
			if ((int)req.result == 1)
			{
				AudioClip content = DownloadHandlerAudioClip.GetContent(req);
				audioClips[clipName] = content;
				logger.Debug("Loaded external audio: " + clipName);
			}
			else
			{
				logger.Warning("Failed to load external audio: " + uri);
			}
		}
	}
	internal class CircularList<T>
	{
		private List<T> circle;

		private int index;

		public int Index => index;

		public CircularList(List<T> source, T startingElement)
		{
			circle = new List<T>(source);
			index = circle.FindIndex((T x) => x.Equals(startingElement));
		}

		public T Next()
		{
			index = ((index < circle.Count - 1) ? (index + 1) : 0);
			return circle[index];
		}

		public T Previous()
		{
			index = ((index > 0) ? (index - 1) : (circle.Count - 1));
			return circle[index];
		}
	}
	public static class ConfigFolderHelper
	{
		private const string ROOT = "Neobotics";

		public static string GetOrCreateModConfigFolder(string modName)
		{
			string text = Path.Combine(Paths.ConfigPath, "Neobotics", modName);
			Directory.CreateDirectory(text);
			return text;
		}
	}
	public class ConfigMock
	{
		public bool Value { get; set; }
	}
	public class CrossPlatformRandom : Random
	{
		private const int LCG_MULTIPLIER = 134775813;

		private const int LCG_INCREMENT = 1;

		private int _seed;

		public float value => (float)NextDouble();

		public CrossPlatformRandom()
		{
			Random random = new Random();
			_seed = random.Next();
		}

		public CrossPlatformRandom(int seed)
		{
			_seed = seed;
		}

		public float Range(int min, int max)
		{
			return Next(min, max);
		}

		public float Range(float min, float max)
		{
			return Mathf.Lerp(min, max, (float)NextDouble());
		}

		private int GetNext()
		{
			_seed = _seed * 134775813 + 1;
			return _seed;
		}

		public override int Next()
		{
			return Next(int.MaxValue);
		}

		public override int Next(int maxValue)
		{
			if (maxValue < 0)
			{
				throw new ArgumentOutOfRangeException("maxValue is less than zero.");
			}
			return (int)((long)(uint)GetNext() * (long)(uint)maxValue >>> 32);
		}

		public override int Next(int minValue, int maxValue)
		{
			if (minValue > maxValue)
			{
				throw new ArgumentOutOfRangeException("minValue is greater than maxValue.");
			}
			return minValue + Next(maxValue - minValue);
		}

		public override double NextDouble()
		{
			return Sample();
		}

		protected override double Sample()
		{
			return (double)Next() / 2147483647.0;
		}
	}
	internal class CustomDataWrapper
	{
		private Dictionary<string, string> playerData;

		private Dictionary<string, string> Data { get; set; }

		public CustomDataWrapper(Dictionary<string, string> sourceData, string keyPrefix)
		{
			CustomDataWrapper customDataWrapper = this;
			playerData = sourceData;
			Data = new Dictionary<string, string>();
			sourceData.Keys.ToList().ForEach(delegate(string key)
			{
				if (key.StartsWith(keyPrefix))
				{
					customDataWrapper.Data.Add(key, sourceData[key]);
				}
			});
		}

		public void Add(string key, string value)
		{
			Data.Add(key, value);
			playerData.Add(key, value);
		}

		public bool Remove(string key)
		{
			return Data.Remove(key) & playerData.Remove(key);
		}

		public void Set(string key, string value)
		{
			if (Data.ContainsKey(key))
			{
				Data[key] = value;
			}
			else
			{
				Data.Add(key, value);
			}
			if (playerData.ContainsKey(key))
			{
				playerData[key] = value;
			}
			else
			{
				playerData.Add(key, value);
			}
		}

		public string Get(string key)
		{
			if (Data.ContainsKey(key))
			{
				return Data[key];
			}
			return null;
		}

		public bool ContainsKey(string key)
		{
			return Data.ContainsKey(key);
		}

		public void PreSaveSync()
		{
			foreach (KeyValuePair<string, string> datum in Data)
			{
				if (!playerData.ContainsKey(datum.Key))
				{
					playerData.Add(datum.Key, datum.Value);
				}
			}
		}
	}
	internal class DebugUtils
	{
		internal static void ObjectInspector(object o)
		{
			if (o == null)
			{
				Debug.Log((object)"Object is null");
				return;
			}
			BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
			Type type = o.GetType();
			Debug.Log((object)("Object: " + o.ToString() + " Type " + type.Name));
			PropertyInfo[] properties = type.GetProperties(bindingAttr);
			foreach (PropertyInfo propertyInfo in properties)
			{
				if (propertyInfo.CanRead)
				{
					Debug.Log((object)$"Property: {type.Name}.{propertyInfo.Name} = {propertyInfo.GetValue(o)}");
					continue;
				}
				Debug.Log((object)("Property: " + type.Name + "." + propertyInfo.Name + " is write-only"));
			}
			FieldInfo[] fields = type.GetFields(bindingAttr);
			foreach (FieldInfo field in fields)
			{
				FieldPrinter(o, type, field);
			}
		}

		internal static void MethodInspector(object o)
		{
			if (o == null)
			{
				Debug.Log((object)"Object is null");
				return;
			}
			BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
			Type type = o.GetType();
			Debug.Log((object)("Method: " + o.ToString() + " Type " + type.Name));
			MethodInfo[] methods = type.GetMethods(bindingAttr);
			foreach (MethodInfo methodInfo in methods)
			{
				methodInfo.GetParameters();
				string arg = string.Join(", ", (from x in methodInfo.GetParameters()
					select x.ParameterType?.ToString() + " " + x.Name).ToArray());
				Debug.Log((object)$"{methodInfo.ReturnType} {methodInfo.Name} ({arg})");
			}
		}

		private static void ItemDataInspector(ItemData item)
		{
			ObjectInspector(item);
			ObjectInspector(item?.m_shared);
		}

		private static void FieldPrinter(object o, Type t, FieldInfo field)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Expected O, but got Unknown
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Expected O, but got Unknown
			try
			{
				if (field.FieldType == typeof(ItemData))
				{
					ItemData val = (ItemData)field.GetValue(o);
					if (val != null)
					{
						ItemDataInspector(val);
					}
					else
					{
						Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
					}
				}
				else if (field.FieldType == typeof(Transform))
				{
					Transform val2 = (Transform)field.GetValue(o);
					if ((Object)(object)val2 != (Object)null)
					{
						Debug.Log((object)("\tTransform.parent = " + ((Object)val2.parent).name));
					}
					else
					{
						Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
					}
				}
				else if (field.FieldType == typeof(EffectList))
				{
					EffectList val3 = (EffectList)field.GetValue(o);
					if (val3 != null)
					{
						Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}:");
						EffectData[] effectPrefabs = val3.m_effectPrefabs;
						foreach (EffectData val4 in effectPrefabs)
						{
							Debug.Log((object)("\tEffectData.m_prefab = " + ((Object)val4.m_prefab).name));
						}
					}
					else
					{
						Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
					}
				}
				else
				{
					Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}");
				}
			}
			catch (Exception)
			{
				Debug.Log((object)("Exception accessing " + t?.Name + "." + field?.Name));
			}
		}

		internal static void GameObjectInspector(GameObject go)
		{
			if ((Object)(object)go == (Object)null)
			{
				Debug.Log((object)"\n\nGame Object is null");
				return;
			}
			Debug.Log((object)("\n\nInspecting GameObject " + ((Object)go).name));
			ObjectInspector(go);
			Component[] componentsInChildren = go.GetComponentsInChildren<Component>();
			if (componentsInChildren.Length == 0)
			{
				return;
			}
			Component[] array = componentsInChildren;
			foreach (Component c in array)
			{
				try
				{
					ComponentInspector(c);
				}
				catch (Exception)
				{
				}
			}
		}

		internal static void PrintList<T>(List<T> l)
		{
			foreach (T item in l)
			{
				Debug.Log((object)item.ToString());
			}
		}

		internal static void ComponentInspector(Component c)
		{
			string obj = ((c != null) ? ((Object)c).name : null);
			object obj2;
			if (c == null)
			{
				obj2 = null;
			}
			else
			{
				Transform transform = c.transform;
				if (transform == null)
				{
					obj2 = null;
				}
				else
				{
					Transform parent = transform.parent;
					obj2 = ((parent != null) ? ((Object)parent).name : null);
				}
			}
			Debug.Log((object)("\n\nInspecting Component " + obj + " with parent " + (string?)obj2));
			ObjectInspector(c);
		}

		internal static void EffectsInspector(EffectList e)
		{
			EffectData[] effectPrefabs = e.m_effectPrefabs;
			Debug.Log((object)$"Effect list has effects {e.HasEffects()} count {effectPrefabs.Length}");
			EffectData[] array = effectPrefabs;
			foreach (EffectData val in array)
			{
				Debug.Log((object)$"Effect Data {val} prefab name {((Object)val.m_prefab).name} prefab GameObject name {((Object)val.m_prefab.gameObject).name}");
			}
		}

		internal static void PrintInventory()
		{
			foreach (ItemData allItem in ((Humanoid)Player.m_localPlayer).GetInventory().GetAllItems())
			{
				Debug.Log((object)allItem.m_shared.m_name);
			}
		}

		internal static void PrintAllObjects()
		{
			ZNetScene.instance.m_prefabs.ForEach(delegate(GameObject x)
			{
				Debug.Log((object)("GameObject " + ((Object)x).name));
			});
		}

		internal static void PrintAllCharacters()
		{
			Character.GetAllCharacters().ForEach(delegate(Character x)
			{
				Debug.Log((object)("Character " + ((Object)x).name));
			});
		}

		internal static void PrintAllLayers()
		{
			string[] array = (from index in Enumerable.Range(0, 31)
				select LayerMask.LayerToName(index) into l
				where !string.IsNullOrEmpty(l)
				select l).ToArray();
			foreach (string text in array)
			{
				Debug.Log((object)("Layer " + text + " " + Convert.ToString(LayerMask.NameToLayer(text), 2).PadLeft(32, '0')));
			}
		}
	}
	public class DelegatedConfigEntry<T> : DelegatedConfigEntryBase
	{
		private ConfigEntry<T> _entry;

		private EventHandler rootHandler;

		private Action<object, EventArgs> clientDelegate;

		private Logging Log;

		public ConfigEntry<T> ConfigEntry
		{
			get
			{
				return _entry;
			}
			set
			{
				_entry = value;
				if (_entry != null && rootHandler != null)
				{
					_entry.SettingChanged += rootHandler;
				}
				Name = ((ConfigEntryBase)_entry).Definition.Key;
				Section = ((ConfigEntryBase)_entry).Definition.Section;
				ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue();
				Log.Trace("Set " + Section + " " + Name + " to serialized value " + ServerValue);
			}
		}

		public T Value
		{
			get
			{
				return _entry.Value;
			}
			set
			{
				_entry.Value = value;
			}
		}

		public DelegatedConfigEntry(bool useServerDelegate = false)
			: this((Action<object, EventArgs>)null, useServerDelegate)
		{
		}

		public DelegatedConfigEntry(Action<object, EventArgs> delegateHandler, bool useServerDelegate = false)
		{
			Log = Logging.GetLogger();
			Log.Trace("DelegatedConfigEntry");
			if (delegateHandler != null)
			{
				clientDelegate = delegateHandler;
			}
			if (useServerDelegate)
			{
				Log.Trace("Configuring server delegate");
				rootHandler = delegate(object s, EventArgs e)
				{
					ServerDelegate(s, e);
				};
				ServerConfiguration.ServerDelegatedEntries.Add(this);
			}
			else if (clientDelegate != null)
			{
				rootHandler = delegate(object s, EventArgs e)
				{
					clientDelegate(s, e);
				};
			}
		}

		private void ServerDelegate(object sender, EventArgs args)
		{
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Expected O, but got Unknown
			Logging.GetLogger().Trace("ServerDelegate");
			_entry.SettingChanged -= rootHandler;
			ZNet instance = ZNet.instance;
			bool? flag = ((instance != null) ? new bool?(instance.IsServer()) : ((bool?)null));
			if (flag.HasValue)
			{
				if (flag == false && ServerConfiguration.Instance.ReceivedServerValues)
				{
					if (ServerValue != null)
					{
						((ConfigEntryBase)_entry).SetSerializedValue(ServerValue);
						Log.Debug("Setting " + Name + " to server value " + ServerValue);
					}
				}
				else if (flag == true)
				{
					ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue();
					ServerConfiguration.Instance.SendConfigToAllClients(sender, (SettingChangedEventArgs)args);
				}
			}
			if (clientDelegate != null)
			{
				clientDelegate(sender, args);
			}
			_entry.SettingChanged += rootHandler;
		}

		public void EnableHandler(bool setActive)
		{
			if (setActive)
			{
				_entry.SettingChanged += rootHandler;
			}
			else
			{
				_entry.SettingChanged -= rootHandler;
			}
		}

		public bool IsKeyPressed()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
			{
				return InputEvaluator.IsPressed(val.Value);
			}
			Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
			return false;
		}

		public bool IsKeyDown()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
			{
				return InputEvaluator.IsDown(val.Value);
			}
			Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
			return false;
		}

		public bool IsKeyReleased()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
			{
				return InputEvaluator.IsReleased(val.Value);
			}
			Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
			return false;
		}
	}
	public class DelegatedConfigEntryBase
	{
		public string Name;

		public string Section;

		public string ServerValue;
	}
	internal class HarmonyHelper
	{
		public enum PatchType
		{
			Prefix,
			Postfix,
			Transpiler,
			Finalizer
		}

		private static Dictionary<string, string> detectionSet = new Dictionary<string, string>();

		private static Dictionary<string, string> unpatchMods = new Dictionary<string, string>();

		public static IReadOnlyDictionary<string, string> DetectionSet => detectionSet;

		public static void GetDetectionSet(Dictionary<string, string> harmonyIds)
		{
			Logging logger = Logging.GetLogger();
			foreach (KeyValuePair<string, string> harmonyId in harmonyIds)
			{
				if (Harmony.HasAnyPatches(harmonyId.Key))
				{
					logger.Debug("Detected " + harmonyId.Value + " from Harmony");
					if (!detectionSet.ContainsKey(harmonyId.Key))
					{
						detectionSet.Add(harmonyId.Key, harmonyId.Value);
					}
				}
				else if (Chainloader.PluginInfos.ContainsKey(harmonyId.Key))
				{
					logger.Debug("Detected " + harmonyId.Value + " from BepInEx");
					if (!detectionSet.ContainsKey(harmonyId.Key))
					{
						detectionSet.Add(harmonyId.Key, harmonyId.Value);
					}
				}
			}
		}

		public static void AddToUnpatch(string key)
		{
			if (detectionSet.ContainsKey(key))
			{
				unpatchMods.Add(key, detectionSet[key]);
			}
		}

		public static void UnpatchMods(Harmony harmony)
		{
			Logging logger = Logging.GetLogger();
			foreach (KeyValuePair<string, string> unpatchMod in unpatchMods)
			{
				logger.Warning("Not compatible with " + unpatchMod.Value);
				Harmony.UnpatchID(unpatchMod.Key);
				detectionSet.Remove(unpatchMod.Key);
				logger.Warning("Disabled " + unpatchMod.Value);
			}
		}

		public static bool IsModDetected(string key)
		{
			return detectionSet.ContainsKey(key);
		}

		public static bool IsModNameDetected(string value)
		{
			return detectionSet.ContainsValue(value);
		}

		public static bool TryGetDetectedModName(string key, out string mod)
		{
			return detectionSet.TryGetValue(key, out mod);
		}

		public static bool TryGetDetectedModKey(string value, out string key)
		{
			key = null;
			foreach (string key2 in detectionSet.Keys)
			{
				if (detectionSet[key2] == value)
				{
					key = key2;
					return true;
				}
			}
			return false;
		}

		public static string AddAnonymousPatch(string baseMethodName, PatchType patchType, string modName, string patchMethodName = null)
		{
			string text = null;
			int num = 0;
			Logging logger = Logging.GetLogger();
			foreach (MethodBase item in Harmony.GetAllPatchedMethods().ToList())
			{
				MethodBaseExtensions.HasMethodBody(item);
				Patches patchInfo = Harmony.GetPatchInfo(item);
				ReadOnlyCollection<Patch> readOnlyCollection = patchInfo.Prefixes;
				switch (patchType)
				{
				case PatchType.Postfix:
					readOnlyCollection = patchInfo.Postfixes;
					break;
				case PatchType.Prefix:
					readOnlyCollection = patchInfo.Prefixes;
					break;
				case PatchType.Transpiler:
					readOnlyCollection = patchInfo.Transpilers;
					break;
				case PatchType.Finalizer:
					readOnlyCollection = patchInfo.Finalizers;
					break;
				}
				foreach (Patch item2 in readOnlyCollection)
				{
					if (!item2.owner.StartsWith("harmony-auto") || !(item.Name == baseMethodName))
					{
						continue;
					}
					if (patchMethodName != null)
					{
						if (item2.PatchMethod.Name == patchMethodName)
						{
							num++;
							text = item2.owner;
						}
					}
					else
					{
						num++;
						text = item2.owner;
					}
				}
				if (num == 1)
				{
					detectionSet.Add(text, modName);
					logger.Info($"Added unique anonymous {baseMethodName} {patchType}: {text} as {modName}");
				}
				else if (num > 1)
				{
					text = null;
					logger.Warning($"Found multiple anonymous {baseMethodName} {patchType} entries. Can't identify correct patch to remove or modify.");
				}
			}
			if (num == 0)
			{
				logger.Info("No patch found for " + modName);
			}
			return text;
		}
	}
	public class ImageHelper
	{
		private readonly string externalFolder;

		private readonly Logging logger;

		private bool isEmbedded;

		public ImageHelper(string externalFolder)
			: this(externalFolder, embedded: false)
		{
		}

		public ImageHelper(string externalFolder, bool embedded = true)
		{
			this.externalFolder = externalFolder;
			logger = Logging.GetLogger();
			isEmbedded = embedded;
		}

		public Sprite LoadSprite(string name, int width, int height, bool linear = false, float pixelsPerUnit = 100f)
		{
			logger.Debug("Reading image and creating sprite " + name);
			if (TryLoadImage(name, width, height, linear, out var image))
			{
				return LoadSprite(image, pixelsPerUnit);
			}
			return null;
		}

		public Sprite LoadSprite(Texture2D texture, float pixelsPerUnit = 100f)
		{
			return LoadSprite(texture, ((Object)texture).name, ((Texture)texture).width, ((Texture)texture).height, pixelsPerUnit);
		}

		public Sprite LoadSprite(Texture2D texture, string name, float width, float height, float pixelsPerUnit = 100f)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)texture == (Object)null)
			{
				return null;
			}
			if (string.IsNullOrWhiteSpace(name))
			{
				name = ((Object)texture).name;
			}
			logger.Debug("Creating sprite " + name + " from existing texture");
			Sprite obj = Sprite.Create(texture, new Rect(0f, 0f, width, height), Vector2.zero, pixelsPerUnit);
			if ((Object)(object)obj == (Object)null)
			{
				throw new ApplicationException("Can't create sprite " + name);
			}
			((Object)obj).name = name;
			return obj;
		}

		public bool TryLoadImage(string name, int width, int height, bool linear, out Texture2D image)
		{
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			image = null;
			byte[] array = null;
			if (isEmbedded)
			{
				Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(externalFolder + "." + name);
				if (manifestResourceStream == null)
				{
					throw new FileNotFoundException("Can't find " + name + " in " + externalFolder);
				}
				array = new byte[manifestResourceStream.Length];
				manifestResourceStream.Read(array, 0, (int)manifestResourceStream.Length);
			}
			else
			{
				string text = Path.Combine(externalFolder, name);
				logger.Debug("Reading external file " + text);
				if (!File.Exists(text))
				{
					throw new FileNotFoundException("Cannot find image " + name);
				}
				array = File.ReadAllBytes(text);
			}
			Texture2D val = new Texture2D(width, height, (TextureFormat)4, true, linear);
			if (!ImageConversion.LoadImage(val, array, false))
			{
				throw new FileLoadException("Can't load image " + name);
			}
			image = val;
			return true;
		}
	}
	internal class InputCycler
	{
		private static InputCycler _instance;

		private bool useMouseWheel;

		private DelegatedConfigEntry<KeyboardShortcut> keyAdvance;

		private DelegatedConfigEntry<KeyboardShortcut> keyReferse;

		public static InputCycler Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new InputCycler();
				}
				return _instance;
			}
		}

		private InputCycler()
		{
		}

		public void Init(bool useMouseWheel, DelegatedConfigEntry<KeyboardShortcut> keyAdvance, DelegatedConfigEntry<KeyboardShortcut> keyReverse = null)
		{
			this.useMouseWheel = useMouseWheel;
			this.keyAdvance = keyAdvance;
			keyReferse = keyReverse;
		}
	}
	internal static class InputEvaluator
	{
		public unsafe static bool IsPressed(KeyboardShortcut shortcut)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			object obj = KeyboardShortcut.Empty;
			if (((object)(*(KeyboardShortcut*)(&shortcut))/*cast due to .constrained prefix*/).Equals(obj))
			{
				return false;
			}
			foreach (KeyCode modifier in ((KeyboardShortcut)(ref shortcut)).Modifiers)
			{
				if ((int)modifier != 0 && !Input.GetKey(modifier))
				{
					return false;
				}
			}
			return Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey);
		}

		public unsafe static bool IsDown(KeyboardShortcut shortcut)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			object obj = KeyboardShortcut.Empty;
			if (((object)(*(KeyboardShortcut*)(&shortcut))/*cast due to .constrained prefix*/).Equals(obj))
			{
				return false;
			}
			foreach (KeyCode modifier in ((KeyboardShortcut)(ref shortcut)).Modifiers)
			{
				if ((int)modifier != 0 && !Input.GetKey(modifier))
				{
					return false;
				}
			}
			return Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey);
		}

		public unsafe static bool IsReleased(KeyboardShortcut shortcut)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			object obj = KeyboardShortcut.Empty;
			if (((object)(*(KeyboardShortcut*)(&shortcut))/*cast due to .constrained prefix*/).Equals(obj))
			{
				return false;
			}
			foreach (KeyCode modifier in ((KeyboardShortcut)(ref shortcut)).Modifiers)
			{
				if ((int)modifier != 0 && !Input.GetKeyUp(modifier))
				{
					return false;
				}
			}
			return Input.GetKeyUp(((KeyboardShortcut)(ref shortcut)).MainKey);
		}
	}
	public class IterativeStopwatch : Stopwatch
	{
		private double startMillis;

		private Logging Log = Logging.GetLogger();

		public long Iterations { get; private set; }

		public double IterationMicroseconds { get; private set; }

		public double TotalElapsedMicroseconds { get; private set; }

		public double IterationMilliseconds { get; private set; }

		public double TotalElapsedMilliseconds { get; private set; }

		public double AverageMicroseconds { get; private set; }

		public double AverageMilliseconds { get; private set; }

		public IterativeStopwatch()
		{
			Iterations = 0L;
		}

		public new void Start()
		{
			startMillis = base.Elapsed.TotalMilliseconds;
			base.Start();
		}

		public new void Stop()
		{
			if (base.IsRunning)
			{
				base.Stop();
				Iterations++;
				IterationMilliseconds = base.Elapsed.TotalMilliseconds - startMillis;
				IterationMicroseconds = IterationMilliseconds * 1000.0;
				TotalElapsedMilliseconds = base.Elapsed.TotalMilliseconds;
				TotalElapsedMicroseconds = base.Elapsed.TotalMilliseconds * 1000.0;
				AverageMilliseconds = TotalElapsedMilliseconds / (double)Iterations;
				AverageMicroseconds = TotalElapsedMicroseconds / (double)Iterations;
			}
		}

		public new void Reset()
		{
			startMillis = 0.0;
			Iterations = 0L;
			base.Reset();
		}

		public new void Restart()
		{
			startMillis = 0.0;
			Iterations = 0L;
			base.Restart();
		}
	}
	public static class JsonHelper
	{
		[Serializable]
		private class JsonWrapper<T>
		{
			public T[] Items;
		}

		public static T[] FromJson<T>(string json)
		{
			return JsonUtility.FromJson<JsonWrapper<T>>(json).Items;
		}

		public static string ToJson<T>(T[] array)
		{
			return JsonUtility.ToJson((object)new JsonWrapper<T>
			{
				Items = array
			});
		}

		public static string ToJson<T>(T[] array, bool prettyPrint)
		{
			return JsonUtility.ToJson((object)new JsonWrapper<T>
			{
				Items = array
			}, prettyPrint);
		}
	}
	public class Logging
	{
		internal enum LogLevels
		{
			Critical,
			Error,
			Warning,
			Info,
			Debug,
			Trace
		}

		private static Logging _instance;

		public static Logging Instance
		{
			get
			{
				if (_instance == null)
				{
					throw new InvalidOperationException("Logging.Instance was accessed before initialization. Call Logging.Initialize() in your mod's startup code first.");
				}
				return _instance;
			}
			private set
			{
				_instance = value;
			}
		}

		internal LogLevels LogLevel { get; set; }

		internal string ModName { get; private set; }

		private Logging(LogLevels level, string name)
		{
			LogLevel = level;
			ModName = name;
		}

		internal static Logging Initialize(LogLevels level, string name)
		{
			if (_instance != null)
			{
				Instance.Warning("Logger is already initialized. Using existing logger");
				return _instance;
			}
			Instance = new Logging(level, name);
			return _instance;
		}

		internal static Logging GetLogger(LogLevels level, string name)
		{
			if (_instance == null)
			{
				Initialize(level, name);
			}
			return Instance;
		}

		internal static Logging GetLogger()
		{
			return Instance;
		}

		internal void Trace(string msg)
		{
			if (LogLevel >= LogLevels.Trace)
			{
				Debug.Log((object)Message(msg));
			}
		}

		internal void Debug(string msg)
		{
			if (LogLevel >= LogLevels.Debug)
			{
				Debug.Log((object)Message(msg));
			}
		}

		internal void Info(string msg)
		{
			if (LogLevel >= LogLevels.Info)
			{
				Debug.Log((object)Message(msg));
			}
		}

		internal void Warning(string msg)
		{
			if (LogLevel >= LogLevels.Warning)
			{
				Debug.LogWarning((object)Message(msg));
			}
		}

		internal void Error(string msg)
		{
			if (LogLevel >= LogLevels.Error)
			{
				Debug.LogWarning((object)Message(msg));
			}
		}

		internal void Error(Exception e)
		{
			Error(e, stackTrace: false);
		}

		internal void Error(Exception e, bool stackTrace)
		{
			if (LogLevel >= LogLevels.Error)
			{
				Warning(Message(e.Message));
				if (stackTrace)
				{
					Warning(e.StackTrace);
				}
			}
		}

		internal void Critical(Exception e)
		{
			if (LogLevel >= LogLevels.Critical)
			{
				Debug(Message(e.Message));
				Error(e.StackTrace);
			}
		}

		private string Message(string msg)
		{
			return ModName + ": " + msg;
		}

		internal bool Testing()
		{
			return Instance.LogLevel >= LogLevels.Debug;
		}

		internal static void ChangeLogging(object s, EventArgs e)
		{
			ConfigEntry<LogLevels> val = s as ConfigEntry<LogLevels>;
			if (_instance != null)
			{
				Instance.LogLevel = val.Value;
				Instance.Info($"Change {((ConfigEntryBase)val).Definition.Key} to {val.Value}");
			}
		}
	}
	public static class ModResourceBootstrap
	{
		public static string InitializeModResources(Type pluginType, string modName)
		{
			string orCreateModConfigFolder = ConfigFolderHelper.GetOrCreateModConfigFolder(modName);
			string? name = pluginType.Assembly.GetName().Name;
			if (!Directory.Exists(orCreateModConfigFolder))
			{
				Directory.CreateDirectory(orCreateModConfigFolder);
				Logging.Instance.Debug("Created subfolder layout: " + orCreateModConfigFolder);
			}
			string text = name + ".Resources.";
			Logging.Instance.Debug("Scanning assembly for standard prefix: " + text);
			ExtractResources(pluginType.Assembly, text, orCreateModConfigFolder);
			return orCreateModConfigFolder;
		}

		private static void ExtractResources(Assembly asm, string prefix, string targetFolder)
		{
			string[] manifestResourceNames = asm.GetManifestResourceNames();
			foreach (string text in manifestResourceNames)
			{
				if (!text.StartsWith(prefix, StringComparison.OrdinalIgnoreCase))
				{
					continue;
				}
				string text2 = text.Substring(prefix.Length);
				string text3 = Path.Combine(targetFolder, text2);
				if (File.Exists(text3))
				{
					continue;
				}
				try
				{
					Logging.Instance.Debug("Extracting asset: " + text2 + " -> " + text3);
					using Stream stream = asm.GetManifestResourceStream(text);
					if (stream == null)
					{
						Logging.Instance.Error("Could not access resource stream for: " + text);
						continue;
					}
					using FileStream destination = File.Create(text3);
					stream.CopyTo(destination);
				}
				catch (Exception ex)
				{
					Logging.Instance.Error("Failed to unpack embedded asset " + text2 + ": " + ex.Message);
				}
			}
		}
	}
	public class ServerConfiguration
	{
		[HarmonyPatch(typeof(ZNet), "StopAll")]
		private static class ZNet_Shutdown_Patch
		{
			[HarmonyPrefix]
			private static void ZNet_StopAll_Prefix(ZNet __instance)
			{
				if (_instance != null)
				{
					Log.Debug("ZNet_StopAll_Patch_Prefix");
					_instance.ReceivedServerValues = false;
				}
			}
		}

		[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
		private static class ZNet_OnNewConnection_Patch
		{
			private static void Postfix(ZNet __instance, ZNetPeer peer)
			{
				Log.Debug("ZNet OnNewConnection postfix");
				if (!__instance.IsServer())
				{
					try
					{
						peer.m_rpc.Register<ZPackage>("ClientConfigReceiver." + GetPluginGuid(), (Action<ZRpc, ZPackage>)Instance.RPC_ClientConfigReceiver);
						Log.Debug("Player registered RPC_ClientConfigReceiver");
						return;
					}
					catch (Exception)
					{
						Log.Warning("Failed to register RPC");
						return;
					}
				}
				try
				{
					Instance.SendConfigToClient(peer);
				}
				catch (Exception)
				{
					Log.Warning("Error sending server configuration to client");
				}
			}
		}

		public static List<DelegatedConfigEntryBase> ServerDelegatedEntries = new List<DelegatedConfigEntryBase>();

		private static ConfigFile LocalConfig;

		private static BaseUnityPlugin Mod;

		private static string ConfigFileName;

		private static ServerConfiguration _instance;

		private static Logging Log;

		public bool IsSetup;

		public bool ReceivedServerValues;

		public FileSystemWatcher ConfigWatcher;

		private const string NOT_CONFIGURED = "ServerConfiguration not initialized. Setup first.";

		public static ServerConfiguration Instance
		{
			get
			{
				if (_instance == null)
				{
					_instance = new ServerConfiguration();
				}
				return _instance;
			}
		}

		private ServerConfiguration()
		{
		}

		public void Setup(ConfigFile config, BaseUnityPlugin modInstance)
		{
			LocalConfig = config;
			Log = Logging.GetLogger();
			Log.Trace("ServerConfiguration Setup");
			Mod = modInstance;
			ConfigFileName = Path.GetFileName(LocalConfig.ConfigFilePath);
			IsSetup = true;
		}

		public void CreateConfigWatcher()
		{
			ConfigWatcher = Utils.CreateFileWatcher(LocalConfig.ConfigFilePath, LoadConfig);
		}

		private void LoadConfig(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(LocalConfig.ConfigFilePath))
			{
				return;
			}
			try
			{
				Log.Debug($"Loading configuration {e.ChangeType}");
				LocalConfig.Reload();
			}
			catch
			{
				Log.Error("Error loading configuration file " + ConfigFileName);
			}
		}

		public static string GetPluginGuid()
		{
			return Mod.Info.Metadata.GUID;
		}

		public void RPC_ClientConfigReceiver(ZRpc zrpc, ZPackage package)
		{
			if (!Instance.IsSetup)
			{
				Log.Error("ServerConfiguration not initialized. Setup first.");
				return;
			}
			Log.Debug("ClientConfigReceiver");
			string section;
			string name;
			while (package.GetPos() < package.Size())
			{
				section = package.ReadString();
				name = package.ReadString();
				string text = package.ReadString();
				Log.Trace("Reading " + section + " " + name + " value " + text + " from ZPackage");
				DelegatedConfigEntryBase delegatedConfigEntryBase = ServerDelegatedEntries.Find((DelegatedConfigEntryBase e) => e.Name == name && e.Section == section);
				if (delegatedConfigEntryBase != null)
				{
					Log.Trace("Found DCEB on client and setting to server value " + text);
					delegatedConfigEntryBase.ServerValue = text;
				}
				ConfigEntryBase val = LocalConfig[section, name];
				if (val != null)
				{
					Log.Trace("Found local CEB and setting underlying config value " + text);
					val.SetSerializedValue(text);
				}
			}
			ReceivedServerValues = true;
		}

		internal void WriteConfigEntries(ZPackage zpkg)
		{
			foreach (DelegatedConfigEntryBase serverDelegatedEntry in ServerDelegatedEntries)
			{
				Log.Trace("Writing " + serverDelegatedEntry.Section + " " + serverDelegatedEntry.Name + " value " + serverDelegatedEntry.ServerValue + " to ZPackage");
				zpkg.Write(serverDelegatedEntry.Section);
				zpkg.Write(serverDelegatedEntry.Name);
				zpkg.Write(serverDelegatedEntry.ServerValue);
			}
		}

		internal void SendConfigToClient(ZNetPeer peer)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			if (!Instance.IsSetup)
			{
				Log.Error("ServerConfiguration not initialized. Setup first.");
				return;
			}
			Log.Debug("SendConfigToClient");
			ZPackage val = new ZPackage();
			WriteConfigEntries(val);
			peer.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { val });
			Log.Trace("Invoked ClientConfigReceiver on peer");
		}

		public void SendConfigToAllClients(object o, SettingChangedEventArgs e)
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Expected O, but got Unknown
			if (!IsSetup)
			{
				Log.Error("ServerConfiguration not initialized. Setup first.");
			}
			else if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer() && ZNet.instance.GetPeerConnections() > 0)
			{
				Log.Debug("SendConfigToAllClients");
				ZPackage zpkg = new ZPackage();
				WriteConfigEntries(zpkg);
				((MonoBehaviour)Mod).StartCoroutine(_instance.Co_BroadcastConfig(zpkg));
			}
		}

		private IEnumerator Co_BroadcastConfig(ZPackage zpkg)
		{
			Log.Debug("Co_BroadcastConfig");
			List<ZNetPeer> connectedPeers = ZNet.instance.GetConnectedPeers();
			foreach (ZNetPeer item in connectedPeers)
			{
				if (item != ZNet.instance.GetServerPeer())
				{
					item.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { zpkg });
					Log.Trace("Invoked ClientConfigReceiver on peer");
				}
				yield return null;
			}
		}
	}
	public class Utils
	{
		public static TEnum Guardrails<TEnum>(string value, TEnum enumDefault) where TEnum : struct
		{
			if (Enum.TryParse<TEnum>(value, ignoreCase: true, out var result))
			{
				return result;
			}
			return enumDefault;
		}

		public static int Guardrails(int value, int lbound, int ubound)
		{
			if (value < lbound)
			{
				return lbound;
			}
			if (value > ubound)
			{
				return ubound;
			}
			return value;
		}

		public static string Truncate(string value, int maxChars)
		{
			if (value == null)
			{
				return null;
			}
			if (value.Length <= maxChars)
			{
				return value;
			}
			return value.Substring(0, maxChars);
		}

		public static void GetCharactersInRangeXZ(Vector3 point, float radius, List<Character> characters)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			float num = radius * radius;
			foreach (Character s_character in Character.s_characters)
			{
				if (DistanceSqrXZ(((Component)s_character).transform.position, point) < num)
				{
					characters.Add(s_character);
				}
			}
		}

		public static PinData GetClosestPin(Vector3 pos, float radius, PinType pType)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			PinData result = null;
			float num = float.MaxValue;
			float num2 = radius * radius;
			if ((Object)(object)Minimap.instance != (Object)null)
			{
				foreach (PinData pin in Minimap.instance.m_pins)
				{
					if ((Object)(object)pin.m_uiElement != (Object)null && pin.m_type == pType)
					{
						float num3 = DistanceSqrXZ(pos, pin.m_pos);
						if (Logging.Instance.LogLevel >= Logging.LogLevels.Debug)
						{
							Logging.Instance.Debug($"Testing for pin at {pin.m_pos} within radius {radius} from {pos}");
						}
						if (num3 < num2 && num3 < num)
						{
							Logging.Instance.Debug("Pin is within radius");
							num = num3;
							result = pin;
						}
					}
				}
			}
			return result;
		}

		public static float DistanceSqr(Vector3 v0, Vector3 v1)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = v1 - v0;
			return ((Vector3)(ref val)).sqrMagnitude;
		}

		public static float DistanceSqrXZ(Vector3 v0, Vector3 v1)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			float num = v1.x - v0.x;
			float num2 = v1.z - v0.z;
			return num * num + num2 * num2;
		}

		public static Vector3 ClosestPoint<T>(Vector3 point, IEnumerable<T> collection, Func<T, Vector3> selector)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			Vector3 result = default(Vector3);
			float num = float.MaxValue;
			foreach (T item in collection)
			{
				Vector3 val = selector(item);
				Vector3 val2 = val - point;
				float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude < num)
				{
					num = sqrMagnitude;
					result = val;
				}
			}
			return result;
		}

		public static T ClosestObject<T>(Vector3 point, IEnumerable<T> collection, Func<T, Vector3> selector)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			T result = default(T);
			float num = float.MaxValue;
			foreach (T item in collection)
			{
				Vector3 val = selector(item) - point;
				float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
				if (sqrMagnitude < num)
				{
					num = sqrMagnitude;
					result = item;
				}
			}
			return result;
		}

		public static Vector3 ClosestPointXZ<T>(Vector3 point, IEnumerable<T> collection, Func<T, Vector3> selector)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			Vector3 result = default(Vector3);
			float num = float.MaxValue;
			foreach (T item in collection)
			{
				Vector3 val = selector(item);
				float num2 = DistanceSqrXZ(val, point);
				if (num2 < num)
				{
					num = num2;
					result = val;
				}
			}
			return result;
		}

		public static T ClosestObjectXZ<T>(Vector3 point, IEnumerable<T> collection, Func<T, Vector3> selector)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			T result = default(T);
			float num = float.MaxValue;
			foreach (T item in collection)
			{
				float num2 = DistanceSqrXZ(selector(item), point);
				if (num2 < num)
				{
					num = num2;
					result = item;
				}
			}
			return result;
		}

		public static float Guardrails(float value, float lbound, float ubound)
		{
			if (value < lbound)
			{
				return lbound;
			}
			if (value > ubound)
			{
				return ubound;
			}
			return value;
		}

		public static string UnClonifiedName(string name)
		{
			if (name == null)
			{
				return null;
			}
			int num = name.IndexOf("(Clone)");
			if (num < 1)
			{
				return name;
			}
			return name.Substring(0, num);
		}

		public static void SetTranslator(int id, string idText)
		{
			Localization.instance.AddWord("skill_" + id, idText);
		}

		public static string GetTranslated(int id)
		{
			Logging.GetLogger().Debug(string.Format("Got translation for id {0} to {1}", id, Localization.instance.Localize("skill_" + id)));
			return Localization.instance.Localize("$skill_" + id);
		}

		public static string GetAssemblyPathedFile(string fileName)
		{
			return new FileInfo(Assembly.GetExecutingAssembly().Location).DirectoryName.Replace('\\', '/') + "/" + fileName;
		}

		public static Sprite GetPrefabIcon(string prefabName)
		{
			Sprite result = null;
			GameObject prefab = GetPrefab(prefabName);
			ItemDrop val = default(ItemDrop);
			if (Object.op_Implicit((Object)(object)prefab) && prefab.TryGetComponent<ItemDrop>(ref val))
			{
				result = val.m_itemData.GetIcon();
			}
			return result;
		}

		public static Player GetPlayerByZDOID(ZDOID zid)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			foreach (Player allPlayer in Player.GetAllPlayers())
			{
				ZDOID zDOID = ((Character)allPlayer).GetZDOID();
				if (((ZDOID)(ref zDOID)).Equals(zid))
				{
					return allPlayer;
				}
			}
			return null;
		}

		public static Character GetCharacterByZDOID(string cid)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			foreach (Character allCharacter in Character.GetAllCharacters())
			{
				if (((object)allCharacter.GetZDOID()/*cast due to .constrained prefix*/).ToString().Equals(cid))
				{
					return allCharacter;
				}
			}
			return null;
		}

		public static Character GetCharacterByZDOID(ZDOID cid)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			foreach (Character allCharacter in Character.GetAllCharacters())
			{
				ZDOID zDOID = allCharacter.GetZDOID();
				if (((ZDOID)(ref zDOID)).Equals(cid))
				{
					return allCharacter;
				}
			}
			return null;
		}

		public static ZNetPeer GetPeerByRPC(ZRpc rpc)
		{
			foreach (ZNetPeer peer in ZNet.instance.GetPeers())
			{
				if (peer.m_rpc == rpc)
				{
					return peer;
				}
			}
			return null;
		}

		public static List<GameObject> GetGameObjectsOfType(Type t)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			List<GameObject> list = new List<GameObject>();
			Object[] array = Object.FindObjectsByType(t, (FindObjectsSortMode)0);
			foreach (Object val in array)
			{
				list.Add(((Component)val).gameObject);
			}
			return list;
		}

		public static GameObject GetClosestGameObjectOfType(Type t, Vector3 point, float radius)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			return GetGameObjectsOfTypeInRangeByDistance(t, point, radius)?[0];
		}

		public static List<GameObject> GetGameObjectsOfTypeInRangeByDistance(Type t, Vector3 point, float radius)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			List<KeyValuePair<GameObject, float>> list = new List<KeyValuePair<GameObject, float>>();
			List<GameObject> gameObjectsOfTypeInRange = GetGameObjectsOfTypeInRange(t, point, radius);
			if (gameObjectsOfTypeInRange.Count > 0)
			{
				foreach (GameObject item in gameObjectsOfTypeInRange)
				{
					list.Add(new KeyValuePair<GameObject, float>(item, Vector3.Distance(item.transform.position, point)));
				}
				list.Sort((KeyValuePair<GameObject, float> pair1, KeyValuePair<GameObject, float> pair2) => pair1.Value.CompareTo(pair2.Value));
				return list.ConvertAll((KeyValuePair<GameObject, float> x) => x.Key);
			}
			return null;
		}

		public static List<GameObject> GetGameObjectsOfTypeInRange(Type t, Vector3 point, float radius)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			float radiusSq = radius * radius;
			return GetGameObjectsOfType(t).Where(delegate(GameObject x)
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				Vector3 val = x.transform.position - point;
				return ((Vector3)(ref val)).sqrMagnitude < radiusSq;
			}).ToList();
		}

		public static float GetPointDepth(Vector3 p)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			return ZoneSystem.instance.m_waterLevel - GetSolidHeight(p);
		}

		public static List<string> GetDelimitedStringAsList(string delimitedString, char delimiter)
		{
			List<string> list = new List<string>();
			string[] array = delimitedString.Split(new char[1] { delimiter }, StringSplitOptions.RemoveEmptyEntries);
			foreach (string text in array)
			{
				list.Add(text.Trim());
			}
			return list;
		}

		public static float GetSolidHeight(Vector3 p)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			int solidRayMask = ZoneSystem.instance.m_solidRayMask;
			float result = 0f;
			p.y += 1000f;
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(p, Vector3.down, ref val, 2000f, solidRayMask) && !Object.op_Implicit((Object)(object)((RaycastHit)(ref val)).collider.attachedRigidbody))
			{
				result = ((RaycastHit)(ref val)).point.y;
			}
			return result;
		}

		public static Transform FindChild(Transform aParent, string aName)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			foreach (Transform item in aParent)
			{
				Transform val = item;
				if (((Object)val).name == aName)
				{
					return val;
				}
				Transform val2 = FindChild(val, aName);
				if ((Object)(object)val2 != (Object)null)
				{
					return val2;
				}
			}
			return null;
		}

		public static Transform FindParent(Transform go)
		{
			while ((Object)(object)go.parent != (Object)null)
			{
				go = go.parent;
			}
			return go;
		}

		public static bool IsPrefabInScene(string prefabName)
		{
			return IsPrefabInScene(StringExtensionMethods.GetStableHashCode(prefabName));
		}

		public static bool IsPrefabInScene(int prefabHash)
		{
			ZNetScene instance = ZNetScene.instance;
			return (Object)(object)((instance != null) ? instance.GetPrefab(prefabHash) : null) != (Object)null;
		}

		public static bool TryGetPrefab(string prefabName, out GameObject prefab)
		{
			return TryGetPrefab(StringExtensionMethods.GetStableHashCode(prefabName), out prefab);
		}

		public static bool TryGetPrefab(int prefabHash, out GameObject prefab)
		{
			prefab = GetPrefabByHash(prefabHash);
			return (Object)(object)prefab != (Object)null;
		}

		public static GameObject GetPrefabByHash(int prefabHash)
		{
			GameObject val = null;
			Logging logger = Logging.GetLogger();
			ZNetScene instance = ZNetScene.instance;
			val = ((instance != null) ? instance.GetPrefab(prefabHash) : null);
			if ((Object)(object)val != (Object)null)
			{
				logger.Debug("Found prefab in Scene");
				return val;
			}
			val = ObjectDB.instance.GetItemPrefab(prefabHash);
			if ((Object)(object)val != (Object)null)
			{
				logger.Debug("Found prefab in ObjectDB");
				return val;
			}
			logger.Debug("No prefab found");
			return val;
		}

		public static GameObject GetPrefab(int prefabHash)
		{
			return GetPrefabByHash(prefabHash);
		}

		public static GameObject GetPrefab(string prefabName)
		{
			return GetPrefabByHash(StringExtensionMethods.GetStableHashCode(prefabName));
		}

		public static void LoadPrefabInScene(GameObject prefab)
		{
			int stableHashCode = StringExtensionMethods.GetStableHashCode(((Object)prefab).name);
			if ((Object)(object)ZNetScene.instance != (Object)null && !ZNetScene.instance.m_namedPrefabs.ContainsKey(stableHashCode))
			{
				ZNetScene.instance.m_prefabs.Add(prefab);
				ZNetScene.instance.m_namedPrefabs[stableHashCode] = prefab;
			}
		}

		public static GameObject SpawnObject(string prefabName, Vector3 position, Quaternion rotation, bool persist = true)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			if (TryGetPrefab(prefabName, out var prefab))
			{
				return SpawnObject(prefab, position, rotation, persist);
			}
			return null;
		}

		public static GameObject SpawnObject(GameObject prefab, Vector3 position, Quaternion rotation, bool persist = true)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			LoadPrefabInScene(prefab);
			GameObject val = Object.Instantiate<GameObject>(prefab, position, rotation);
			ZNetView val2 = default(ZNetView);
			if (persist && val.TryGetComponent<ZNetView>(ref val2))
			{
				val2.GetZDO().Persistent = true;
			}
			return val;
		}

		public static string SerializeFromDictionary<K, V>(string delimp, string delimc, IDictionary<K, V> dict)
		{
			if (dict == null)
			{
				return null;
			}
			IEnumerable<string> values = dict.Select(delegate(KeyValuePair<K, V> kvp)
			{
				KeyValuePair<K, V> keyValuePair = kvp;
				string? obj = keyValuePair.Key?.ToString();
				string text = delimc;
				keyValuePair = kvp;
				return obj + text + keyValuePair.Value;
			});
			return string.Join(delimp, values);
		}

		public static void DeserializeToDictionary<K, V>(string serializedString, string delimp, string delimc, ref IDictionary<K, V> dict)
		{
			if (dict == null)
			{
				return;
			}
			dict.Clear();
			string[] separator = new string[1] { delimp };
			string[] separator2 = new string[1] { delimc };
			string[] array = serializedString.Split(separator, StringSplitOptions.RemoveEmptyEntries);
			for (int i = 0; i < array.Length; i++)
			{
				string[] array2 = array[i].Split(separator2, StringSplitOptions.RemoveEmptyEntries);
				if (array2.Length == 2)
				{
					dict.Add(TypedValue<K>(array2[0]), TypedValue<V>(array2[1]));
				}
			}
		}

		public static FileSystemWatcher CreateFileWatcher(string fullPath, FileSystemEventHandler handler)
		{
			string fileName = Path.GetFileName(fullPath);
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(fullPath.Substring(0, fullPath.Length - fileName.Length), fileName);
			fileSystemWatcher.NotifyFilter = NotifyFilters.Attributes | NotifyFilters.Size | NotifyFilters.LastWrite | NotifyFilters.CreationTime;
			fileSystemWatcher.Changed += handler;
			fileSystemWatcher.Created += handler;
			fileSystemWatcher.IncludeSubdirectories = false;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
			return fileSystemWatcher;
		}

		public static T TypedValue<T>(object a)
		{
			return (T)Convert.ChangeType(a, typeof(T));
		}

		public static float TimeAdjustedRamp(float maxValue, float duration, float elapsedTime, float pctFromStartRise, float pctFromEndFall)
		{
			float num = elapsedTime / duration;
			if (num <= pctFromStartRise)
			{
				return maxValue * (num / pctFromStartRise);
			}
			if (num >= 1f - pctFromEndFall)
			{
				return maxValue * ((1f - num) / pctFromEndFall);
			}
			return maxValue;
		}

		public static Color IntToColor(int rgba)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			float num = (float)((rgba >> 16) & 0xFF) / 255f;
			float num2 = (float)((rgba >> 8) & 0xFF) / 255f;
			float num3 = (float)(rgba & 0xFF) / 255f;
			float num4 = (float)((rgba >> 24) & 0xFF) / 255f;
			return new Color(num, num2, num3, num4);
		}

		public static bool CopyComponentToGameObject(Component original, ref GameObject destination)
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			Logging logger = Logging.GetLogger();
			Type type = ((object)original).GetType();
			logger.Debug($"Original Type is {type}");
			GameObject obj = destination;
			logger.Debug("Destination GameObject " + ((obj != null) ? ((Object)obj).name : null));
			Component val = destination.GetComponent(type);
			if (!Object.op_Implicit((Object)(object)val))
			{
				val = destination.AddComponent(type);
			}
			if (!Object.op_Implicit((Object)(object)val))
			{
				logger.Debug("Destination component is null");
				return false;
			}
			Component val2 = (Component)Activator.CreateInstance(type);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				logger.Debug("Destination component is null");
				return false;
			}
			if (!Object.op_Implicit((Object)(object)val2))
			{
				logger.Debug("Boxed component is null");
				return false;
			}
			FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			foreach (FieldInfo fieldInfo in fields)
			{
				fieldInfo.SetValue(val2, fieldInfo.GetValue(original));
			}
			val = val2;
			return true;
		}

		public static bool CopyObject(object original, object target)
		{
			Logging logger = Logging.GetLogger();
			Type type = original.GetType();
			Type type2 = target.GetType();
			if (type == null)
			{
				logger.Warning("Copy Object: Source object is null");
				return false;
			}
			if (type2 == null)
			{
				logger.Warning("Copy Object: Destination object is null");
				return false;
			}
			if (type2 != type)
			{
				logger.Warning("Copy Object: Source and destination components are different types");
				return false;
			}
			FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			foreach (FieldInfo fieldInfo in fields)
			{
				fieldInfo.SetValue(target, fieldInfo.GetValue(original));
			}
			return true;
		}
	}
}
namespace Luckstone
{
	internal class Cfg
	{
		public static DelegatedConfigEntry<float> resourceMagnitude;

		public static DelegatedConfigEntry<float> combatMagnitude;

		public static DelegatedConfigEntry<float> luckChance;

		public static DelegatedConfigEntry<float> luckDrain;

		public static DelegatedConfigEntry<float> dropChance;

		public static DelegatedConfigEntry<float> chestChance;

		public static DelegatedConfigEntry<bool> statusEffect;

		public static DelegatedConfigEntry<float> bossChance;

		public static DelegatedConfigEntry<bool> starScaling;

		public static DelegatedConfigEntry<float> rechargeTime;

		public static DelegatedConfigEntry<bool> showLuckPickupEffect;

		public static DelegatedConfigEntry<bool> displayLuckMessage;

		public static DelegatedConfigEntry<bool> playLuckPing;

		public static DelegatedConfigEntry<bool> showBonus;

		public static DelegatedConfigEntry<bool> mining;

		public static DelegatedConfigEntry<bool> woodcutting;

		public static DelegatedConfigEntry<bool> picking;

		public static DelegatedConfigEntry<bool> looting;

		public static DelegatedConfigEntry<bool> fishing;

		public static DelegatedConfigEntry<bool> damage;

		public static DelegatedConfigEntry<bool> attack;

		public static DelegatedConfigEntry<bool> crafting;

		public static DelegatedConfigEntry<bool> food;

		public static DelegatedConfigEntry<Logging.LogLevels> debugLevel;

		private static Logging Log;

		public static void BepInExConfig(BaseUnityPlugin plugin, string modName)
		{
			BepInExConfig(plugin);
		}

		public static void BepInExConfig(BaseUnityPlugin _instance)
		{
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Expected O, but got Unknown
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Expected O, but got Unknown
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Expected O, but got Unknown
			//IL_0190: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Expected O, but got Unknown
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Expected O, but got Unknown
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Expected O, but got Unknown
			//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b1: Expected O, but got Unknown
			//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fe: Expected O, but got Unknown
			Log = Logging.Instance;
			ServerConfiguration.Instance.Setup(_instance.Config, _instance);
			debugLevel = new DelegatedConfigEntry<Logging.LogLevels>(Logging.ChangeLogging);
			debugLevel.ConfigEntry = _instance.Config.Bind<Logging.LogLevels>("Utility", "LogLevel", Logging.LogLevels.Info, "Controls the level of information contained in the log");
			Log.LogLevel = debugLevel.Value;
			resourceMagnitude = new DelegatedConfigEntry<float>(useServerDelegate: true);
			resourceMagnitude.ConfigEntry = _instance.Config.Bind<float>("Luck", "Luck Magnitude", 1.5f, new ConfigDescription("The maximum amount of 'luck advantage' to apply to non-combat Luck Events. This is a multipier applied to random values.@", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 2f), Array.Empty<object>()));
			combatMagnitude = new DelegatedConfigEntry<float>(useServerDelegate: true);
			combatMagnitude.ConfigEntry = _instance.Config.Bind<float>("Luck", "Luck Magnitude (Combat)", 1.5f, new ConfigDescription("The maximum amount of 'luck advantage' to apply to combat Luck Events. This is a multipier applied to existing multipliers.@", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 2f), Array.Empty<object>()));
			luckChance = new DelegatedConfigEntry<float>(useServerDelegate: true);
			luckChance.ConfigEntry = _instance.Config.Bind<float>("Luck", "Luck Chance", 0.1f, new ConfigDescription("The percentage chance of you getting 'lucky'. This chance is applied to every configured Luck Event.@", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			luckDrain = new DelegatedConfigEntry<float>(useServerDelegate: true);
			luckDrain.ConfigEntry = _instance.Config.Bind<float>("Luck", "Luck Drain", 1f, new ConfigDescription("The amount of 'luck' drained from the Luckstone when 'lucky'.@", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 10f), Array.Empty<object>()));
			rechargeTime = new DelegatedConfigEntry<float>(useServerDelegate: true);
			rechargeTime.ConfigEntry = _instance.Config.Bind<float>("Luck", "Luck Recharge Time", 5f, new ConfigDescription("The amount of time a Luckstone takes to recover before it can apply luck again (in seconds).@", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 60f), Array.Empty<object>()));
			dropChance = new DelegatedConfigEntry<float>(useServerDelegate: true);
			dropChance.ConfigEntry = _instance.Config.Bind<float>("Luckstone", "Drop Chance", 0.05f, new ConfigDescription("The chance of getting a Luckstone dropped by 'starred' creatures.@", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			starScaling = new DelegatedConfigEntry<bool>(useServerDelegate: true);
			starScaling.ConfigEntry = _instance.Config.Bind<bool>("Luckstone", "Drops Scale", true, "Drop Chance scales by number of creature 'stars'.@");
			bossChance = new DelegatedConfigEntry<float>(useServerDelegate: true);
			bossChance.ConfigEntry = _instance.Config.Bind<float>("Luckstone", "Boss Drop Chance", 0.25f, new ConfigDescription("The base chance of getting a Luckstone dropped by a Boss.@", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			chestChance = new DelegatedConfigEntry<float>(useServerDelegate: true);
			chestChance.ConfigEntry = _instance.Config.Bind<float>("Luckstone", "Chest Chance", 0.03f, new ConfigDescription("The chance of finding a Luckstone in a world container.@", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			mining = new DelegatedConfigEntry<bool>(useServerDelegate: true);
			mining.ConfigEntry = _instance.Config.Bind<bool>("Luck Events", "Mining", true, "Apply luck when mining ores and other pickaxe use.@");
			woodcutting = new DelegatedConfigEntry<bool>(useServerDelegate: true);
			woodcutting.ConfigEntry = _instance.Config.Bind<bool>("Luck Events", "Woodcutting", true, "Apply luck when chopping trees.@");
			picking = new DelegatedConfigEntry<bool>(useServerDelegate: true);
			picking.ConfigEntry = _instance.Config.Bind<bool>("Luck Events", "Picking", true, "Apply luck when picking treasure, gathering, harvesting and other things that 'pop'.@");
			looting = new DelegatedConfigEntry<bool>(useServerDelegate: true);
			looting.ConfigEntry = _instance.Config.Bind<bool>("Luck Events", "Looting", true, "Apply luck to loot drops from creatures.@");
			fishing = new DelegatedConfigEntry<bool>(useServerDelegate: true);
			fishing.ConfigEntry = _instance.Config.Bind<bool>("Luck Events", "Fishing", true, "Apply luck to fishing extra drops.@");
			crafting = new DelegatedConfigEntry<bool>(useServerDelegate: true);
			crafting.ConfigEntry = _instance.Config.Bind<bool>("Luck Events", "Crafting Output", true, "Apply luck to crafting output for stackable items.@");
			food = new DelegatedConfigEntry<bool>(useServerDelegate: true);
			food.ConfigEntry = _instance.Config.Bind<bool>("Luck Events", "Food Creation", true, "Apply luck to recipe-based, stackable food creation.@");
			damage = new DelegatedConfigEntry<bool>(useServerDelegate: true);
			damage.ConfigEntry = _instance.Config.Bind<bool>("Luck Events", "Combat Defense", false, "Apply luck to avoid some combat damage (not PvP).@");
			attack = new DelegatedConfigEntry<bool>(useServerDelegate: true);
			attack.ConfigEntry = _instance.Config.Bind<bool>("Luck Events", "Combat Offense", false, "Apply luck to add some combat damage to attacks (not PvP).@");
			statusEffect = new DelegatedConfigEntry<bool>();
			statusEffect.ConfigEntry = _instance.Config.Bind<bool>("Notification", "Show Luck Status", true, "Display the lucky icon in the status bar when a Luckstone is in your inventory.");
			displayLuckMessage = new DelegatedConfigEntry<bool>();
			displayLuckMessage.ConfigEntry = _instance.Config.Bind<bool>("Notification", "Display Luck Message", true, "Display a message in the notification area when you get lucky.");
			playLuckPing = new DelegatedConfigEntry<bool>();
			playLuckPing.ConfigEntry = _instance.Config.Bind<bool>("Notification", "Play Luck Ding", true, "Play a 'ding' sound when you get lucky.");
			showBonus = new DelegatedConfigEntry<bool>();
			showBonus.ConfigEntry = _instance.Config.Bind<bool>("Notification", "Show Luck Bonus", true, "Show the amount of luck bonus in the active area.");
			showLuckPickupEffect = new DelegatedConfigEntry<bool>();
			showLuckPickupEffect.ConfigEntry = _instance.Config.Bind<bool>("Notification", "Show Luck Aura", true, "Show a luck 'aura' effect when first adding a Luckstone to your inventory.");
			ServerConfiguration.Instance.CreateConfigWatcher();
		}
	}
	public static class LuckPulseVFX
	{
		private static GameObject s_pulsePrefab;

		private static Material s_pulseMaterial;

		private static Material GetPulseMaterial()
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Expected O, but got Unknown
			if ((Object)(object)s_pulseMaterial != (Object)null)
			{
				return s_pulseMaterial;
			}
			GameObject prefab = ZNetScene.instance.GetPrefab("vfx_Potion_eitr_minor");
			if (Object.op_Implicit((Object)(object)prefab))
			{
				Transform val = prefab.transform.Find("flare");
				if (Object.op_Implicit((Object)(object)val))
				{
					ParticleSystemRenderer component = ((Component)val).GetComponent<ParticleSystemRenderer>();
					if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)((Renderer)component).sharedMaterial))
					{
						s_pulseMaterial = new Material(((Renderer)component).sharedMaterial);
					}
					return s_pulseMaterial;
				}
			}
			Logging.Instance.Warning("Unable to find effectLayer");
			return null;
		}

		public static GameObject GetOrCreate()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Expected O, but got Unknown
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)s_pulsePrefab))
			{
				return s_pulsePrefab;
			}
			Color val = default(Color);
			((Color)(ref val))..ctor(0.25f, 0.65f, 0.25f);
			GameObject val2 = new GameObject("vfx_LuckPulse_Root");
			val2.SetActive(false);
			GameObject val3 = new GameObject("vfx_LuckPulse");
			val3.transform.SetParent(val2.transform);
			ParticleSystem val4 = val3.AddComponent<ParticleSystem>();
			MainModule main = val4.main;
			((MainModule)(ref main)).duration = 0.3f;
			((MainModule)(ref main)).startLifetime = MinMaxCurve.op_Implicit(1f);
			((MainModule)(ref main)).startSpeed = MinMaxCurve.op_Implicit(0f);
			((MainModule)(ref main)).startSize = MinMaxCurve.op_Implicit(0.5f);
			((MainModule)(ref main)).startColor = MinMaxGradient.op_Implicit(Color.white);
			((MainModule)(ref main)).loop = false;
			((MainModule)(ref main)).playOnAwake = false;
			((MainModule)(ref main)).simulationSpace = (ParticleSystemSimulationSpace)0;
			ShapeModule shape = val4.shape;
			((ShapeModule)(ref shape)).shapeType = (ParticleSystemShapeType)0;
			((ShapeModule)(ref shape)).radius = 0.3f;
			EmissionModule emission = val4.emission;
			((EmissionModule)(ref emission)).rateOverTime = MinMaxCurve.op_Implicit(0f);
			((EmissionModule)(ref emission)).SetBursts((Burst[])(object)new Burst[1]
			{
				new Burst(0f, (short)30)
			});
			Gradient val5 = new Gradient();
			val5.SetKeys((GradientColorKey[])(object)new GradientColorKey[2]
			{
				new GradientColorKey(val, 0f),
				new GradientColorKey(val, 1f)
			}, (GradientAlphaKey[])(object)new GradientAlphaKey[2]
			{
				new GradientAlphaKey(0.1f, 0f),
				new GradientAlphaKey(0f, 1f)
			});
			ColorOverLifetimeModule colorOverLifetime = val4.colorOverLifetime;
			((ColorOverLifetimeModule)(ref colorOverLifetime)).enabled = true;
			((ColorOverLifetimeModule)(ref colorOverLifetime)).color = new MinMaxGradient(val5);
			ParticleSystemRenderer component = ((Component)val4).GetComponent<ParticleSystemRenderer>();
			component.renderMode = (ParticleSystemRenderMode)0;
			Material pulseMaterial = GetPulseMaterial();
			if (!Object.op_Implicit((Object)(object)pulseMaterial))
			{
				return null;
			}
			((Renderer)component).material = pulseMaterial;
			s_pulsePrefab = val2;
			return s_pulsePrefab;
		}

		public static void Pulse(Player player)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)player))
			{
				return;
			}
			GameObject orCreate = GetOrCreate();
			if (Object.op_Implicit((Object)(object)orCreate))
			{
				GameObject obj = Object.Instantiate<GameObject>(orCreate, ((Component)player).transform);
				obj.transform.localPosition = new Vector3(0f, 1.5f, 0f);
				obj.transform.localRotation = Quaternion.identity;
				obj.SetActive(true);
				ParticleSystem componentInChildren = obj.GetComponentInChildren<ParticleSystem>();
				if (componentInChildren != null)
				{
					componentInChildren.Play();
				}
				MainModule main = componentInChildren.main;
				float duration = ((MainModule)(ref main)).duration;
				main = componentInChildren.main;
				MinMaxCurve startLifetime = ((MainModule)(ref main)).startLifetime;
				Object.Destroy((Object)(object)obj, duration + ((MinMaxCurve)(ref startLifetime)).constantMax + 0.1f);
			}
		}
	}
	[BepInPlugin("neobotics.valheim_mod.Luckstone", "Luckstone", "0.1.0")]
	[BepInProcess("valheim.exe")]
	[BepInProcess("valheim_server.exe")]
	public class Luckstone : BaseUnityPlugin
	{
		private static Luckstone _modInstance;

		internal const string PLUGIN_NAME = "Luckstone";

		internal const string PLUGIN_VERSION = "0.1.0";

		internal const string PLUGIN_GUID = "neobotics.valheim_mod.Luckstone";

		internal static Logging Log;

		internal static bool s_isLuckstoneInInventory = false;

		internal static ImageHelper s_imageHelper = null;

		internal static float s_maxDurabilityPerLucksone = 200f;

		internal static string s_configFolder = string.Empty;

		internal static Prefabricator s_luckstonePrefab = null;

		public static SE_Luckstone s_luckSE = null;

		private static AudioClip s_pingClip = null;

		private static Harmony harmony = null;

		internal const string c_luckstonePrefabName = "Neobotics_Luckstone";

		public const string c_prototypePrefabName = "Ruby";

		public const string c_luckstoneItem = "$item_neobotics_luckstone";

		public const string c_luckstoneDescription = "$item_neobotics_luckstone_desc";

		public const float c_auraDist = 5f;

		internal const string c_chestCheck = "Luckstone_Chest";

		internal const string c_inventoryCheck = "Luckstone_Stone";

		internal const string c_rollTimeCheck = "Luckstone_Time";

		internal const string c_ragdollSender = "Luckstone_RS";

		internal const string c_ragdollBonus = "Luckstone_RB";

		internal static readonly Dictionary<long, ZDOID> PlayerIdToZdoidMap = new Dictionary<long, ZDOID>();

		private static int s_bounceFrame = 0;

		public static Luckstone GetInstance()
		{
			return _modInstance;
		}

		public static string GetModName()
		{
			return "Luckstone";
		}

		public static string GetModVersion()
		{
			return "0.1.0";
		}

		private void Awake()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			_modInstance = this;
			Log = Logging.Initialize(Logging.LogLevels.Info, "Luckstone");
			harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
			harmony.PatchAll(Assembly.GetExecutingAssembly());
			ConfigureMod("Luckstone");
			s_configFolder = ModResourceBootstrap.InitializeModResources(typeof(Luckstone), "Luckstone");
			s_imageHelper = new ImageHelper(s_configFolder);
			s_luckstonePrefab = new Prefabricator("Neobotics_Luckstone", "Ruby", "$item_neobotics_luckstone", "$item_neobotics_luckstone_desc", ConfigureLuckstone)
			{
				TintColor = Color.green
			};
			new Localizer("Luckstone");
			Log.Info("0.1.0 Awake");
		}

		private void ConfigureMod(string modName)
		{
			Cfg.BepInExConfig((BaseUnityPlugin)(object)_modInstance);
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}

		internal static void CreateLuckStatusEffect()
		{
			s_luckSE = ScriptableObject.CreateInstance<SE_Luckstone>();
		}

		internal static Sprite GetSprite(string imageFilename)
		{
			try
			{
				if (s_imageHelper.TryLoadImage(imageFilename + ".png", 1, 1, linear: true, out var image))
				{
					return s_imageHelper.LoadSprite(image);
				}
			}
			catch (Exception)
			{
				Log.Warning("Can't create sprite from file");
			}
			return null;
		}

		internal static float RandomMagnitude(float magnitude)
		{
			return Random.Range(1f, magnitude);
		}

		internal static void PlayPing(Vector3 location, float volume = 0.5f)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)s_pingClip))
			{
				GameObject prefab = Utils.GetPrefab("sfx_secretfound");
				ZSFX val = default(ZSFX);
				if (Object.op_Implicit((Object)(object)prefab) && prefab.TryGetComponent<ZSFX>(ref val))
				{
					s_pingClip = val.m_audioClips[0];
				}
				else
				{
					Log.Warning("Can't find ping clip");
				}
			}
			if (Object.op_Implicit((Object)(object)s_pingClip))
			{
				AudioSource.PlayClipAtPoint(s_pingClip, location, volume);
			}
		}

		internal static bool TryGetPlayerPosition(long playerId, out Vector3 position)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			position = Vector3.zero;
			ZDO playerZDO = GetPlayerZDO(playerId);
			if (playerZDO != null)
			{
				position = playerZDO.GetPosition();
				return true;
			}
			return false;
		}

		public static ZDO GetPlayerZDO(long playerId)
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			if (playerId == 0L || ((Object)(object)Player.m_localPlayer != (Object)null && playerId == ((ZDOID)(ref ((Character)Player.m_localPlayer).m_nview.m_zdo.m_uid)).UserID))
			{
				return ((Character)(Player.m_localPlayer?)).m_nview?.m_zdo;
			}
			if (PlayerIdToZdoidMap.TryGetValue(playerId, out var value))
			{
				ZDO zDO = ZDOMan.instance.GetZDO(value);
				if (zDO != null)
				{
					return zDO;
				}
				PlayerIdToZdoidMap.Remove(playerId);
			}
			foreach (Player allPlayer in Player.GetAllPlayers())
			{
				if (((Character)(allPlayer?)).m_nview?.m_zdo != null && ((ZDOID)(ref ((Character)allPlayer).m_nview.m_zdo.m_uid)).UserID == playerId)
				{
					PlayerIdToZdoidMap[playerId] = ((Character)allPlayer).m_nview.m_zdo.m_uid;
					return ((Character)allPlayer).m_nview.m_zdo;
				}
			}
			return null;
		}

		internal static bool TestLucky(long playerId)
		{
			Log.Debug($"TestLucky playerId {playerId}");
			if (Time.frameCount == s_bounceFrame)
			{
				Log.Debug("Debounced");
				return false;
			}
			s_bounceFrame = Time.frameCount;
			ZDO playerZDO = GetPlayerZDO(playerId);
			if (playerZDO == null)
			{
				return false;
			}
			if (!playerZDO.GetBool("Luckstone_Stone", false))
			{
				Log.Debug("Luckstone not in inventory");
				return false;
			}
			if ((double)playerZDO.GetFloat("Luckstone_Time", 0f) > ZNet.instance.GetTimeSeconds())
			{
				Log.Debug("Cooldown not elapsed");
				return false;
			}
			bool flag = Random.value <= GetCurrentLuckChance();
			if (!flag)
			{
				return false;
			}
			return flag;
		}

		public static bool UpdateLuckstoneStatus()
		{
			Player localPlayer = Player.m_localPlayer;
			if (!Object.op_Implicit((Object)(object)localPlayer))
			{
				s_isLuckstoneInInventory = false;
				return false;
			}
			bool num = ((Character)localPlayer).m_nview.m_zdo.GetBool("Luckstone_Stone", false);
			s_isLuckstoneInInventory = IsLuckstoneInInventory(localPlayer);
			if (num != s_isLuckstoneInInventory)
			{
				if (Cfg.showLuckPickupEffect.Value && s_isLuckstoneInInventory)
				{
					((Character)localPlayer).Message((MessageType)1, "$msg_neobotics_new_luck", 0, (Sprite)null);
					LuckPulseVFX.Pulse(localPlayer);
				}
				((Character)localPlayer).m_nview.m_zdo.Set("Luckstone_Stone", s_isLuckstoneInInventory);
			}
			return s_isLuckstoneInInventory;
		}

		internal static void RPC_ImLucky(long sender, Vector3 position, int bonus)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			Log.Debug("RPC_ImLucky");
			ImLucky(position, bonus);
		}

		internal static void ImLucky(Vector3 position, int bonus)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			Log.Debug("You got lucky!");
			Player localPlayer = Player.m_localPlayer;
			if (Cfg.displayLuckMessage.Value)
			{
				((Character)localPlayer).Message((MessageType)1, "$msg_neobotics_got_lucky", 0, (Sprite)null)