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BestAutoSort StabilityFix
Unofficial stability fork of maks2204's BestAutoSort 0.4.0: fixes the Stack freeze, item loss and chest sync issues; server-synced config, chest crafting range up to 150 m. Replaces the original.
By Neocor
CHANGELOG
Changelog
0.4.2-fix (unofficial, package 0.4.2; plugin still reports 0.4.0)
- Deep North (Valheim 1.0.17) items are classified into the right chest categories when you press Stack: new seeds, produce, raw meats and uncooked dishes, Gold/Frostwood/Ice and other materials, Ancient coins and gems, Moose saddle, Blood-gold key, Frozen King drop, Shovel/Lantern/Grappling hook as tools, Snowballs as ammunition.
- Gold casting intermediates (
Mold*,*GoldUncooked,Staff*Uncooked,GenericMoldUncooked) go to Mechanical Components instead of landing in armor/weapon chests. - Classifier regression tests added to the test harness.
0.4.1-fix (unofficial, package 0.4.1; plugin still reports 0.4.0)
- Server-synced config: gameplay settings come from the server while connected (in memory only, the player's own .cfg is never rewritten; local values return on disconnect). Editing the server .cfg is picked up live and pushed to all players. Synced: Quick Stack range/containers/match mode/custom-data skip, Shared Resources (craft from chests + range), AllowConcurrentChestUse, Auto Feed (enabled/range/interval/prefix), kiln wood options. Keys, UI, sorting, visuals and debug stay personal.
- Shared Resources
Range(crafting, building, fuel from chests) now goes up to 150 m (was 100). The chest-manager access check follows (clamp 150 m). Quick Stack and Auto Feed limits unchanged.
0.4.0-fix (unofficial stability patch, wire-compatible with 0.4.0)
-
Stack freeze fixed. Batches over 4 items now report once, aligned to the whole batch. Per-chunk completions were read by the quick-stack cascade as whole-batch results: every chunk re-sent nearly the whole inventory to the next chest, which split again (chunks^chests transactions; synchronous in one frame for owned chests). Full inventories hit it hardest.
-
Quick-stack cascade remainder respects hotbar/equipped/locked/restock filters; runaway guard (128 submits per session).
-
Restock is not started again while its previous chain is still running.
-
Pending-tx pump no longer mutates dictionaries under enumeration (InvalidOperationException out of
Update); a chest destroyed mid-flight still completes its callback. -
Owner-side chest loads (takeover, structural acquire, viewer refresh) run with
Container.m_loadingset: no more N saves / N ZDO revisions per load. -
Commit writes the idempotency ring after recording the tx (last tx survives handoff) and resyncs
m_lastRevision(no vanilla full reload after every commit). -
Access/version rejects no longer surface as "applied but items unrecoverable".
-
Submitalways answers its callback: restock / quick-stack / return chains no longer stall, compensation leftovers are no longer voided. -
Full player inventory: compensation and drag leftovers are dropped at the player's feet instead of silently vanishing (
Humanoid.DropItemon a non-inventory item drops nothing). -
Production loans take a free cell only (no forced overlap at slot 0,0); loans return to owned chests again.
-
Dedicated server as chest manager: no
SetInUseNRE. -
Owner take results hand out clones, not the cached
ItemData. -
Cloned toolbar buttons drop the template's gamepad hotkey.
-
Freeze diagnostics: warnings for frame steps, tx applies and chest loads over 100 ms.
0.4.0
- Legacy chests no longer shrink a larger runtime inventory applied by other mods (final = max(current, template), issue #8).
- Eating food from a shared chest as non-owner no longer pulls the whole stack into inventory (take 1 unit, issue #6).
0.3.2
- Staged-stock return no longer breaks crafting (craft stages untracked) and no longer loops on upgrades (recent-upgrade keep window).
0.3.1
- Deferred building pipelines the next set (no more multi-click starvation); unused staged stock returns to chests on selection change, hammer put-away, or late landing.
0.3.0
- Absolute tx idempotency (no re-apply after handoff), retry-or-loud client, no-void compensation.
- Owned-chest persistence everywhere (restock, loans, quick-stack into open, trash, sort, replacement).
- Deferred builds and upgrades consume chest stock; quest items never leak via TakeAll/drop/right-click.
- Shared-mode deny for direct TakeAll RPC; lease-safe chest open; drag-take lands in the drop cell.
0.2.0
- Feeder flights target the animal, not the player.
- Upgrade button stages chest stock and consumes owned-chest resources; replacement chest contents persisted (no more ghost items).
- Chest buttons narrowed to Trash/Stack width; Sort Chest renamed to Sort.
0.1.10
- BepInExPack 5.4.2350, simultaneous-access highlight, protocol docs.
0.1.9
- Simultaneous chest access highlight, protocol docs with diagrams, packaging fixes.
0.1.8
- Transport-safe batching, feeder on transactions, deferred placement, conservation gates.
0.1.7
- Pull-on-press crafting (no browse-time floods), chest-inclusive craft/build display, DoCrafting conservation gate.
- In-flight Add deduplication, drag/grid-inventory fixes, monotonic viewer, GearSlots tag handling.
- Verified against Valheim 1.0.12.
0.1.6
- Wire protocol v2 (client-stamped actor position), build commit hash baked into the DLL.
0.1.5
- Quick-stack outcome visibility and skip diagnostics, build tag in startup log.
0.1.4
- Owner quick-stack through the tx queue (broadcasts for all), quick-stack entry logging.
0.1.3
- Flight visuals broadcast (TxFlights) + manager-side play for remote batches.
0.1.2
- Fix response body framing (nested package was read flat: Adds silently applied 0, Takes crashed) and short presence/query bodies (heartbeats died, lid flapped).
0.1.1
- Wire protocol fix (ProtoVersion header) + version gate: mixed 0.1.0/0.1.1 peers are rejected loudly instead of silent garbage.
0.1.0
- Rebrand to BestAutoSort (
dev.maks2204.bestautosort): new GUID, name, version, own plugin folder. - Fresh config
dev.maks2204.bestautosort.cfg, no legacy imports. - Console command renamed to
bestautosort. - Full storage feature set (quick-stack, restock, rules, crafting/fuel from chests, autofeed, shared chests, upgrades, sort, trash), no ModCore dependency.
- Own save-data keys, no compatibility with other storage mods by design.