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ChunkLoader Continued
Keeps some area active even when there are no players nearby. More details on the mod page.
CHANGELOG
| Version | Date | Changes |
|---|---|---|
| 1.1.0 | 08.09.2023 | Mod published |
| 1.1.1 | 10.09.2023 | Possible issues solved |
| 1.2.0 | 06.10.2023 | Works on latest Valheim version |
| 1.2.1 | 06.10.2023 | Updated README |
| 1.3.0 | 30.10.2023 | Code cleanup |
| 1.4.0 | 31.10.2023 | Added NoUselessWarnings as a dependency |
| 1.4.1 | 31.10.2023 | Fixed PlacementGhost |
| 1.4.2 | 03.11.2023 | utils update |
| 1.5.0 | 03.02.2024 | Some corrections in the work of the columns. It works well now. |
| 1.5.1 | 22.02.2024 | Subtle localization fixes |
| 1.5.2 | 24.05.2024 | Fixed NoUselessWarnings dependency. Made it SoftDependency |
| 1.7.0 | 03.04.2026 | Major project restucture and code refactor. Moved away from JFUtils |
| 1.7.1 | 05.04.2026 | Added French, Spanish, German, Chinese translations. Now loaders are visible on a minimap. Fixed shader warnings. Optimized loaders lookup logic |
| 1.7.1 | 05.04.2026 | Bug fixes, now you can enable/disable the pillar, see it's range |
| 1.7.2 | 11.08.2026 | A few adjustments |
| 1.8.0 | 23.09.2026 | Ported ChunkLoader to Valheim 1.0. Updated zone handling from Vector2i to Vector2s, updated Harmony patches for current ZNetScene and ZDOMan APIs, added support for SimulationDistance, and updated compatibility with current Valheim interfaces. Verified crops, beehives, and bird nests continue processing while their zones are force-loaded. |