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MerchantSignposts
Server-side: places signposts on trails around Haldor, Hildir and the Bog Witch so no-map players can find them. Uses vanilla pieces; players install nothing.
CHANGELOG
Changelog
[0.2.0]
- Finding a signpost now chooses its merchant's camp before the camp spawns. Found signs survive plan changes; signs for discarded camps become readable “has moved on” notices. These states persist across saves and restarts.
- Boards point along the surviving trail, then to the camp. Placement searches around rocks, trees and crafting-station build areas, spaces signs apart, and preserves standing signs when previously unexplored points become available.
- Place and rebuild posts at saved terraformed ground height. Use a core-wood Haldor post instead of the Dvergr post; existing configs need the override changed.
- Broken automatic signposts stay gone by default, preventing repeated material farming. Optional restart or delayed restoration is configurable. Repair edited automatic board text without replacing the pieces.
- Reduce exploration sweep cost with persistent piece and obstacle indexes and cached placement searches. Connected-player tests measured median sweeps of 13–19 ms on the tested 1,024- and 4,096-zone worlds; full rebuilds remain costlier.
- Disable the test sign trigger by default, remove positions from ordinary destruction messages, validate settings, and contain individual placement failures. Incompatible game hooks disable the mod with an explanatory startup error.
- Require BepInExPack 5.4.2351; target Valheim 1.0.21. See the README for upgrade steps, settings, test coverage and limitations.
Development labels 0.2.1–0.2.30 were internal builds, not public releases. Their changes are consolidated above; existing development installations must be replaced explicitly with 0.2.0. The first public release remains 0.1.0.
[0.1.0]
First public release.
- Seeded signpost trails toward Haldor, Hildir and the Bog Witch, built from vanilla posts and sign boards and themed per merchant.
- Signposts around a merchant's discarded camps are removed once the game settles on one camp; the world-load sweep removes stale signposts and restores missing ones.
- Player-built pieces of the same prefabs are never modified.
Earlier builds numbered 1.0.0 to 1.1.0 were server test builds and were never published.