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ForsakenPowerOverhaul FaderFix
momos3939's Valheim 1.0 port of Forsaken Power Overhaul with one fix: Fader's power uses the game's current GP_Fader id, so it cycles and activates again.
| Last updated | 3 weeks ago |
| Total downloads | 396 |
| Total rating | 0 |
| Categories | Mods Server-side Client-side |
| Dependency string | OSRSNerds-ForsakenPowerOverhaul_FaderFix-2.2.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0README
Forsaken Power Overhaul, Fader fix
This is momos3939's Valheim 1.0 port of JuneGame's Forsaken Power Overhaul 2.2.0 with a single change.
Valheim 1.0 renamed Fader's guardian power from GP_Ashlands to GP_Fader. The 2.2.0 build still
asks the game for GP_Ashlands, so after hanging the Fader trophy the power shows as an empty slot
when cycling and does nothing when activated. This build uses GP_Fader in the five places the old
name appeared. Nothing else is changed: same config file, same features, same version compatibility.
Install it in place of momos3939-ForsakenPowerOverhaul on the server and every client. Drop this
package once the upstream port carries the fix.
Credit: original mod by JuneGame, 1.0 port by momos3939. MIT licensed, see LICENSE.txt.