Decompiled source of HideWater v1.0.0

plugins/HideWater/HideWater.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HideWater")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HideWater")]
[assembly: AssemblyTitle("HideWater")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LocalMods
{
	[BepInPlugin("com.local.valheim.hidewater", "HideWater", "1.0.0")]
	public sealed class HideWater : BaseUnityPlugin
	{
		private ConfigEntry<KeyboardShortcut> toggleKey;

		private ConfigEntry<bool> startHidden;

		private readonly HashSet<Renderer> renderers = new HashSet<Renderer>();

		private readonly Dictionary<Renderer, bool> savedStates = new Dictionary<Renderer, bool>();

		private readonly List<Renderer> stale = new List<Renderer>();

		private ZNetScene world;

		private bool hidden;

		private bool loggedScan;

		private float nextScan;

		private void Awake()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			toggleKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("General", "ToggleKey", new KeyboardShortcut((KeyCode)290, Array.Empty<KeyCode>()), "Toggle water rendering. Supports modifier keys; F8 is reserved for Fish Tracker.");
			startHidden = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "StartHidden", false, "Hide water automatically on each world entry.");
		}

		private void Update()
		{
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			ZNetScene instance = ZNetScene.instance;
			if (world != instance)
			{
				Restore();
				renderers.Clear();
				world = instance;
				hidden = startHidden.Value;
				loggedScan = false;
				nextScan = 0f;
				if (Object.op_Implicit((Object)(object)world) && hidden)
				{
					LogState();
				}
			}
			if (!Object.op_Implicit((Object)(object)world))
			{
				return;
			}
			if (Time.unscaledTime >= nextScan)
			{
				Scan();
				nextScan = Time.unscaledTime + 2f;
			}
			if (!Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				return;
			}
			KeyboardShortcut value = toggleKey.Value;
			if (((KeyboardShortcut)(ref value)).IsDown())
			{
				hidden = !hidden;
				if (hidden)
				{
					Scan();
				}
				else
				{
					Restore();
				}
				LogState();
			}
		}

		private void Scan()
		{
			renderers.RemoveWhere((Renderer renderer) => !Object.op_Implicit((Object)(object)renderer));
			stale.Clear();
			foreach (KeyValuePair<Renderer, bool> savedState in savedStates)
			{
				if (!Object.op_Implicit((Object)(object)savedState.Key))
				{
					stale.Add(savedState.Key);
				}
			}
			foreach (Renderer item in stale)
			{
				savedStates.Remove(item);
			}
			foreach (WaterVolume instance in WaterVolume.Instances)
			{
				if (Object.op_Implicit((Object)(object)instance) && Object.op_Implicit((Object)(object)instance.m_waterSurface))
				{
					renderers.Add((Renderer)(object)instance.m_waterSurface);
				}
			}
			foreach (Water instance2 in Water.Instances)
			{
				if (Object.op_Implicit((Object)(object)instance2))
				{
					MeshRenderer component = ((Component)instance2).GetComponent<MeshRenderer>();
					if (Object.op_Implicit((Object)(object)component))
					{
						renderers.Add((Renderer)(object)component);
					}
				}
			}
			if (!loggedScan && renderers.Count > 0)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)$"Found {renderers.Count} water renderers");
				loggedScan = true;
			}
			if (hidden)
			{
				HideRenderers();
			}
		}

		private void LateUpdate()
		{
			if (Object.op_Implicit((Object)(object)world) && hidden)
			{
				HideRenderers();
			}
		}

		private void HideRenderers()
		{
			foreach (Renderer renderer in renderers)
			{
				if (Object.op_Implicit((Object)(object)renderer))
				{
					if (!savedStates.ContainsKey(renderer))
					{
						savedStates.Add(renderer, renderer.enabled);
					}
					if (renderer.enabled)
					{
						renderer.enabled = false;
					}
				}
			}
		}

		private void Restore()
		{
			foreach (KeyValuePair<Renderer, bool> savedState in savedStates)
			{
				if (Object.op_Implicit((Object)(object)savedState.Key))
				{
					savedState.Key.enabled = savedState.Value;
				}
			}
			savedStates.Clear();
		}

		private void LogState()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)(hidden ? "Water rendering disabled" : "Water rendering enabled"));
		}

		private void OnDisable()
		{
			Restore();
			renderers.Clear();
			world = null;
		}

		private void OnDestroy()
		{
			Restore();
		}
	}
}