Decompiled source of Auto Wishbone Andvaranaut v1.0.1

plugins/InventoryFinders/InventoryFinders.dll

Decompiled 5 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OctoberJemini.InventoryFinders
{
	[BepInPlugin("OctoberJemini.InventoryFinders", "Auto Wishbone & Andvaranaut", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public sealed class Plugin : BaseUnityPlugin
	{
		private sealed class FinderState
		{
			public readonly string Prefab;

			public Player Owner;

			public StatusEffect Added;

			public int Hash;

			public bool Failed;

			public FinderState(string prefab)
			{
				Prefab = prefab;
			}
		}

		public const string Guid = "OctoberJemini.InventoryFinders";

		private ConfigEntry<bool> findersEnabled;

		private float nextCheck;

		private readonly FinderState[] finders = new FinderState[2]
		{
			new FinderState("Wishbone"),
			new FinderState("Andvaranaut")
		};

		private void Awake()
		{
			findersEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Activate native Wishbone and Andvaranaut finders only while their items are carried in your inventory. No equipment slots required; original ranges.");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Auto Wishbone & Andvaranaut loaded. Carry a Wishbone or Andvaranaut to activate its finder.");
		}

		private void Update()
		{
			if (Time.unscaledTime < nextCheck)
			{
				return;
			}
			nextCheck = Time.unscaledTime + 0.5f;
			FinderState[] array = finders;
			foreach (FinderState finderState in array)
			{
				if (!finderState.Failed)
				{
					try
					{
						Refresh(finderState);
					}
					catch (Exception ex)
					{
						finderState.Failed = true;
						Release(finderState);
						((BaseUnityPlugin)this).Logger.LogError((object)(finderState.Prefab + " finder stopped after an error: " + ex));
					}
				}
			}
		}

		private void Refresh(FinderState finder)
		{
			Player localPlayer = Player.m_localPlayer;
			if ((Object)(object)finder.Owner != (Object)(object)localPlayer)
			{
				Release(finder);
			}
			if (!findersEnabled.Value || !Object.op_Implicit((Object)(object)localPlayer) || ((Character)localPlayer).IsDead())
			{
				Release(finder);
				return;
			}
			if (!Object.op_Implicit((Object)(object)ObjectDB.instance))
			{
				Release(finder);
				return;
			}
			GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(finder.Prefab);
			ItemDrop val = (Object.op_Implicit((Object)(object)itemPrefab) ? itemPrefab.GetComponent<ItemDrop>() : null);
			StatusEffect val2 = (((Object)(object)val != (Object)null && val.m_itemData != null && val.m_itemData.m_shared != null) ? val.m_itemData.m_shared.m_equipStatusEffect : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				Release(finder);
				return;
			}
			bool flag = false;
			Inventory inventory = ((Humanoid)localPlayer).GetInventory();
			if (inventory != null)
			{
				foreach (ItemData allItem in inventory.GetAllItems())
				{
					if (allItem != null && allItem.m_shared != null && allItem.m_shared.m_name == val.m_itemData.m_shared.m_name)
					{
						flag = true;
						break;
					}
				}
			}
			if (!flag)
			{
				Release(finder);
				return;
			}
			SEMan sEMan = ((Character)localPlayer).GetSEMan();
			if (sEMan == null)
			{
				return;
			}
			finder.Hash = val2.NameHash();
			StatusEffect statusEffect = sEMan.GetStatusEffect(finder.Hash);
			if (Object.op_Implicit((Object)(object)statusEffect))
			{
				ShowIcon(statusEffect, val.m_itemData);
				if (Object.op_Implicit((Object)(object)finder.Added) && statusEffect != finder.Added)
				{
					finder.Added = null;
				}
				return;
			}
			finder.Owner = localPlayer;
			finder.Added = sEMan.AddStatusEffect(val2, false, 0, 0f, (short)(-1));
			if (Object.op_Implicit((Object)(object)finder.Added))
			{
				ShowIcon(finder.Added, val.m_itemData);
			}
			if (Object.op_Implicit((Object)(object)finder.Added))
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)(finder.Prefab + " inventory finder active; native range and pulses preserved."));
			}
		}

		private static void ShowIcon(StatusEffect effect, ItemData item)
		{
			if (!Object.op_Implicit((Object)(object)effect.m_icon))
			{
				effect.m_icon = item.GetIcon();
			}
			effect.m_hidden = false;
		}

		private static bool Equipped(Player player, int hash)
		{
			Inventory inventory = ((Humanoid)player).GetInventory();
			if (inventory == null)
			{
				return false;
			}
			foreach (ItemData equippedItem in inventory.GetEquippedItems())
			{
				StatusEffect equipStatusEffect = equippedItem.m_shared.m_equipStatusEffect;
				if (Object.op_Implicit((Object)(object)equipStatusEffect) && equipStatusEffect.NameHash() == hash)
				{
					return true;
				}
			}
			return false;
		}

		private void Release(FinderState finder)
		{
			try
			{
				if (Object.op_Implicit((Object)(object)finder.Owner) && Object.op_Implicit((Object)(object)finder.Added) && !Equipped(finder.Owner, finder.Hash))
				{
					SEMan sEMan = ((Character)finder.Owner).GetSEMan();
					if (sEMan != null && sEMan.GetStatusEffect(finder.Hash) == finder.Added)
					{
						sEMan.RemoveStatusEffect(finder.Added, true);
					}
				}
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)(finder.Prefab + " cleanup: " + ex.Message));
			}
			finally
			{
				finder.Owner = null;
				finder.Added = null;
			}
		}

		private void OnDisable()
		{
			FinderState[] array = finders;
			foreach (FinderState finder in array)
			{
				Release(finder);
			}
		}

		private void OnDestroy()
		{
			FinderState[] array = finders;
			foreach (FinderState finder in array)
			{
				Release(finder);
			}
		}
	}
}