Decompiled source of OdinBear v1.5.3

OdinBear.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using CreatureManager;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using ServerSync;
using SoundMixManager;
using TMPro;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UI;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: AssemblyFileVersion("1.2.8.0")]
[assembly: Guid("150DFDAF-FF35-4302-B2CC-BEDCE69118D5")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyProduct("OdinBear")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("https://valheim.thunderstore.io/package/OdinPlus/OdinBear")]
[assembly: AssemblyTitle("OdinBear")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.8.0")]
[module: <1d5fa822-8e6a-44c6-9044-fb12806a42ca>RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<d947556f-1620-4636-b48c-0582a67ae0fd>Embedded]
	internal sealed class <d947556f-1620-4636-b48c-0582a67ae0fd>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[<d947556f-1620-4636-b48c-0582a67ae0fd>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <ae1f69d9-09d4-4455-98e8-74a1740d55c5>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <ae1f69d9-09d4-4455-98e8-74a1740d55c5>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <ae1f69d9-09d4-4455-98e8-74a1740d55c5>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[<d947556f-1620-4636-b48c-0582a67ae0fd>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[<d947556f-1620-4636-b48c-0582a67ae0fd>Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	internal sealed class <1d5fa822-8e6a-44c6-9044-fb12806a42ca>RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public <1d5fa822-8e6a-44c6-9044-fb12806a42ca>RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OdinBear
{
	[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(1)]
	[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(0)]
	[BepInPlugin("Raelaziel.OdinBear", "OdinBear", "1.5.3")]
	public class OdinBear : BaseUnityPlugin
	{
		[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)]
		private enum Toggle
		{
			On = 1,
			Off = 0
		}

		[HarmonyPatch(typeof(CookingStation))]
		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(0)]
		public static class CookingStationPatch
		{
			private static bool ConversionAdded;

			[HarmonyPostfix]
			[HarmonyPatch("Awake")]
			public static void Awake_Postfix(CookingStation __instance)
			{
				if ((Object)(object)__instance == (Object)null)
				{
					Debug.LogError((object)"CookingStation instance is null in Awake_Postfix.");
					return;
				}
				if (__instance.m_conversion == null)
				{
					__instance.m_conversion = new List<ItemConversion>();
				}
				AddCustomConversion(__instance);
			}

			private static void AddCustomConversion(CookingStation station)
			{
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_008a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Expected O, but got Unknown
				try
				{
					if ((Object)(object)station == (Object)null || station.m_conversion == null)
					{
						Debug.LogError((object)"CookingStation or m_conversion is null during AddCustomConversion.");
					}
					else
					{
						if (station.m_conversion.Exists([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (ItemConversion c) => ((Object)c.m_from).name == "OdinBearMeat_Raw" && ((Object)c.m_to).name == "OdinBearMeat_Cooked"))
						{
							return;
						}
						ItemConversion val = new ItemConversion
						{
							m_from = ObjectDB.instance.GetItemPrefab("OdinBearMeat_Raw").GetComponent<ItemDrop>(),
							m_to = ObjectDB.instance.GetItemPrefab("OdinBearMeat_Cooked").GetComponent<ItemDrop>(),
							m_cookTime = 25f
						};
						if ((Object)(object)val.m_from == (Object)null || (Object)(object)val.m_to == (Object)null)
						{
							Debug.LogError((object)"Could not find prefabs for 'OdinBearMeat_Raw' or 'OdinBearMeat_Cooked'.");
							return;
						}
						station.m_conversion.Add(val);
						if (!ConversionAdded)
						{
							Debug.Log((object)$"Added custom conversion: {((Object)val.m_from).name} -> {((Object)val.m_to).name} with cook time {val.m_cookTime}s.");
							ConversionAdded = true;
						}
					}
				}
				catch (Exception arg)
				{
					Debug.LogError((object)$"Exception in AddCustomConversion: {arg}");
				}
			}
		}

		private const string ModName = "OdinBear";

		private const string ModVersion = "1.5.3";

		private const string ModGUID = "Raelaziel.OdinBear";

		private static readonly string[] BearEffectPrefabs = new string[15]
		{
			"fx_odinbear_block_camshake", "fx_odinbear_footstep_camshake", "fx_odinbear_footstep_jog", "fx_odinbear_footstep_water", "fx_odinbear_pet", "fx_odinbear_tamed", "fx_odinbear_footstep_snow_run", "sfx_odinbear_club_hit", "sfx_odinbear_footstep_swim", "sfx_odinbear_wood_blocked",
			"vfx_odinbear_blocked", "vfx_odinbear_clubhit", "vfx_odinbear_HitSparks", "vfx_odinbear_water_surface", "vfx_odinbear_birth"
		};

		private static readonly ConfigSync configSync = new ConfigSync("OdinBear")
		{
			DisplayName = "OdinBear",
			CurrentVersion = "1.5.3",
			MinimumRequiredVersion = "1.5.3"
		};

		private static ConfigEntry<Toggle> serverConfigLocked = null;

		internal static Creature raeBear;

		internal static Creature raeBearPolar;

		internal static Creature raeBearBlack;

		internal static ConfigEntry<bool> ServerConfigLocked = null;

		internal static ConfigEntry<int> BearRunningSpeed = null;

		internal static ConfigEntry<int> BearHealth = null;

		internal static ConfigEntry<float> BearStamina = null;

		internal static ConfigEntry<float> BearStaminaRegen = null;

		internal static ConfigEntry<float> BearStaminaRegenHungry = null;

		internal static ConfigEntry<int> BlackBearRunningSpeed = null;

		internal static ConfigEntry<int> BlackBearHealth = null;

		internal static ConfigEntry<float> BlackBearStamina = null;

		internal static ConfigEntry<float> BlackBearStaminaRegen = null;

		internal static ConfigEntry<float> BlackBearStaminaRegenHungry = null;

		internal static ConfigEntry<int> PolarBearRunningSpeed = null;

		internal static ConfigEntry<int> PolarBearHealth = null;

		internal static ConfigEntry<float> PolarBearStamina = null;

		internal static ConfigEntry<float> PolarBearStaminaRegen = null;

		internal static ConfigEntry<float> PolarBearStaminaRegenHungry = null;

		internal static ConfigEntry<int> BearCubHealth = null;

		internal static ConfigEntry<int> BearCubGrowupTime = null;

		internal static ConfigEntry<int> BlackBearCubHealth = null;

		internal static ConfigEntry<int> BlackBearCubGrowupTime = null;

		internal static ConfigEntry<int> PolarBearCubHealth = null;

		internal static ConfigEntry<int> PolarBearCubGrowupTime = null;

		private ConfigEntry<T> config<[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			ConfigEntry<T> val = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
			configSync.AddConfigEntry<T>(val).SynchronizedConfig = synchronizedSetting;
			return val;
		}

		private ConfigEntry<T> config<[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		public void Awake()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Expected O, but got Unknown
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Expected O, but got Unknown
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Expected O, but got Unknown
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Expected O, but got Unknown
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Expected O, but got Unknown
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Expected O, but got Unknown
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Expected O, but got Unknown
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Expected O, but got Unknown
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Expected O, but got Unknown
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Expected O, but got Unknown
			//IL_0228: Unknown result type (might be due to invalid IL or missing references)
			//IL_0233: Expected O, but got Unknown
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_025e: Expected O, but got Unknown
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Expected O, but got Unknown
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b4: Expected O, but got Unknown
			//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dc: Expected O, but got Unknown
			//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0304: Expected O, but got Unknown
			//IL_0321: Unknown result type (might be due to invalid IL or missing references)
			//IL_032c: Expected O, but got Unknown
			//IL_034c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0357: Expected O, but got Unknown
			//IL_0377: Unknown result type (might be due to invalid IL or missing references)
			//IL_0382: Expected O, but got Unknown
			//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ad: Expected O, but got Unknown
			//IL_102c: Unknown result type (might be due to invalid IL or missing references)
			//IL_1034: Unknown result type (might be due to invalid IL or missing references)
			//IL_1273: Unknown result type (might be due to invalid IL or missing references)
			//IL_127a: Unknown result type (might be due to invalid IL or missing references)
			//IL_14b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_14c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_16f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_17f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_18ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_19db: Unknown result type (might be due to invalid IL or missing references)
			SoundMixMan.PatchAssetBundle("odinbear");
			Localizer.Load();
			serverConfigLocked = config("General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only.");
			configSync.AddLockingConfigEntry<Toggle>(serverConfigLocked);
			BearRunningSpeed = config("Bear", "Running Speed", 10, new ConfigDescription("Declare running speed for Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			BearHealth = config("Bear", "Health", 250, new ConfigDescription("Declare health points for Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			BearStamina = config("Bear", "Stamina", 300f, new ConfigDescription("Declare stamina for Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			BearStaminaRegen = config("Bear", "Stamina Regen", 3f, new ConfigDescription("Declare stamina regen for Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			BearStaminaRegenHungry = config("Bear", "Stamina Regen Hungry", 1f, new ConfigDescription("Declare stamina regen when hungry for Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			BlackBearRunningSpeed = config("Black Bear", "Running Speed", 10, new ConfigDescription("Declare running speed for Black Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			BlackBearHealth = config("Black Bear", "Health", 50, new ConfigDescription("Declare health points for Black Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			BlackBearStamina = config("Black Bear", "Stamina", 300f, new ConfigDescription("Declare stamina for Black Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			BlackBearStaminaRegen = config("Black Bear", "Stamina Regen", 2f, new ConfigDescription("Declare stamina regen for Black Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			BlackBearStaminaRegenHungry = config("Black Bear", "Stamina Regen Hungry", 1f, new ConfigDescription("Declare stamina regen when hungry for Black Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			PolarBearRunningSpeed = config("Polar Bear", "Running Speed", 10, new ConfigDescription("Declare running speed for Polar Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			PolarBearHealth = config("Polar Bear", "Health", 700, new ConfigDescription("Declare health points for Polar Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			PolarBearStamina = config("Polar Bear", "Stamina", 300f, new ConfigDescription("Declare stamina for Polar Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			PolarBearStaminaRegen = config("Polar Bear", "Stamina Regen", 4f, new ConfigDescription("Declare stamina regen for Polar Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			PolarBearStaminaRegenHungry = config("Polar Bear", "Stamina Regen Hungry", 1f, new ConfigDescription("Declare stamina regen when hungry for Polar Bear", (AcceptableValueBase)null, Array.Empty<object>()));
			BearCubHealth = config("Bear Cub", "Health", 60, new ConfigDescription("Declare health points for Bear Cub", (AcceptableValueBase)null, Array.Empty<object>()));
			BlackBearCubHealth = config("Black Bear Cub", "Health", 60, new ConfigDescription("Declare health points for Black Bear Cub", (AcceptableValueBase)null, Array.Empty<object>()));
			PolarBearCubHealth = config("Polar Bear Cub", "Health", 60, new ConfigDescription("Declare health points for Polar Bear Cub", (AcceptableValueBase)null, Array.Empty<object>()));
			BearCubGrowupTime = config("Bear Cub", "Grow-up time", 1200, new ConfigDescription("Declare growup time needed to convert cub into a Bear. Time in seconds.", (AcceptableValueBase)null, Array.Empty<object>()));
			BlackBearCubGrowupTime = config("Black Bear Cub", "Grow-up time", 1200, new ConfigDescription("Declare growup time needed to convert cub into a Black Bear. Time in seconds.", (AcceptableValueBase)null, Array.Empty<object>()));
			PolarBearCubGrowupTime = config("Polar Bear Cub", "Grow-up time", 1200, new ConfigDescription("Declare growup time needed to convert cub into a Polar Bear. Time in seconds.", (AcceptableValueBase)null, Array.Empty<object>()));
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "sfx_odinbear_footstep");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "sfx_odinbear_alerted");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "sfx_odinbear_death");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "vfx_odinbear_death");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "sfx_odinbear_idle");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "sfx_odinbear_hit");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "fx_odinbear_crit");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "fx_odinbear_backstab");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "vfx_odinbear_hit");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "vfx_odinbear_soothed");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "vfx_odinbear_love");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "sfx_odinbear_consume");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "sfx_odinbear_attack_hit");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "MidgardBear_cub_Rag");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "MidgardBear_cub_Rag_White");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "MidgardBear_cub_Rag_Black");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "MidgardBear_Rag");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "MidgardBear_Rag_White");
			ItemManager.PrefabManager.RegisterPrefab("odinbear", "MidgardBear_Rag_Black");
			AssetBundle val = ItemManager.PrefabManager.RegisterAssetBundle("odinbear");
			string[] bearEffectPrefabs = BearEffectPrefabs;
			foreach (string text in bearEffectPrefabs)
			{
				if ((Object)(object)val != (Object)null && val.Contains(text))
				{
					ItemManager.PrefabManager.RegisterPrefab("odinbear", text);
				}
				else
				{
					((BaseUnityPlugin)this).Logger.LogWarning((object)("Effect prefab '" + text + "' is not in the odinbear bundle; rebuild the bundle."));
				}
			}
			new Item("odinbear", "OdinBear_Attack_Bite").Configurable = Configurability.Stats;
			new Item("odinbear", "OdinBear_Attack_ClawL").Configurable = Configurability.Stats;
			new Item("odinbear", "OdinBear_Attack_ClawR").Configurable = Configurability.Stats;
			new Item("odinbear", "OdinBear_Attack_Bite_Polar").Configurable = Configurability.Stats;
			new Item("odinbear", "OdinBear_Attack_ClawL_White").Configurable = Configurability.Stats;
			new Item("odinbear", "OdinBear_Attack_ClawR_White").Configurable = Configurability.Stats;
			new Item("odinbear", "OdinBear_Attack_Bite_Black").Configurable = Configurability.Stats;
			new Item("odinbear", "OdinBear_Attack_ClawL_Black").Configurable = Configurability.Stats;
			new Item("odinbear", "OdinBear_Attack_ClawR_Black").Configurable = Configurability.Stats;
			Item item = new Item("odinbear", "SaddleMidgardBear");
			item.Crafting.Add(CraftingTable.Workbench, 1);
			item.RequiredItems.Add("LeatherScraps", 10);
			item.RequiredItems.Add("Bronze", 8);
			new Item("odinbear", "OdinBearFur");
			new Item("odinbear", "TrophyMidgardBear");
			new Item("odinbear", "OdinBearMeat_Raw");
			new Item("odinbear", "OdinBearMeat_Cooked");
			Item item2 = new Item("odinbear", "Midgard_BearJerky");
			item2.Crafting.Add(CraftingTable.Cauldron, 3);
			item2.RequiredItems.Add("OdinBearMeat_Raw", 1);
			item2.RequiredItems.Add("Honey", 1);
			item2.Configurable = Configurability.Recipe;
			Item item3 = new Item("odinbear", "Midgard_BearStew");
			item3.Crafting.Add(CraftingTable.Cauldron, 5);
			item3.RequiredItems.Add("OdinBearMeat_Raw", 1);
			item3.RequiredItems.Add("Vineberry", 2);
			item3.RequiredItems.Add("AsksvinMeat", 1);
			item3.Configurable = Configurability.Recipe;
			Item item4 = new Item("odinbear", "MidgardBear_Shield");
			item4.Crafting.Add(CraftingTable.Forge, 1);
			item4.RequiredItems.Add("TrophyMidgardBear", 1);
			item4.RequiredItems.Add("OdinBearFur", 4);
			item4.RequiredItems.Add("Iron", 8);
			item4.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item4.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item4.Configurable = Configurability.Full;
			Item item5 = new Item("odinbear", "CapeMidgardBear");
			item5.Crafting.Add(CraftingTable.Workbench, 1);
			item5.RequiredItems.Add("OdinBearFur", 5);
			item5.RequiredItems.Add("Bronze", 3);
			item5.RequiredItems.Add("Dandelion", 3);
			item5.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item5.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item5.Configurable = Configurability.Full;
			Item item6 = new Item("odinbear", "CapeMidgardBear_Puff");
			item6.Crafting.Add(CraftingTable.Workbench, 1);
			item6.RequiredItems.Add("OdinBearFur", 10);
			item6.RequiredItems.Add("JuteRed", 5);
			item6.RequiredItems.Add("Chain", 4);
			item6.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item6.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item6.Configurable = Configurability.Full;
			Item item7 = new Item("odinbear", "MidgardBear_Helmet_T2");
			item7.Crafting.Add(CraftingTable.Forge, 1);
			item7.RequiredItems.Add("TrophyMidgardBear", 1);
			item7.RequiredItems.Add("OdinBearFur", 10);
			item7.RequiredItems.Add("Iron", 5);
			item7.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item7.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item7.Configurable = Configurability.Full;
			Item item8 = new Item("odinbear", "MidgardBear_Helmet_T3");
			item8.Crafting.Add(CraftingTable.Forge, 3);
			item8.RequiredItems.Add("MidgardBear_Helmet_T2", 1);
			item8.RequiredItems.Add("OdinBearFur", 12);
			item8.RequiredItems.Add("WolfPelt", 5);
			item8.RequiredItems.Add("Silver", 8);
			item8.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item8.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item8.Configurable = Configurability.Full;
			Item item9 = new Item("odinbear", "MidgardBear_Helmet_T4");
			item9.Crafting.Add(CraftingTable.ArtisanTable, 1);
			item9.RequiredItems.Add("MidgardBear_Helmet_T3", 1);
			item9.RequiredItems.Add("LoxPelt", 10);
			item9.RequiredItems.Add("BlackMetal", 8);
			item9.RequiredItems.Add("Flametal", 4);
			item9.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item9.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item9.Configurable = Configurability.Full;
			Item item10 = new Item("odinbear", "ArmorMidgardBearLegs_T1");
			item10.Crafting.Add(CraftingTable.Workbench, 1);
			item10.RequiredItems.Add("OdinBearFur", 6);
			item10.RequiredItems.Add("LeatherScraps", 10);
			item10.RequiredItems.Add("Bronze", 3);
			item10.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item10.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item10.Configurable = Configurability.Full;
			Item item11 = new Item("odinbear", "ArmorMidgardBearLegs_T2");
			item11.Crafting.Add(CraftingTable.Forge, 1);
			item11.RequiredItems.Add("ArmorMidgardBearLegs_T1", 1);
			item11.RequiredItems.Add("OdinBearFur", 4);
			item11.RequiredItems.Add("Iron", 8);
			item11.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item11.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item11.Configurable = Configurability.Full;
			Item item12 = new Item("odinbear", "ArmorMidgardBearLegs_T3");
			item12.Crafting.Add(CraftingTable.Forge, 3);
			item12.RequiredItems.Add("ArmorMidgardBearLegs_T2", 1);
			item12.RequiredItems.Add("OdinBearFur", 8);
			item12.RequiredItems.Add("BlackMetal", 10);
			item12.RequiredItems.Add("BoneFragments", 10);
			item12.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item12.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item12.Configurable = Configurability.Full;
			Item item13 = new Item("odinbear", "ArmorMidgardBearLegs_T4");
			item13.Crafting.Add(CraftingTable.ArtisanTable, 1);
			item13.RequiredItems.Add("ArmorMidgardBearLegs_T3", 1);
			item13.RequiredItems.Add("OdinBearFur", 15);
			item13.RequiredItems.Add("BlackMetal", 10);
			item13.RequiredItems.Add("Flametal", 5);
			item13.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item13.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item13.Configurable = Configurability.Full;
			Item item14 = new Item("odinbear", "ArmorMidgardBearChest_T1");
			item14.Crafting.Add(CraftingTable.Workbench, 1);
			item14.RequiredItems.Add("TrophyMidgardBear", 1);
			item14.RequiredItems.Add("OdinBearFur", 6);
			item14.RequiredItems.Add("LeatherScraps", 10);
			item14.RequiredItems.Add("Bronze", 6);
			item14.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item14.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item14.Configurable = Configurability.Full;
			Item item15 = new Item("odinbear", "ArmorMidgardBearChest_T2");
			item15.Crafting.Add(CraftingTable.Forge, 1);
			item15.RequiredItems.Add("ArmorMidgardBearChest_T1", 1);
			item15.RequiredItems.Add("TrophyMidgardBear", 1);
			item15.RequiredItems.Add("OdinBearFur", 10);
			item15.RequiredItems.Add("Iron", 8);
			item15.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item15.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item15.Configurable = Configurability.Full;
			Item item16 = new Item("odinbear", "ArmorMidgardBearChest_T3");
			item16.Crafting.Add(CraftingTable.Forge, 3);
			item16.RequiredItems.Add("ArmorMidgardBearChest_T2", 1);
			item16.RequiredItems.Add("TrophyMidgardBear", 2);
			item16.RequiredItems.Add("OdinBearFur", 15);
			item16.RequiredItems.Add("BlackMetal", 12);
			item16.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item16.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item16.Configurable = Configurability.Full;
			Item item17 = new Item("odinbear", "ArmorMidgardBearChest_T4");
			item17.Crafting.Add(CraftingTable.ArtisanTable, 1);
			item17.RequiredItems.Add("ArmorMidgardBearChest_T3", 1);
			item17.RequiredItems.Add("TrophyMidgardBear", 2);
			item17.RequiredItems.Add("OdinBearFur", 15);
			item17.RequiredItems.Add("Flametal", 8);
			item17.RequiredUpgradeItems.Add("TrophyMidgardBear", 1);
			item17.RequiredUpgradeItems.Add("OdinBearFur", 5);
			item17.Configurable = Configurability.Full;
			raeBear = new Creature("odinbear", "MidgardBear")
			{
				ConfigurationEnabled = true,
				CreatureFaction = (Faction)2,
				Biome = (Biome)12,
				CanSpawn = true,
				CanBeTamed = true,
				CanHaveStars = true,
				TamingTime = 1000f,
				FedDuration = 600f,
				FoodItems = "Honey",
				SpawnChance = 3f,
				GroupSize = new CreatureManager.Range(1f, 1f),
				CheckSpawnInterval = 2000,
				SpecificSpawnTime = SpawnTime.Always,
				SpecificSpawnArea = SpawnArea.Everywhere,
				RequiredWeather = Weather.None,
				RequiredAltitude = new CreatureManager.Range(10f, 1000f),
				AttackImmediately = false,
				ForestSpawn = Forest.Both,
				SpawnAltitude = 0.1f,
				Maximum = 1
			};
			raeBear.Drops["OdinBearFur"].Amount = new CreatureManager.Range(1f, 5f);
			raeBear.Drops["OdinBearFur"].DropChance = 66f;
			raeBear.Drops["OdinBearMeat_Raw"].Amount = new CreatureManager.Range(3f, 6f);
			raeBear.Drops["OdinBearMeat_Raw"].DropChance = 66f;
			raeBear.Drops["TrophyMidgardBear"].Amount = new CreatureManager.Range(1f, 1f);
			raeBear.Drops["TrophyMidgardBear"].DropChance = 20f;
			((Character)raeBear.Prefab.GetComponent<Humanoid>()).m_runSpeed = BearRunningSpeed.Value;
			((Character)raeBear.Prefab.GetComponent<Humanoid>()).m_health = BearHealth.Value;
			raeBear.Prefab.GetComponentInChildren<Sadle>(true).m_maxStamina = BearStamina.Value;
			raeBear.Prefab.GetComponentInChildren<Sadle>(true).m_staminaRegen = BearStaminaRegen.Value;
			raeBear.Prefab.GetComponentInChildren<Sadle>(true).m_staminaRegenHungry = BearStaminaRegenHungry.Value;
			raeBearPolar = new Creature("odinbear", "MidgardBear_Polar")
			{
				ConfigurationEnabled = true,
				CreatureFaction = (Faction)8,
				Biome = (Biome)4,
				CanSpawn = true,
				CanBeTamed = true,
				CanHaveStars = true,
				TamingTime = 1000f,
				FedDuration = 600f,
				FoodItems = "Honey",
				SpawnChance = 3f,
				GroupSize = new CreatureManager.Range(1f, 1f),
				CheckSpawnInterval = 2000,
				SpecificSpawnTime = SpawnTime.Always,
				SpecificSpawnArea = SpawnArea.Everywhere,
				RequiredWeather = Weather.None,
				RequiredAltitude = new CreatureManager.Range(10f, 1000f),
				AttackImmediately = false,
				ForestSpawn = Forest.Both,
				SpawnAltitude = 0.1f,
				Maximum = 1
			};
			raeBearPolar.Drops["OdinBearFur"].Amount = new CreatureManager.Range(1f, 5f);
			raeBearPolar.Drops["OdinBearFur"].DropChance = 66f;
			raeBearPolar.Drops["OdinBearMeat_Raw"].Amount = new CreatureManager.Range(3f, 6f);
			raeBearPolar.Drops["OdinBearMeat_Raw"].DropChance = 66f;
			raeBearPolar.Drops["TrophyMidgardBear"].Amount = new CreatureManager.Range(1f, 1f);
			raeBearPolar.Drops["TrophyMidgardBear"].DropChance = 20f;
			((Character)raeBearPolar.Prefab.GetComponent<Humanoid>()).m_runSpeed = PolarBearRunningSpeed.Value;
			((Character)raeBearPolar.Prefab.GetComponent<Humanoid>()).m_health = PolarBearHealth.Value;
			raeBearPolar.Prefab.GetComponentInChildren<Sadle>(true).m_maxStamina = PolarBearStamina.Value;
			raeBearPolar.Prefab.GetComponentInChildren<Sadle>(true).m_staminaRegen = PolarBearStaminaRegen.Value;
			raeBearPolar.Prefab.GetComponentInChildren<Sadle>(true).m_staminaRegenHungry = PolarBearStaminaRegenHungry.Value;
			raeBearBlack = new Creature("odinbear", "MidgardBear_Black")
			{
				ConfigurationEnabled = true,
				CreatureFaction = (Faction)2,
				Biome = (Biome)1,
				CanSpawn = true,
				CanBeTamed = true,
				CanHaveStars = true,
				TamingTime = 1000f,
				FedDuration = 600f,
				FoodItems = "Honey",
				SpawnChance = 3f,
				GroupSize = new CreatureManager.Range(1f, 1f),
				CheckSpawnInterval = 2000,
				SpecificSpawnTime = SpawnTime.Always,
				SpecificSpawnArea = SpawnArea.Everywhere,
				RequiredWeather = Weather.None,
				RequiredAltitude = new CreatureManager.Range(10f, 1000f),
				AttackImmediately = false,
				ForestSpawn = Forest.Both,
				SpawnAltitude = 0.1f,
				Maximum = 1
			};
			raeBearBlack.Drops["OdinBearFur"].Amount = new CreatureManager.Range(1f, 2f);
			raeBearBlack.Drops["OdinBearFur"].DropChance = 66f;
			raeBearBlack.Drops["OdinBearMeat_Raw"].Amount = new CreatureManager.Range(1f, 2f);
			raeBearBlack.Drops["OdinBearMeat_Raw"].DropChance = 66f;
			raeBearBlack.Drops["TrophyMidgardBear"].Amount = new CreatureManager.Range(1f, 1f);
			raeBearBlack.Drops["TrophyMidgardBear"].DropChance = 20f;
			((Character)raeBearBlack.Prefab.GetComponent<Humanoid>()).m_runSpeed = BlackBearRunningSpeed.Value;
			((Character)raeBearBlack.Prefab.GetComponent<Humanoid>()).m_health = BlackBearHealth.Value;
			raeBearBlack.Prefab.GetComponentInChildren<Sadle>(true).m_maxStamina = BlackBearStamina.Value;
			raeBearBlack.Prefab.GetComponentInChildren<Sadle>(true).m_staminaRegen = BlackBearStaminaRegen.Value;
			raeBearBlack.Prefab.GetComponentInChildren<Sadle>(true).m_staminaRegenHungry = BlackBearStaminaRegenHungry.Value;
			Creature creature = new Creature("odinbear", "MidgardBear_cub");
			creature.Biome = (Biome)0;
			creature.CanSpawn = true;
			creature.SpawnChance = 100f;
			creature.GroupSize = new CreatureManager.Range(1f, 1f);
			creature.Maximum = 1;
			creature.Drops["OdinBearMeat_Raw"].Amount = new CreatureManager.Range(1f, 1f);
			creature.Drops["OdinBearMeat_Raw"].DropChance = 50f;
			creature.Drops["OdinBearFur"].Amount = new CreatureManager.Range(1f, 1f);
			creature.Drops["OdinBearFur"].DropChance = 50f;
			((Character)creature.Prefab.GetComponent<Humanoid>()).m_health = BearCubHealth.Value;
			creature.Prefab.GetComponent<Growup>().m_growTime = BearCubGrowupTime.Value;
			Creature creature2 = new Creature("odinbear", "MidgardBear_black_cub");
			creature2.Biome = (Biome)0;
			creature2.CanSpawn = true;
			creature2.SpawnChance = 100f;
			creature2.GroupSize = new CreatureManager.Range(1f, 1f);
			creature2.Maximum = 1;
			creature2.Drops["OdinBearMeat_Raw"].Amount = new CreatureManager.Range(1f, 1f);
			creature2.Drops["OdinBearMeat_Raw"].DropChance = 50f;
			creature2.Drops["OdinBearFur"].Amount = new CreatureManager.Range(1f, 1f);
			creature2.Drops["OdinBearFur"].DropChance = 50f;
			((Character)creature2.Prefab.GetComponent<Humanoid>()).m_health = BlackBearCubHealth.Value;
			creature2.Prefab.GetComponent<Growup>().m_growTime = BlackBearCubGrowupTime.Value;
			Creature creature3 = new Creature("odinbear", "MidgardBear_polar_cub");
			creature3.Biome = (Biome)0;
			creature3.CanSpawn = true;
			creature3.SpawnChance = 100f;
			creature3.GroupSize = new CreatureManager.Range(1f, 1f);
			creature3.Maximum = 1;
			creature3.Drops["OdinBearMeat_Raw"].Amount = new CreatureManager.Range(1f, 1f);
			creature3.Drops["OdinBearMeat_Raw"].DropChance = 50f;
			creature3.Drops["OdinBearFur"].Amount = new CreatureManager.Range(1f, 1f);
			creature3.Drops["OdinBearFur"].DropChance = 50f;
			((Character)creature3.Prefab.GetComponent<Humanoid>()).m_health = PolarBearCubHealth.Value;
			creature3.Prefab.GetComponent<Growup>().m_growTime = PolarBearCubGrowupTime.Value;
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			new Harmony("Raelaziel.OdinBear").PatchAll(executingAssembly);
		}

		private void Start()
		{
			ApplyBearStats();
		}

		private void ApplyBearStats()
		{
			if ((Object)(object)raeBear?.Prefab != (Object)null)
			{
				Humanoid component = raeBear.Prefab.GetComponent<Humanoid>();
				((Character)component).m_runSpeed = BearRunningSpeed.Value;
				((Character)component).m_health = BearHealth.Value;
				Sadle componentInChildren = raeBear.Prefab.GetComponentInChildren<Sadle>(true);
				componentInChildren.m_maxStamina = BearStamina.Value;
				componentInChildren.m_staminaRegen = BearStaminaRegen.Value;
				componentInChildren.m_staminaRegenHungry = BearStaminaRegenHungry.Value;
			}
			if ((Object)(object)raeBearPolar?.Prefab != (Object)null)
			{
				Humanoid component2 = raeBearPolar.Prefab.GetComponent<Humanoid>();
				((Character)component2).m_runSpeed = PolarBearRunningSpeed.Value;
				((Character)component2).m_health = PolarBearHealth.Value;
				Sadle componentInChildren2 = raeBearPolar.Prefab.GetComponentInChildren<Sadle>(true);
				componentInChildren2.m_maxStamina = PolarBearStamina.Value;
				componentInChildren2.m_staminaRegen = PolarBearStaminaRegen.Value;
				componentInChildren2.m_staminaRegenHungry = PolarBearStaminaRegenHungry.Value;
			}
			if ((Object)(object)raeBearBlack?.Prefab != (Object)null)
			{
				Humanoid component3 = raeBearBlack.Prefab.GetComponent<Humanoid>();
				((Character)component3).m_runSpeed = BlackBearRunningSpeed.Value;
				((Character)component3).m_health = BlackBearHealth.Value;
				Sadle componentInChildren3 = raeBearBlack.Prefab.GetComponentInChildren<Sadle>(true);
				componentInChildren3.m_maxStamina = BlackBearStamina.Value;
				componentInChildren3.m_staminaRegen = BlackBearStaminaRegen.Value;
				componentInChildren3.m_staminaRegenHungry = BlackBearStaminaRegenHungry.Value;
			}
		}
	}
}
namespace SoundMixManager
{
	[HarmonyPatch]
	public static class SoundMixMan
	{
		private static readonly List<AssetBundle> Bundles = new List<AssetBundle>();

		private static AudioMixerGroup _sfxGroup;

		private const int MaxFieldDepth = 4;

		private static readonly Dictionary<Type, FieldInfo[]> FieldCache = new Dictionary<Type, FieldInfo[]>();

		public static void PatchAssetBundle(AssetBundle assetBundle)
		{
			if ((Object)(object)assetBundle != (Object)null && !Bundles.Contains(assetBundle))
			{
				Bundles.Add(assetBundle);
			}
		}

		public static void PatchAssetBundle(string assetBundleFileName, string folderName = "assets")
		{
			if (string.IsNullOrEmpty(assetBundleFileName))
			{
				return;
			}
			AssetBundle val = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)((AssetBundle a) => ((Object)a).name == assetBundleFileName));
			if ((Object)(object)val == (Object)null)
			{
				Assembly executingAssembly = Assembly.GetExecutingAssembly();
				string name = executingAssembly.GetName().Name + "." + folderName + "." + assetBundleFileName;
				try
				{
					using Stream stream = executingAssembly.GetManifestResourceStream(name);
					if (stream != null)
					{
						val = AssetBundle.LoadFromStream(stream);
					}
				}
				catch
				{
				}
			}
			PatchAssetBundle(val);
		}

		private static AudioMixerGroup ResolveSfxGroup(AudioMixer masterMixer)
		{
			if ((Object)(object)_sfxGroup != (Object)null)
			{
				return _sfxGroup;
			}
			if ((Object)(object)masterMixer == (Object)null)
			{
				return null;
			}
			_sfxGroup = ((IEnumerable<AudioMixerGroup>)masterMixer.FindMatchingGroups(string.Empty)).FirstOrDefault((Func<AudioMixerGroup, bool>)((AudioMixerGroup g) => string.Equals(((Object)g).name, "SFX", StringComparison.OrdinalIgnoreCase))) ?? masterMixer.FindMatchingGroups("SFX").FirstOrDefault() ?? masterMixer.FindMatchingGroups("Sfx").FirstOrDefault();
			return _sfxGroup;
		}

		[HarmonyPatch(typeof(AudioMan), "Awake")]
		[HarmonyPostfix]
		private static void AudioMan_Awake_Postfix(AudioMan __instance)
		{
			if (Bundles.Count == 0 || (Object)(object)__instance == (Object)null)
			{
				return;
			}
			AudioMixerGroup val = ResolveSfxGroup(__instance.m_masterMixer);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)("[" + Assembly.GetExecutingAssembly().GetName().Name + "] SoundMixMan: Valheim's SFX mixer group was not found; mod sounds will ignore the volume slider."));
				return;
			}
			HashSet<GameObject> hashSet = new HashSet<GameObject>();
			Queue<GameObject> queue = new Queue<GameObject>();
			int num = 0;
			int num2 = 0;
			foreach (AssetBundle bundle in Bundles)
			{
				if ((Object)(object)bundle == (Object)null)
				{
					continue;
				}
				GameObject[] array = bundle.LoadAllAssets<GameObject>();
				foreach (GameObject val2 in array)
				{
					if (!((Object)(object)val2 == (Object)null) && hashSet.Add(val2))
					{
						AudioSource[] componentsInChildren = val2.GetComponentsInChildren<AudioSource>(true);
						for (int j = 0; j < componentsInChildren.Length; j++)
						{
							componentsInChildren[j].outputAudioMixerGroup = val;
							num++;
						}
						CollectReferences(val2, queue);
					}
				}
			}
			while (queue.Count > 0)
			{
				GameObject val3 = queue.Dequeue();
				if ((Object)(object)val3 == (Object)null || !hashSet.Add(val3))
				{
					continue;
				}
				AudioSource[] componentsInChildren = val3.GetComponentsInChildren<AudioSource>(true);
				foreach (AudioSource val4 in componentsInChildren)
				{
					if (!((Object)(object)val4.outputAudioMixerGroup != (Object)null))
					{
						val4.outputAudioMixerGroup = val;
						num2++;
					}
				}
				CollectReferences(val3, queue);
			}
			Debug.Log((object)$"[{Assembly.GetExecutingAssembly().GetName().Name}] SoundMixMan: routed {num} bundled and {num2} referenced AudioSource(s) to mixer group '{((Object)val).name}'.");
		}

		private static void CollectReferences(GameObject prefab, Queue<GameObject> queue)
		{
			Component[] componentsInChildren = prefab.GetComponentsInChildren<Component>(true);
			foreach (Component val in componentsInChildren)
			{
				if (!((Object)(object)val == (Object)null) && !(val is Transform))
				{
					CollectFromObject(val, ((object)val).GetType(), queue, 0);
				}
			}
		}

		private static void CollectFromObject(object owner, Type type, Queue<GameObject> queue, int depth)
		{
			FieldInfo[] fields = GetFields(type);
			foreach (FieldInfo fieldInfo in fields)
			{
				object value;
				try
				{
					value = fieldInfo.GetValue(owner);
				}
				catch
				{
					continue;
				}
				CollectFromValue(value, queue, depth);
			}
		}

		private static void CollectFromValue(object value, Queue<GameObject> queue, int depth)
		{
			if (value == null)
			{
				return;
			}
			GameObject val = (GameObject)((value is GameObject) ? value : null);
			if (val == null)
			{
				Component val2 = (Component)((value is Component) ? value : null);
				if (val2 == null)
				{
					if (value is Object || value is string)
					{
						return;
					}
					if (value is IEnumerable enumerable)
					{
						if (depth >= 4)
						{
							return;
						}
						{
							foreach (object item in enumerable)
							{
								CollectFromValue(item, queue, depth + 1);
							}
							return;
						}
					}
					Type type = value.GetType();
					if (depth < 4 && !type.IsPrimitive && !type.IsEnum && type.IsSerializable)
					{
						CollectFromObject(value, type, queue, depth + 1);
					}
				}
				else if ((Object)(object)val2 != (Object)null)
				{
					queue.Enqueue(val2.gameObject);
				}
			}
			else if ((Object)(object)val != (Object)null)
			{
				queue.Enqueue(val);
			}
		}

		private static FieldInfo[] GetFields(Type type)
		{
			if (FieldCache.TryGetValue(type, out var value))
			{
				return value;
			}
			List<FieldInfo> list = new List<FieldInfo>();
			Type type2 = type;
			while (type2 != null && type2 != typeof(MonoBehaviour) && type2 != typeof(Component) && type2 != typeof(object))
			{
				FieldInfo[] fields = type2.GetFields(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				foreach (FieldInfo fieldInfo in fields)
				{
					if (!fieldInfo.IsNotSerialized)
					{
						Type fieldType = fieldInfo.FieldType;
						if (!fieldType.IsPrimitive && !fieldType.IsEnum && !(fieldType == typeof(string)) && !(fieldType == typeof(decimal)) && (!fieldInfo.IsPrivate || ((MemberInfo)fieldInfo).GetCustomAttribute<SerializeField>() != null || typeof(Object).IsAssignableFrom(fieldType) || IsCollectionOrSerializable(fieldType)))
						{
							list.Add(fieldInfo);
						}
					}
				}
				type2 = type2.BaseType;
			}
			FieldInfo[] array = list.ToArray();
			FieldCache[type] = array;
			return array;
		}

		private static bool IsCollectionOrSerializable(Type type)
		{
			if (!typeof(IEnumerable).IsAssignableFrom(type))
			{
				return type.IsSerializable;
			}
			return true;
		}
	}
}
namespace PieceManager
{
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		[InternalName("piece_preptable")]
		FoodPreparationTable,
		[InternalName("piece_MeadCauldron")]
		MeadKetill,
		Custom
	}
	[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(0)]
	[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(1)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(0)]
	[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(1)]
	[PublicAPI]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
		public string custom;
	}
	[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(0)]
	[PublicAPI]
	[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(1)]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		DeepNorth = 5,
		Feasts = 6,
		Food = 7,
		Meads = 8,
		All = 100,
		Custom = 99
	}
	[PublicAPI]
	public class PieceUsage
	{
		public UsageTagFlags Tags;

		public void Add(UsageTagFlags tag)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			Tags |= tag;
		}

		public void Set(UsageTagFlags tags)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			Tags = tags;
		}
	}
	[PublicAPI]
	[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(0)]
	[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(1)]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(1)]
	[PublicAPI]
	[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(0)]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(1)]
	[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(0)]
	[PublicAPI]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[PublicAPI]
	[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(1)]
	[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(0)]
	public class BuildPiece
	{
		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft;

			public ConfigEntry<BuildPieceCategory> category;

			public ConfigEntry<string> customCategory;

			public ConfigEntry<UsageTagFlags> usage;

			public ConfigEntry<string> tools;

			public ConfigEntry<CraftingTable> extensionTable;

			public ConfigEntry<string> customExtentionTable;

			public ConfigEntry<float> maxStationDistance;

			public ConfigEntry<CraftingTable> table;

			public ConfigEntry<string> customTable;
		}

		[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
			[UsedImplicitly]
			public string Category;

			[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					int result;
					bool result2 = default(bool);
					return new Requirement
					{
						itemName = array[0],
						amount = ((array.Length <= 1 || !int.TryParse(array[1], out result)) ? 1 : result),
						recover = (array.Length <= 2 || !bool.TryParse(array[2], out result2) || result2)
					};
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)obj == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return obj;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				return craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (Requirement r) =>
				{
					//IL_000c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0024: Unknown result type (might be due to invalid IL or missing references)
					//IL_0031: Expected O, but got Unknown
					ItemDrop val = ResItem(r);
					return (val != null) ? new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					} : ((Requirement)null);
				})).Values.Where([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(new byte[] { 1, 0, 1 })]
		private static readonly Queue<(GameObject prefab, float lightIntensity, Quaternion? camRot)> _snapshotQueue = new Queue<(GameObject, float, Quaternion?)>();

		private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Sets which tags the piece is listed under in the build menu.\nLeave it empty and one gets picked from the category.")]
		public readonly PieceUsage Usage = new PieceUsage();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
		public ConfigEntryBase RecipeIsActive;

		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
		private LocalizeKey _name;

		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools;

		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
		private static object configManager;

		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
		private static Localization _english;

		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a9: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)]
		private static object configSync
		{
			[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_030e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0318: Expected O, but got Unknown
			//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bb: Expected O, but got Unknown
			//IL_044d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0429: Unknown result type (might be due to invalid IL or missing references)
			//IL_042e: Unknown result type (might be due to invalid IL or missing references)
			//IL_047d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0482: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_0502: Unknown result type (might be due to invalid IL or missing references)
			//IL_050c: Expected O, but got Unknown
			//IL_0524: Unknown result type (might be due to invalid IL or missing references)
			//IL_052b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0530: Unknown result type (might be due to invalid IL or missing references)
			//IL_0531: Unknown result type (might be due to invalid IL or missing references)
			//IL_05a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ae: Expected O, but got Unknown
			//IL_0702: Unknown result type (might be due to invalid IL or missing references)
			//IL_070c: Expected O, but got Unknown
			//IL_09c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_09cf: Expected O, but got Unknown
			//IL_0772: Unknown result type (might be due to invalid IL or missing references)
			//IL_077c: Expected O, but got Unknown
			//IL_0813: Unknown result type (might be due to invalid IL or missing references)
			//IL_081d: Expected O, but got Unknown
			//IL_0a35: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a3f: Expected O, but got Unknown
			//IL_0c3d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c47: Expected O, but got Unknown
			//IL_0cd6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ce0: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
				Piece component = registeredPiece.Prefab.GetComponent<Piece>();
				if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					component.m_category = (PieceCategory)registeredPiece.Category.Category;
				}
				else
				{
					component.m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
				}
				if ((int)registeredPiece.Usage.Tags != 0)
				{
					component.m_usage = registeredPiece.Usage.Tags;
				}
				else if ((int)component.m_usage == 0 && registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					component.m_usage = DefaultUsageFor(component.m_category);
				}
				if (registeredPiece.Category.Category == BuildPieceCategory.Custom)
				{
					component.m_usage |= PiecePrefabManager.GetCustomTag(registeredPiece.Category.custom);
				}
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig;
				Piece piecePrefab = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab.m_category = (PieceCategory)cfg.category.Value;
				}
				UsageTagFlags customTag = (UsageTagFlags)((cfg.category.Value == BuildPieceCategory.Custom) ? ((int)PiecePrefabManager.GetCustomTag(cfg.customCategory.Value)) : 0);
				cfg.usage = config<UsageTagFlags>(englishName, "Build Menu Tags", (UsageTagFlags)(piecePrefab.m_usage & ~customTag), new ConfigDescription("Tags " + localizedName + " is listed under in the build menu.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				piecePrefab.m_usage = (UsageTagFlags)(cfg.usage.Value | customTag);
				cfg.usage.SettingChanged += [<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (object _, EventArgs _) =>
				{
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0017: Unknown result type (might be due to invalid IL or missing references)
					//IL_001c: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					piecePrefab.m_usage = (UsageTagFlags)(cfg.usage.Value | customTag);
					PiecePrefabManager.RefreshBuildMenu();
				};
				cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
					select s.Trim()).ToArray();
				cfg.tools.SettingChanged += [<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (object _, EventArgs _) =>
				{
					Inventory[] source = (from c in Player.s_players.Select([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsByType<Container>((FindObjectsSortMode)0)
							select c.GetInventory())
						where c != null
						select c).ToArray();
					Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
								select p.GetComponent<ItemDrop>() into c
								where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
								select c).Concat(ItemDrop.s_instances)
							select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (Inventory i) => i.GetAllItems())
							select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
						where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
						group kv by kv.Key).ToDictionary([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
					string[] array4 = piece.activeTools;
					foreach (string key in array4)
					{
						if (dictionary.TryGetValue(key, out var value))
						{
							foreach (PieceTable item3 in value)
							{
								item3.m_pieces.Remove(piece.Prefab);
							}
						}
					}
					piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
						select s.Trim()).ToArray();
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						array4 = piece.activeTools;
						foreach (string key2 in array4)
						{
							if (dictionary.TryGetValue(key2, out var value2))
							{
								foreach (PieceTable item4 in value2)
								{
									if (!item4.m_pieces.Contains(piece.Prefab))
									{
										item4.m_pieces.Add(piece.Prefab);
									}
								}
							}
						}
						if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
						{
							PiecePrefabManager.CategoryRefreshNeeded = true;
							PiecePrefabManager.RefreshBuildMenu();
							((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
						}
					}
				};
				StationExtension pieceExtensionComp;
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
				if (piece.Extension.ExtensionStations.Count > 0)
				{
					pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
					PieceConfig pieceConfig3 = cfg;
					string text = englishName;
					CraftingTable table = piece.Extension.ExtensionStations.First().Table;
					string text2 = "Crafting station that " + localizedName + " extends.";
					object[] array = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes.Order = num;
					array[0] = configurationManagerAttributes;
					pieceConfig3.extensionTable = config(text, "Extends Station", table, new ConfigDescription(text2, (AcceptableValueBase)null, array));
					cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					PieceConfig pieceConfig4 = cfg;
					string text3 = englishName;
					float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
					string text4 = "Distance from the station that " + localizedName + " can be placed.";
					object[] array2 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes2.Order = num;
					array2[0] = configurationManagerAttributes2;
					pieceConfig4.maxStationDistance = config(text3, "Max Station Distance", maxStationDistance, new ConfigDescription(text4, (AcceptableValueBase)null, array2));
					hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
					cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes3.Order = num;
					configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					ConfigurationManagerAttributes item = configurationManagerAttributes3;
					hideWhenNoneAttributes.Add(item);
				}
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
				if (piece.Crafting.Stations.Count > 0)
				{
					hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
					PieceConfig pieceConfig5 = cfg;
					string text5 = englishName;
					CraftingTable table2 = piece.Crafting.Stations.First().Table;
					string text6 = "Crafting station where " + localizedName + " is available.";
					object[] array3 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes4.Order = num;
					array3[0] = configurationManagerAttributes4;
					pieceConfig5.table = config(text5, "Crafting Station", table2, new ConfigDescription(text6, (AcceptableValueBase)null, array3));
					cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					cfg.table.SettingChanged += TableConfigChanged;
					cfg.customTable.SettingChanged += TableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes5.Order = num;
					configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
					ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
					hideWhenNoneAttributes2.Add(item2);
				}
				cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
				cfg.craft.SettingChanged += [<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (object _, EventArgs _) =>
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
					{
						Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
						piecePrefab.m_resources = resources;
						Piece[] array4 = Object.FindObjectsByType<Piece>((FindObjectsSortMode)0);
						foreach (Piece val in array4)
						{
							if (val.m_name == pieceName)
							{
								val.m_resources = resources;
							}
						}
					}
				};
				for (int num2 = 0; num2 < piece.Conversions.Count; num2++)
				{
					string text7 = ((piece.Conversions.Count > 1) ? $"{num2 + 1}. " : "");
					Conversion conversion = piece.Conversions[num2];
					conversion.config = new Conversion.ConversionConfig();
					int index = num2;
					conversion.config.input = config(englishName, text7 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.input.SettingChanged += [<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance = ObjectDB.instance;
							if (instance != null)
							{
								ItemDrop val = SerializedRequirements.fetchByName(instance, conversion.config.input.Value);
								piece.conversions[index].m_from = val;
							}
						}
					};
					conversion.config.output = config(englishName, text7 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.output.SettingChanged += [<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance = ObjectDB.instance;
							if (instance != null)
							{
								ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value);
								piece.conversions[index].m_to = to;
							}
						}
					};
				}
				void BuildTableConfigChanged(object o, EventArgs e)
				{
					//IL_0059: Unknown result type (might be due to invalid IL or missing references)
					//IL_0037: Unknown result type (might be due to invalid IL or missing references)
					//IL_003c: Unknown result type (might be due to invalid IL or missing references)
					if (registeredPieces.Count > 0)
					{
						if (cfg.category.Value == BuildPieceCategory.Custom)
						{
							piecePrefab.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
						}
						else
						{
							piecePrefab.m_category = (PieceCategory)cfg.category.Value;
						}
						if (Object.op_Implicit((Object)(object)Hud.instance))
						{
							PiecePrefabManager.CategoryRefreshNeeded = true;
							PiecePrefabManager.CreateCategoryTabs();
							PiecePrefabManager.RefreshBuildMenu();
						}
					}
					customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom;
					ReloadConfigDisplay();
				}
				void ExtensionTableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						if (cfg.extensionTable.Value == CraftingTable.Custom)
						{
							StationExtension obj = pieceExtensionComp;
							GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value);
							obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
						}
						else
						{
							pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value;
					}
					customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes)
					{
						item5.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				void TableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						switch (cfg.table.Value)
						{
						case CraftingTable.None:
							piecePrefab.m_craftingStation = null;
							break;
						case CraftingTable.Custom:
						{
							Piece obj = piecePrefab;
							GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value);
							obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
							break;
						}
						default:
							piecePrefab.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
							break;
						}
					}
					customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes2)
					{
						item6.Browsable = cfg.table.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				ConfigEntry<string> itemConfig(string name, string value, string desc)
				{
					//IL_0063: Unknown result type (might be due to invalid IL or missing references)
					//IL_006d: Expected O, but got Unknown
					ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes
					{
						CustomDrawer = DrawConfigTable,
						Order = (order -= 1),
						Category = localizedName
					};
					return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 }));
				}
			}
			foreach (BuildPiece registeredPiece3 in registeredPieces)
			{
				ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive;
				Piece piecePrefab2;
				if (enabledCfg != null)
				{
					piecePrefab2 = registeredPiece3.Prefab.GetComponent<Piece>();
					ConfigChanged(null, null);
					((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
				}
				registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3);
				[<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(2)]
				void ConfigChanged(object o, EventArgs e)
				{
					piecePrefab2.m_enabled = (int)enabledCfg.BoxedValue != 0;
				}
			}
			if (saveOnConfigSet)
			{
				plugin.Config.SaveOnConfigSet = true;
				plugin.Config.Save();
			}
			void ReloadConfigDisplay()
			{
				object obj = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager);
				if (obj is bool && (bool)obj)
				{
					configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
				}
			}
		}

		private static UsageTagFlags DefaultUsageFor(PieceCategory category)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected I4, but got Unknown
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			switch (category - 1)
			{
			case 0:
				return (UsageTagFlags)2;
			case 1:
			case 2:
				return (UsageTagFlags)4;
			case 3:
				return (UsageTagFlags)128;
			case 6:
				return (UsageTagFlags)4096;
			case 7:
				return (UsageTagFlags)8192;
			case 5:
				return (UsageTagFlags)16384;
			default:
				return (UsageTagFlags)1;
			}
		}

		private void InitializeNewRegisteredPiece(BuildPiece piece)
		{
			ConfigEntryBase recipeIsActive = piece.RecipeIsActive;
			PieceConfig cfg;
			Piece piecePrefab;
			string pieceName;
			if (recipeIsActive != null)
			{
				pieceConfigs.TryGetValue(piece, out cfg);
				piecePrefab = piece.Prefab.GetComponent<Piece>();
				pieceName = piecePrefab.m_name;
				((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged));
			}
			void ConfigChanged(object o, EventArgs e)
			{
				if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null)
				{
					Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
					piecePrefab.m_resources = resources;
					Piece[] array = Object.FindObjectsByType<Piece>((FindObjectsSortMode)0);
					foreach (Piece val in array)
					{
						if (val.m_name == pieceName)
						{
							val.m_resources = resources;
						}
					}
				}
			}
		}

		[HarmonyPriority(700)]
		internal static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			//IL_0441: Unknown result type (might be due to invalid IL or missing references)
			//IL_0446: Unknown result type (might be due to invalid IL or missing references)
			//IL_0479: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b1: Expected O, but got Unknown
			if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null)
			{
				return;
			}
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				pieceConfigs.TryGetValue(registeredPiece, out var value);
				registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value));
				foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations)
				{
					switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value);
						if (prefab != null)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations)
				{
					switch ((value == null || registeredPiece.Crafting.Stations.Count > 1) ? station.Table : value.table.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value);
						if (prefab2 != null)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 1) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				registeredPiece.conversions = new List<ItemConversion>();
				for (int i = 0; i < registeredPiece.Conversions.Count; i++)
				{
					Conversion conversion = registeredPiece.Conversions[i];
					registeredPiece.conversions.Add(new ItemConversion
					{
						m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input),
						m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output)
					});
					if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null)
					{
						registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]);
					}
				}
			}
		}

		public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			QueueSnapshot(Prefab, lightIntensity, cameraRotation);
		}

		internal void QueueSnapshot(GameObject prefab, float lightIntensity, Quaternion? cameraRotation = null)
		{
			_snapshotQueue.Enqueue((prefab, lightIntensity, cameraRotation));
		}

		internal static void KickoffQueuedSnapshots()
		{
			if (_snapshotQueue.Count != 0)
			{
				BaseUnityPlugin obj = _plugin;
				if (obj != null)
				{
					((MonoBehaviour)obj).StartCoroutine(RunQueuedSnapshots());
				}
			}
		}

		private static IEnumerator RunQueuedSnapshots()
		{
			yield return null;
			WaitForEndOfFrame eof = new WaitForEndOfFrame();
			yield return eof;
			while (_snapshotQueue.Count > 0)
			{
				var (prefab, intensity, rot) = _snapshotQueue.Dequeue();
				yield return eof;
				if (!Application.isBatchMode && Object.op_Implicit((Object)(object)prefab))
				{
					try
					{
						SnapshotPiece(prefab, intensity, rot);
					}
					catch (Exception arg)
					{
						Debug.LogError((object)$"[PieceManager] Snapshot failed for '{((Object)prefab).name}': {arg}");
					}
				}
			}
		}

		internal static void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_0224: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_0230: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0241: Unknown result type (might be due to invalid IL or missing references)
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Unknown result type (might be due to invalid IL or missing references)
			//IL_029a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Expected O, but got Unknown
			//IL_034f: Unknown result type (might be due to invalid IL or missing references)
			//IL_038b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0390: Unknown result type (might be due to invalid IL or missing references)
			//IL_039a: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any()))
			{
				Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>();
				component.backgroundColor = Color.clear;
				component.clearFlags = (CameraClearFlags)2;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f));
				component.fieldOfView = 0.5f;
				component.farClipPlane = 100000f;
				component.cullingMask = 8;
				Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>();
				((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f);
				component2.type = (LightType)1;
				component2.cullingMask = 8;
				component2.intensity = lightIntensity;
				GameObject val = Object.Instantiate<GameObject>(prefab);
				Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					((Component)componentsInChildren[i]).gameObject.layer = 3;
				}
				val.transform.position = Vector3.zero;
				val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f);
				((Object)val).name = ((Object)prefab).name;
				MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>();
				Vector3 val2 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, [<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) =>
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds = ((Renderer)renderer).bounds;
					return Vector3.Min(cur, ((Bounds)(ref bounds)).min);
				});
				Vector3 val3 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, [<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) =>
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds = ((Renderer)renderer).bounds;
					return Vector3.Max(cur, ((Bounds)(ref bounds)).max);
				});
				val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val2 + val3) / 2f;
				Vector3 val4 = val3 - val2;
				val.AddComponent<TimedDestruction>().Trigger(1f);
				Rect val5 = default(Rect);
				((Rect)(ref val5))..ctor(0f, 0f, 128f, 128f);
				component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val5)).width, (int)((Rect)(ref val5)).height);
				component.fieldOfView = 20f;
				float num = (Mathf.Max(val4.x, val4.y) + 0.1f) / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num);
				component.Render();
				RenderTexture active = RenderTexture.active;
				RenderTexture.active = component.targetTexture;
				Texture2D val6 = new Texture2D((int)((Rect)(ref val5)).width, (int)((Rect)(ref val5)).height, (TextureFormat)4, false);
				val6.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val5)).width, (float)(int)((Rect)(ref val5)).height), 0, 0);
				val6.Apply();
				RenderTexture.active = active;
				prefab.GetComponent<Piece>().m_icon = Sprite.Create(val6, new Rect(0f, 0f, (float)(int)((Rect)(ref val5)).width, (float)(int)((Rect)(ref val5)).height), Vector2.one / 2f);
				((Component)component2).gameObject.SetActive(false);
				component.targetTexture.Release();
				((Component)component).gameObject.SetActive(false);
				val.SetActive(false);
				Object.DestroyImmediate((Object)(object)val);
				Object.Destroy((Object)(object)component);
				Object.Destroy((Object)(object)component2);
				Object.Destroy((Object)(object)((Component)component).gameObject);
				Object.Destroy((Object)(object)((Component)component2).gameObject);
			}
		}

		private static void DrawConfigTable(ConfigEntryBase cfg)
		{
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Expected O, but got Unknown
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Expected O, but got Unknown
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Expected O, but got Unknown
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Expected O, but got Unknown
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Expected O, but got Unknown
			bool valueOrDefault = cfg.Description.Tags.Select([<a4ef9e45-90c3-4b08-a633-7902ebd5c37d>NullableContext(0)] (object a) => (!(a.GetType().Name == "ConfigurationManagerAttributes")) ? ((bool?)null) : ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a))).FirstOrDefault((bool? v) => v.HasValue) == true;
			List<Requirement> list = new List<Requirement>();
			bool flag = false;
			int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true)
				.Invoke(configManager, Array.Empty<object>()) ?? ((object)130));
			GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
			foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs)
			{
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				int num2 = req.amount;
				if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = 40f
				}, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault)
				{
					num2 = result;
					flag = true;
				}
				string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = num - 40 - 67 - 21 - 21 - 12
				}, Array.Empty<GUILayoutOption>());
				string text2 = (valueOrDefault ? req.itemName : text);
				flag = flag || text2 != req.itemName;
				bool flag2 = req.recover;
				if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle)
				{
					fixedWidth = 67f
				}, Array.Empty<GUILayoutOption>()) != req.recover)
				{
					flag2 = !flag2;
					flag = true;
				}
				if (GUILayout.Button("x", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
				}
				else
				{
					list.Add(new Requirement
					{
						amount = num2,
						itemName = text2,
						recover = flag2
					});
				}
				if (GUILayout.Button("+", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
					list.Add(new Requirement
					{
						amount = 1,
						itemName = "",
						recover = false
					});
				}
				GUILayout.EndHorizontal();
			}
			GUILayout.EndVertical();
			if (flag)
			{
				cfg.BoxedValue = new SerializedRequirements(list).ToString();
			}
		}

		private static ConfigEntry<T> config<[<ae1f69d9-09d4-4455-98e8-74a1740d55c5>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}