OdinTheRed-MidgardPlus icon

MidgardPlus

Tune Valheim to taste with 29 host-authoritative settings, a craftable Dverger companion you can gear and feed, crafting from nearby chests, a bigger chest and recipes for found-only materials. Everything starts at vanilla.

Last updated 26 minutes ago
Total downloads 103
Total rating 1 
Categories Mods Tweaks Enemies Gear Misc Tools Crafting Server-side Client-side Utility Building NPCs
Dependency string OdinTheRed-MidgardPlus-1.1.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.30.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.0

README

MidgardPlus

By Odin the Red · midgardplus.odinthered.dev · Discord · Discord

One mod to tune Valheim the way you want it, instead of twenty that fight each other.

Every setting starts at vanilla. Installing it changes nothing until you turn something on. Edits to the config apply while the game is running, so you can try a number and change it again without restarting.

Multiplayer

Settings are host-authoritative. Join a server and it hands you its settings, which override yours while you're connected. You get yours back when you leave.

So nobody has to compare config files before a session, and nobody can quietly hand themselves free building on someone else's world.

Everyone needs the mod, including the dedicated server. Only the host's settings get read.

What you can change

Quality of Life: stack size, item weight, auto-pickup range, portals carrying ore, skill loss on death.

Player: carry weight bonus, stamina regen, stamina cost, run speed.

Building: free building, ignore structural stability, build range.

Combat: enemy health, enemy damage, player damage. Creature-vs-creature damage is left alone, so tamed animals behave normally.

Production: smelter speed, fermenter speed, fireplace fuel duration, infinite fuel.

World: day length.

Companions: how many at once, health, star level, gear tier, recall distance.

Weapons, armour and tools never become stackable, whatever you set the multiplier to. Durability and quality are stored per item, so stacking them would wreck both.

What it adds

Companion Horn

Crafted at a level 2 Workbench for 10 fine wood, 2 bronze, 4 deer hide and 10 greydwarf eye.

Sound it and a Dverger turns up, already tamed and already yours, with a name everyone on the server sees. They fight whatever attacks you and won't turn on you, because they sit in the player faction rather than being a tamed enemy. Press E to send them ahead or tell them to hold, the same way you command a wolf.

Arm them in bronze, iron, silver or black metal, and give them up to three stars. Anyone who falls more than forty metres behind gets pulled back to your side, so you won't lose them the first time you take a portal.

Reinforced Chest

An iron-banded chest with an 8x4 grid. Built with the hammer under Furniture, for ten fine wood and four iron.

Recipes for found-only materials

Additions only. Every normal drop and spawn is left as it was.

Item Yield Cost Station
Chain 1 4 iron Forge, level 2
IronNails 20 1 iron Forge
Tar 4 8 resin, 4 coal, 2 bloodbag Workbench, level 3

Help

Bugs, questions and feature ideas: Discord. I read all of it.

Config

BepInEx/config/midgardplus.cfg, written on first launch with everything at vanilla.

Uninstalling

Remove the mod. Nothing the game ships gets modified, so there's nothing else to undo.

Notes

Content is always registered rather than config-gated, because a client and server that disagree about which prefabs exist can't stay in sync. Config controls behaviour, not whether things exist.

Multipliers apply to a captured vanilla baseline rather than the current value, so changing a setting repeatedly never compounds.