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OdinTheRed-MidgardPlus-1.53.1 icon

MidgardPlus

A full Valheim overhaul: 36 legendary weapons that wake and grow, 7 bosses of its own, living villages with factions and sieges, companions with barracks, enchanting, painting, building and QoL. 1,100+ settings, all vanilla until you turn them on.

Date uploaded a day ago
Version 1.53.1
Download link OdinTheRed-MidgardPlus-1.53.1.zip
Downloads 1173
Dependency string OdinTheRed-MidgardPlus-1.53.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.30.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.0

README

MidgardPlus

By Odin the Red. One mod to rule them all, and every part of it starts off.

Website and launcher | Player guide | Discord | Ko-fi | Megin, the add-on

MidgardPlus is a full overhaul for Valheim. It started as a quality of life pack and grew into a world of its own: 36 Jarl legendary weapons and two Jarl armour sets, all of them waking and growing with you, seven bosses of my own, living villages that grow into strongholds, five factions with sieges, diplomacy and a territory war, a loot system with runes, rune words and boss sets, the Vetrnætr season in October, companions who live in your barracks and work your base, an enchanting table and a painter's table, building tools, a map and compass that keep up with you, and a launcher in four languages. It has more than 1,100 settings, and every new feature starts off, so the game stays vanilla until you turn it on. Install it and your game plays exactly as before. Then turn on the parts you want.

Get the launcher at midgardplus.odinthered.dev. It picks your language for you.

A lot of it started as a message from a player. If something breaks, feels wrong or is missing, tell me on Discord.

What is inside

Every part below has its own switch, and every switch starts off. Turn on what you want in the launcher, the F9 panel or the config.

Quality of life you control

  • Farming. A ghost on every spot a click will plant, rows that line up, bulk harvest, replant after harvest and seed beds that need no tilled ground.
  • Storage. Quick stack, store all, restock, sort and a trash button that can recycle. Chests follow the signs you give them, barrels show what they hold, and stations fuel themselves from the chests around them.
  • Slots and carrying. Up to six quick slots with their own keys, a trinket slot, slots for coins, keys and trophies, a backpack that adds bag rows, and an item magnet that pulls drops to you.
  • Everyday comforts. Production timers, an item and recipe browser, a weather forecast, a better chat, a HUD you lay out yourself, instant equip and a hip lantern.
  • Want bigger stacks and nothing else? Raise one number and leave the rest alone.

Combat and the Jarl legendaries

  • 36 Jarl legendary weapons, named for the Jarls who back MidgardPlus: axes, swords, knives, spears, hammers, bows, crossbows, staffs, shields and gauntlets. Each has its own model and five powers: a shot, a large area attack, a secondary, a combo and a charged special. See them all on the weapons page and the lands they come from in the realms.
  • The newest: Trajan's Hróðvitnir, a wolf bow with TRAJAN84 in Valheim lettering and a black Fenrir that breathes fire; Ivanos's Valgaldr, a soul staff that raises a Morgen; Animus' Skjoldr, a frost buckler that calls the Wild Hunt; Boko's Vein Tearer, a vampiric crossbow; and Moumix's Wayfinder, a spear that stretches into an atgeir, with red lightning, blood and Blood Thunder.
  • They wake and grow. A legendary starts dormant. Awaken it in a boss's blood and it grows over 750 kills, its five powers waking in stages, and its look grows with it until it burns fully lit.
  • They live in the hard places. Each legendary drops only at or above its own tier, and every world draws a stretch where it turns up far more often. Hugin's rumours point the way, and midgardplus legend where tells you what drops it.
  • Trajan's Úlfheðnar, the first Jarl armour set. Helm, cuirass, greaves and cape, each found in a different land and each growing with kills, with wolf sight, pack hide, a hunter's stride, a red mantle of wolf spirits and set powers for the bow. See it in 3D.
  • Creatures can carry traits that change the fight. Whetstones give a honed edge, and archery gets a quiver bar and arrows of light.
  • The server picks how hard the legendaries hit, and every player picks how big their effects look.

Loot

  • Marked gear. Gear can drop Magic, Rare, Epic or Legendary, sometimes cursed, with about 70 kinds of marks: life steal, thorns, a last stand, faster swings and many more.
  • 24 runes and 14 rune words. Rare, Epic and Legendary pieces carry sockets. Set runes at the enchanting table, and the right runes in the right order speak a rune word.
  • 14 boss sets. Every boss drops pieces of its own set, with a power for two, three and four pieces worn.
  • Marks that awaken, rolled Norse names, sealed bundles from Haldor and Hildir, and a table that breaks down what you no longer want.
  • Runic looks. Enchanted gear shows its step in glowing runes and polished metal, with element runes for elemental marks, instead of a colour wash. Try it on the enchanting table preview.

Bosses

  • Seven bosses of my own: Mosskin, Vordr of the Reeds, the Gravejarl, Úlfarr the Unfed, Bókr the Ledger-Eater, Þögn the Unanswering and the Red One. Each rises from his own altar, with his own stages, attacks and great move. Meet them in the Bestiary section of the site.
  • Cinematic fights. An intro and a title card, the music, a ring of light around the arena, set pieces at every stage, and a death that is marked.
  • Replay the game's bosses at their altars, with new phases.
  • Trolls and bosses can smash the building pieces and trees around their blows, if you want a fight to leave a mark.

The living world: villages, factions and sieges

  • Villages. Villagers who talk, tell their village's saga and old tales and send you on errands, a market whose prices follow your standing, lore stones, and rumours that mark places on your map.
  • They grow. A village grows from a hamlet to a village, a town and a stone stronghold, faster when you trade there, run its errands and hold off raids. It puts up new buildings and walls itself in.
  • Five factions. The Hearthguard, the Ashen Host, the Wolf Clans, the Sea Kings and the Troll Kin, each with its own look, oath and capital. Swear an oath at a village banner, take enemy villages by assault, and fight in a territory war the server settles at dawn.
  • Diplomacy. Press Insert for the diplomacy window: trade agreements, pacts, alliances, tribute, demanding tribute, war, and asking allies for help.
  • Sieges on your base. The threat comes from your wealth, base size, trophies and fame. Factions grow envious of a rich player, and tribute calms them. A war horn before the attack, waves, faction and seasonal sieges, a score out of 100 and rewards when your base holds. A siege book lets a server rewrite any raid.
  • Deeds and bounties. The Saga Book keeps 68 deeds with titles to wear, and a Bounty board offers 45 named hunts across eight lands. The War horn shrine calls a horde in waves, ending with a warlord.

Vetrnætr

  • An October season event. Soul Candles drop from the undead and from the night, Haldor and Hildir keep a stall of ten keepsakes, and a collection log in the F9 guide ends with a trophy. What you find stays after October. Read more.

Companions

  • Call warriors, gatherers, builders, gardeners and healers with a horn. They level up, wear the gear you give them and follow you through portals.
  • Jobs. They keep your garden, cook in your kitchen, mend your pieces and keep fires and smelters fed.
  • The barracks. A barracks table lists every companion you have and gives them orders, keeps full loadouts exactly as you hand them over, and a server can tie how many companions you keep to the barracks you own. Tell one to put its weapons away and it does.
  • Tames and mounts. Tame any beast big enough to ride and anything that flies, modded ones included, ride any tame big enough and fight from the saddle with your own weapon. Ride saddled wolves and boars that level up and attack through them, give your tames pet packs to carry your loot, and have every tame around you follow you with one key.

Crafting and stations

  • The enchanting table. Carve runestones, draw a piece's marks again, raise it a step towards Legendary, set runes, lift a curse or break a piece down, and see the result before you pay.
  • The painter's table. Paint a helmet, chest, legs, cape or shield in a main and an accent colour, with saved schemes and patterns, and paint the pieces you build too. Everyone on the server sees it.
  • Station queues. Tell a smelter, kiln, furnace, cooking station or fermenter what to take from your chests, how much and in what order.
  • Craft from nearby chests, craft several at once, crafting carts that carry a workbench or a forge, transmog, new skills and professions.

Building

  • Free rotation with a gizmo, a world grid, extra snap points and structural support you can tune.
  • Excavation: dig pits, trenches, mounds and flat ground in exact shapes in one go. Flowing water fills the hole you dig.
  • Builder plans: place blue ghosts for free and let a builder companion raise them from the materials in your chests.
  • A build area in one direction, growing from the piece you aim at.
  • Glass, round, Dvergr and marble pieces, a raised hearth floor, pressure plates, lifts and collectors.

Exploration and the map

  • A compass that can hold true north, with your pins, your coordinates and your party as beacons in their own colours.
  • The map. Auto pins for dungeons, berries, portals and more as you walk past, carried maps you can draw roads on, and a map the server shares.
  • The world. Saga stones, forgotten caches, dungeons that grow with each boss and Hugin's rumours.
  • Travel. Tiered portals with a destination picker, portal stations, a travel stone you carry, longship upgrades, anchors that hold a ship in place, first person on deck, and a jump that pulls you out of the water onto a dock or a ledge.

Multiplayer and server control

  • The host decides. Join a server and its settings replace yours while you are there. You get yours back when you leave.
  • Changes go live. Edit the server's config or change a setting in the F9 panel, and everyone connected has it within a second or two.
  • The F9 panel. Every setting with its explanation, commands with search, spawning, presets, player management, and a Player guide and an Admin guide in four languages. The player guide is also on the site.
  • Guilds and parties, guild wards, a server leaderboard, Discord posts for joins and boss kills, and a launcher that can set up a rented server.

Performance

  • Lighter graphics trades looks for frames on older cards: shadows, grass, detail, effects and snow, each one your own choice.
  • Smoother saves on big worlds, network settings for a server with a good line, and legendary effects each player can turn down.
  • MidgardPlus spreads its own work over frames and writes in the log when something takes too long.

Everything starts off, and you choose

  • Install it and nothing changes. Every new feature starts off, so the game stays vanilla until you turn it on. Run MidgardPlus for one thing and leave the rest alone.
  • Want longer days? Set Day length in seconds. Want bigger stacks? Raise Stack size multiplier. That is the whole change.
  • Edits to the config apply while the game runs. Try a number, change it again, no restart.
  • Updates never surprise you. A setting that arrives with an update starts off, and server owners can turn on "Lock settings between updates" to keep their exact setup from patch to patch.
  • It steps aside for the mods it replaces. If you already run a mod that does one of these jobs, MidgardPlus leaves that job to it, says so once in the log and keeps your setting saved.

The add-on: MidgardPlus: Megin

Megin is a separate download, MidgardPlus_Lodge on Thunderstore, that adds a full RPG layer on top of MidgardPlus. Join Ullr's hunters at their hall, wake the inner might in you and build your own powers piece by piece. Choose a path, take quests and contracts in every land, hear the elders' tales, pass the trial gate and climb the 200 floors of Himinbjörg. Plan your powers with the power builder. It needs MidgardPlus, and like everything here it starts off. Get it on Thunderstore or from the launcher's Midgard add-ons page.

The creator program

Stream or make videos with MidgardPlus? The creator program is open. Trajan84's full kit, his bow and armour in 3D, shows what a creator's Jarl gear looks like. Read about it and apply.

Compatibility

  • MidgardPlus needs BepInEx and Jotunn. A mod manager brings both in for you.
  • Everyone needs the mod, the dedicated server too, and everyone needs the same minor version, so 1.52.x plays with any other 1.52.x.
  • It steps aside by itself for the mods below. Step aside for other mods is on by default, and Never step aside for keeps a job with MidgardPlus anyway.
  • The launcher warns you before you install a mod that overlaps.
Mods it can stand in for
  • Suites: ValheimPlus, OdinsQOL, AllTheBases
  • Admin: Server devcommands
  • Companions: Offline Companions
  • Saga and raids: Almanac, Custom Raids, Valheim Fortress (the shrine)
  • Farming: PlantEasily, MassFarming, TreesReborn
  • Storage: Quick Stack Store Sort Trash Restock, OdinsFoodBarrels, SmarterContainers, AutomaticFuel, AutoFuel, LazyVikings
  • Slots: Equipment and Quick Slots, AzuExtendedPlayerInventory, ExtraSlots, InventorySlots
  • Ships and carts: LongshipUpgrades, Surtling Boats, CraftyCarts
  • Portals: TeleportEverything, QuickTeleport, FastTeleport, PortalStations
  • Skills: the Smoothbrain skills (Blacksmithing, Cooking, Farming, Lumberjacking, Ranching, Building, Tenacity, Evasion, Vitality, Exploration, Mining, Foraging, Sailing, PackHorse, SmartSkills, Professions), the blacks7ar skills (Endurance, Herbalist, Hunting, SNEAKer, Fermenting), PassivePowers, CartographySkill, Pathfinder, SkilledCarryWeight, ReliableBlock
  • Archery: BetterArchery, BowPlugin
  • World: TradersExtended, Max Dungeon Rooms, StarLevelSystem, World Advancement Progression, Drop That, DropMoreLoot, RecipeCustomizer, LongerDays, ServerSideMap, ProtectiveWards, TombstoneLock, Venture Location Reset, Venture Multiplayer Tweaks, Venture Floating Items, TimedItemDestruction, UsefulPaths, Spearfishing, OdinTrainingPlace, BetterNetworking, SmoothSave
  • Building: Gizmo, SearsCatalog, FenceSnap, PressurePlate, SimpleElevators, More Vanilla Build Prefabs, AdvancedTerrainModifiers, FreeBuilder, StructurallyImpossible, Venture Area Repair, InfinityTools, NoRainDamage, TarCollector, FeatherCollector, GuckCollector
  • Everyday: VNEI, MyLittleUI, MinimalStatusEffects, HipLantern, Better Wisps, BetterLanterns, InstantEquip, Intermission, Chatter, BetterLadders, NoSmokeStayLit, ItemStacks, BiggerItemStack, Magni, the Zen mods (ZenUI, ZenMap, ZenPlayer, ZenCombat, ZenHoverItem, ZenItemStands, ZenWorldSettings)

Languages

MidgardPlus follows your game's language in English, Russian, Spanish and Brazilian Portuguese: messages, hover text, the Guide, the F9 panel, setting descriptions, companion speech and the Saga Book. If a line reads wrong, tell me on Discord.

Install

With a mod manager

Works with Gale, r2modman and the Thunderstore Mod Manager. Search for MidgardPlus and press Install. The manager brings in BepInEx and Jotunn for you and keeps the mod updated.

By hand

  1. Install the Valheim BepInEx pack and Jotunn from Thunderstore. MidgardPlus needs both.
  2. Put the plugins folder from this package into Valheim/BepInEx/plugins/MidgardPlus/.
  3. Start the game once. It writes BepInEx/config/midgardplus.cfg with everything at vanilla.

To remove it, delete the MidgardPlus folder. Nothing the game ships gets modified, so there is nothing else to undo.

The MidgardPlus Launcher (Windows)

Prefer a window to a text file? The launcher finds Valheim, installs BepInEx, Jotunn and this mod, and gives every setting a real control with the explanation next to it, in your language. It also has presets, a search box, export and import of settings, other mods in one click with a warning when they overlap, config backups, and a clean uninstall that keeps your settings. It updates itself.

Thunderstore hosts mods, not programs, so it lives on the site: midgardplus.odinthered.dev

It is not code signed, so Windows calls it an unknown publisher. Choose More info, then Run anyway.

Or use one line in PowerShell. It finds your Valheim folder and installs BepInEx, Jotunn and MidgardPlus. You can read the script first.

irm https://midgardplus.odinthered.dev/install.ps1 | iex

Linux and Mac

Linux has a one line installer on the site. Valheim has no macOS build; if you play on a Mac through CrossOver or Whisky you run the Windows version, so use the Windows steps inside that bottle.

Dedicated server

Install BepInEx, Jotunn and MidgardPlus on the server as well as on every player's PC. valheim_server.exe loads it the same way the game does and writes its own BepInEx/config/midgardplus.cfg the first time it starts. That file is the one that counts.

Multiplayer and servers

  • The host decides. Join a server and it hands you its settings, which replace yours while you are connected. You get yours back when you leave. Keys and a few personal display settings stay yours.
  • Everyone needs the mod, including the dedicated server, and everyone needs the same minor version, so 1.52.x plays with any other 1.52.x.
  • Changes go live. Edit the server's cfg, or change a setting from the F9 panel, and everyone connected gets it within a second or two. No restart, no reconnecting.
  • Anything that changes a shared world needs the server to allow it. Your own copy can't turn on free building, companions or flowing water on someone else's server.
  • Update safety. If you join a server running an older MidgardPlus, any setting it doesn't know about stays at vanilla on your side.

If you change something and see no effect on a server, check BepInEx/LogOutput.log. On joining, MidgardPlus writes lines like these:

Applied N settings from the server.
This server sets N MidgardPlus setting(s) differently from yours. ...

followed by each of those settings with both values. That is the server's value winning, not another mod interfering.

Admin panel (F9)

Press F9 for the MidgardPlus panel. Everyone gets the Guide (what is switched on here and how to use it), the Leaderboard and the Supporters. Admins also get commands with search, spawning any item or creature, every setting, presets, and Players, where you make admins, kick and ban.

Admins are whoever the game already treats as an admin: single player, or a Steam ID on the server's adminlist.txt. To lock the panel to certain people, fill Admin panel Steam IDs with a comma list. The server checks this list itself, so nobody gets around it by editing their own cfg.

Settings overview

More than 1,100 settings in BepInEx/config/midgardplus.cfg. A dedicated server has its own copy in its BepInEx folder. The launcher and the F9 panel show every one with its explanation.

Section What's inside
0 - Features A switch for each big addition: companions, jobs, mounts, legendaries, portals, skills, the Saga Book, bounties, step aside
1 - Quality of Life Timers, the item browser, the HUD, chat, the status list, forecast, portals, map markers, keys, your own look settings
2 - Player Carry weight, health, stamina and eitr, regen, movement, rest, food, skills, equipping, ladders
3 - Building Free building, stability, ranges, world grid, snap points, the rotation gizmo, excavation, ground tools, plans, flowing water
4 - Combat Enemy and player damage, stars, loot, archery, damage numbers, knockback, dual wielding
5 - Production Yields, smelters, stations that fuel themselves, fermenter, beehives, fire, crops, planting
6 - World Day length, traders, dungeons, bosses, sieges, wards, collectors, recipes, the shared map
7 - Companions Limits, health, gear, levels, recall, ranges, guarding, feeder
8 - Containers Crafting from chests, house chests and chest names, barrels, container sizes
9 - Crafting and inventory Bag rows, slots, multi craft, repair, quick stack and sort, favourites, trash, recycling, item wear
9 - Discord A server webhook for joins, boss kills, deaths, milestones and who is online
10 - Sailing Tailwind, speed and turning per ship, longship upgrades, crafting carts, sea serpent alert

If another program rewrites the cfg and drops settings, MidgardPlus puts them back from midgardplus.cfg.last-good with the values you had.

For launchers and tools

The package carries plugins/midgardplus-settings.json next to the DLL: every section, key, type, default, range, choice and description, generated from the mod's own code. Read it to show or edit settings before the game has ever been started, which is when midgardplus.cfg first gets its keys.

FAQ

The package has a faq folder with short answers on getting started, settings, servers, companions, building, world and items, languages and compatibility. The same answers, the full changelog and the launcher are on midgardplus.odinthered.dev, in your language.

Help and bugs

  • Found a bug? Post it on Discord with what you were doing, your MidgardPlus version, and the lines from BepInEx/LogOutput.log. The warnings and errors that mention MidgardPlus usually say exactly what went wrong.
  • Playing on a server? Say so, and include the join lines from the log. A version mismatch can look a lot like a bug.
  • Have an idea? Same place. A lot of what is in the mod started as someone's suggestion.

I read all of it.

Credits

MidgardPlus is built on the open source tools nearly every Valheim mod stands on. Thank you to the people who make them:

  • BepInEx, by the BepInEx team. It loads mods into the game.
  • HarmonyX, by the BepInEx team, built on Harmony by Andreas Pardeike. It lets a mod change how the game's code behaves.
  • Jötunn, by the Valheim Modding team. MidgardPlus uses it for custom items, pieces, locations and skills, for settings sync and for the mod compatibility check.

The MidgardPlus Launcher also uses SSH.NET and FluentFTP to reach rented servers.

Valheim is made by Iron Gate Studio. MidgardPlus is an unofficial modification.

Notes

The source code is mine.

MidgardPlus is All Rights Reserved. Please don't reupload it; link to it instead.

CHANGELOG

Changelog

1.54.0

Room to grow, and the last of the leftovers from your reports. New legendaries, armour and shields can now reach your game from the website without a mod update.

This is a minor version because the new legendary and vault gear slots, the trophy displays, Jarl's Bench, portal setup and proximity voice are new to the network, so the server and everyone who joins need 1.54.0 at the same time. Everything new starts off, so your game stays vanilla until you turn it on. Megin 0.4.0 comes out with it.

Room for what comes next

  • Room for 100 legendaries. The Legendary Vault holds 100 legendaries instead of 30, so new ones can arrive with the vault pack from the website without a mod update.
  • Vault armour and shields. Twenty slots each for helmets, chests, legs, capes and shields wait in the vault, with sets and set bonuses, and they arrive the same way, without a mod update. Turn on Vault gear crafting to make them at the station the pack names. Pieces already made keep working when it is off, and admins can always spawn them by name.

Bags and building

  • New items fill the bag from. Choose where the things you pick up land. Vanilla keeps the game's way. Top fills the bag from the top row down and takes the hotbar row last. Bottom fills it from the bottom row up, gear too, so your hotbar is left alone. Dragging an item onto a slot yourself still puts it there. Asked for by Hatchnet.
  • Bag rows stay whole. When another mod resizes the bag panel after you change backpacks, the extra rows are no longer cut off.
  • The build camera wheel. The mouse wheel turns any piece that can turn, even one the game skips, and changes fly speed again when you hold nothing to turn.
  • The build camera wheel can fly again. A new setting of your own, Build camera wheel turns pieces, on by default, keeps the mouse wheel turning the piece in the build camera. Turn it off and the wheel changes how fast the camera flies, the way the game does. With Free rotation on, the new Turn left key and Turn right key, numpad 1 and 3, turn the piece from the keyboard, in the build camera and on foot, and a gamepad still turns it. Reported by Frankly Franky.

Factions and the map

  • All five factions in F9. The Factions page lists every faction with your standing, the villages it holds and where its capital is, marked on your map. A side with no capital known yet says so, on the page and on the map, and tells you to explore to find its villages.

Tames

  • Tame skills and bloodlines. Tames grow five skills as you ride, fight, feed and pet them, and pass them and rare traits to their babies. Off by default, server setting.
  • Tame window. Looking at a tame now shows one short line, its bloodline total and the key for details, and the mount you ride shows nothing in the middle of the screen. Left Alt and T opens a window for the tame you look at or ride: a turning picture of the animal you can drag round, its five skills as bars with what each gives now, its traits as badges with coloured rings around the picture, its generation, health, hunger and breeding. Long tame skill text brings the old full text back.

Fights

  • Forgiving hits. For players far from the server. When your melee swing misses a creature another player's game is looking after, your game also tries it where you saw it a moment ago, and the hit lands as the game's own hit if it would have landed there. Off by default, server setting.

Voice

  • Proximity voice. Talk to the players near you with your own voice, right in the game, on Steam and crossplay alike. Off by default, and the server decides: an admin turns on Proximity voice, then you turn on Voice use my microphone for yourself. Hold N to talk. Voices come from where people stand and fade with distance, gone at 30 m unless the server picks another Voice range. Turn on Hear my own voice to check your microphone alone. Voice picks a microphone that hears you by itself and says which, and in F9 Voice microphone device is a list of your microphones with a level bar. Voice microphone gain, Voice auto gain and Voice player volumes set how loud you go out and how loud each player plays for you, and Voice volume goes up to 3.

Bow strength

  • Bow strength. Every bow gets a draw weight from 1 to 6 by tier, from the crude bow up to the Ashlands bows, and every player gets a pull from a new Strength skill plus a little from the Bows skill. A pull above the weight draws faster and costs less stamina to hold the bow drawn, up to Bow strength bonus at most, and a crossbow winds faster the same way. A bow too heavy for you draws at most 15 in a hundred slower, and Heavy bow skill levels lets the heaviest bows ask for some Bows skill too. It never blocks a full draw and never cuts damage. The bow's tooltip shows its weight and your pull, and the draw bar turns orange on a bow that is too heavy. Strength rises as you draw a bow, carry a heavy load, mine and chop. Off by default, server setting.

Trophy displays

  • Trophy displays. Three new pieces in the hammer's furniture tab, built at a workbench: a Trophy plaque for the wall, a stone Trophy pedestal with a glowing rune band, and a Trophy rack, a long wall shelf that holds four trophies. They take trophies and nothing else, and a nameplate on each shows the creature, who put the trophy up and on which day. On the rack the four trophies stand upright facing out, each sized to its slot so a boss trophy and a small head sit side by side, each with its own nameplate, and the pedestal turns its trophy to face its nameplate. Forsaken powers from trophies on item stands works with them too. Off by default, server setting.

Jarl's Bench

  • Jarl's Bench. With MidgardPlus stations on, the recipes MidgardPlus adds leave the game's own tables and move to Jarl's Bench, so the workbench, the forge and the rest list only the game's own recipes again. The bench sits in the hammer's crafting tab with four extensions you build around it: the rune carving stand for runestones and focus runes, the enchanting altar to enchant at the bench, the legend anvil for supporter legendaries and vault gear, and the altar bench for the boss offerings. Each extension raises the bench one level, up to 5. A bench with no extensions already lists its own recipes: whetstones, ropes, saddles, lanterns, the flashbang, the backpack, the travel stone, chain, nails, tar and the stone pickaxe. Each extension opens its own, and with No cost on the bench lists everything it makes. MidgardPlus stations need can wait for the world to beat a boss first. Gear made before is still repaired where it always was, and turning it off puts every recipe back. Off by default, server setting.

Portal setup

  • Portal setup. E on a portal opens a setup window instead of the game's tag box. Give the portal a name of up to 40 characters with its capitals kept, pick the one portal it always links to from a list of every portal in the world, and mark one default portal that every new portal links to on its own. Wards are respected, and Shift+E still opens the game's tag box. Off by default, server setting. Asked for by HatchnetDuskrynn.

Sajakain's Sköll and Hati

  • Sajakain's Sköll and Hati. A new Jarl armour set for Sajakain, one of our supporters, to stand beside his Ember and Rime: near black iron with blood red runes and two wolves, Sköll in ember and Hati in rime. The Helm's Hati's Gaze slows the next foe you hit with frost, the Cuirass's Sköll's Ember burns whoever strikes you up close and it resists fire, the Greaves' Ember Tracks leave burning embers where you dodge, and the Mantle's Rime Pelt hardens after a heavy blow and resists frost. Two pieces worn give Twin Fangs, fire and frost on your hits, and all four give Sky Swallowed, a burst of fire and frost that heals you after a run of kills. Each piece drops in a land of its own, and like every legendary they wake small and grow with the hunt.
  • SAJAKAIN in lights. Hold the Sajakain name key (9) with Ember and Rime in hand or the Sköll and Hati Helm on to write SAJAKAIN in blood red light with a frost white edge above you, seen by every player near.

World pregeneration, for admins

  • midgardplus pregen. An admin can make the world ahead of players on the server. midgardplus pregen 3000 makes every zone within 3000 m of the spawn, in a spiral outwards, and midgardplus pregen 3000 x z starts from another spot. It skips zones that already exist, spends a few milliseconds of each server frame (Pregen budget ms per frame, server setting, default 8), and pauses while a player is near the next zone or the server is busy. midgardplus pregen status, stop and resume do what they say, progress is kept beside the world and carries on after a restart, and the server log shows it every 2%. On a dedicated server, put the command in a file named after the world with .midgardplus-pregen-command.txt, beside the world, and the server runs it within a few seconds. Nothing happens unless an admin starts it.

Quality of life

  • Status icons follow the minimap. The status effect icons stay just under the minimap wherever it sits and however big it is, so a minimap you made bigger or moved never covers them. Off by default. Asked for by HatchnetDuskrynn.
  • Minimap mouse wheel zoom. The mouse wheel zooms the minimap in and out while the pointer is over it, or while you hold Minimap wheel modifier, Left Alt to begin with. It leaves the wheel alone while you build. Off by default. Asked for by NightGod.
  • HUD buttons on the radial menu. Buttons on the MidgardPlus page of the radial menu show or hide the compass, the clock, the season line, the fame bar and the death counter without opening the settings, and Hide fame bar hides the fame bar on its own. Off by default. Asked for by HatchnetDuskrynn.
  • Station chest rules. Station chest range sets how far each kind of station looks for chests, Station keeps in chests leaves a number of single items in the chests for you, like Wood:50, and Station max production stops feeding a station once the chests around it hold enough of what it makes. All three start empty and change nothing until you fill them in. Server settings. Asked for by HatchnetDuskrynn.
  • Locked chests. Look at a chest you built and press Lock chest key to lock it, and stations, collectors and companions never take from it or put anything in it, while players open and use it as always. Pick a key first, it starts empty. Off by default, server setting.

Fixes

  • Clearer descriptions. Backpack says its second belt slot needs Second utility slot, and Legendary rumours on the map describes the boss mark inside a search circle, in all five languages.
  • Quieter logs. Tamed summons without a body of their own, like Gungnir's einherjar and risen draugr, no longer write a warning to the log on every hit.
  • Server summary. The server summary in the log counts the switches that are on again.
  • Vetrnætr keepsakes look right and come alive. Placed keepsakes no longer show the plain vanilla piece under them, and neither do their placement ghosts or dropped copies. Walk near one and it says a short line, by day or by night, and within 20 m they stir: the Watcher sways, the Hel Stone's runes brighten, the cauldron heaves and the candles flare. The Watcher and the Hel Stone stand on the ground instead of above it, and the witch cauldron is half again as big. Reported by a player.
  • Tame any creature works on what is already around you. Creatures that were loaded when you turned the switch on never became tameable, so F9 tame skipped them. Now they do, and the rule is narrower: big four legged beasts, boar sized and up, and flyers that big. Walking folk like trolls and greydwarfs and small critters stay wild. F9 tame says how many it tamed and why the rest stayed wild. Reported by Lyferian.
  • The Waterproof piece key says what is missing. Pressing it used to do nothing when Waterproof pieces with tar or resin was off, when the hammer was not out or when you were not looking at a building piece. Now it tells you which, and that on a server the server's setting wins. Reported by Lyferian.
  • The chat no longer covers the HUD layout screen. With Better chat window on, opening the HUD layout key put the chat's frame over the whole screen, so it caught every click. Now the frame sits on the chat itself, and the chat moves and resizes like the rest of the HUD. A chat position saved before this starts back where the game puts it. Reported by jackdispade.
  • Village banners stand up for everyone on this update. Each player's own game builds the posts under a village banner, so a player still on 1.53.1 saw only a plank, even on a newer server. Everyone on 1.54.0 sees it standing, in old worlds too. Reported by jackdispade.
  • Every ship shows on the map. With Ships and portals on the map on, only rafts, karves, longships and drakkars got a marker, and Auto pin ships you leave stays quiet on such a server, so a Skiff never showed on the map at all. Now every ship gets a marker, the Skiff and ships from other mods too, under the ship's own name in your language. Reported by HatchnetDuskrynn.
  • Fewer server hitches around villages. When a village gets its banners, fires, wall, watchtower or dock, or grows a level, the server now puts the pieces up a few each frame instead of all at once, so the game no longer stands still for it. With Detailed log on, the Slow lines also name the village site check and the placing of new locations, so the server log tells you where a hitch came from.
  • The clock tells the real time of day. The clock followed the sun instead of the world's time, so its hours crawled by day and raced by night, it grew dark around 17:00 whatever Night length percent said, and it called 10:00 afternoon, 14:01 evening and 03:00 morning. Now every hour on the clock lasts the same, so with Day length in seconds at 5400 a day is 90 minutes and an hour is 3 minutes 45 seconds. Sunrise and sunset move with Night length percent and the seasons: at the game's 30 the sun rises at 03:36 and sets at 20:24, at 15 it rises at 01:48 and sets at 22:12. Night runs from sunset to sunrise, morning until 12:00, afternoon until the light turns golden, 17:22 at 30 and 18:31 at 15, and evening until sunset. The admin settime words morning, noon, evening and night land at the right moment with any night length too. Reported by HatchnetDuskrynn.
  • The top left lines no longer pile up. The death counter, fame, clock, season and weather forecast each take their own row in one shared order, and they keep clear of the hotbar, the quick slot bar and the game's own messages there, so nothing is drawn over anything else. A piece you moved in the HUD layout editor keeps your move. In the HUD layout editor a click picks the smallest piece under the pointer, small handles sit in front of big ones, and no handle can cover the whole screen any more. Reported by a player.
  • The enchanting table opens on Craft. Every time you use it, the table opens on its crafting list, so runestones and focus runes are easy to make again, and big Craft and Enchant tabs at the top of its window switch between the two. When focus runes are missing, the list says which settings to turn on. The enchant keys only work while you use the enchanting table, not at a workbench or forge beside it. Reported by HatchnetDuskrynn.
  • Gentler legendary sounds. Two new settings of your own, which no server sets: Legendary sound volume turns the sounds of the supporter legendaries' powers down for you, from 1 as they were made to 0 for silence, and Soften high pitched legendary sounds lowers the pitch and the volume of their sharpest sounds, like the shattering ice of Ember and Rime's frost rounds and beam and their falling ice lances, and leaves out the high ringing after Ember and Rime's twin cast. Only you hear the change. Reported by FunKooT.
  • Enchanting takes from nearby chests. With Craft from nearby chests on, marking, rerolls, sockets and focus runes take the runestones, runes and matter they cost from your bag first and then from chests within Chest search range, the same way building and crafting do, so Crafting leaves in chests, Crafting leaves per item, wards and private chests are respected. The enchanting table counts what those chests hold, so a cost you can pay from a chest shows as one you can pay. With the setting off, enchanting spends from your bag only, as before.
  • The planting area turns. With a cultivator planting area bigger than 1 by 1, the mouse wheel, the rotate keys and a gamepad only turned the crop under the crosshair, and the rows always ran straight away from you, so you had to go back to 1 by 1 to turn anything. Now the usual rotate input turns the whole area in the game's own steps, with the same spacing, ghosts and checks on every spot, and with the world grid on the rows keep to the grid. Reported by HatchnetDuskrynn.
  • The Watcher looks at you with its face. The Watcher keepsake turned to follow the nearest player with the back of its head, so all you saw was a spinning turnip. Now its carved face and glowing eyes turn toward you. Reported by FunKooT.
  • Grave Hangings show only themselves. The Grave Hangings keepsake could still show the red and white striped banner it is built on behind its own black hanging. Every placed keepsake now hides the piece it is built on again as it loads and keeps it hidden while it stands, also after damage, so only the keepsake shows.
  • Icons that show what they are. The Runestone, the Travel stone and empty legendary slots no longer wear the Thunderstone's picture, the taming ropes show a rope, the pet pack one crate, the water pieces show water, the three portal tiers show bronze, iron and silver, the enchanting table has its own picture, the fuling bed has a name, and SweatyT's Talon, the storm powers and the dark Jarl armour read clearly on dark slots. The Vetrnætr Trophy shows its keepsake on every stand, upright and facing out on wall stands, plaques and racks, standing on floor stands and pedestals, and lying on its back on the ground, and the Dísir Shrine stands much larger.

Also in here, from 1.53.2

Everything in 1.53.2 is in this update too: the build camera turns pieces, Megingjord and a backpack together, the bag grid stays put, the enchanting table makes runestones and explains itself, rumours point the way, compact status effects, setting links, icons everywhere, village banners stand up, honing tells you why it stopped, world size support for Riverheim and Better Continents, and Most players for servers up to 64.

Megin 0.4.0

  • Fair kill credit. A kill counts for the hunter who struck the killing blow, or that hunter's own tames, and a bow kill counts from as far as 200 m. Drótt work still shares a kill made by a hunter close by.
  • Safer quest sites. Megin sites keep off lava, deep water and steep ground, and timed trials and raced contracts land within reach of the clock.
  • No duplicate marks. A marked beast that runs off is followed instead of being raised again every 30 seconds. Only when it is truly gone does one new beast wait at the mark, and you are told the trail went cold.
  • A faster contract board. The board shows new work every 10 minutes instead of 20. A server still on 20 or 60 moves to 10 once.
  • The elder speaks of your latest deed once, Hamskipti says why it turns you down, the rank page counts the way the server does, and a shorter Himinbjörg rest setting now shortens a rest already running.
  • Megin 0.4.0 needs MidgardPlus 1.54.0, on the server and for every player.

The launcher, 1.5.95

  • Every 1.54.0 setting is in the launcher, described in every language: the three Forgiving hits settings, the fourteen Proximity voice settings, Build camera wheel turns pieces, Turn left key and Turn right key, New items fill the bag from, Vault gear crafting, the five Tame skills settings, the three Bow strength settings, Trophy displays, MidgardPlus stations and MidgardPlus stations need, Portal setup, and the ten quality of life settings, from Status icons follow the minimap to Lock chest key, Sajakain name key, Pregen budget ms per frame, Tame window key and Long tame skill text.
  • All of Midgard leaves the compass turning with you, as in the game. Turn on Compass keeps north in the middle if you want north fixed.

Get the launcher at https://midgardplus.odinthered.dev

1.53.2

Fixes and clearer screens from your reports, the build camera and the enchanting table above all, plus room for bigger servers. Thanks to Frankly Franky, Animus, Wyshtech Dude, Lyferian and HatchnetDuskrynn for sending them.

This is a patch version: nothing new travels over the network, so a server and its players can update whenever suits them. Megin 0.3.2 comes out with it.

Building

  • The build camera turns pieces. The free rotation keys turn, tilt and roll a piece in the build camera the same as in normal building. On a gamepad, holding the rotate trigger turns the piece without moving the view. The hotbar keys swap between hammers, hoes and cultivators without leaving the camera, and the camera closes when you take out any other gear. Reported by Frankly Franky.
  • The build camera wheel can fly again. A new setting of your own, Build camera wheel turns pieces, on by default, keeps the mouse wheel turning the piece in the build camera. Turn it off and the wheel changes how fast the camera flies, the way the game does. With Free rotation on, the new Turn left key and Turn right key, numpad 1 and 3, turn the piece from the keyboard, in the build camera and on foot, and a gamepad still turns it. Reported by Frankly Franky.

Gear and bags

  • Megingjord and a backpack together. With Second utility slot on, equipping a utility item while another is worn puts it in the free side slot, so you can wear Megingjord and a backpack at once and both carry bonuses count. Reported by Animus.
  • The bag grid stays put. With Hearthkeeper, or another mod that moves the bag grid, the grid walked a little further down the panel every time a backpack was equipped, removed or upgraded. It starts from where it first sat now, so it stays where it belongs. Reported by Wyshtech Dude.

Enchanting and legendaries

  • The enchanting table makes runestones. The enchanting window covered the crafting list, so runestones looked impossible to make. A Craft button at the top left now opens the table's crafting list, and Enchant beside its tabs brings the enchanting window back. Until you pick one yourself, the table opens on Craft when you can carve a runestone and have no runestones or nothing to enchant. The hover text and the ? help say where runestones are made, and the table glows rune blue so you can tell it from the artisan table. Asked by a player in game.
  • The enchanting table explains itself. A plain piece shows its first step and the price of every rarity after it. A ? at the top opens what each action does and costs, how many sockets each rarity has and what focus runes do against elder runes. Every greyed out action says why, and the tooltip of an enchanted piece tells you to change it at the table.
  • Named legendaries at the table. Put one in the slot and you get one clear block on why the table leaves it alone: it grows by waking and by kills instead.
  • Rumours point the way. A legendary rumour tells you how far and in which direction it lies from where you stand, and marks the map with a boss mark inside a search circle. The mark stays after you log out.
  • Dormant legendaries tell you how to wake them. The tooltip says to hold it while a boss you fought dies, what waking opens and every stage still to come.

Screens and settings

  • Compact status effects reads at a glance. Each effect sits on one line: a small icon, its name, then a bright gold timer, all in outlined text that reads over any background. Status effect size now counts 0.75 as the usual size, 1 as a third bigger and 1.5 as twice the usual. Reported by a player.
  • Setting links. In F9 and in the launcher, a setting named in another setting's description shows in gold, and a click takes you straight to it: its group opens, it scrolls into view and flashes. Three descriptions that gave another setting the wrong name now use the real one, in all five languages. Suggested by a player.

Fixes

  • Icons everywhere. Every MidgardPlus and Megin item or piece that had no icon, or wore a borrowed vanilla one, gets an icon drawn when the game loads. Village pins and Odin's Eye's slow have icons too.
  • Creature weapons are out of the F9 lists. The attacks creatures carry, such as the Red One's lightning, no longer show in the F9 items tab, the F9 spawner or the item browser.
  • Village banners stand up again. Village banners and the flags that dress a village lay in the dirt with only their top beam showing. They stand on posts now with the cloth above the ground, and village torches and fire bowls no longer sink into it. Your world fixes itself: banners already in it stand up when loaded, and ones sunk into or floating above the ground are set back on it once a player comes near. Each player's own game draws the banner, so it stands up as soon as you have 1.53.2, even on a server still on 1.53.1. Reported by jackdispade.
  • Honing tells you why it stopped. Fading food no longer stops a whetstone hone as if you had been hit. Every stop and every refusal says why, and when you are short of stamina it says how much you need and how much you have. The stamina cost is capped at half the stamina bar, so a high Stamina cost multiplier can never lock you out. Reported by a player.
  • Riverheim and Better Continents. On a world made bigger by Better Continents or Expand World Size, villages, legend homes, bounties and new places in old worlds now spread out to its real edge instead of crowding the middle. On Riverheim the villages are placed by the game's own rules, and the log says how many fit. Reported by players on Discord.
  • Vetrnætr keepsakes look right and come alive. Placed keepsakes no longer show the plain vanilla piece under them, and neither do their placement ghosts or dropped copies. Walk near one and it says a short line, by day or by night, and within 20 m they stir: the Watcher sways, the Hel Stone's runes brighten, the cauldron heaves and the candles flare. Reported by a player.
  • Tame any creature works on what is already around you. Creatures that were loaded when you turned the switch on never became tameable, so F9 tame skipped them. Now they do, and the rule is narrower: big four legged beasts, boar sized and up, and flyers that big. Walking folk like trolls and greydwarfs and small critters stay wild. F9 tame says how many it tamed and why the rest stayed wild. Reported by Lyferian.
  • The Waterproof piece key says what is missing. Pressing it used to do nothing when Waterproof pieces with tar or resin was off, when the hammer was not out or when you were not looking at a building piece. Now it tells you which, and that on a server the server's setting wins. Reported by Lyferian.
  • The chat no longer covers the HUD layout screen. With Better chat window on, opening the HUD layout key put the chat's frame over the whole screen, so it caught every click. Now the frame sits on the chat itself, and the chat moves and resizes like the rest of the HUD. A chat position saved before this starts back where the game puts it. Reported by jackdispade.
  • Every ship shows on the map. With Ships and portals on the map on, only rafts, karves, longships and drakkars got a marker, and Auto pin ships you leave stays quiet on such a server, so a Skiff never showed on the map at all. Now every ship gets a marker, the Skiff and ships from other mods too, under the ship's own name in your language. The server looks for the ships, so it needs this update for that. Reported by HatchnetDuskrynn.
  • The clock tells the real time of day. The clock followed the sun instead of the world's time, so its hours crawled by day and raced by night, it grew dark around 17:00 whatever Night length percent said, and it called 10:00 afternoon, 14:01 evening and 03:00 morning. Now every hour on the clock lasts the same, so with Day length in seconds at 5400 a day is 90 minutes and an hour is 3 minutes 45 seconds. Sunrise and sunset move with Night length percent and the seasons: at the game's 30 the sun rises at 03:36 and sets at 20:24, at 15 it rises at 01:48 and sets at 22:12. Night runs from sunset to sunrise, morning until 12:00, afternoon until the light turns golden, 17:22 at 30 and 18:31 at 15, and evening until sunset. The admin settime words morning, noon, evening and night land at the right moment with any night length too. Reported by HatchnetDuskrynn.
  • The top left lines no longer pile up. The death counter, fame, clock, season and weather forecast each take their own row in one shared order, and they keep clear of the hotbar, the quick slot bar and the game's own messages there, so nothing is drawn over anything else. A piece you moved in the HUD layout editor keeps your move. In the HUD layout editor a click picks the smallest piece under the pointer, small handles sit in front of big ones, and no handle can cover the whole screen any more. Reported by a player.

Fights

  • Forgiving hits. For players far from the server. When your melee swing misses a creature another player's game is looking after, your game also tries it where you saw it a moment ago, and the hit lands as the game's own hit if it would have landed there. Off by default, server setting.

Bigger servers

  • Most players. A dedicated server can let in up to 64 players, or 31 on crossplay. It stays at the game's 10 unless the host raises it, and it is read only on the server, so players need nothing extra to join.
  • Server pulse. With Detailed log on, the server writes one line a minute to its log: players, world objects, frame time and network traffic.
  • Less guild and party traffic. Guild and party rosters are sent again only when they change, or every 6 seconds, instead of to every member every 2 seconds.
  • Fewer server hitches around villages. When a village gets its banners, fires, wall, watchtower or dock, or grows a level, the server now puts the pieces up a few each frame instead of all at once, so the game no longer stands still for it. With Detailed log on, the Slow lines also name the village site check and the placing of new locations, so the server log tells you where a hitch came from.

Megin 0.3.2

  • Trials and contracts say why they failed, and a refusal tells you how long until you can try again. A ring step says how far outside the ring you stand, and a night step says when it is not night.
  • Shorter waits: trial retry 2 minutes, Himinbjörg 2 minutes, contract board 20 minutes, path change 1 day, Hamskipti 2 days. A config still on the old numbers moves to the new ones once.
  • Steps that could not be done are fixed: the night cull has no clock, the Hugraun troll is marked for you, escorts stay on the Meadows and the iron carry stops burning at a third of your health.
  • mpl_admin cleartimers lets an admin clear every Megin wait for themselves, or for a player online by name.
  • The reasons and cleartimers need the server on Megin 0.3.2 too.

The launcher, 1.5.92

  • Full Midgard and Full Midgard, slow road. Two new styles: every feature and comfort on with numbers at vanilla, at the game's own pace or a step slower for skills, gathering, crops and taming. The quick survey asks which pace you want.
  • Most players is in the launcher, in every language.

Get the launcher at https://midgardplus.odinthered.dev

1.53.1

A quick round of fixes from your reports, mostly villages and a few things around the player. Thanks to Lyferian and to a player on Discord for sending them.

This is a patch version: nothing new travels over the network, so a server and its players can update whenever suits them.

Villages and raids

  • Village pieces sit on the ground. New growth, walls and dressing in a village were placed about a metre up, so they fell down a moment after you found a village or after it was rebuilt from a raid. They sit on the real ground now and stay standing. Reported by Lyferian.
  • Raiders always reach you. A raid on your base or a village could sit there empty when the game found no spot for its enemies near you, and it still counted. Now the raiders are brought in 20 to 40 m from you, and you are told why they could not find their own way. If monster spawning is switched off in the F9 panel, the raid says so and gives no reward, and a raid that still brings nobody is called off with no reward. Reported by Lyferian.
  • The Hearthguard only raid when there is someone to fight. A live Hearthguard raid on a village now only starts when a player sworn to a side at war with them is there. Reported by Lyferian.
  • Villagers tell you why they back away. When the Hearthguard count you as a foe, the villagers now say so plainly instead of just walking off. Reported by Lyferian.
  • The village gate fits in the wall. The wall gate takes one wall slot, so the stakes either side of it stand again instead of leaving gaps. Reported by Lyferian.
  • Floating braziers and walls come down. Props and walls that older versions left hanging in the air, braziers among them, are set back down on the ground once a player comes near. Reported by Lyferian.

Building

  • Fires snap onto the raised hearth floor. With Raised hearth floor on, a campfire, iron fire pit, bonfire or hearth clicks to the middle of the stone bed. Asked for by Hatchnet.

Fixes

  • Upgrade tree key. It starts on Left Alt and U now, so turning on Upgrade tree gives you a way in without the radial menu. If your key was still empty from before, it moves there once, and you can empty it again in the launcher if you want no key. The tree also opens from the Upgrade tree button on the Guide page of the F8 panel. Reported by a player on Discord.
  • Tame in the F9 panel works in multiplayer. It tames every tameable creature within 20 m, not only the ones your game happened to own, and tells you how many it tamed or that nothing nearby can be. Reported by Lyferian.
  • Carried maps. Opening a carried map closes your bag first, so the two no longer sit on top of each other and get stuck. Escape, the map key, the inventory key or the map's own hotbar key put it away. Reported by Lyferian.
  • Bow draw while crouched. With Stay crouched while drawing a bow on, the draw animation plays again and you still keep sneaking through the shot. Reported by Lyferian.
  • Map only at cartography tables. In a world with the map turned off, pressing the map key at a cartography table opens the big map, instead of asking for the minimap the world hides. Reported by Lyferian.
  • Tyrfing and Vegtamr. Tyrfing's Dvalinn's Ransom and Vegtamr's Road's End no longer throw an error when the foe they were going for dies or vanishes on the way.
  • Quieter log. Ride any tame big enough only writes its creature sizes to the debug log now.

The launcher, 1.5.91

  • Stamina regen multiplier goes down to 0 in the launcher too, the same as in the mod, also when you bring settings over from Valheim Plus. Reported by Lyferian.

Get the launcher at https://midgardplus.odinthered.dev

1.53.0

Sorry for the extra update. I meant to hold the next batch for Wednesday as usual, but the bugs that came up, the translations among them, made me put this patch out today. Since it had to go out, we made the most of it and added more: the fixes for backpacks and a few other things you will find below.

My own kit, Italian, and fixes from your reports. Thank you for sending them.

This is a minor version because the new spear and armour are new to the network, so the server and everyone who joins need 1.53.0 at the same time. Everything new starts off, so your game stays vanilla until you turn it on.

Odin the Red's kit

My own legendary spear and armour set, in red, white and gold.

  • Odin the Red's Gungnir is a long spear of white ash with a gold leaf blade and two gold ravens at the socket. Thrown, it flies home to your hand. With its bar full the throw never misses: it hunts the foe the ravens chose, strikes with lightning and comes back. A stab throws the Allfather's Spark, every fourth stab looses a bolt, every third throw that bites rings out Draupnir's light, a kill brings down a rain of golden spears, and holding attack as it comes home looses the Bifröst Beam. Hold the Gungnir name key (9 by default) and it writes ODIN THE RED in gold light above you for everyone to see; fully awake, it also blesses your friends with the Allfather's Witness and staggers the foes around you. It carries more light than any other legendary: gold lightning crawls along the blade, runes circle the head, the ravens' eyes burn and every stab leaves a gold trail, all growing as it wakes. Once half awake it adds three combos: three quick stabs call the Allfather's Thunder down from the sky ahead of you, sprinting into an attack lunges you forward as Sleipnir's Charge, and a throw in mid jump splits into Hugin's Storm of three hunting spears. It also answers three keys of its own as it wakes: LeftAlt+9 opens Odin's Eye and shows every foe within 60 m in gold, LeftAlt+- calls two golden einherjar from Valhalla to fight beside you, and fully awake LeftAlt+0 plants the spear for the Ragnarök Strike, three waves of gold and red lightning.
  • Odin the Red's Alföðr is a set of white and gold plate with a red mantle: a helm with a gold winged crest and one red eye, a cuirass, greaves and the mantle. Huginn and Muninn fly out from the helm and mark your foes in gold through walls, Svalinn's Ward soaks blows on the cuirass, Gangleri's Road makes you quicker and lighter on your feet, and a perfect parry in the mantle bursts with Baldr's Light. Two pieces add lightning to your hits, and all four fill Hliðskjálf: every so many kills the Allfather looks down, light bursts around you, heals your friends and shows every foe near. The ravens only fly when you send them: press 0 (Alfodr ravens key) to send them out or call them back.
  • Like every Jarl legendary they start asleep, wake in a boss's blood and grow with every kill, and each armour piece sleeps in a land of its own. Turn on Supporter legendaries in loot to find them. See them on https://midgardplus.odinthered.dev/creators/

Animals

  • Taming rope tiers. Turn on Taming rope tiers and a roped animal tames faster until it is tame: x0.75 with the taming rope, x0.5 with the new strong taming rope from the forge, x0.25 with the runic taming rope, which also keeps it calm, and Gleipnir from the black forge tames it on the spot. Bosses, faction fighters and other folk still refuse every rope.
  • Tames live on while you are away. Turn on Tames live on while you are away and a tame you were taming keeps taming for as long as its last meal lasts, and a fed pair in a pen can start a pregnancy, never past the pen's limit. Young ones already grew up and pregnancies already finished while you were gone; now the rest of the barn keeps up too.

Backpacks

  • Biome adventure packs. Turn on Biome adventure packs and your backpack grows over seven levels, each upgrade made from a biome's own materials and adding that biome's charm: faster stamina, extra wood and ore, never wet, higher jumps, steadier footing, feather fall and never cold. The pack hangs on your back for everyone to see, and the optional Backpack slot keeps your belt free. A worn pack also adds a little carry weight, 5 a level by default (Backpack carry per level).

Italiano

  • MidgardPlus speaks Italian. Pick Italian in the game's settings and every line of MidgardPlus and Megin follows: the F9 panel, every setting, the legendaries, the bosses, the villages and the guides. The launcher has Italian too.

Fixes

  • Sieges switched on mid game start on their own. On worlds with player based raids, sieges turned on from the F9 panel or pushed by an admin only started by hand until you logged out and back in. The game now hears about them straight away and rolls them like any raid.
  • Every Jarl weapon mends at the forge. Odin the Red's Sköfnung and twenty one other legendaries only took a repair at a black forge or a galdr table, so a forge at any level turned them away. Now every legendary mends at the forge, and still at its own station.
  • Reward chests stay put. The chest a siege, a war horn challenge or a faction fight leaves you broke a few minutes later and spilled its loot on the ground once a player came near it on a dedicated server. It now stands until you empty it.
  • Raids keep their warning. With a short Siege length and a long Siege warning seconds, a raid could end before its warning did, so the notice and the red circle came and nobody followed. Only the fighting part of a raid is shortened now.
  • Status timers in gold. With Compact status effects on, Rested, Wet and the rest showed raw colour codes beside their timers. The timers show in gold again.
  • Area planting, building and the hoe tell you the real reason they stop. With placing for free turned on, the first crop went in and the rest stopped with "you ran out of what it costs". The whole area places now. When an area does stop, it says why: out of what it costs, too far from the crafting station, or the game refused the spot.

The launcher, 1.5.90

  • Twelve one click styles. Valheim Plus, Light Touch, Casual and Relaxed, Solo and Small Group, Explorer, Warrior, Homesteader, Builder, Living World, Hard, Server Host or Low-end PC. Valheim Plus turns on everything MidgardPlus adds at vanilla difficulty, and a five question style finder picks one for you.
  • Italiano. The launcher speaks Italian, with every setting described.

Get the launcher at https://midgardplus.odinthered.dev

1.52.0

The biggest update I have made for MidgardPlus. Three new bosses, Úlfarr, Bókr and Þögn, so there are seven of our own now. Every legendary wakes and grows: it sleeps until a boss's blood wakes it, then climbs over 750 kills, unlocking its five powers one by one while its look grows with it. Five new Jarl weapons join them, and Trajan's Úlfheðnar is the first Jarl armour set. The world is alive now: villages grow from hamlets to strongholds, five sides fight over the land, sieges answer to your wealth and fame, and a diplomacy window lets you deal with every faction. Loot is new from the ground up, with about 70 marks, 24 runes, 14 rune words and 14 boss sets. October brings Vetrnætr, the Winter Nights. I added barracks for your companions, an enchanting table you can see into, armour and building paint, pet packs, ship anchors and a lot more, and fixed what you reported. Thank you for sending it all.

This is a minor version because the new bosses, weapons, villages, loot and pieces are new to the network, so a server and everyone joining it need 1.52.0 together. Everything new starts off, so your game stays vanilla until you turn it on. The one exception is the legendary setting described below.

Get the launcher at https://midgardplus.odinthered.dev, it picks your language for you.

Three new bosses

Úlfarr, Bókr and Þögn each rise from an altar of their own. Read about all seven in the Bestiary section of https://midgardplus.odinthered.dev/

Úlfarr the Unfed

  • A new boss for after Moder. Úlfarr the Unfed is the Red One's third wolf. Two eat from his hand; this one was told to wait by two fires on a mountain and was never fed again. A gaunt wolf on two legs, about four and a half metres tall, heavy with dark hanging fur and a long mane, glowing ice along his spine, shoulders and claws, and a broken chain at his throat. Turn on Ulfarr boss to meet him. Off, as it starts.
  • How to call him. Once Moder is down, cook an Unfed Portion at a cauldron from a Fenring trophy, 10 wolf meat, 10 freeze glands, 10 silver and 5 wolf fangs, and lay it on the Feeding Stone: a flat stone between two fires that do not go out, inside a ring of standing stones in the mountains. Hugin tells you about him when Moder falls and marks the nearest stone on your map. One portion is one fight.
  • The fight. 14,000 health and 110 a claw for one player, fast, weak to fire and barely troubled by frost. Every part of the fight has its own switch, all off as they start. Ulfarr stages gives him three: the Hunter, the Pack at 65 percent and the Fires Go Out at 30. Ulfarr pounce makes him leap on whoever stands furthest away, with a ring on the ground before he lands, so hanging back with a bow is the most dangerous place to be. Ulfarr pack brings starved wolves and Ulvs out of the snow. Ulfarr frost breath and Ulfarr frost burst give him the Fenring cultists' spells, all frost. Ulfarr cold aura is his last trick: within 20 m his cold goes through wolf fur and frost mead alike, and only standing by a fire stops it, so a campfire built in the middle of the fight is worth the wood. Ulfarr snowstorm closes the weather in.
  • What he leaves. 50 silver, 40 wolf pelts, 40 wolf fangs, 30 freeze glands, a Fenring trophy and an Ulv trophy, and for every player there his own trophy and the Unfed's Pelt, a wolf cape of his fur. With Loot rarity on he also leaves an Epic piece of Plains gear, and a Legendary one 55 times in a hundred.
  • The rest. He works with Boss scaling, Cinematic boss fights (his own intro, arena, stage cards and a great move called the Long Winter), Passive boss powers and the Saga Book, which has the Wolf-Feeder deed and a bounty for him, and the mountain saga stones carry a new verse, The Third Wolf. Admins call him with midgardplus ulfarr, send him away with midgardplus ulfarr clear, and use the Summon Ulfarr button on the F9 panel.

Bókr the Ledger-Eater

  • A new boss after Yagluth. On the plains the Red One kept a ledger, and a Fuling chief found his tribe's name on every page. He could not pay, so he ate it. Bókr has his own body, a swollen chieftain with great horns and a spiked crown, pages nailed to his hide, glowing tally brands, the ledger chained to his back and a burning tally maul. Once Yagluth has fallen, bind a Torn Ledger at an artisan table from a Fuling berserker trophy, ten black metal, twenty linen thread, twenty needles and ten tar, and lay it on the Reckoning Stone, a marked stone ringed with Fuling stakes on the plains. Hugin marks the nearest one on your map. He has 20,000 health, twice Yagluth, hits for 150, is weak to frost and shrugs off pierce.
  • Three stages, each power its own switch. With Bokr stages on, the tribe answers at 60 percent: Fulings, archers and a shaman who keeps a shield over him until you kill the shaman, and he eats a page to heal for every Fuling you leave standing. At 30 percent he spends Yagluth's fire, a nova around him when you stand close and meteors from the sky. Boss scaling calls more Fulings and more meteors for a bigger group, and the Cinematic boss fights settings cover him too.
  • What he leaves. Black metal, needles, tar, linen thread, Fuling totems, a berserker trophy, and for each player his own trophy and a page of the ledger, which you can read. With Loot rarity on he leaves an Epic piece of Mistlands gear, and a Legendary one 70 times in a hundred. There is a new saga verse on the plains stones, The Eaten Pages, the Debt-Collector deed and a bounty in the Saga Book, and a Summon Bokr button on the F9 panel for admins (midgardplus bokr, and midgardplus bokr clear). Bokr boss is off, as it starts.

Þögn the Unanswering

  • A new boss after the Queen. The Dvergr mage who carved a fourth horn to tell the Red One no, in his own robes, a sculpted mask and circlet, a braided beard, crystal pauldrons and a cloak, with a spell crystal on a grand staff. Once the Queen is dead, carve a Fourth Horn at a black forge from a Dvergr trophy, a Sealbreaker fragment, three black cores, twenty soft tissue and twenty refined eitr, and sound it at the Quiet Cairn, a ring of leaning black marble in the Mistlands that Hugin marks on your map. One horn is one fight.
  • The fight. 24,000 health and 150 a blow. He pokes with his staff and casts fireballs and ice bolts, poison bites him and frost barely does. With Thogn stages on he goes through three: at 65 percent the towers answer him, Dvergr stand with him, a mender heals him and he raises a ward that turns most of every blow; at 30 percent they leave him, seekers come instead, he adds the fire shower and the ice ring, and nobody near him can call on a Forsaken power.
  • What he leaves. Refined eitr, black cores, carapace, soft tissue and a Dvergr trophy, and for each player his own trophy and the Unanswered Horn, worn where the Wishbone goes, which brings your eitr back a quarter faster and halves your noise. With Loot rarity on he leaves an Epic piece of Ashlands gear, and a Legendary one 70 times in a hundred. He has The Last Word deed and a bounty in the Saga Book, works with Boss scaling, Per player boss progression and Cinematic boss fights, and admins call him with midgardplus thogn or the button on the F9 panel. Thogn boss and every one of his stages and powers start off.

Village folk tell you where all three wait once their way is open. Every boss of ours now rises only from its own altar or an admin's command, and one that turns up any other way leaves quietly.

Legendaries that wake and grow

See every Jarl weapon at https://midgardplus.odinthered.dev/#weapons and the lands they come from at https://midgardplus.odinthered.dev/realms/

  • A legendary starts asleep. A new one hits at a quarter of its full strength, its powers are greyed out in the tooltip, and it gains no kills. To wake it, fight a boss with it: hit the boss yourself with the legendary in hand (or the legendary shield on your arm), get it under half health, and be there when it dies, within two minutes of your last blow. The weapon only has to be in your bag when the boss falls. It wakes with a burst of light in its own colour.
  • Then it grows with every kill, up to 750. A creature is one kill, a one star creature two, a two star creature three, and a boss sixty. Damage climbs from a quarter to full strength along the way.
  • The five powers wake in stages. The projectile wakes with the weapon, the secondary at a quarter of its growth, the combo at half, the large area attack at three quarters and the charged special when it is whole. Each stage is announced with a flash. Bars, passives, form switches and arrowless shots work from the start.
  • The look grows with it. The glow is a faint ember while it sleeps, brighter when it wakes and full when it is whole, and its effects grow from smaller to full size. Everyone around you sees it.
  • Every legendary has all five powers. I went through all 35 and filled every gap: Hall Fire on Hornbearer's full horn throw, Hlautvid's lots waking one by one, Naudfjotrar's Fetter Links, Norna-hjól landing only on faces that are awake, and Hróðvitnir's Wolf Pyre.
  • What you already grew stays grown. A legendary from before 1.52.0 that has kills on it counts as whole and keeps every power, and its growth carries over to the new 750 kill climb.
  • Legendaries start dormant is a server setting under World and it is on. Turn it off and every power works from the first swing, with growth starting at a quarter.
  • Legendaries live in the hard places. A legendary drops only from creatures and chests at or above its own tier, so the early lands never hand out an endgame weapon. Every world draws a stretch about 1400 m across for each legendary and for each piece of a legendary armour set, the same stretch Hugin's rumours point to, and inside it the find comes four times as often. Everywhere else it keeps a tenth of its chance, set with Legendary drops outside their place. Type midgardplus legend where and a weapon's name to see exactly what drops it, at how many stars, and its chance inside and outside its stretch.
  • For admins: midgardplus legend grow max (or a percent) sets the growth of the legendary in your hand, midgardplus legend awaken wakes it, and midgardplus legend test all gives a fully grown test copy of every legendary, with buttons for both on the F9 panel. Test copies are marked, cannot be sold, earn nothing and fade when dropped.

Trajan's Hróðvitnir

Trajan84's black and red wolf bow, with TRAJAN84 cut in Valheim's own runic lettering on an iron plate on the limbs.

  • Blood Arrows. It needs no arrows: every draw looses a black shaft with a red wake.
  • Crimson Volley. Every fifth draw is a crimson beam.
  • Pack Howl. The secondary attack fans out seven wolf shafts.
  • Marked Prey. Your hits mark a foe for six seconds, and the bow's fire hits it half again as hard.
  • Wolf Pyre. A foe it kills bursts into fire around it.
  • Black Fenrir. Fill the bar and hold the Legendary form key. A huge black wolf with burning red eyes rises beside you and breathes fire on everything in front of it, hunting your marked prey. The breath starts short and grows longer and wider with the bow.
  • Name in Fire. Crouch and hold the Legendary form key to write TRAJAN84 in fire.
  • Hrodvitnir draws blood (off, as it starts): the bow spends arrows when you carry them, and with none each shot costs 1 health, never the last.

Ivanos's Valgaldr

LordIvanos's black thorn staff, crowned with a horned demon skull and a red soul crystal.

  • Angry Souls. Every cast tears loose blood red souls that hunt the nearest foe and burst in blood, one at first and three when the staff is grown.
  • Soul Chains. The secondary binds foes together, and a blow to one carries to the rest.
  • Soul Tap. Chained foes bleed their life into you.
  • Raise the Morgen. Crouch and hold the Legendary form key. Pay 40 percent of your health and all your eitr, and a black Morgen with red eyes fights at your side, longer and stronger as the staff grows.
  • Blood Ritual. Fill the bar and hold the Legendary form key. Pay some health, a blood nova bursts around you, and for twelve seconds a red circle burns at your feet while your souls, chains and healing double.

Animus' Skjoldr

Animus's buckler: green iron plates and riveted bands, the Helm of Awe glowing on its face, a rim of aged green black iron with ice shards breaking out of it, and a snarling wolf at its heart whose eyes wake as the shield grows. Near full growth the rim lights in frost green and pulses.

  • Rime Shards. A perfect parry fires shards of ghost ice back at your attacker.
  • Wolf's Lunge. Attack while blocking to dash forward.
  • Rime Trail. Four quick blocks send frost ahead of you.
  • Spirit Nova. Blocks fill the spirit bar. Full, your next block bursts frost around you, leaves a field of rime, and raises the Ward of the Dead on you and your group.
  • The Wild Hunt. Blocks also fill a second bar. Hold the Legendary form key and the ghost wolves of the hunt run at your side.

Boko's Vein Tearer

Boko's vampiric crossbow: black, with bat wing prods, a fanged bat skull at the muzzle, glowing veins and a blood gem at its heart.

  • Vein Bolts. Every bolt opens a vein that bleeds the target.
  • Blood Thirst. A small, capped share of the damage you deal heals you.
  • Night Leeches. The secondary looses leeches that hunt bleeding foes.
  • Vein Rupture. Every fourth bolt into a bleeding foe spills the whole wound at once.
  • Blood Bloom. A bleeding foe that dies bursts and opens the veins of everything near it.
  • The Red Feast. Fill the bar and hold the Legendary form key, and a blood vortex drinks from everything inside it.

Moumix's Wayfinder

Grey living metal grown beneath the roots of the world tree, with a shard of red lightning set in its haft. In the hand it is a spear; ask it and it stretches into an atgeir.

  • Two forms. The Legendary form key turns the spear into an atgeir and back.
  • All In. Crouch and strike for extra lightning, at the price of taking more harm while it swings.
  • Blood Thunder. A landed all in blow bursts red lightning over the foes around it and bleeds them.
  • Life Slash. Every few blows, one heals you for a share of its damage and opens a bleed.
  • Living Current. Lightning runs in your blood: you move a little faster and lightning harms you less.
  • Bloodstorm. Fill the crystal and hold the Legendary form key. Red lightning strikes the foes around you, bleeds them and drinks.

All five come from the world, not the forge. With Supporter legendaries in loot on, Hróðvitnir drops from Fenrings, cultists, Charred archers and mountain cave chests, Valgaldr from the Morgen, Charred mages and the chests of the Charred fortress, Skjoldr from ghosts, draugr elites and sunken crypt chests, and the Vein Tearer from wraiths, draugr elites and sunken crypt chests. The Wayfinder sleeps in a stretch of its own like the rest, and Legendary rumours point to all of them.

Trajan's Úlfheðnar, the first Jarl armour set

Made for Trajan84 to run beside his bow in black and red. See it in 3D at https://midgardplus.odinthered.dev/#ulfhednar

  • Four pieces, four lands. The helm, cuirass, greaves and cape are each found in a different land, every piece in a stretch of its own that Hugin's rumours point to.
  • It grows with kills. Every piece wakes small and grows keener with every hunt, like the legendaries.
  • Wolf Sight (helm). Foes your arrows hit glow red through walls for a few seconds.
  • Pack Hide (cuirass). Less damage for each tamed beast or packmate near you.
  • Hunter's Stride (greaves). While drawing a bow you move faster and quieter.
  • Red Mantle (cape). Near death, the red cloth tears loose into wolf spirits that hurl your foes back.
  • Wolf Hide. Each piece resists an element, slightly at first and fully once it has grown.
  • Set powers. Wear more of the set for Pack Embers, which adds fire to your bow hits, and with Hróðvitnir in hand Úlfheðinn Fury, which makes your shots howl and pierce after a run of kills.

A new loot system

Everything here needs Loot rarity on, and every part has its own switch, all off as they start. See it before you play at the enchanting table preview: https://midgardplus.odinthered.dev/tools/enchant/

  • About 70 new marks. Loot rarity more marks opens the whole set: life steal, blows that land true, more health, stamina and eitr, faster swings and draws, thorns, a chance to shrug a blow off, a last stand that keeps you alive, more from mining and chopping, and many more, each fitting the piece it lands on.
  • 24 runes and 14 rune words. With Rune sockets on, Rare pieces get one socket, Epic two and Legendary three. The twenty four runes of the elder row drop from creatures in their own lands and from every boss. Each rune adds a power of its own, different on a weapon and on armour, and the right runes in the right order speak one of 14 rune words, a power bigger than any one rune.
  • 14 boss sets. With Loot sets on, every boss, the game's own and ours, drops pieces of its own set. Wear two, three or four pieces and each step wakes a set power.
  • Sealed bundles. With Haldor gambles on, Haldor and Hildir sell a sealed bundle: pay coins and open a piece of gear from the lands you have reached, at a step it rolls when you open it, with a small chance at Legendary.
  • Marks that awaken. With Marks awaken on, Epic and Legendary pieces can carry a sleeping mark. Fight with the piece and it wakes, then keeps growing with every hundred kills up to its ceiling.
  • Rolled Norse names. With Loot rarity names on, a marked piece gets a name of its own from the old tongue, like the Grim Edge of the Ash, and every player sees the same name.
  • Break down at the table. With Enchanting breaks down gear on, a marked piece you no longer want breaks into runestones, and any runes set in it come back to you.
  • Runic looks. Loot rarity glow now shows the step on the gear itself instead of a colour wash: glowing runes along the blade, the limbs of a bow or the rim of a shield, silver for Magic and Rare, gold among them for Epic and bright pulsing gold for Legendary. A mark with an element shows its own element runes, and the metal looks more polished with every step.

Vetrnætr, the Winter Nights

Turn on Vetrnætr for an October season event, from 1 to 31 October by the server's date. See it at https://midgardplus.odinthered.dev/#vetr

  • Soul Candles. Undead and anything killed at night can drop soul candles, more with stars. Bosses drop 3 to 6 candles and a keepsake the killer has not found yet.
  • Ten keepsakes. A skull lantern, a Dísir shrine, a raven candelabra, a witch cauldron, a Hel stone, a watcher that turns its head, a bone throne and grave hangings to build with the hammer, and a mask and a wisp jar to wear.
  • A stall at Haldor and Hildir. Both sell keepsakes for candles while it lasts.
  • A collection log and a trophy. The F9 guide keeps your log, with a trophy for finding them all.
  • Everything you find stays, works and can be built after October.

A living world

Everything here needs Village on, and every part has its own switch, all off as they start.

  • Village growth. A village grows a level every few days (Village growth days, 3), faster with your trade and errands, up to level 5: a cooking spit and table, a market stall, a workshop, a fourth house, then beehives and banners at the gate, with one more villager each time. The trader gives 2 percent off per level. A lost raid costs a level.
  • From hamlets to strongholds. Hamlets near home, villages further out, towns with a great hall, a smithy and watchtowers in the harder lands, and stone strongholds with towers, a gate and a keep in the hardest. Raiders, defenders, loot and coin grow with the tier, and villages by the water get a dock.
  • Village folk talk. Press Use on a villager to talk. Elders, smiths, farmers, guards, children and travellers greet you by the village's level, who holds it and where you stand with them. Ask about the place and its own saga, for news of dungeons, altars and other villages, for work, or for one of seven old tales. Every village has a lore stone with its saga. With Village rumours mark the map on, news puts a search circle on your map near what they told you about.
  • Errands. One a day from each village: bring what it needs, clear a camp, thin the beasts, or hold the next raid, paid in coin, standing and growth.
  • A better market. The village trader has tabs for materials, food and mead, arms and gear, the village's own wares by land and level, and a Sell to the village tab, with every discount spelled out.
  • Faction oaths. Press Use at a village banner to swear to whoever holds it. Sworn to the Hearthguard, their villages trade with you for 10 percent less and buy for 10 percent more; sworn to the Ashen Host, the undead leave you be and the Hearthguard turns on you.
  • More factions. The Wolf Clans, the Sea Kings and the Troll Kin take villages of their own, each with its own oath, greetings, lore and look. With Wolf clans turn at night on, Wolf Clan villagers become fenrings after dark.
  • Faction looks and walls. Every side dresses its villages its own way, banners, braziers, totems, pelts or bonfires, and each village has a centrepiece of its own. With Village walls on, grown villages and every faction seat stand behind a wall with a gate that shuts when a siege starts.
  • Settlement assaults and village raids. Sworn players can sound the war horn at an enemy banner and take the village through three waves of defenders, the last led by a champion, for a reward chest and the village itself. The Ashen Host raids Hearthguard villages, and holding the line pays.
  • The territory war. With Factions raid each other on, every side presses the weakest enemy village near its land each day. Be there and you can fight on either side; stay away and the server settles it at dawn by strength. Tribute at the banner, 50 coins, stiffens a village's defence for three days.
  • Capitals. Arinheim, Nastrond, Ulfheim, Brimvik and Utgard are the faction seats, pinned on every map from the start, walled and hard to take. When one falls, the whole server hears it.
  • For admins: the villages console command lists, grows, flips, raids and settles villages.

Smarter sieges

  • The threat comes from what you own. With Sieges grow with your wealth on, the server scores each base out of 100 from its wealth, its size, the bosses beaten and trophies on its stands, your fame and the factions that hate you, and how many players build there. Quiet, Noticed, Coveted, Hunted and Infamous bases draw more raiders, more stars and faction raiders from the sides that like you least.
  • Factions grow envious. With Factions envy wealth on, a faction whose envy line your hoard passes lowers your standing once a day. Before you would turn hostile it warns you and waits a day.
  • Tribute calms them. Stand in one of its villages and type midgardplus siege tribute to pay 100 coins for 5 standing, twice a day, or carry and store less.

Faction diplomacy (Insert)

  • A window for every side. Turn on Faction diplomacy and press Insert, open it from the Factions page of the F9 panel, or ask a village elder to speak of treaties. Each faction shows its banner, seat, land, wars and friends, how it sees you and why.
  • Trade agreements give you better prices at its traders.
  • Pacts keep its patrols, war bands and base raids off you.
  • Alliances bring its fighters when a raid hits your base and let you rest at its seat, and you can ask your allies for help with a war band of their own.
  • Tribute, demands and war. Pay tribute to raise your standing, demand tribute when you are feared, declare war or break a treaty.
  • Every side answers from a willingness score you see before you ask. Treaties belong to each character, are kept by the server beside the world and end on a set day. Killing one of a side you have a treaty with breaks it.

New places in old worlds

  • New places in old worlds catches an old world up on villages of every tier and the Mosskin, Gravejarl, Vordr, Red One, Úlfarr, Bókr and Þögn altars, explored land included. In explored land it only builds on flat, dry ground in the right land, away from your buildings, wards, tombstones, tames and dug ground, and only once nobody is near. Back up your world first. Admins check and run it with midgardplus places, or from the F9 panel.
  • Villages keep out of the sea. New villages stand on dry ground above the water, and a village an old world drowned is left as a ruin.

Crafting and building

  • The enchanting table window. Use the table and put a piece from your bag in its slot. Raise a step, reroll, keep the marks you want while the rest are drawn again, inscribe the exact mark you want, strengthen one, remove one, lift a curse, set runes or break a piece down, and see Now and After side by side before you pay. The piece floats above the table in its rarity colour. Needs Enchanting and Loot rarity.
  • The painter's table and armour painting. Turn on Armour painting and build the Painter's table from the hammer: wood, raspberries, blueberries, coal and resin. Paint a helmet, chest, legs, cape or shield in a main and an accent colour, solid, two-tone or trim only, and watch your own character wear it before you press Apply. Save up to six schemes, Paint all worn in one go, and remove paint for free. The paint lives on the item, stays on your body when you fall, and everyone sees it. Armour paint cost sets the price, free as it starts.
  • Building paint. With Building painting on and the hammer out, hold the paint key and right click a piece you built to colour it, or every matching piece within 4 m. You see it on the building before you pay, wards are respected, and every player sees it, including those who join later.
  • The barracks. A new table in the hammer's furniture tab lists every companion you have out, near or far, with role, level, health and where it is, and those that fell. Call one to you, have it stay, guard the barracks or leave its work, rename it, change its role or dismiss it. With Companions need a barracks on, each barracks houses Companions per barracks (2).
  • Loadouts. Customise and gear opens seven slots. As given makes a companion wear exactly what you put on it, and No weapons keeps its hands empty.
  • Companions can be unarmed. Look at your companion and press the unarm key (V): once to take its weapons, twice for everything you gave it, a third time to gear up again.

Mounts and pets

  • Saddled wolves and boars. They move, run, turn and jump again at any size, a big mount's legs keep pace with the ground, and riding a wolf or boar you attack through it, with its bite or tusks where you look.
  • Pet packs. Craft a pack at a workbench and give it to a tamed wolf, boar, lox or asksvin. It carries a pair of crates you can open, more on a lox, and what is inside falls in a floating crate if the animal dies.
  • Lead tames. Set Lead tames radius and press Left Alt and H: every tame around you follows, press again and they all stay.
  • Tame any creature. Turn on Tame any creature and every beast big enough to ride, and everything that flies, can be fed and tamed: lox, seekers, drakes, birds, dragons and the creatures other mods add. Trolls and the other walking folk stay wild, and so do bosses, faction fighters and villagers.
  • Ride any tame big enough. Any tame at least the size of a boar takes a boar saddle and carries you, modded creatures included.
  • Fight from the saddle. Swing your own weapon or draw your bow while you ride, on wolves, boars, lox, asksvin and anything else you saddle.
  • Tames eat from the feeder. Creatures added by other mods now eat their own food from nearby chests, like the tameable deer one of you sent in.

Quality of life

  • Themed title screen. A Deep North title screen with an aurora over the snow and three of the Jarl weapons, behind your main menu.
  • Build area in one direction. The area grows from the piece you aim at, to your right and away from you, and the Area side key (Backslash) turns it to your left.
  • First person on ships. The camera glides in to your eyes on deck and back out when you step off.
  • Guides in F9. A Player guide and an Admin guide in the Guide tab of the MidgardPlus panel, in English, Russian, Spanish and Brazilian Portuguese. The player guide is also on the site: https://midgardplus.odinthered.dev/guide/
  • Ship anchors. Press Left Alt and Y aboard. The sail comes down and the ship holds its place through wind, waves and serpents until you raise it, and everyone sees it.
  • Hop out of water. Look at a dock, ledge, rock or boat side while swimming and press Jump to pull yourself up. Your swimming skill lets you reach higher.
  • Station queues. Look at a smelter, kiln, furnace, cooking station or fermenter and press Left Alt and O to tell it what to take from your chests, how much and in what order, with repeat. Needs Stations fuel themselves.
  • Item magnet. Drops within the radius drift to you, only what fits your bag and carry weight, with a toggle key and an only what you carry choice.
  • Backpack. A pack worn in the belt slot gives your bag one more row, up to three as you upgrade it.
  • Compass keeps north in the middle. A true north dial with the whole circle on the bar and a notch where you look.
  • Teammate beacons. Your party on the compass in their own colours at any distance, red while they are down or badly hurt.
  • Trolls and bosses smash the area. Their blows hit the built pieces and trees around where they land, never inside an active ward. Collateral damage share sets how hard.
  • Chairs are no shelter. A creature's blow knocks you out of your seat, and standing up never leaves you in or behind a wall.
  • Raised hearth floor. A half metre stone bed for a fire, so a campfire or hearth can stand on a wooden floor.
  • Map pin name switch. An Aa button on the big map hides or shows the names under your pins.
  • Quick stack asks first. It asks each chest's owner like the game's Place stacks, fills chests named for what they hold, tells you what moved, and Quick-stack takes the hotbar puts away what you are not holding.

Megin, the RPG add-on

Megin 0.3.0 comes out with this update, on Thunderstore as MidgardPlus_Lodge. Choose a path, take the lodge's quests and contracts in every land, hear the elders' tales, pass the trial gate and climb Himinbjörg, the tower of two hundred floors. Plan your powers with the power builder: https://midgardplus.odinthered.dev/tools/megin/

The creator program

Streamers and video makers who play MidgardPlus can apply to the creator program. Trajan84's full kit is the showcase, the bow and the armour both in 3D. Read about it and apply at https://midgardplus.odinthered.dev/creators/

Fixes

  • The stone oven (#80) cooks again with Production timers on.
  • Village traders and much more on dedicated servers (#81). Village trade, boss altars, faction fighters, extra bosses and the Red One's saga stones all work far from the world's middle on a dedicated server, where nothing is loaded (ServerFar).
  • Admin commands on dedicated servers reach the server and work there.
  • Loot tooltips list every mark from more marks, runes and awakening, not only the first eight kinds.
  • Naegling and Norna-hjól no longer log Unity errors on their first special.
  • Bag rows. MidgardPlus never resizes the bag while another inventory mod owns it, a bag grown by 1.46 to 1.48 settles once, moving items out of the extra rows, and the bag refreshes right after.
  • Legend grow rounds up, so midgardplus legend grow 50% really opens the combo stage at half.
  • The solo host counts as admin for their own world, so siege raid, dawn and rescan work when you host your own game.
  • Square ground tools (#35, #55). With square ground tools on, the cultivator tills and the hoe levels, paves and paths a square that matches its marker.
  • Craft from nearby chests (#46) covers recipes that take any one of several ingredients, like raw fish from any fish.
  • Ships and carts from plan mode (#79) are built for real instead of sinking through the world as ghosts. Thanks to Duskrynn for the report.
  • The seed bed (#77) and every piece a server switches on show up in the hammer without a restart.
  • Keys (#57). MidgardPlus keys no longer wait on a window that is already gone.
  • Day length (#4) applies on clients as soon as the server settings arrive.
  • Skip intro (#13) skips the opening film.
  • Everything floats (#21) only floats real items, so the client physics no longer freeze.
  • The blast furnace takes every ore (#45) holds in every session, on and off.
  • The area off messages (#54) name the real Build area, Terrain area and Planting row settings.
  • Vordr's and Mosskin's weapons join the game's item list, so drawing one no longer throws errors.
  • The cultivator clears anything a player planted as a piece, and anything that keeps growing back inside your own ward.
  • Repairing a loaded ship or cart is never refused by Hammer takes apart ships and carts.
  • Lightning rain leaves nothing behind on the network after a strike.
  • Extra bosses no longer raises Mosskin at Eikthyr's altar. Mosskin rises only at his Moss Ring.
  • The character preview sits beside your bag and never covers the chest, crafting or other tabs.
  • The equipment panel opens in its place when a chest opens or closes.

Balance

  • Boss material drops are cut to about one loaded bag per kill. Trophies, weapons and prizes are unchanged.

Lighter and smoother

  • Big fights are about a third lighter.
  • Rune and set effects are more than half lighter.
  • Legendary effects are about 40 percent lighter.
  • Less to carry. The legendary models are trimmed, the bundles load straight from the mod without a second copy in memory, and boss bundles let go once their bosses are built.
  • The settings panel no longer stalls the game. A change saves once and applies only what it touches, and switching tabs keeps the rows it has.
  • Less work every frame for legendaries, villages, companions, auras, hover text and the HUD, and the server writes the shared map and the leaderboard in the background.

The website

The launcher, 1.5.88

  • One click styles. Vanilla Plus, Quality of life, Adventurer, Builder, Hardcore or Server host. See every change before it is set and undo it all with one button.

1.51.2

Fixes from your reports.

Fixes

  • No Viking Left Behind. MidgardPlus now knows that mod's extra slots and leaves the bag to it: while it is loaded, the equipment panel, Extra inventory rows and Bag rows past 9 stand down, so your bag keeps one size when you join a server. Both editions of the mod are covered.
  • The equipment panel opens in its place. It waited a moment at the bottom of the screen before moving beside your bag. Now it appears where it belongs.
  • Feather and guck collectors stay what they are. Once placed, both worked and read as a tar collector. Each one now keeps its own kind, and ones already built turn back into what they were.
  • Area planting spaces every crop for its size. Flax and other wide crops were set out closer than they need to grow, so only one seed of a grid went in. The grid now leaves each crop the room the planting guide asks for, and the whole grid plants.

This is a patch version: nothing new travels over the network.

1.51.1

The same update as 1.51.0, packed again. If you are coming from 1.50.1, everything listed under 1.51.0 below is new to you: the station pause key, the planting guide, Auto pin labels, Compass coordinates, the admin map, bigger mounts that grow, a smaller download and the fixes.

Get the launcher at https://midgardplus.odinthered.dev, it picks your language for you.

A server and everyone joining it need 1.51.1 together.

1.51.0

A working update. You can pause one station and leave the rest running, plant with a guide that shows where a crop will grow, and label your auto pins the way you like. Admins get a map that shows every place and takes them there on a click. Saddled mounts are bigger and grow with their level, the download is smaller, and three fixes from your reports are in. Thank you for sending them.

This is a minor version because the station pause is saved on the station and the admin map adds two network messages, so a server and everyone joining it need 1.51.0 together.

Get the launcher at https://midgardplus.odinthered.dev, it picks your language for you.

A smaller download

  • The download is about 55 MB, down from 72. The models and textures inside are packed tighter, and the forms of Norna-hjol share one set of textures, so MidgardPlus.dll is 60 MB, down from 81. Nothing was taken out.

Fixes

  • Companion gear comes back once. With Companions keep their gear on, what a fallen companion carried goes to the next one you call and nowhere else, and it stays that way after you log out and back in. What a dismissed companion leaves on the ground is all there is of it. Thanks to BlackDragonDeath for the report.
  • The F9 panel says when a change is not in force here. On a server, your own options like the Clock and Show season on the HUD follow the server while you are connected, so the panel now says that your value is saved and what the server has, instead of only saying it changed. A setting that is sitting out for another mod says so too. With Lock settings between updates on, every change the panel makes is written to the lock straight away. Thanks to Frankly Franky for the report.
  • Keep food after death holds on next to other death mods. Your plate is now read before any other mod handles the death, and it stays remembered until the food has held on your new body. If you stand up without it, it is put back, with your health to match, and an empty plate never replaces a fuller one. Thanks to NightGod for the report with Gentle Death.

Stations

  • Station pause key. Look at a smelter, kiln, furnace, fire, cooking station or fermenter and press Left Alt and P to pause that one station, so Stations fuel themselves takes nothing from the chests for it until you press it again. The pause is saved on the station, so everyone sees it and it lasts, and the hover text shows it with the key. With Smelters fill nearby chests on, a paused station still empties what it makes into them. The text of Stations fuel themselves now says that it starts at once. Thanks to Earendr for the report.

Farming

  • Planting guide, snap and restriction. A ring shows the room a crop or sapling needs, green where it grows and red where it would be stunted, with rings on its neighbours and on anything in the way, and a warning when a new plant would stunt one already there. Snap moves it to the nearest spot where it grows, packed against your other plants, and Alt with Shift or Ctrl and the wheel nudges it in fine steps. Restriction stops you planting where it would never grow and says what is too close. Works with rows, grids, crop rows and seed beds. All off, as they start. Thanks to Pecs for asking for it.

Admin tools

  • MidgardPlus commands on the F9 panel. The MidgardPlus group on the Commands tab now has All legendaries, Fill the bar, Give a legendary with a list of every one by name, Save a report, and the rest of the midgardplus commands, so you don't have to type them. They follow the same admin rules as the console.
  • Admin map on the F9 panel. Under Cheats and you on the Commands tab, admins get three new switches. Show every place puts bosses and altars, traders, MidgardPlus places and the homes of the legendary rumours on your big map as named pins, with dungeons and villages one click away. Reveal the whole map lifts the fog. Click to teleport takes you anywhere with Left Ctrl and a left click on the map, or onto a pin when you click one. The pins and the lifted fog are yours alone, are never saved to your character or the shared map, and go away when you switch them off. All three start off, need Admin devcommands on, and a server sends its list of places only to its admins. Teleports go in the Admin change log. In the console it is midgardplus map all, fog and click.

New to switch on

  • Compass coordinates. A small line under the compass shows where you stand, like X 1234 Z -567 Y 42, and keeps up as you move. It sits with the Compass readout line when both are on. Needs Compass on. Off, as it starts.
  • Auto pin labels. Choose what the pins from Auto map pins say beside their picture. Name writes what it is, as it always has. Short keeps only what a picture cannot tell you: a portal's tag and which kind of dungeon it is. None shows the picture alone. A pin you renamed keeps your name, the pins already on your map follow the choice, and it is yours alone. Needs Auto map pins on. Asked for by NightGod.

Mounts

  • Saddled mounts are bigger and grow as they level. With Mounts on, a saddled wolf stands 1.5 times a wild one and reaches 2.2 times at riding level 5, a boar 1.8 to 2.6 times, a lox or asksvin 1.1 to 1.4 times, and everyone on the server sees the same size. The saddle, your seat, its bite reach, its footsteps and your camera grow with it; health, damage, speed and stamina do not. Take the saddle off or turn Mounts off and it is its old size again. Large mounts need wide doors. Two new server settings under Mounts: Mount size, a multiplier from 0.5 to 2, and Mount growth with level, which is on. Mounts itself is off, as it starts.

For add-on makers

  • The add-on API. MidgardPlus now has a public API that other mods can build on, with its own settings, text, bars, casts and saga events. It does nothing until an add-on is installed, so nothing changes in your game today.

The launcher

  • Start your server from Play. On My server, pick your .bat or .cmd once under Start the server from the launcher, and Play, now labelled Start server, runs it from its own folder in its own window. Asked for by Earendr.
  • Send my log. On Help and tools. It gathers your log and the MidgardPlus report, strips your Windows user name, Steam, Xbox and PlayFab IDs, IP addresses, PC name and emails, shows you every file before anything is written, saves a zip and opens Discord. Nothing is sent for you.
  • Settings pages, from Earendr's feedback. Setting cards start closed on one line with their state, and search opens the ones it finds. Each Game settings page has Reset this page to vanilla and Undo to last saved. Check my settings opens the whole list of what you changed, each with Back to vanilla. Settings that hold a list, like Carry weight from skills, get a row per entry. Bosses get a sub-menu with a sub-menu per boss. A server can bring in the player's own changed server settings it still has at vanilla.

1.50.1

The legendaries now play the way your server wants them to: as made, grown alongside your world, gentler, mightier or at your own number. Restock reaches your slots, and house chests keep your gear where it belongs.

Legendary balance

  • Legendary balance is a new server setting that sets how hard the legendaries hit, powers, finishers and block included. As made, as it starts, keeps them exactly as they were built.
  • Progression ties them to your world: 35 percent before any boss falls, rising with every boss beaten until the Fader, when they stand at full strength. A legendary found early helps you along without taking the early game away from you.
  • Gentle holds them at 60 percent, close to the game's own best weapons, and Mighty lifts them to 150 percent for anyone who wants to be the storm.
  • Custom uses Legendary strength, anywhere from 25 to 300 percent.
  • Legendary finisher needs growth keeps the full bar finisher asleep until the weapon has grown to full strength from its kills. The bar shows how many kills it has taken so far, and every other power works from the first swing. Off, as it starts.

Restock and house chests

  • Restock fills your slots. Arrows in the ammo slot, meads in the quick slots and food in the food slots are topped up from nearby chests along with the rest of your bag.
  • House chests keep gear with its kind. A chest signed Iron gathers iron bars and iron scrap, and your Iron Pickaxe goes to the chest signed Tools or signed with its own name. Weapons, tools and armour follow their group word or their exact name.

This is a patch version: nothing new travels over the network, and the new settings are server settings that sync to everyone who joins.

Older versions are listed on the MidgardPlus website: https://midgardplus.odinthered.dev/