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OdinTheRed-MidgardPlus-1.59.2 icon

MidgardPlus

The quality of life mod that replaces hundreds: farming, storage, building, map, crafting and more in one pack, 1,500+ settings, nearly all off until you switch them on. Plus optional extra content: bosses, legendaries, villages, companions.

Date uploaded 2 weeks ago
Version 1.59.2
Download link OdinTheRed-MidgardPlus-1.59.2.zip
Downloads 1063
Dependency string OdinTheRed-MidgardPlus-1.59.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350
ValheimModding-Jotunn-2.30.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.0

README

MidgardPlus

By Odin the Red. One mod to rule them all, and every part of it starts off.

Website and launcher | Player guide | Discord | Ko-fi | Megin, the add-on

MidgardPlus is first and foremost a quality of life mod: one mod that replaces the hundreds of small ones most of us run, with better versions of each and no fights between them. Farming, storage, crafting from nearby chests, building tools, the map and compass, inventory, tames, the HUD and much more, all in one place with more than 1,500 settings. Every feature starts off, so your game plays exactly as before until you switch on the parts you want.

On top of that, and just as optional, there is extra content you can toggle: 45 Jarl legendary weapons and five Jarl armour sets that wake and grow with you, three Hallow King weapons, eight bosses of my own, living villages and factions with sieges, companions who live in your barracks and work your base, Lantern Rings, an enchanting table, the Vetrnætr season in October, and a launcher in five languages.

Get the launcher at midgardplus.odinthered.dev. It picks your language for you.

A lot of it started as a message from a player. If something breaks, feels wrong or is missing, tell me on Discord.

What is inside

Every part below has its own switch, and every switch starts off. Turn on what you want in the launcher, the F9 panel or the config.

Quality of life you control

  • Farming. A ghost on every spot a click will plant, rows that line up, bulk harvest, replant after harvest and seed beds that need no tilled ground.
  • Storage. Quick stack, store all, restock, sort and a trash button that can recycle. Chests follow the signs you give them, barrels show what they hold, and stations fuel themselves from the chests around them.
  • Slots and carrying. Up to six quick slots with their own keys, a trinket slot, slots for coins, keys and trophies, a backpack that adds bag rows, and an item magnet that pulls drops to you.
  • Everyday comforts. Production timers, an item and recipe browser, a weather forecast, a better chat, a HUD you lay out yourself, instant equip and a hip lantern.
  • Want bigger stacks and nothing else? Raise one number and leave the rest alone.

Combat and the Jarl legendaries

  • 45 Jarl legendary weapons, named for the Jarls who back MidgardPlus: axes, swords, knives, spears, hammers, bows, crossbows, staffs, shields and gauntlets. Each has its own model and five powers: a shot, a large area attack, a secondary, a combo and a charged special. See them all on the weapons page and the lands they come from in the realms.
  • Three Hallow King weapons: Reaper's Harvest, Jack's Reckoning and Lantern of the Lost. Beat the Hallow King with Hallow Hunt on and he may drop one. They start at Black Forest strength and grow with you like the Jarl weapons.
  • The newest: Trajan's Hróðvitnir, a wolf bow with TRAJAN84 in Valheim lettering and a black Fenrir that breathes fire; Ivanos's Valgaldr, a soul staff that raises a Morgen; Animus' Skjoldr, a frost buckler that calls the Wild Hunt; Boko's Vein Tearer, a vampiric crossbow; and Moumix's Wayfinder, a spear that stretches into an atgeir, with red lightning, blood and Blood Thunder.
  • They wake and grow. A legendary starts dormant. Awaken it in a boss's blood and it grows over 750 kills, its five powers waking in stages, and its look grows with it until it burns fully lit.
  • They live in the hard places. Each legendary drops only at or above its own tier, and every world draws a stretch where it turns up far more often. Hugin's rumours point the way, and midgardplus legend where tells you what drops it.
  • Trajan's Úlfheðnar, the first Jarl armour set. Helm, cuirass, greaves and cape, each found in a different land and each growing with kills, with wolf sight, pack hide, a hunter's stride, a red mantle of wolf spirits and set powers for the bow. See it in 3D.
  • Creatures can carry traits that change the fight. Whetstones give a honed edge, and archery gets a quiver bar and arrows of light.
  • The server picks how hard the legendaries hit, and every player picks how big their effects look.

Loot

  • Marked gear. Gear can drop Magic, Rare, Epic or Legendary, sometimes cursed, with about 70 kinds of marks: life steal, thorns, a last stand, faster swings and many more.
  • 24 runes and 14 rune words. Rare, Epic and Legendary pieces carry sockets. Set runes at the enchanting table, and the right runes in the right order speak a rune word.
  • 14 boss sets. Every boss drops pieces of its own set, with a power for two, three and four pieces worn.
  • Marks that awaken, rolled Norse names, sealed bundles from Haldor and Hildir, and a table that breaks down what you no longer want.
  • Runic looks. Enchanted gear shows its step in glowing runes and polished metal, with element runes for elemental marks, instead of a colour wash. Try it on the enchanting table preview.

Bosses

  • Seven bosses of my own: Mosskin, Vordr of the Reeds, the Gravejarl, Úlfarr the Unfed, Bókr the Ledger-Eater, Þögn the Unanswering and the Red One. Each rises from his own altar, with his own stages, attacks and great move. Meet them in the Bestiary section of the site.
  • Cinematic fights. An intro and a title card, the music, a ring of light around the arena, set pieces at every stage, and a death that is marked.
  • Replay the game's bosses at their altars, with new phases.
  • Trolls and bosses can smash the building pieces and trees around their blows, if you want a fight to leave a mark.

The living world: villages, factions and sieges

  • Villages. Villagers who talk, tell their village's saga and old tales and send you on errands, a market whose prices follow your standing, lore stones, and rumours that mark places on your map.
  • They grow. A village grows from a hamlet to a village, a town and a stone stronghold, faster when you trade there, run its errands and hold off raids. It puts up new buildings and walls itself in.
  • Five factions. The Hearthguard, the Ashen Host, the Wolf Clans, the Sea Kings and the Troll Kin, each with its own look, oath and capital. Swear an oath at a village banner, take enemy villages by assault, and fight in a territory war the server settles at dawn.
  • Diplomacy. Press Insert for the diplomacy window: trade agreements, pacts, alliances, tribute, demanding tribute, war, and asking allies for help.
  • Sieges on your base. The threat comes from your wealth, base size, trophies and fame. Factions grow envious of a rich player, and tribute calms them. A war horn before the attack, waves, faction and seasonal sieges, a score out of 100 and rewards when your base holds. A siege book lets a server rewrite any raid.
  • Deeds and bounties. The Saga Book keeps 68 deeds with titles to wear, and a Bounty board offers 45 named hunts across eight lands. The War horn shrine calls a horde in waves, ending with a warlord.

Vetrnætr

  • An October season event. Soul Candles drop from the undead and from the night, Haldor and Hildir keep a stall of ten keepsakes, and a collection log in the F9 guide ends with a trophy. What you find stays after October. Read more.

Companions

  • Call warriors, gatherers, builders, gardeners and healers with a horn. They level up, wear the gear you give them and follow you through portals.
  • Jobs. They keep your garden, cook in your kitchen, mend your pieces and keep fires and smelters fed.
  • The barracks. A barracks table lists every companion you have and gives them orders, keeps full loadouts exactly as you hand them over, and a server can tie how many companions you keep to the barracks you own. Tell one to put its weapons away and it does.
  • Tames and mounts. Tame any beast big enough to ride and anything that flies, modded ones included, ride any tame big enough and fight from the saddle with your own weapon. Ride saddled wolves and boars that level up and attack through them, give your tames pet packs to carry your loot, and have every tame around you follow you with one key.

Crafting and stations

  • The enchanting table. Carve runestones, draw a piece's marks again, raise it a step towards Legendary, set runes, lift a curse or break a piece down, and see the result before you pay.
  • The painter's table. Paint a helmet, chest, legs, cape or shield in a main and an accent colour, with saved schemes and patterns, and paint the pieces you build too. Everyone on the server sees it.
  • Station queues. Tell a smelter, kiln, furnace, cooking station or fermenter what to take from your chests, how much and in what order.
  • Craft from nearby chests, craft several at once, crafting carts that carry a workbench or a forge, transmog, new skills and professions.

Building

  • Free rotation with a gizmo, a world grid, extra snap points and structural support you can tune.
  • Excavation: dig pits, trenches, mounds and flat ground in exact shapes in one go. Flowing water fills the hole you dig.
  • Builder plans: place blue ghosts for free and let a builder companion raise them from the materials in your chests.
  • A build area in one direction, growing from the piece you aim at.
  • Glass, round, Dvergr and marble pieces, a raised hearth floor, pressure plates, lifts and collectors.

Exploration and the map

  • A compass that can hold true north, with your pins, your coordinates and your party as beacons in their own colours.
  • The map. Auto pins for dungeons, berries, portals and more as you walk past, carried maps you can draw roads on, and a map the server shares.
  • The world. Saga stones, forgotten caches, dungeons that grow with each boss and Hugin's rumours.
  • Travel. Tiered portals with a destination picker, portal stations, a travel stone you carry, longship upgrades, anchors that hold a ship in place, first person on deck, and a jump that pulls you out of the water onto a dock or a ledge.

Multiplayer and server control

  • The host decides. Join a server and its settings replace yours while you are there. You get yours back when you leave.
  • Changes go live. Edit the server's config or change a setting in the F9 panel, and everyone connected has it within a second or two.
  • The F9 panel. Every setting with its explanation, commands with search, spawning, presets, player management, and a Player guide and an Admin guide in four languages. The player guide is also on the site.
  • Guilds and parties, guild wards, a server leaderboard, Discord posts for joins and boss kills, and a launcher that can set up a rented server.

Performance

  • Lighter graphics trades looks for frames on older cards: shadows, grass, detail, effects and snow, each one your own choice.
  • Smoother saves on big worlds, network settings for a server with a good line, and legendary effects each player can turn down.
  • MidgardPlus spreads its own work over frames and writes in the log when something takes too long.

Everything starts off, and you choose

  • Install it and nothing changes. Every new feature starts off, so the game stays vanilla until you turn it on. Run MidgardPlus for one thing and leave the rest alone.
  • Want longer days? Set Day length in seconds. Want bigger stacks? Raise Stack size multiplier. That is the whole change.
  • Edits to the config apply while the game runs. Try a number, change it again, no restart.
  • Updates never surprise you. A setting that arrives with an update starts off, and server owners can turn on "Lock settings between updates" to keep their exact setup from patch to patch.
  • It steps aside for the mods it replaces. If you already run a mod that does one of these jobs, MidgardPlus leaves that job to it, says so once in the log and keeps your setting saved.

The add-on: MidgardPlus: Megin

Megin is a separate download, MidgardPlus_Lodge on Thunderstore, that adds a full RPG layer on top of MidgardPlus. Join Ullr's hunters at their hall, wake the inner might in you and build your own powers piece by piece. Choose a path, take quests and contracts in every land, hear the elders' tales, pass the trial gate and climb the 200 floors of Himinbjörg. Plan your powers with the power builder. It needs MidgardPlus, and like everything here it starts off. Get it on Thunderstore or from the launcher's Midgard add-ons page.

The creator program

Stream or make videos with MidgardPlus? The creator program is open. Trajan84's full kit, his bow and armour in 3D, shows what a creator's Jarl gear looks like. Read about it and apply.

Compatibility

  • MidgardPlus needs BepInEx and Jotunn. A mod manager brings both in for you.
  • Everyone needs the mod, the dedicated server too, and everyone needs the same minor version, so 1.52.x plays with any other 1.52.x.
  • It steps aside by itself for the mods below. Step aside for other mods is on by default, and Never step aside for keeps a job with MidgardPlus anyway.
  • The launcher warns you before you install a mod that overlaps.
Mods it can stand in for
  • Suites: ValheimPlus, OdinsQOL, AllTheBases
  • Admin: Server devcommands
  • Companions: Offline Companions
  • Saga and raids: Almanac, Custom Raids, Valheim Fortress (the shrine)
  • Farming: PlantEasily, MassFarming, TreesReborn
  • Storage: Quick Stack Store Sort Trash Restock, OdinsFoodBarrels, SmarterContainers, AutomaticFuel, AutoFuel, LazyVikings
  • Slots: Equipment and Quick Slots, AzuExtendedPlayerInventory, ExtraSlots, InventorySlots
  • Ships and carts: LongshipUpgrades, Surtling Boats, CraftyCarts
  • Portals: TeleportEverything, QuickTeleport, FastTeleport, PortalStations
  • Skills: the Smoothbrain skills (Blacksmithing, Cooking, Farming, Lumberjacking, Ranching, Building, Tenacity, Evasion, Vitality, Exploration, Mining, Foraging, Sailing, PackHorse, SmartSkills, Professions), the blacks7ar skills (Endurance, Herbalist, Hunting, SNEAKer, Fermenting), PassivePowers, CartographySkill, Pathfinder, SkilledCarryWeight, ReliableBlock
  • Archery: BetterArchery, BowPlugin
  • World: TradersExtended, Max Dungeon Rooms, StarLevelSystem, World Advancement Progression, Drop That, DropMoreLoot, RecipeCustomizer, LongerDays, ServerSideMap, ProtectiveWards, TombstoneLock, Venture Location Reset, Venture Multiplayer Tweaks, Venture Floating Items, TimedItemDestruction, UsefulPaths, Spearfishing, OdinTrainingPlace, BetterNetworking, SmoothSave
  • Building: Gizmo, SearsCatalog, FenceSnap, PressurePlate, SimpleElevators, More Vanilla Build Prefabs, AdvancedTerrainModifiers, FreeBuilder, StructurallyImpossible, Venture Area Repair, InfinityTools, NoRainDamage, TarCollector, FeatherCollector, GuckCollector
  • Everyday: VNEI, MyLittleUI, MinimalStatusEffects, HipLantern, Better Wisps, BetterLanterns, InstantEquip, Intermission, Chatter, BetterLadders, NoSmokeStayLit, ItemStacks, BiggerItemStack, Magni, the Zen mods (ZenUI, ZenMap, ZenPlayer, ZenCombat, ZenHoverItem, ZenItemStands, ZenWorldSettings)

Languages

MidgardPlus follows your game's language in English, Russian, Spanish and Brazilian Portuguese: messages, hover text, the Guide, the F9 panel, setting descriptions, companion speech and the Saga Book. If a line reads wrong, tell me on Discord.

Install

With a mod manager

Works with Gale, r2modman and the Thunderstore Mod Manager. Search for MidgardPlus and press Install. The manager brings in BepInEx and Jotunn for you and keeps the mod updated.

By hand

  1. Install the Valheim BepInEx pack and Jotunn from Thunderstore. MidgardPlus needs both.
  2. Put the plugins folder from this package into Valheim/BepInEx/plugins/MidgardPlus/.
  3. Start the game once. It writes BepInEx/config/midgardplus.cfg with everything at vanilla.

To remove it, delete the MidgardPlus folder. Nothing the game ships gets modified, so there is nothing else to undo.

The MidgardPlus Launcher (Windows)

Prefer a window to a text file? The launcher finds Valheim, installs BepInEx, Jotunn and this mod, and gives every setting a real control with the explanation next to it, in your language. It also has presets, a search box, export and import of settings, other mods in one click with a warning when they overlap, config backups, and a clean uninstall that keeps your settings. It updates itself.

Thunderstore hosts mods, not programs, so it lives on the site: midgardplus.odinthered.dev

It is not code signed, so Windows calls it an unknown publisher. Choose More info, then Run anyway.

Or use one line in PowerShell. It finds your Valheim folder and installs BepInEx, Jotunn and MidgardPlus. You can read the script first.

irm https://midgardplus.odinthered.dev/install.ps1 | iex

Linux and Mac

Linux has a one line installer on the site. Valheim has no macOS build; if you play on a Mac through CrossOver or Whisky you run the Windows version, so use the Windows steps inside that bottle.

Dedicated server

Install BepInEx, Jotunn and MidgardPlus on the server as well as on every player's PC. valheim_server.exe loads it the same way the game does and writes its own BepInEx/config/midgardplus.cfg the first time it starts. That file is the one that counts.

Multiplayer and servers

  • The host decides. Join a server and it hands you its settings, which replace yours while you are connected. You get yours back when you leave. Keys and a few personal display settings stay yours.
  • Everyone needs the mod, including the dedicated server, and everyone needs the same minor version, so 1.52.x plays with any other 1.52.x.
  • Changes go live. Edit the server's cfg, or change a setting from the F9 panel, and everyone connected gets it within a second or two. No restart, no reconnecting.
  • Anything that changes a shared world needs the server to allow it. Your own copy can't turn on free building, companions or flowing water on someone else's server.
  • Update safety. If you join a server running an older MidgardPlus, any setting it doesn't know about stays at vanilla on your side.

If you change something and see no effect on a server, check BepInEx/LogOutput.log. On joining, MidgardPlus writes lines like these:

Applied N settings from the server.
This server sets N MidgardPlus setting(s) differently from yours. ...

followed by each of those settings with both values. That is the server's value winning, not another mod interfering.

Admin panel (F9)

Press F9 for the MidgardPlus panel. Everyone gets the Guide (what is switched on here and how to use it), the Leaderboard and the Supporters. Admins also get commands with search, spawning any item or creature, every setting, presets, and Players, where you make admins, kick and ban.

Admins are whoever the game already treats as an admin: single player, or a Steam ID on the server's adminlist.txt. To lock the panel to certain people, fill Admin panel Steam IDs with a comma list. The server checks this list itself, so nobody gets around it by editing their own cfg.

Settings overview

More than 1,100 settings in BepInEx/config/midgardplus.cfg. A dedicated server has its own copy in its BepInEx folder. The launcher and the F9 panel show every one with its explanation. Numbers are written plain, like 2 or 1.5, with no f after them.

Section What's inside
0 - Features A switch for each big addition: companions, jobs, mounts, legendaries, portals, skills, the Saga Book, bounties, step aside
1 - Quality of Life Timers, the item browser, the HUD, chat, the status list, forecast, portals, map markers, keys, your own look settings
2 - Player Carry weight, health, stamina and eitr, regen, movement, rest, food, skills, equipping, ladders
3 - Building Free building, stability, ranges, world grid, snap points, the rotation gizmo, excavation, ground tools, plans, flowing water
4 - Combat Enemy and player damage, stars, loot, archery, damage numbers, knockback, dual wielding
5 - Production Yields, smelters, stations that fuel themselves, fermenter, beehives, fire, crops, planting
6 - World Day length, traders, dungeons, bosses, sieges, wards, collectors, recipes, the shared map
7 - Companions Limits, health, gear, levels, recall, ranges, guarding, feeder
8 - Containers Crafting from chests, house chests and chest names, barrels, container sizes
9 - Crafting and inventory Bag rows, slots, multi craft, repair, quick stack and sort, favourites, trash, recycling, item wear
9 - Discord A server webhook for joins, boss kills, deaths, milestones and who is online
10 - Sailing Tailwind, speed and turning per ship, longship upgrades, crafting carts, sea serpent alert

If another program rewrites the cfg and drops settings, MidgardPlus puts them back from midgardplus.cfg.last-good with the values you had.

For launchers and tools

The package carries plugins/midgardplus-settings.json next to the DLL: every section, key, type, default, range, choice and description, generated from the mod's own code. Read it to show or edit settings before the game has ever been started, which is when midgardplus.cfg first gets its keys.

FAQ

The package has a faq folder with short answers on getting started, settings, servers, companions, building, world and items, languages and compatibility. The same answers, the full changelog and the launcher are on midgardplus.odinthered.dev, in your language.

Help and bugs

  • Found a bug? Post it on Discord with what you were doing, your MidgardPlus version, and the lines from BepInEx/LogOutput.log. The warnings and errors that mention MidgardPlus usually say exactly what went wrong.
  • Playing on a server? Say so, and include the join lines from the log. A version mismatch can look a lot like a bug.
  • Have an idea? Same place. A lot of what is in the mod started as someone's suggestion.

I read all of it.

Credits

MidgardPlus is built on the open source tools nearly every Valheim mod stands on. Thank you to the people who make them:

  • BepInEx, by the BepInEx team. It loads mods into the game.
  • HarmonyX, by the BepInEx team, built on Harmony by Andreas Pardeike. It lets a mod change how the game's code behaves.
  • Jötunn, by the Valheim Modding team. MidgardPlus uses it for custom items, pieces, locations and skills, for settings sync and for the mod compatibility check.
  • Concentus, by Logan Stromberg, a C# version of the Opus voice codec. Proximity voice uses it to make voices small enough to send. It ships inside the DLL under its BSD licence, printed in full in the FAQ under Compatibility.

The MidgardPlus Launcher also uses SSH.NET and FluentFTP to reach rented servers.

Valheim is made by Iron Gate Studio. MidgardPlus is an unofficial modification.

Notes

The source code is mine.

MidgardPlus is All Rights Reserved. Please don't reupload it; link to it instead.

CHANGELOG

Changelog

1.60.0

A big one. Horses you can tame and ride, dragons that finally sit you in the saddle, every legendary special going off, and Odin himself coming down to greet you at the spawn stones.

It's a minor version, so the server and everyone who joins need 1.60.0 at the same time. Nearly everything new starts off, and the few things that start on say so below.

Grab the launcher at midgardplus.odinthered.dev, it picks your language and keeps everything in step.

Horses

  • Wild horses. With Horses on, small herds roam the Meadows by day and run from you like deer. Feed one carrots, turnips, barley or raspberries until it trusts you. Server setting, off by default.
  • A real horse. It has its own body, its own rig and its own walk, trot and gallop, not the deer's. Eight coats with shades, a mane and tail, and bloodlines that make a horse Sturdy, Swift, Tireless or Surefooted.
  • Saddle up. Craft a Horse saddle at a level 3 workbench. The saddle is locked to its back and stays put at a full gallop, and it's the fastest mount you can ride.

Dragons

  • The saddle sits on the back. The dragon saddle used to float above the dragon. Now it sits on its real back and moves with it on the ground and in the air.
  • You sit in it. The rider sits down in the saddle instead of hovering over it. Getting off a big dragon on the ground puts you down beside it, not on its back, and jumping on the saddle never throws you off.
  • Dragon fury. Wild dragons call down a big attack of their element every 12 to 18 seconds: a ring of meteors, an ice nova, a chain of lightning, a toxic eruption or a wind slam. Everyone nearby sees it.
  • Better bodies. The Swamp and Ash dragons wear the big Terror Bringer body now. The Dusk dragon stopped glowing white, no dragon starts in Moder's body, and a raised dragon grows to the full size of its wild kind.

Dragon fury starts on, but you only meet it once Wild dragons is on, and that stays off. Riding needs Dragon riding, also off by default.

Legendaries

  • Every special goes off. Every legendary's charged special fires now and gets its big moment. The melee storm weapons loose theirs with the form key, they needed a bow draw before.
  • The Hel-gate ride goes through a foe right in front of you instead of refusing to start.
  • Easier on the eyes. Specials, storms and landings stopped whiting out your screen. Hit sparks are smaller and the element burst on hits rests 1.5 seconds between goes.
  • Rings on the ground. Tyrfing's doom opens with a crack of fire and keeps burning on the blade. Dainsleif's legacy and Mistilteinn's bane land a ring on the ground so you see them hit.
  • They show how far they've grown. From Risen a legendary glows in its own colour, from Ascended embers rise off it, and at Mythic a glow follows your feet. Legendary presence is on by default, turn it off for a plain look.
  • Heirloom balance by default. Legendary balance starts on Heirloom: a legendary hits 1.5 times your best normal weapon of its kind, keeps up as you find better ones, never drops below Progression and raises skills faster. Progression stays for boss-paced servers, and existing configs keep their value.
  • The big look by default. Legendary effects starts on Full now. Tame and Light are still there if you want a calmer screen.

White winters

  • Snow at home. With Seasons in winter and White winters on, snow settles on outdoor roofs, the grass frosts over and the ground goes white. It only changes the look and goes back in spring. Server setting, off by default.

Under the sea

  • Three sunken plates. Three rune plates lie in the sunken towns and they read in order, whichever town you find first. Hugin speaks on each one.
  • The Sjø-folk merchant pays out. Read all three plates and he hands you a treasure chart once, or two pearls if sea charts are off. After the Elder his stock grows by a mead base for every plate you've read.
  • One fish pool. The fish schools share one pool of at most 40 fish. A sunken town loading in stopped making dozens of fish in one frame, so no more hitch there.
  • Sea Lung and the meads have their own low poly models and icons. The Sea Lung is leather and bronze with a glowing sea glass window, and each mead comes in its own clay flask.

All of it needs Underwater world, off by default.

Odin and the Lantern Ring

  • Odin comes down. The first time a character arrives, the sky goes dark, lightning strikes and a Bifrost beam brings me down onto the spawn stones. I greet you and tell you about the mod and F9, then I go back up the beam the way I came.
  • My pages. Shift + E on the spawn stones, the boss stones or the Sacrificial Stone, opens my pages any time. On by default, turn off Odin at the spawn stones if you don't want me around.
  • Clearer ring tutorial. The steps say plainly what to do, and the prompts are a size you can read and stay clear of the ring bar.

The Midgard Plus cape

  • A cape for everyone. Every character gets one Midgard Plus cape the first time they log in with the mod. Moss green with the bronze mark on the back, and while you wear it your skills rise 5% faster.
  • Starts on. Give the MidgardPlus cape on first login is a server setting and it's on, even with Settings added by updates start off. MidgardPlus cape skill boost sets the boost from 0 to 10.

Rune devices

  • Lively contraptions. Bellows and rockets push from where they sit, so one on the side turns the machine and two facing apart spin it. Wheels grip and drive the way they point while it runs on a battery, and a hit from your weapon starts or stops it.
  • Flush glue. Glue squares a piece up with what it's glued to, so planks sit flush.
  • Spring and stake. The Fjodr spring throws the machine off the ground, or throws you about 4 m up with no fall damage. The Stikill stake pins it where its point touches the ground or a wall, so a stake and a bellows spin it round like a windmill.
  • The Jafnsteinn levels the machine again after a wobble.

These need Contraptions. Lively contraptions and Rune springs and stakes are server settings, off by default.

Building

  • Untarred shingle roofs. Plain wood shingle roofs without tar at 26, 45 and 67 degrees, with ridges and corners. Small straw and darkwood roofs are trimmed now, so the texture keeps its size. They come with Flat and small roof pieces, off by default.
  • Sturdy steep beams. With Sturdy steep beams on, beams and roof crosses at 67 degrees hold up a roof like a 1 m pole of the same wood. Off by default.
  • Leave pieces out. List any Midgard Plus building pieces you don't want in Building pieces left out and they're gone from the hammer. Pieces you already built stay.
  • Build in caves and crypts. The inside of a cave or crypt stopped counting as a no build place while you build there. Boss rooms stay shut during the fight.

Around the world

  • World spawn rate. World spawn rate multiplier sets how often wild creatures turn up, from 0.1 to 5. Creature limits, raids and spawners stay as they are, and 1 keeps the game's own pace.
  • Clear wild bushes. With Cultivator clears wild spawners on, middle click a wild berry bush, mushroom or thistle with the cultivator and it's gone for good. Off by default.
  • Boss offerings. Write only a count, like Eikthyr: 5, and the altar keeps its own item. Handy if you just want fewer trophies.
  • Favourite portals. Click the diamond on a row in the portal picker and that portal stays at the top. It's saved per world on your character.
  • Halloween is over. Hallow creatures, the Hallow King and the night pumpkins only drop their loot from 10 Oct to 2 Nov now. Admins can still spawn every item.

Crafting and the tame window

  • The Hall look for crafting. With Interface style on Hall, the crafting window gets solid panels, category chips you can read and the amount right by the Craft button. Each recipe you can make shows how many, counting what the chests nearby hold.
  • Your tame as a card. The tame window shows health, food and love bars, whether it's carrying or growing, its mother and father, and babies close by. With Hall it gets the gold frame too.
  • Coins weigh nothing. Coins weigh nothing now, in your bag, in chests and in the wallet. On by default, a server setting.

Interface style starts on Classic, so nothing changes until you pick Hall.

Fixed

  • Less stutter. Dragon claws, bites and gusts stopped hitting a hundred trees and walls at once, so fights near dragons no longer freeze the game or chew through your base. Chests and your bag open faster, and saddles, dragon backs, steep beams and white winter roofs stopped doing extra work.
  • Calm tame horses. Tamed horses, deer and hares stopped running from every fight and from you. They stay by your side now.
  • Staff of protection. It shields your party and guild mates again when friendly fire is off. Real hits between friends are still blocked.
  • Terrain height limit. Lowering it stopped pulling back ground you already dug or raised past it, so your bases stay standing. New digs still follow the limit.
  • Lost villages trade again. A village the Ashen Host took in a raid before 1.58 goes back to its own folk, and its trader deals with you again.
  • Controller in chests. LT and X in a chest stopped getting stuck in the equipment panel.
  • Smaller saves. With Living Water on, finished sea event markers and far off octopus swarms stopped piling up in the save on long sessions.
  • Tamed animals. Tamed deer and horses stopped throwing errors when they look for a target, attack or eat.
  • Midgard Plus. The game text calls the mod Midgard Plus everywhere now, in every language.
  • Rune hearth shows its real full charge.
  • Item stands. Items on stands lost their loot sparkles, and big ones shrink to fit.
  • Ultrawide title screen. The title picture shows whole with dimmed sides, and the menu, logo and version follow it.

1.59.2

A small fix patch. 1.59.0 through 1.59.2 play together, so update when it suits you. Lodge stays on 0.4.20.

Grab the launcher at midgardplus.odinthered.dev, it picks your language and keeps everything in step.

Fixed

  • Title screen. The menu and the Valheim logo stay where they belong at every screen size. On some screens they slid off to the side and the top.
  • Ring jumps. Ring powers that launch you made a tiny hop from solid ground and only worked in the air or on a boat. They jump in full from the ground now. Thanks uuqlele.

1.59.1

A small fix patch. 1.59.0 and 1.59.1 play together, so update when it suits you. Lodge 0.4.20 comes with it.

Grab the launcher at midgardplus.odinthered.dev, it picks your language and keeps everything in step.

Fixed

  • Clean server scan. The Texture check line stopped pointing at graphics settings a dedicated server doesn't have, so mod site scans won't flag it. Nothing changes in play.

1.59.0

A fairer Hallow King, a guided Rune Hand tutorial, new powers on Pinxel's bow, and a pile of fixes from the error logs you sent me.

It's a minor version, so the server and everyone who joins need 1.59.0 at the same time. Everything new starts off except Pack dragons, which you only see once you have dragons, and the new title screen, which Themed title screen turns off.

Grab the launcher at midgardplus.odinthered.dev, it picks your language and keeps everything in step.

Title screen

  • A new main menu. Odin's spirit watches over a warrior at the fire, the ravens fly and the fire burns. Your menu sits on the stone box and works as before, and this update switches it on once for everyone.

The Hallow King

  • His weapons, fairer. When the King falls, every player within 60 m gets their own roll for a Hallow weapon. Your first one is always Reaper's Harvest, and nobody goes three falls in a row without one.
  • He comes back. With Hallow night on, the night King comes again each Hallow night, after a kill or after he walks off. After every fall you get told how to call him again with a Lost Head on a Hallow Shrine. Hallow night ends on its own from 2 Nov unless Hallow night always is on.
  • A calmer fight. He stopped getting set back on dry ground every second when you fight him on a beach. The server also stopped hitching every 15 seconds while it looked for him.
  • The scarecrow stands on the ground now. One you already placed keeps floating until you take it down and place it again.

All of it needs Hallow Hunt, which is off by default.

Rune Devices and the Rune Hand

  • Bellows blast. With Rune bellows blast on, a running Vindbelgr blows an 8 m cone of wind out of its back. It shoves foes, loose items and light carts, and never pushes players, tames or villagers. Server setting, off by default.
  • Wind with a bite. Fit a Rune mouth on the same ship, or stand one within 3 m of the bellows, and the wind carries its fire. It costs a bit more battery.
  • A Rune Hand tutorial. Hold the Rune Hand and press F8, then Start the Rune Hand tutorial. It goes one step at a time, and a small panel at the top right says which step you're on and what to press.
  • Stuck on a step? Wait a bit and it tells you where to look. Hold E with nothing in view to skip a step.
  • Practice kit. The tutorial gives you a practice kit once per character.
  • Parts explain themselves. A loose wheel, cradle or bellows tells you how to glue it and what it still needs. A machine with wheels and nothing that pushes says so, and a key you never set tells you to set it in the launcher or in F9.
  • Machines move. Fans spin up and down, the bladder swells and the cradle glows with its charge. Only near you and on screen, so it costs nothing far away.
  • Hosted games. The Ultrahand stopped snapping pieces back and saying the server did not answer.
  • No more error flood. Moving a piece that sits in the ground with the Rune Hand filled your log with errors every frame until you changed tools. That's gone.
  • The ring battery has a painted icon of its own, it was a plain blue disc.

Contraptions and the tutorial are still an early look, and they show up once Grab and glue and Contraptions are on. Tell me what breaks.

The sea

  • Ore on the sea floor, an early look. With Underwater ore on, copper, tin, iron and silver sit by the ruins and wrecks, each after its boss. Mine it with your pickaxe while you dive, and a mined deposit grows back in 3 days. Server setting, off by default.
  • Guide cards. The guide has cards for sea ore, the sea topo map and its key, and the bellows blast.
  • A sea topo map, an early look. With Sea topo map on, your map and minimap show the shape of the sea floor you have explored, with soft depth lines every 6 m. Off by default, and a key hides it again.

Dragons

  • Riding a dragon works as before. It needs Dragon riding, which is off by default.
  • No more sculpted dragons. The sculpted bodies from 1.58.0 looked like blobs next to the vanilla ones, so they and their setting are gone. The Moder reskins and Pack dragons stay.
  • Pack dragons are on by default now. Wild and baby dragons use the pack bodies with six new paints, and the old Moder look only comes back as a fallback. Dusk had no texture and now has one.

Legendaries

  • Pinxel's Mánabogi gets new powers. Three foes hit inside 5 seconds get linked by starlight and burst.
  • Frost Moon. Hold a full draw a second longer and a pale moon comes down where your arrow lands.
  • Moonrise keeps a moon up behind you for 8 seconds now. Every draw looses three arrows, and each second a star falls on the nearest foe within 20 m.
  • Moonrise stars land on a foe 20 to 30 m down your aim now, before all four fell on one spot right in front of you.
  • Crescent Volley flies at the foe under your crosshair now. It used to do no damage.
  • Sky strikes come down on the foe under your crosshair.
  • Moon over Midgard. Wear all four Hrimstjarna pieces and the moon stays 3 seconds longer, and its stars link the foes they hit into a Constellation.
  • Specials land on a real target. A full bar special with no foe in front used to go off in the air. Now it lands on the first foe, ground or wall along your aim.
  • Bow powers on block. A bow can't block, so those powers never fired. They go on the secondary attack now.
  • Spirit hits the living. Blood Tide, Soul Reaper and the spirit half of Garmr's Judgment did nothing to wolves and Fulings. They land as slash on the living now, the dead still take spirit.
  • The unicorn spear. The pink ribbon hangs from the butt of the Sassbreaker now, not off the tip of the horn.
  • Legendary cache boxes keep 100 m away from your base and wards. Their guards stay by the box and wake when you open it, and the light over it is a calm glow that dims by day.
  • Hallow weapons. The storm passive has its icon back and the two Hallow models stopped spamming warnings.

Armour

  • New armour comes with the vault update right after this release.

Fixes

  • Sunken ruins. Nine of the ruins pieces never showed up in the hammer. They're there now.
  • Devcommands only turn on when you type them in the console or click the F9 button.
  • Diving with the coin wallet. Emptying the wallet never took the coins off your weight, so the dive key could stay stuck. The bag gets weighed again now.
  • Boss loot in a chest packs the loot set piece too.
  • Hardy gives the three fifths more health its setting says, it counted the Enemy health multiplier twice. A Hardy tame that was full stays full after a load, and on servers with that multiplier up Hardy creatures now have less max health than before.
  • Quick Deposit counts the row you bought from Haldor as part of your bag again, and so do Place stacks and sort.
  • Village pins show each village's own name on the map, not Saltvik for all of them.
  • Waterproof from the hotbar has its own name in Configuration Manager now, so it no longer looks like a duplicate of the other waterproof switch.
  • No cost cheat. With the admin no cost cheat on, placing a piece leaves the chests around you alone.
  • Quieter logs. The font warnings that came by the thousand are gone, the list of server settings that differ from yours prints once a session, and a dedicated server stopped warning about armour looks it never draws.
  • Blocky textures? Your log now has one Texture check line that says how your game draws them. Send it to me in Discord.

1.58.0

Rune Devices that run on their own batteries, a sea floor worth diving to, baby dragons that grow, and a long list of fixes from the last two weeks.

It's a minor version, so the server and everyone who joins need 1.58.0 at the same time. Everything new starts off, so your game stays as it was until you turn it on. Grab the launcher at midgardplus.odinthered.dev, it picks your language and keeps everything in step.

Rune Devices and contraptions

  • Device Batteries. A Device Battery holds 120 units and a Big one holds 400. Feed them Surtling cores at a Battery Post and seat one on a ship or a cart. The Lantern Ring stays out of it.
  • Pushing and lifting. The Vindbelgr bellows pushes a cart or a ship along. The Loftbelgr bladder lifts a cart toward 12 metres.
  • Bombs, water and rocks. The Eldkoll fuse bomb breaks trees and rocks after three seconds and spares you, your tames and villagers. The Vatnsmunnr water mouth puts out fires and shoves foes without hurting them. The Skotbelgr cannon throws a rock, and buildings stay safe unless you allow it.
  • Flame, frost, shock and light. Three new mouths burn, chill and shock foes, and the Ljosgeisli beam hurts the dark things. A Spegill mirror turns the beam. Flame meeting water makes steam, and water makes the shock reach further.
  • Stones that move you. The Svifsteinn holds a machine 1.5 metres off the ground, the Leidarsteinn steers it and the Jafnsteinn keeps it level. The Fylgivagn crate follows you.
  • Rockets and a construct head. A rocket part throws a machine forward, and the construct head follows you and knocks nearby foes.
  • Light and stakes. The Runaljos lantern glows from a Battery Post, and the Stikill stake holds a boat or cart in place.
  • Contraptions, an early look. Glue planks, wheels, bellows, a bladder, a wing, a light and a bomb into one machine with the Rune Hand. One battery powers every device on it, and a saved machine becomes a blueprint. Server setting, off by default, so tell me what breaks.
  • New stations. The Dragon Egg Incubator keeps an egg warm and the hatching never resets. The Chart Table and the Rune Bench are new too.
  • A guide. Every device has a line in its tooltip and a card in the guide that says what it does and what it costs.

The sea

  • A bigger sea floor. About twice as many underwater sites, and the first reef sits closer to shore. The ruins are remade with arches, stairs, columns, a giant shell, ship ribs, kelp and glowing mushrooms.
  • Guardians and chests. Sea lampreys and serpent whelps guard the wrecks and sunken towns. The sunken chests glow and fill again every three days.
  • Treasure charts. The sea merchant sells a chart that marks a far guarded ruin on your map.
  • Diving. A sonar key pings the ruins near you. The sea merchant sells charts and a dive readout shows your depth and air.
  • Mooring posts tie your ship to a dock. Sea King raiders chase, shoot, ram and board your ship on servers that turn them on.

Dragons

  • Horns and silhouettes. The horn that stuck up from every dragon now sweeps back along the skull. Each biome gets its own build, so the six no longer read as one dragon in six colours.
  • Babies that grow. A tame whelp grows through four sizes while it is fed, and the hover text tells you how long is left. A line tells you when an egg hatches.
  • Sculpted dragons, an early look. A new setting swaps in sculpted bodies. Off by default.
  • Icons. The Rune Devices have icons of their own now.

Fixes and small things

  • Tames heal to full again. The enemy health setting was counted twice. The Lantern Ring keeps its full charge.
  • Bow crouch. With Stay crouched while drawing a bow on, creeping with the string back no longer drains your stamina until the crouch drops.
  • Villages tell you the real reason a trader refuses you. Area powers no longer anger the villagers and raids stay out of your base.
  • Bosses can drop their loot in a chest, altar offerings are yours to set, and bosses and two star creatures can drop idols.
  • Building gets pieces on slopes, plants that need less room, coloured chest names, a door flip key and longship shield colours. The bone throne now sits on stone floors, and the Hallow pumpkin pile joins the hammer.
  • The map. Hidden labels stay hidden, the Aa label sits right, and the first scans no longer cause a hitch.
  • The quick slots stay visible with the hammer out, and the carry weight tooltip says why the ground changed it.
  • A few small switches. You can leave ores like obsidian off the map, flip the hunting glow with a key, keep the carry weight cut to the base only, and make boat repair need a workbench.
  • Exalted Night specials fire and Ghost Pass slips a proper distance.
  • Kraken and raiders left behind at sea now go when you come back.
  • Detailed log. With it on, the log gets a frame time line every minute, which helps me find stutters.

1.57.0

The Hallow King walks the Black Forest for Halloween, and every fix from this week comes with him.

It's a minor version, so the server and everyone who joins need 1.57.0 at the same time. Everything new starts off, so your game stays as it was until you turn it on. Megin 0.4.16 comes out with it, and launcher 1.5.113 is already live.

The Hallow King

  • A Black Forest boss for Halloween. Turn on Hallow Hunt and once Eikthyr is down the Hallow King can rise: a huge tree with a jack-o'-lantern head burning blue, a rusted scythe and a spiked mace. Server setting, off by default.
  • Calling him. Greydwarfs killed at night in the Black Forest drop Hallow pumpkins. Three make a Lost Head, and three more build a Hallow Shrine with the hammer. Lay the head on the shrine at night and he comes for it.
  • The fight. Scythe sweeps and mace slams to start. With Hallow King stages on he grows a second head, then five, and hits harder each time. Hallow King roots sends roots up under you and vines at anyone keeping their distance.
  • His minions. Turn on Hallow King minions and from his second stage he calls skeletons and pumpkin headed greydwarfs, a few more for every extra player nearby. They crumble when he falls or leaves. His health, damage, size, weakness and what he shrugs off have their own settings.
  • What he drops. His trophy, Hallow embers and pumpkins. The embers make the Hallow Crown, a carved pumpkin to wear with blue fire in the eyes that lights your way a little at night, and the Rusted Scythe, made from his own blade, that cuts wide.
  • Pumpkins to build. Jack-o'-lanterns, a blue one with the King's fire that never needs feeding, a pumpkin pile and a scarecrow.
  • For admins. midgardplus hallow king calls him to you and midgardplus hallow king clear sends him off.
  • The hunt waves and Evernight come later. This patch has the King, his shrine and his loot. The waves of monsters and the long night come in a dev build after Sunday, once they play right.

Building and the deep

  • Drag to build. Turn on Drag to build, hold Left Alt with the hammer, click where the row starts and drag: a whole line of walls, fences or beams, or a floor or a wall face, every piece snapped and paid for, up to 20 a side to start, and the remove button takes the last drag back. Server setting, off by default.
  • The underwater world, an early look. Turn on Underwater world and the sea floor opens up: sunken Norse towns with stone halls and arches, broken longships, kelp, glowing coral, and the Sjø-folk Merchant, a fish man who trades sea goods for coins. A first look, more comes in the dev builds. Server setting, off by default.
  • Diving. Turn on Underwater diving and you swim down instead of bobbing on top: hold the Dive key, Left Control to start, to go down, Jump to come up and Run to swim fast, and it gets darker and colder the deeper you go. The diving helm and the diving set stretch your breath. Off by default, both switches are in F9.
  • The Sea Lung and three meads. The Sea Lung, a Dvergr breathing piece worn at the belt, keeps you under twice as long. Mead of the Deep stops your breath running out for two minutes, Mead of the Tide makes you swim half again as fast for three, and Mead of the Sjø-folk lets you see under water the way they do, clear and far.
  • More for vault gear. A Jarl kit legend writes its own name in light in its own colour, crouch and press the legend key, vault weapons shoot their own coloured bolts, beams and arrows of light, and a vault kit can bring its own extra parts. Nothing changes for a kit that doesn't use it.

Fixed

  • The stutter is gone. Chests that collect from the ground were searching every piece around you every 2 seconds, and 1.56.5 made that heavier. They now check the loaded chest list with a distance check. Thanks i_devour_bugs, imrys and nicuuso.
  • A bound key no longer turns dev commands on. Hosts only get devcommands when they type a cheat command in the console or chat. Spawning items and running classic commands from the F9 panel works again without typing devcommands first. Thanks i_devour_bugs.
  • Map pins. Hide auto pins hides ore pins again after a reload, ships stop using the portal pin, pins of the same kind share one picture, and the Aa button sits after the last pin button, below the portal button on the big map. Thanks fudgedup and l0newolfie.
  • Paint and dye stay on. Armour paint stays when you take out the hammer or any tool, and the Troll tunic takes the dye on its lower half too. Thanks _danielross and imrys.
  • The hotbar stays where you moved it. The quick slot bar takes its home spot under the hotbar's own home, so a hotbar placed below the quick slots stays below after a relog, and it sits under the hotbar at the hotbar size you picked. Thanks imrys.
  • Vault gear dresses itself again. A pack that missed a bundle download gets it at the next start and dresses the gear, with no wait for the next pack version.
  • Item drawers drop what they cost the moment they break, even before the server's settings arrive. Thanks swegomat.
  • You wake up in your bed. While a big base loads late the bed still counts as your spawn, so you stop waking at the Sacrificial Stones. Thanks warzold.
  • The planting grid follows the camera. A multi plant grid lands where its ghost showed, not where your body faced. Thanks imrys.
  • Startled deer keep running. A wild deer that still sees you keeps getting away like the game's own deer, and a deer stuck in a pen still calms down once you step back. Thanks imrys.
  • Ships with companions crewing reverse again. Companions at the oars stopped holding the ship back, so the helm goes backwards like with nobody aboard. A ballista or ram bought from the longship kit shows on a Shipyard ship, and the kit sends you to the Shipyard for the rest. Thanks joeljay.
  • The second utility slot and the Trinket slot follow their settings again. Hip lantern stopped holding them open, so Second utility slot off takes the slot away, the server's value included.
  • The rested timer shows the real time left with Rested duration multiplier set, and rest runes stack with it. Thanks lyferian.
  • Mining skill bonus leaves rare drops alone. The bonus only adds to a deposit's normal drops, so the rare extras Balrond Absolute Overhaul puts on ore come out as the deposit rolled them. Thanks lyferian.
  • MidgardPlus steps aside for DiveIn. With DiveIn installed our diving and swimming settings stay out of its way, and the configuration manager and F9 agree on what's set. Thanks fudgedup and i_devour_bugs.
  • A quieter server log. A dedicated server stops warning about the model and icon of every vault kit it never loads, and the Balrond repair check keeps quiet when Balrond isn't installed.

Megin and the launcher

  • Megin 0.4.16. The courage trial counts any boss you help fell within 150 m, the game's own too, Farewell in the trial of the marks no longer fails it, and the quest light and the cairn stand on the ground, never in a tree. It needs MidgardPlus 1.56.0 or newer. Thanks jackdispade.
  • Launcher 1.5.113 is live. It offers a dev build on the dev channel even when its number matches the live stable, knows MidgardPlus steps aside for DiveIn, and the F9 panel and the launcher share one tree of setting groups.

Get the launcher at https://midgardplus.odinthered.dev

1.56.4

A small fix patch. 1.56.0 through 1.56.4 all play together, so update when it suits you. Megin 0.4.14 works with it.

Fixed

  • Village gates clear the ground. When a village grew, its new walls stood so close to the edge of the flat ground that the gate opened into the slope. The ground is now flat well past every wall. Thanks imrys.
  • Your HUD stays where you put it. A HUD piece you moved, like the hotbar, could be nudged back on every login while the screen was still setting up. Now it comes back exactly where you left it. Thanks imrys.
  • Item drawers collect from the ground. With Chests collect items on the ground on, drawers now take single items like weapons and trophies into their stored count, and containers from other mods that sit on a different layer are found too. Thanks swegomat.
  • Companion bag key. The hint to hold for a companion's bag shows your own Use key instead of always saying E. Thanks imrys.

Get the launcher at https://midgardplus.odinthered.dev

1.56.3

A fix patch. 1.56.0 through 1.56.3 all play together, so update when it suits you. Megin 0.4.14 works with it.

Fixed

  • Black screen with Forsaken Ascension. With both mods installed the game never got past a black screen, since both change the wind on sails. MidgardPlus now loads after Forsaken Ascension and leaves that part to it, and the rest of our sailing works as before. Thanks yirujiwang.
  • Tames with endless health. With Tame skills on, a tame's health could keep climbing every time it loaded until it was absurd. A tame like that is set back to its proper health, and the bonus is never stacked on itself again.
  • Stuck downed forever. With Revive downed players on, running out of time or giving up only started the countdown again when a companion was near, so you could never die or get up. Now you die when the time runs out or you give up, and a companion close by counts as close enough to help you up. Thanks _danielross.
  • Companions wrecking your base. Tames and companions fighting near your builds, ships or chests no longer damage them. Thanks _danielross.
  • Every creature at ten stars. With Most creature stars above 2 and a high star chance, every creature that got two stars went straight to ten. Stars past two now roll at no better than one in two, so you get a real spread. Thanks l0newolfie.
  • Item drawers give back the right cost. A drawer taken down now gives back what Item drawer cost is set to, not the cost it had when the world loaded.
  • Ring quiz text fits. The Lantern Ring questions and answers shrink to fit their boxes instead of spilling over, at any screen size.
  • Quick slots stay up with the hammer. The quick slot bar stays on screen in build mode, like the hotbar does. Thanks imrys.
  • Kraken altar key. The kraken altar shows your real use key instead of a placeholder.

Get the launcher at https://midgardplus.odinthered.dev

1.56.2

A small fix patch. 1.56.0, 1.56.1 and 1.56.2 all play together, so update when it suits you. Megin 0.4.14 works with it.

Fixed

  • Trophies at the Sacrificial Stones. With Item stands take any item on, the hidden stands around the Sacrificial Stones took any trophy, and one Eikthyr trophy there set off the end of the game. That setting now only opens the stands you build, so the world's own stands keep the game's rules. Thanks jackdispade.
  • Villagers stop running from you. With Creature fear on, villagers, traders, faction folk and the Lodge folk ran from strong gear. Now only creatures that would fight you run.
  • Jarl helm crests come off. A crest like Jack's Drekarbrynja Crown or the Himindreki Crown now always leaves with its helm when you swap, take off or transmog it, for you and everyone around you.
  • Reset a wrongly finished altar. If a trophy already set your altar off, an admin can stand at the Sacrificial Stones and type mp_altar_reset in the console. Any item a world stand there was never meant to hold drops back out.
  • NPC factions says what it needs. Faction villages and seats only show up with Villages in every biome on too, and the setting says so now. Thanks LordIvanos.

Get the launcher at https://midgardplus.odinthered.dev

1.56.1

A small patch with vein mining in it. 1.56.0 and 1.56.1 play together, so update when it suits you. Megin stays on 0.4.13.

New

  • Vein mining. Turn on Vein mining and one pickaxe hit mines the whole thing by itself, a hit every quarter second. Each hit wears your pickaxe and takes some stamina like a swing, and it stops when you walk off, put the pickaxe away or run dry. Server setting, off by default.
  • Everything a pickaxe mines. Ore deposits, big rocks, giant remains and muddy scrap piles come down chunk by chunk. A lone rock that only a pickaxe breaks goes on to the next one of the same kind close by. Buildings, trees and anything behind a ward you can't use stay alone.
  • No key to hold. Vein mining key starts on Always, so one hit is enough. Set it to Hold the alternate key if you'd rather hold Shift while you hit. Vein mining stamina sets what each hit costs and Vein mining radius how close you stay.
  • See how it's set. Type mining vein in the console and it tells you what Vein mining does for you right now.
  • Bigger ore stacks were already there. Want more ore in a slot too? Put ore:4 in Stack size by kind and copper, tin, iron, silver and flametal ore stack four times as high, and materials:2 doubles stone and obsidian.

Fixed

  • Storage buttons stay clear of the Hall header. With Interface style on Hall, Sort, Stack, Restock and Trash sat under the header with your armour and weight. The header makes room for them now.
  • Faction seats stay on real villages. The map could pin a faction's seat where nothing was built, and some factions had no seat at all. Villages with nothing built in your world stay off the map and out of the war now, and the seat moves to a village the faction really holds.
  • The Kraken really loads on dedicated servers now. And one broken feature can no longer stop the rest of MidgardPlus loading on a server.
  • The F9 guide caught up. It still said New in 1.52 and Coming in 1.55. Those things shipped, so it says added now, and the version example says 1.56.

Get the launcher at https://midgardplus.odinthered.dev

1.56.0

Everything from this week in one update. The sea comes alive, fishing is a real fight, you can build your own ships and put weapons together from parts, our own bosses fight fairer, three new Jarl sets ship built in and there's a big pile from #ideas on top.

It's a minor version, so the server and everyone who joins need 1.56.0 at the same time. Everything new starts off apart from the red Hugin, so your game stays vanilla until you turn it on. Megin 0.4.13 comes out with it and needs 1.56.0.

The sea

  • Living Water. Turn on Living Water and the Kraken rises far out on the ocean late in the game and fights your ship with water jets, slams and dives, and wraps the hull until you cut it free, octopus spawn swarm deep water, and wrecks drift with loot and survivors to pull aboard. Server setting, off by default.
  • The Kraken fight. It now has a ring on the sea and a circle on the map that tightens over three stages, its grip and slams mark where they land so a moving ship can dodge, and the spoils float up in crates once it sinks.
  • Kraken sea altars. Turn on Kraken sea altars and rune stone altars stand far out on deep ocean where Kraken bait calls it after Moder, and Hugin points the way.
  • Sea King raiders. Once Bonemass is down, raider karves and longships chase your ship, shoot, ram, hook alongside and board. Board them back and the hold is yours. Turn on Sea King raiders, it needs Living Water.
  • The Kraken now loads on dedicated servers. A server without a screen stopped building the Kraken and its spawn, and the raiders and sea events after them, so Living Water did nothing there. Now it all loads and the Kraken looks the same for players.
  • The sea gets busier the longer you're out. Turn on Sea gets busier and every ship builds up sea time on deep water, faster far from land and as more bosses go down. It drains away near shore or in your harbour, and a note in the corner tells you when the sea grows restless.
  • Calm trips, busy voyages. A quick trip stays calm with jumping fish, shoals by the boat, gulls over wrecks and the odd whale. Stay out longer and Viking traders and fishing boats come by to trade, then octopus swarms, raiders and serpents.
  • The Kraken comes looking. With Sea gets busier on, the Kraken only rises on its own late in the game after a long time at sea, and before Bonemass the sea never gets past busy. Bait still calls it any time.
  • The sea fights back. Turn on Sea hazards and long voyages after Bonemass bring rogue waves you see coming, so take them on the bow, and whirlpools you sail out of. Each has its own frequency setting.
  • Ice, wreckage and waterspouts. Floating wreckage, and drift ice in cold seas, holes a hull that rams it fast. After Moder, waterspouts twist up in storms and pull at anything close.
  • Longship upgrades. With Living Water on, the mast post takes iron or kraken plating, a tarred sail, a sea chest, a bow ballista and an iron ram.
  • Shipyard. Build a shipyard on the shore and put a Karve or Longship together plank by plank, with sails, benches, cargo and weapon mounts. Weight sets speed and turning, shown while you build, and you can save a design. Turn on Shipyard.
  • Sea combat. Steady decks, ballistas you can man, boarding hooks, gangplanks and a ship repair kit. A companion at a ballista shoots on its own. Turn on Sea combat.
  • Viking ship weapons. Turn on Viking ship weapons and the Shipyard fits harpoons on a rope, fire pot slings, a shield wall, a dragon prow and a war horn. Hook a raider, reel her alongside and board.
  • Shipyard sails and the ship card. Three sails that sail differently: wool loves the wind behind, linen points high but spills in a gale, and the heavy storm sail comes alive in a storm. The window and the helm show hold, armour and sail units. Part of Shipyard.
  • Shipyard hulls, holes and codes. A Skiff hull after Eikthyr, a Knarr cargo hull after Moder, and designs you copy and paste as codes. With Ship plank damage on, hits hole the nearest planks, low holes let water in, and a repair kit or a ship stores box patches her up.
  • Shipyard ships look like what you built. The knarr gets high plank sides, a cargo tarp and crates, every sail has its own colour or pattern on every hull, and the planks set the wood tone. Reinforced hulls show iron bands or kraken plates, rail shields are painted and barrels, chests and benches sit on deck.
  • Ship hull health. A ship only sinks when her hull hits zero, and the Kraken and raiders go easier on hulls, so a plated longship can last the fight. Turn on Ship health bar for a hull bar aboard and visible damage, and Ship toughness makes every ship tougher or softer.
  • Ship handling. Turn on Ship handling and the rudder bites harder, a slow ship still turns on the oars, sails set twice as fast and the keel slides less, so you can dodge the Kraken. A karve turns about 30 degrees a second and a longship about 21, the skiff quickest and the knarr heaviest.
  • Battle oars. Turn on Battle oars with Ship handling and the crew rows harder and keeps rowing at half sail, so a fight doesn't hang on the wind. Shipyard benches pull more and Sailing adds a little.
  • The Kraken's slam waits 2 seconds instead of 1.6 when Ship handling is off. A ship under half sail can still get out from under it.
  • Fishing. Turn on Fishing minigame and a bite becomes a fight: reel with block, keep the line in the gold zone and steer against runs. New fish in every biome with records and legends, a fish journal, a trophy plaque and new dishes.
  • Fishing at sea. With Living Water on too you get deep sea fish, nets and trawls for ships, crab pots and bottles with wrecks in them.
  • Better fishing. Make and upgrade your rod at the workbench. Legendary fish fight in three rounds, and a small fish kept on the hook as live bait brings up bigger ones, just crouch as it lands. With Seasons on some fish keep to their season, and speared fish go in the journal.
  • Fishing together. Fish next to friends and a shoal can come up for everyone, and Fishing derby every gives a server a derby day with coins for the top three. Fishing tap to reel and Fishing steer assist help if your hands get sore.
  • Easy going fishing that pays. Fishing difficulty starts on Relaxed, so a common fish is in your bag in 5 to 10 seconds, with Normal and Hard there if you want a fight. Turn on Fishing rewards and small fish sometimes come two at once, a perfect catch can bring up amber or coins and the journal gives gifts for new kinds.
  • Fish worth cooking. Turn on Fish recipes too and the new fish cook into thirteen dishes, one or more for every biome and the sea, plus two feasts from legendary fillets. None beats the best food of its biome.

Crafting and building

  • Part crafting. Four new workshops: the weaponsmith, the armourer, the alloy furnace and the carpenter. Put swords, axes, bows and armour together from parts and see the numbers before you make it. Turn on Part crafting.
  • Construction sites. Put down a site board and a hut or a stone wall shows as a ghost. Bring the materials and it rises in four stages. Turn on Construction sites.
  • Darkwood and angled flametal pieces. Darkwood walls, floors and a stair to match the darkwood roofs, plus flametal pillars at 26, 45 and 67 degrees for the black forge. Thanks Nicuuso and BlackDragonDeath.
  • Flat roofs. Straw, wood shingle, darkwood, black marble and grausten roofs in 2x2 and 1x1 that run on in rows without a seam and keep the rain off, with edge trims and corner caps to finish them. Tilt them with Free rotation and they still snap. Turn on Flat and small roof pieces. Thanks BlackDragonDeath and Lyferian.
  • Smaller roofs. Half and quarter straw and darkwood roofs at 26 and 45 degrees, with their tops and corners, for porches and that odd metre at the end of a row. Same setting. Thanks Lyferian.
  • Piece scaling. Turn on Piece scaling and keypad plus and minus make the next piece bigger or smaller, as far as Piece scale limit lets you. The size stays on the piece so everyone sees it. Thanks Lyferian.
  • Loose piece placement. Turn on Loose piece placement and pieces go where the game says invalid placement or needs more space, right through walls, floors and each other. Wards and no build zones still count. Thanks Lyferian.
  • Black metal portal. The step after the Silver portal, for 10 black metal. It lets black metal through too. Thanks healeronly.
  • Ship lamp. A small Dvergr pole lantern for the prow or the mast, from bronze, resin and fine wood. No fuel, and rain can't put it out. Turn on Ship lamp.
  • Beehive space check. The beehive ghost goes red where the bees want more space or the biome is wrong. Bees ignore space is the cheat. Thanks duskrynn.
  • Show where creatures spawn. With the hammer out, a line under the crosshair says if wild creatures can spawn where you aim. Thanks zeroxasuka.
  • Mark warded portals. In the portal picker a portal inside a ward that won't let you in shows (Prot), and you pick it twice to go. Thanks BlackDragonDeath.
  • The bounty board is a real board now. Posts, a plank board with notes pinned on it and a little roof. Boards you already built stay put. Thanks Animus.
  • Smooth ramp. Excavation has a new ramp that eases into the ground at both ends, and the height step goes down to 0.01 m.
  • Height on the mouse wheel. Hold Ground tools height scroll key and turn the wheel to raise or lower where the hoe works. Empty to start.
  • Build camera. Build camera picks up items brings your auto pickup along with the camera, and Escape leaves the build camera drops you back into your body.

Saddles and mounts

  • Mount barding. Armour you can see on your mount. Light barding from the workbench for wolves, boars and deer, heavy from the forge for trolls, lox and asksvin. Turn on Mount barding.
  • Mounts that fight back. A mount with teeth or tusks bites what comes at it while you ride, and keeps its nerve for a bit after you get off. Turn on Mounts fight back.
  • Mount traits. Wolves heal from their bites, boars knock foes back at a run, deer jump for less stamina and trolls stagger easier. Turn on Mount traits.
  • Saddle bags on every mount. Pet packs fit deer, trolls and big tames too.
  • Sitting right. You sit on top of the saddle now, even on big starred tames, and Saddle seat height moves you up or down. Getting off a wolf, boar, deer or big tame steps you down at its side.
  • Saddles say why. When a saddle won't go on, it tells you why.

Bosses

  • Mosskin hits when his fists land. His earthquake goes off the moment his slam hits the ground, so you can parry it, and a green ring shows how far it reaches while he winds up. Thanks BlackDragonDeath and Vonaris.
  • Mosskin's vines. The ground shows where the roots come up before they grab, so step out and they miss. If they catch you, you're held for 2 seconds instead of 5.
  • Bokr's fire ring. He roars, brings both fists down and the fire goes off on the smash, with its ring on the ground the whole time. It burns once, not five times.
  • Hrævængr's frost lands with his staff. The frost ring and the rimefall hit when his cast comes down, and he casts as his hall falls.
  • Vordr and the Gravejarl warn you. The reed wall is drawn on the ground before the roots rise, and the ground stirs a second before the Gravejarl's warband climbs out.
  • Hits you can see coming. Marked strikes from our bosses, the Red One's sky spears and Ulfarr's pounce land a beat after they show on your screen and a little inside their ring, so a roll at the edge counts on a server too.
  • Softer cold. The last stage cold from Ulfarr and Hrævængr bites for 1 health every 2 seconds, down from 3, and your health still mends slowly.
  • Boss marks from vanilla bosses. Eikthyr, the Elder, Bonemass, Moder and Yagluth can leave a smaller lasting mark too, the same way our own bosses do.
  • Our bosses hold their ground. Hits and knockback weapons don't shove them round the arena anymore. They're as heavy as the game's own bosses now, so you stand and fight them. Thanks healeronly.

The Saga of the Red Eye

  • The Saga of the Red Eye, lore by jackdispade. A new chapter in the Saga Book writes a page every time a Forsaken or one of our old ones falls: the Allfather's other eye, the blood seals and the five paths, right up to the Red One after Fader. It sits on top of the game's story, changes none of it and needs Saga Book.
  • Ask about the Red Eye. Once the first seal breaks, village elders and travellers tell you what their side thinks of it.
  • Red Hugin. When Hugin brings our news he comes deep red all over, wings and tail too, with red eyes and a dim glow, while the game's own tips keep him as he was. It's on from the start since it only changes his look, so turn off Red Hugin for MidgardPlus messages if you want him black.

Jarl gear

  • Himindreki. BlackDragonDeath's sky dragon kit: an atgeir that turns into a scythe, the Crown, Mail, Greaves and Wings. Its powers are its own sky and storm kit now, on the game's atgeir and battleaxe moves, and a full bar brings a pale sky dragon diving down.

  • Jacksníðhöggr's wyrm is a real dragon. The little wyrm that wakes on Jack's sword is now a small dark red dragon that flies at your shoulder.

  • Húsfreyja. TheBarracksRat's battle maid set: Sópvöndr, a war broom that turns into a mop, with the Headband, Battle Dress, Lace Greaves and Lace Cape and every power TheBarracksRat picked.

  • The Blood of the Wolf Moon. Snugglz's own kit: Garmr's Eclipse, a battleaxe that bleeds what it cuts, the daggers Fate and Fury and the four piece Moonfang Harness with a Bloodmoon Fury bar. Run his standalone Blood of the Wolf Moon mod too and MidgardPlus keeps its copy out of the drops.

  • Moonfang glows now. Dim violet runes on the pauldrons, warbelt, leg plates and new bracers, a red Heart of the Eclipse, violet eyes in the wolf skull and a lit moon on the cape, a soft glow on Húsfreyja's gold trims too, and the warbelt sits on the waist now instead of sticking out past the arms.

  • Where to find them. Both drop in the Ashlands and the deep north, and admins get them with midgardplus legend.

  • Bigger full bar attacks. Every Jarl weapon's charged special lands big now: blasts of 10 to 13 m with rings and marks on the ground and a short shake, still easy on the eyes. Some area attacks reach further too, and a full bar on Garmr's Eclipse and Fate and Fury really goes off when you hold the form key.

  • Jack's Drekarbrynja ships built in. The four pieces and the set come inside the mod now.

  • Jarl weapons by name. Supporter legendaries in loot shows as Jarl weapons in loot now, and the game, the F9 panel and the launcher call them Jarl weapons and Jarl gear, so nobody mixes them up with the Legendary step of Loot rarity. Your setting stays just as you had it. Thanks Animus.

Tames and companions

  • Hjarðmaðr, the tamer steward. Turn on Tamer steward, build him at the workbench and he lists every tame you own anywhere in the world, with name, kind, stars, health, distance and which way. Server setting, off by default. Thanks Zugrot.
  • Find your lost tames. Hit Mark and the map opens right on that tame, or mark all the far ones at once, and the marks clear when you walk up. Thanks _danielross.
  • Breeding on or off for each kind. The tamer steward has a button for every kind of tame you own, so you can stop your boars breeding and keep the wolves going.
  • Breeding caps. Hosts can set how many of each kind live together before they stop breeding, like Boar=10, Wolf=4, Lox=0. Empty to start, so nothing changes until you set Breeding caps.
  • Whose tame it is. Tames you tame, breed or hatch while the steward is on are yours. Old tames become yours when you tell them to follow you.
  • Work area markers. Put up the little post with a banner and whoever you send stays inside its ring, using only the chests in there. Set one to pasture and your tames graze, eat and breed in it. Turn on Work area markers.
  • Work stones for the wilds. Not every job sits inside your base, so Work area markers also gives you a work stone for 6 stone and 1 resin, no workbench needed. Put it by a mine, a logging spot or a camp and set it up like the marker. Its little stash takes what they gather.
  • The Hall Board. Turn on Hall Board, build the big board with the pinned notes and write your base's jobs on it: torches at dusk, 40 iron bars then stop, 20 of a dish, fires, fields, feeders, repairs and hauling. Companions in the area take the jobs that fit them, and a stuck job pins itself on your map.
  • The Bryti. Turn on Bryti and hire the old Norse steward at your board for 50 coins. He does the lights, fuel, feeders and hauling himself and takes his wage every morning, coins or two meals. No pay, no work.
  • One wheel for your companions and tames. Turn on Companion and tame commands for their own page in the radial menu: follow, stay, guard here, go to a marker, change jobs, ride, dismiss. Look at one to order it alone, or at nothing to order everyone close.
  • Household list. Same menu, it shows everyone close by with their job, health, mood and what they're up to. The tamer steward can send any tame to your pasture, even far ones.
  • Companions get on with it. They don't stand around anymore. They grab the next job as soon as one is done, try a blocked path again after a short wait instead of giving up for ten minutes, and a healer walks over to whoever's hurt near home.
  • They tell you why. When one has nothing to do, its hover and the household list say why, like no ore in the chests or no room in the chests.
  • Gear window. Every slot laid out, from weapon, shield and bow to helm, cape and utility: drag gear on, see if it's better, lock a slot, save loadouts by name or hit best gear for their role. Durability, fight style, arrow refills and mending at a bench sit right there too.
  • Your companions, your call. Follow distance, how far they go to work, when they eat, sleeping at night, warriors that go for anything near you, quiet companions and nameplates are your own settings now. The server's values stay the most they can go.
  • Pick each companion's body. Turn on Companion body per companion and one companion can be a Viking, the next a Dverger and the third a Fuling. They keep their name, gear and levels. Thanks Nicuuso.
  • Companions revive you. Playing alone with Revive downed players on, your own companion pulls you back up. Turn on Companions revive you.
  • Companions shrug off smoke. A builder by the hearth or a cook at the cauldron never chokes. Turn on Companions shrug off smoke.
  • Healer heals without camera shake. Your own setting, it takes the shake and rumble out of the healer's mend.
  • Weapons from other mods. A companion handed a weapon its body doesn't know borrows the swing of a game weapon of the same kind instead of just holding it.
  • Tame feast. The cauldron cooks a bowl that helps babies grow up, wild ones tame and grown tames breed a bit sooner. Breeding caps still count. Thanks duskrynn.
  • Tame dung and corked vials. Fed tames leave dung that rots if you leave it, and the cauldron turns it into pungent pebbles. Corked vials can be made from crystal at the forge. Thanks duskrynn.

Villages in every land

  • Villages past the meadows. The later lands get folk of their own: stilt villages over the swamp, stone halls in the mountains, timber forts on the plains, Dvergr outposts that keep the mist back, walled fortresses in the ashlands and ice halls in the deep north. Turn on Villages in every biome, it needs Village.
  • Held by the side that fits. The Ashen Host likes the swamp and the ashlands, the wolf clans and the troll kin sit in the mountains and the north, and the sea kings take the shore once More factions is on.
  • Their own trade and work. Traders there sell food and arrows of that land, and errands ask for its goods once its boss is down and pay better for it.
  • Raids that fit the land. Guards wear the gear of that land and raiders are its own creatures, with no stars until you've beaten the boss there.
  • Old worlds get them too. With New places in old worlds on they land in ground nobody has walked yet. Admins can check them with villages biomes.
  • Village folk come back. Set Village folk come back to Respawn and a villager who falls comes home after Village folk return after minutes, same name, same face, same job. Set it to Immortal and they get knocked down and run, but they never die.
  • Many more villages fit. A new world could get just 1 of its 25 villages, and now nearly all fit, with 20 hamlets, 15 towns and 10 strongholds under Village tiers. midgardplus places catchup looks harder and says why any did not fit.

Realms and village styles

  • Villages that don't all look the same. Turn on Village styles and new villages come as longhouse, highland, stilt or fort folk next to the old look, with their own walls, roofs and layout. Villages already standing stay as they are.
  • Realms. Turn on Realms and named realms with a jarl, a colour and a banner share out the villages, and realms of the same folk go to war, make truces and make peace by themselves. It needs Factions raid each other.
  • War bands. A realm at war marches on an enemy village and the band shows on the map. Be there and the two sides fight it out at the village, so pick yours.
  • Your standing with each realm. Trade, errands and fighting for a realm raise it, and it moves prices, errands and whether its guards come for you. Open the realm window with Insert or type realms in the console.

From #ideas

  • Hunter's tonic. The herb table brews a tonic that makes what you kill drop half again as much for ten minutes, but you carry less while it lasts. Thanks duskrynn.
  • Herb ward. A green flamed torch from the herb table that burns tonics and spreads them around it: calm tames that never get hungry, warmth like a fire, or a smell small pests can't stand. Thanks lyferian.
  • Wardrobe. With Transmog wardrobe on, an armour stand lets you pick your looks from every piece you ever found or crafted, and keep three outfits per character. Thanks lyferian.
  • Cartography table travel. Way stones from the trophies of Moder, Yagluth, the Queen and the Fader take you from a cartography table to any spot you've explored. Each stone works like a portal of its metal. Thanks duskrynn.
  • Read outs that follow your skill. Tame labels can wait for Ranching, and wild herbs and bushes tell you more as your Herbalist rises. Thanks lyferian.
  • Skill gates. A server can ask for Woodcutting, Pickaxes or Farming before the tougher trees, ores and crops. Gentle still lets you work slowly, Strict stops you. Thanks lyferian.
  • Norse mushrooms and herbs. Berserker's cap, Hulder's bonnet, Gravecap and Yarrow: eat one for a short boost, then sit out a milder down side. They grow wild in new land and the Bog Witch sells them.
  • Eitr skill. Grows like Endurance and Vitality as you spend eitr. At 100 you have 40 more eitr and it comes back a quarter faster. Turn on Eitr skill.
  • Legendaries keep growing past full. A full strength legendary keeps counting kills up to 1200 and slowly gets a bit stronger again, so an old favourite keeps up late.
  • Tower shield bash. Hold block with a tower shield and attack to shove everyone in front of you back, still blocking.
  • Trophy bait. Burn a trophy at a campfire, hearth or brazier and its kind comes for the smoke, only where it lives. Sometimes nothing answers, sometimes a frenzied pack does.
  • Bone meal fertilizer. Two bone fragments on a young crop or sapling jump it a quarter of its grow time ahead.
  • Hip lantern flame. Upgrade the hip lantern at the forge and it warms you like a campfire, but burns resin twice as fast. Its light indoors and outdoors can be set on your own screen.
  • Tankard toasts. Raise a tankard with a Tasty mead in your bag and you drink it with a toast and go pleasantly tipsy for two minutes. Tipsy blur sets how much of it you see.
  • Two handed weapons in one hand. Atgeirs, greatswords, sledges and battleaxes swing like a spear, sword, mace or axe in one hand, so your shield stays on. Same damage, skill and look.
  • Item drawers. Up to 200 stacks, a server can set the build cost, and you pick the take key, the number colour and whether an empty drawer keeps its icon.
  • Stations fuel themselves, kind by kind. Look at a station and press Left Alt + O. Turn cooking stations off so your raw meat stays raw while the smelters keep working, set how far each kind reaches, and leave single items in the chests. Server owners set the limits with Stations fuel themselves by kind.
  • Food and sleep. Food stats multiplier scales what every food gives, and Waking up restores picks what waking fills back up. Both start where the game is.
  • Tree stumps. Stumps can break in one hit, or felled trees leave none and replanting starts as the tree falls. Starts as in the game.
  • Creature spawners. Two server settings for how fast bone piles, rancid remains and nests spawn and how many they keep around them. Both start at the game's own 1.
  • New unlock pop ups. Hide the corner pop ups for new build pieces, or every unlock pop up, while you still learn everything.
  • Sort by food. Sort by gets Food health, Food stamina and Food duration, best first.
  • Compact status effects as text. The compact list drops the icons so only names and times show.
  • Tiered portal frames. Each tiered portal's wooden frame takes its own metal colour so they read apart. Look only.
  • Pick a portal on the map. The portal picker gets an On the map button, so you click a portal's mark on the big map to go there.
  • Map pin colours. With By kind on, the big map shows a small legend of every mark's colour.
  • Auto pin turnips and onions. Wild turnips and onions get an auto map pin.
  • Mark explanations. The journal gets a Marks page with every mark on the gear you wear and what it does.
  • Building skill icon. Building has its own icon now, the hammer over a wood wall.
  • One New skills set. Every skill MidgardPlus adds or makes better sits in the New skills group in F9 and the launcher, each with a switch: Building, Eitr, Herbalist, Ranching, Looting, Hunting, Exploration, Swimming, Fishing and more. Mining, Foraging, Sailing, Packhorse and Breath holding get one each, on to start. Thanks Animus.
  • Replanting paused. While replanting is paused, a crop it would replant says so when you look at it.
  • Protection marks. Armour and capes can roll a little resistance to fire, frost, poison, lightning or spirit from Rare up, or slower Ashlands heat. A Legendary piece gives full resistance, never more, and a better cape or mead still wins. Turn on Protection marks.
  • Another mod handles loot rarity. Running Epic Loot, Path of Valheiman or another loot mod? Turn on Another mod handles loot rarity and MidgardPlus leaves rarity, marks and enchanting to it and never marks gear it rolled. Boss sets still drop with their powers, and boss spoils, siege and war horn chests and bounties still give their pieces, just plain. Thanks snugglz.

Owed from Discord

  • Honest loot. Turn on Honest loot and creatures only drop loot from fights a player had a hand in. Wolves eating deer far from anyone leave nothing behind. Thanks healeronly.
  • Stamina per action. Running, jumping, dodging, blocking, swimming, building, chopping and mining each get their own stamina multiplier, and Weapon swing stamina sets each kind of weapon. They all start at the game's own cost. Thanks franklyfranky.
  • Grudge rope. The master ball I promised NightGod. It tames on the spot, even mid fight, but the pet never forgives you: less health, softer hits and the odd bite when you pet it. Turn on Grudge rope.
  • Supporter perks. The mead-giver's cloak with the MidgardPlus crest and a gold name over your head and in chat, for everyone who bought me a mead. Turn on Supporter perks.
  • Big tames keep their distance. Turn on Big tames keep their distance and a troll, a lox or a wolf grown big with its stars stops further back when it follows you, so it stops walking into you and shoving you around. Thanks _danielross.
  • Fires warm you from further off. Fire warmth range multiplier stretches how far a campfire, a hearth or a brazier keeps you warm and lets you rest. 1 is the game's own. Thanks healeronly.
  • Damage meter. Turn on Damage meter for damage, damage per second, healing, damage taken and kills, fight by fight, with your companions under you, a breakdown by weapon, power and target, and a card when a boss falls. With Damage meter shares with the group on the server you see your group too. Thanks healeronly.

Balance

  • Legendary balance starts on Progression. Legendaries follow the game's own weapons now: 25 percent before any boss up to full after the Fader. One you use a lot runs at most one boss ahead of your world. As made brings the old way back.
  • Lantern Rings grow with a vanilla feel. Rings grow from powers that land and never past the bosses you've beaten, and powers open level by level with the great power at 10. Old rings keep their level, and Ring growth Fast brings the old way back.
  • Megin power damage follows your bosses. 45 before any boss, about 20 more with each one, the full 180 only after the Fader. Megin 0.4.11.
  • Companion levels stop at your bosses. The health and hit bonus from levels stops where your world's gear is, so a level 10 companion in bronze hits like a bronze fighter.
  • Fafnir's gift and Packhorse. The orange ring carries 75 more instead of 150, and Packhorse adds up to 100 at 100. Both sit next to Megingjord now, not over it.
  • Unworthy swings cost more stamina, not less.
  • Stormgrinder's worth counts the world's bosses.

Lantern Rings

  • Bigger on the hand. The ring is two and a half times bigger, so it clears the finger and shows from behind and in first person, with a soft glow in its colour. Ring size on hand goes from 0.8 to 2 and starts at 1.
  • Thirty powers with a real identity. Roots that pin, Hel's cold and dread, bleeding and blood debt, soaked foes, rot and hot scales, a crystal that shatters, a falcon gust, healing feathers and a shared cup.
  • Effects that don't blind. Ring lights at about half the strength, at most three ring lights and flashes at once, no long full screen flashes and half the smoke.
  • One calm for everything. Legendary, Vault, Megin and boss effects share the same calm now.
  • One charge pool. Lantern Ring charge is one pool per player, so carrying a few rings and swapping them no longer gives endless flight, and a fresh ring starts on what you have left. Thanks yirujiwang6468.
  • Ring battery. Make one at the forge, fill it at your rune hearth and carry a full ring charge on the road. It holds one more charge as your ring grows. Turn on Ring battery. Thanks BlackDragonDeath.

A new look

  • Hall interface style. Set Interface style to Hall for dark see through panels with thin gold frames, clean slots that light up under the cursor, a header with your armour and weight, and a key bar for the mouse. Classic stays the default, and Hall stays off next to SeneaL UI.
  • Hall crafting window. With Hall on, crafting gets a search box, category chips and recipes grouped by biome into ready and missing, with what is missing in red. The detail pane splits damage and stats into tidy tables, every material shows how many you have, and Craft takes an amount with a Max button.
  • Hall on the HUD. The minimap gets a gold frame with a wind line and a day and time line under it, and the hotbar keys sit on small key chips.

Step aside

  • 13 more mods. MidgardPlus sits out its own version while TameableDeer, ItemDrawers, Armoire and ten more that do the same job are loaded. Each one shows in the F9 step aside notice, and Never step aside for keeps ours.

For hosts

  • Server command file. The server reads say, save, players, kick, ban, unban, time, sleep and the safe admin commands from its command file, and answers each line once.

Fixed

  • Tame labels stop showing everywhere and through walls. They only show on the tame you look at, up to 10 m, and only with nothing in the way. Turn on Tame labels from afar for the old 40 m. Thanks Kodi and Zugrot.
  • Companions listen. Pressing Use on a companion busy with an errand did the opposite. It follows or stays the way you asked now.
  • Staying companions stay. They kept drifting off a few steps at a time.
  • Out of the doorway and off your back. Companions step out of doorways and stop shoving you at a bench or a chest. Thanks Rilest.
  • Swings from the saddle reach past your mount.
  • No missing buildings or creatures after a fast portal trip.
  • Villager talk and the gear slots work with a controller.
  • Megin windows grow with your UI scale. The talk window, the contract board and the power builder.
  • Ýdalir is found again instead of being built twice.
  • Bulk harvest says when the server has it off.
  • Moved HUD pieces from add-ons keep their place after a restart.
  • Chat stays behind HUD pieces you moved, and comes back on top while you type.
  • Gatherers pick up coal from the charcoal kiln.
  • Set time to midday leaves the sun moving.
  • Resting until nightfall really brings the night.
  • Settings changed in game always reach midgardplus.cfg.
  • Auto pickup leaves out the road and path carry bonus.
  • Equipment panel tooltips let the cursor through, so they stop flickering.
  • Extra upgrade levels show the station level you really need and stop blinking red when you have it.
  • World recovery never clears player built pieces with no owner.
  • Village assaults count the defenders you slay.
  • Diplomacy says which setting it still needs.
  • The rented server install survives a slow or dropped upload.
  • Extra bosses go home when nobody fights them, even with players close by. Thanks healeronly.
  • A chest snapped onto another chest places, with Chest snap points on. Thanks masterbinks.
  • OpenKeep's sort leaves your equipment slots alone, and MidgardPlus steps aside for OpenKeep and PackPanel. Thanks jwolf1019.
  • Quick stack says why when it waits for an open bag or chest. Thanks butterchickenwarrior.
  • Frames back with Balrond Character Customization. Companion and villager bodies no longer carry its player parts. Thanks itzhaikyuu.
  • Jarl weapons with a swift passive show one speed line, and you really move faster with them. Thanks NightGod.
  • Crop grow times reach the berry bushes you plant, by the berry's name. Thanks Tera277.
  • Armour on companions can count. Turn on Companion armour protects and what they wear takes the edge off their hits, half as much as it would for you to start with, and Companion armour strength sets how much. Off, it stays just for looks like before. Thanks hanfire.
  • Curved walls and round pieces name their snap points. Thanks TylerS76.
  • Build, planting and terrain areas take nothing with nocost on. Thanks TylerS76.
  • The radial menu key leaves the build camera. Thanks TylerS76.
  • Saddles grow with every star. On lox and asksvin past two stars the saddle stayed small and sank into the body, so you could not get on. Now every saddle grows with the creature and you can reach it from further off. Thanks _danielross.
  • You ride a troll on its shoulders. The troll saddle sat you inside its head. Now you sit up on its back, and Saddle seat height still moves you up or down. Thanks nicuuso.
  • Big starred trolls carry you on their back too. On a troll grown big with its stars you still sat in its head, deep in its hair. Now your seat rides the troll's back as it moves and grows, behind the head, and its hair stays out of your eyes while you ride. Thanks _danielross.
  • The swings left under your stamina are right. They now count Stamina cost multiplier and the swing costs for each weapon, so the number is what you really get. A swing from the saddle costs the same as one on foot. With Fight from the saddle off the troll strikes on its own stamina, which is why yours never went down. Thanks _danielross.
  • Swearing an oath calms that side right away. Wolf Clan folk and fenrings that were already going after you stop the moment you swear, on every player's game, and a war you still had with that side ends with the oath. Thanks Haru.
  • The Repair tab works next to Balrond Absolute Overhaul. Its repair everything ran on every repair, for free, so one click fixed the whole bag. Now the item you click is the one that gets fixed and Repair cost still costs. With both of those off, the station's Repair button still does Balrond's repair everything. Thanks lyferian.
  • Backpacks sit on your back again. With Balrond Character Customization or another mod that moves the back slot, the pack ended up at your feet, half in the ground. Thanks lyferian.
  • Every requirement shows in the crafting panel. A recipe that needs more than four things, like the Fourth Horn with its eitr, used to hide the rest and only flip to them now and then, so it just said you were missing something. Now the slots squeeze up and you see all of them at once. Thanks healeronly.
  • Hotkeys wait while you type. Typing O in the build menu search opened the achievements, and other MidgardPlus keys like J, F8, F9 and F10 went off in chat, the console, signs, chest names, map pins and our own search boxes too. Now none of them fire while you type in a text box. Thanks Tera.
  • Waterproofed pieces really hold water. A low sealed rim, like a timber pole along the edge, still let the pool pour over. Now any waterproofed piece that closes the rim counts: poles, beams, floors and every kind of wall. The launcher turns on what it needs with it. Thanks TylerS76.
  • The round minimap shows the map again. With Round minimap on it was just a flat brown disc with your arrow on it. Now the land, the fog and your pins show inside the circle at every zoom.
  • Crafting from chests stops repeating itself in the log. When another mod counts how many of a recipe you could make, every check it made wrote a "Cannot craft ... even with chests" line, with odd numbers like 768 wood for a club. Now only a craft you really ask for gets a line. Thanks toki.
  • Boss helpers have their names back. Bokr's fulings, Vordr's leeches and the other boss helpers showed a code name like MP_Bokr_Goblin when you looked at them. Now they show their real name in every language.
  • Drekarbrynja set powers say what they do. The set bonus powers on Jack's Drekarbrynja had no text, so the tooltip and the message came up empty. Now they show.
  • Companions told to stay now stay behind at portals. A builder or gatherer told to stay while it walked to a chest or a bench went back to following you and came through every portal. Now only a companion that really follows you comes along. One that stays, works or guards stays put, even after you log back in. Thanks rilest.
  • Companions stop shoving you around. They no longer push you when you walk into them or past them. They also step out of your way when you walk toward them, and back off a little when you stand right on top of them, so they never block a doorway. Thanks rilest.
  • Downed players stay down. With Revive downed players on you could still walk and swing while down. Now you lie still in your pose, can't fight, eat, use items, change gear, heal or take a portal, and you drop off mounts, helms and carts. Friends close by hear who went down. Thanks osrsgoblin.
  • Every spot on a trophy rack gives its power. After a restart spots 2, 3 and 4 lost track of their rack, so a boss trophy hung there gave no power. Now every spot finds its rack, for everyone on the server, and taking the rack down still drops all four trophies. Thanks Koltz.
  • Label station names stick. Chests labelled at a label station lost track of it after a restart, so a label you renamed went back to its old name or the default. Now every chest finds its station again, even ones labelled before, and follows what you change. Thanks Koltz.
  • Moved top left lines stay where you put them. A clock, season, fame or deaths line moved in HUD layout still slid with the lines around it when the hotbar or a message showed, and the fame bar could fall off the screen until you opened F9. Now it keeps its place, so drag it once more if it sits a bit off. Thanks hentaiforpl0t.

Launcher

  • The game remembers the last server's settings. That way the launcher can copy them into your single player game. The launcher part comes with the next launcher update.
  • Every new setting is in the launcher, described in every language, and All of Midgard turns on the new features like every other.
  • Everyone sees the new setup once. The first time you open launcher 1.5.105 it shows the new Let's set you up, even if you set things up before. What you have on is already picked, your settings stay as they are, and you can skip it. Start here on Home brings it back any time.
  • Cards stay sharp when you hover them. On Let's set you up the picture cards went a bit blurry under the mouse. Now they stay sharp and just light up. Thanks Tera.
  • The launcher no longer closes when the game is using its settings file. Clicking back to the launcher while Valheim was saving midgardplus.cfg could close it. Now it waits a moment and reads the file again, and if you press Save while the game holds the file it tells you to close the game, with your changes still there.
  • The settings check no longer looks like errors. Big test settings like Free building or a 20 by 20 build area now read as far from vanilla in a calm colour, with a line that says nothing is wrong, and Keep these stops flagging the ones you meant.
  • Dev builds are easier to follow. The header looks for a newer dev build every few minutes and when you click back to the launcher, says when one is out and opens the Update channel when you click it, and Home shows what changed in your dev build and the Megin that came with it.
  • Starting the game is calmer. After Play the launcher shows Valheim is starting and leaves the settings file alone until the game is up, and if the game closes with an error in its log, Home offers to open the log and send it to #help-and-bugs.
  • Cards and styles really turn it all on. Every card and All of Midgard switch on all they name plus what it needs, like the Lantern Ring for the ring battery, and What changed lists every one. If Valheim holds the settings file, it waits and keeps your picks.
  • Small launcher things. It opens on the page you were on last, search finds settings by their old names too, and Enter goes to the first result.

Get the launcher at https://midgardplus.odinthered.dev

1.55.5

A small patch. 1.55.4 and 1.55.5 play together. Megin stays on 0.4.10.

Fixed

  • Missing boss altars come back. If the Feeding Stone, the Cold High Seat, the Reckoning Stone or the Quiet Cairn never showed up in your world, the new places catchup now puts them back, and admins can place one with midgardplus places here hraevengr (or ulfarr, bokr, thogn). Thanks healeronly.
  • The faction capital line on the big map moved down. "No capital known yet for..." no longer sits on top of the map coordinates. Thanks Nicuuso.

1.55.4

A one fix patch. 1.55.3 and 1.55.4 play together. Megin stays on 0.4.10.

Fixed

  • Legendary cache chests hold up now. The guards that rise around a cache could smash the chest, and the legendary with it, before you got there. The cache chest can't be broken anymore, so fight the guards and claim what's yours.

1.55.3

A small patch with four things you asked for on Discord. 1.55.2 and 1.55.3 still play together, but the two new server switches only work for players who have 1.55.3. Megin stays on 0.4.10.

New

  • Hide auto pins with one click. The new button in the top right of the big map hides the berry, ore and other auto pins so your quest, cache, portal and own pins stand out, and a second click brings them back. You can also put it on a key with Auto pin hide key, thanks BlackDragonDeath.
  • Companions can leave your serving trays alone. Turn on Companions leave serving trays alone and gatherers walk past a feast you set out instead of eating it. It's a server setting and starts off. Thanks nicuuso.
  • Double tap jump to stop flying. With Double tap jump ends Lantern Ring flight on, two quick taps of jump end ring flight and you glide down soft like when the charge runs out. Holding jump still climbs. It's your own setting and starts off. Thanks duskrynn.
  • Only admins build near the spawn stones and boss altars. With Only admins build near spawn and boss altars on, everyone else gets a red ghost and a message near the start temple, any boss altar and the Lantern Ring altar, 30 m out unless you change Admin only build radius. It's a server setting and starts off, thanks Tera.

1.55.2

A fix release for 1.55.1. Nothing new travels over the network, so 1.55.1 and 1.55.2 play together. Megin 0.4.10 comes out with it and still works on 1.55.1.

Fixes

  • Tamed deer and hares calm down. They stop running from you once they're yours, eat from the ground and from the feeder, and hares breed at a sane speed and stop when the pen is full. Thanks duskrynn.
  • Your first rune hearth is really free now. It shows up in the build menu once you own a ring and stand near a stonecutter.
  • The rune hearth goes where you want it. Put it inside on your floors or outside on the ground.
  • Food slots only take food. Taking your grave back puts bag things in the bag, and only food and ammo go back to their slots.
  • Raiders land outside your village walls instead of popping up inside them.
  • First person on ships off means off. If you turn it off it stays off, even on a server that has it on.
  • The enchanting window fits. Nothing prints on top of each other anymore and the mark boxes fit in every language.
  • The finisher count under the hotbar goes up with every kill, no re-equip needed.
  • Dig mounds stay within the Terrain height limit, so what you see is what gets saved.

Legendaries

  • Legendaries can be found once Eikthyr is down. Caches and rumours open after him, and world chests stop rolling legendaries while caches are on. The server log tells you why a cache is still waiting.
  • Legendaries grow to full strength with use. With Progression balance, one you use a lot hits full strength even early on.

Lantern Ring

  • Rings hold twice the charge by default. Lantern Ring charge goes from 100 to 200. If your server still had 100 it moves to 200 by itself once, and any other value you picked stays.

Megin 0.4.10

  • No more "you cannot cast while hidden" when you're not in Hljóð. If you died in Hljóð, switched character or something took the effect off you, the game still thought you were hidden and wouldn't let you cast. Now the stance drops when you die, respawn, log out and as soon as its effect is gone.
  • If you really are in Hljóð, the message tells you how to get out: your stance key, or pick Hljóð on the radial menu.

1.55.1

A fix release for 1.55.0. Nothing new travels over the network, so 1.55.0 and 1.55.1 play together. Megin 0.4.9 comes out with it and needs 1.55.1.

New

  • Move aside key. Press it and your own companions and tames right in front of you step a few metres to the side, wait a bit and carry on. It's your own key, not a server setting, and it's empty until you pick one, like G with Left Alt.
  • mp_ring for admins. Type mp_ring max in the console to max out your Lantern Ring, or mp_ring 1 to 10 to set its level. It only reaches your own ring.

Fixes

  • The big map stops clicking. With Force map visibility on, opening the big map played the menu click over and over. Now you get one click, and the first time you open it each session it's quiet.
  • Digs and mounds land in one piece. A big dig or mound across a zone edge could leave a torn seam you could see through and fall into. The whole shape lands at once now.
  • Your grave keeps gear out of the food slots. Taking your grave back could drop coins, helmets and other gear into food slots. Everything goes back where it belongs now.
  • Hip lantern and a pendant together. The hip lantern is worn in a utility slot now, so a pendant fits beside it and your belt stays on.
  • No more little hammer floating around you. The legendary glow showed a hammer icon next to you and over marked drops. It's just sparks now.
  • Equipment slot tooltips don't blink anymore on big UI scales. The panel was flipping between two layouts every frame under your mouse. It holds still now. Thanks HatchnetDuskrynn.
  • Item counts on hover sit under their own icon, like in the game's bag.
  • Feeders look right. The Tame feeder trough, Water trough and Hay bale show real planks again, and the Table look stands at a normal table's size.
  • Fermenters and fires tell you how many chests feed them, same as smelters.
  • Mead bases can stack now. Put meads:5 in Stack size by kind, or use the stack multiplier.
  • Any bed works for resting companions now, including the small barracks bunk and modded beds.
  • The Steward sees the cook and craft stations around him again in big bases.
  • A heads up when BepInEx is stuck on an old version. If BepInEx says you have a different MidgardPlus than the one it loaded, the log tells you to delete the BepInEx cache folder so friends and servers see the right version again.

Legendaries

  • Every legendary tooltip shows how to use it. Each power you set off yourself gets a line with the keys you have bound right now, and it changes the moment you rebind. The Lantern Ring lists all its powers and flight too.
  • Tera's Jarðvörðr got a balance pass. The Tremor only shakes the ground when you land near foes and staggers them more than it floors them. Jörð's Fist flies straight, the other powers hit harder, and the quake leaves your build, your tames and your party alone.
  • Two new earth moves for Tera's set. Earthbreaker: crouch in the air to slam down and quake. Bedrock: crouch while you stand to turn to stone at once.
  • Tera's quake is calmer. Smaller radius, less push, a lighter stomp and camera shake, same damage.
  • jackdispade's Drekarbrynja comes through the vault. Jack's dragon armour breathes fire from the eyes, burns whoever hits you up close and ends in a Wyrmfall leap once the set is fully grown.
  • Vault armour can carry powers. Helms, chests, legs, capes and shields from a vault pack can have their own powers and set bonuses now.

Megin 0.4.9

  • Himinbjörg counts your kills on dedicated servers. A cleared floor ends again, so you don't have to yield. A foe that wanders out of the ring gets pulled back in.
  • The Ýdalir contract tracker stays clear of your status effects, and you can move it with F10.

Servers

  • Force map visibility can go back on. If you turned it off because of the clicking, turn it back on after you update.
  • Boss altars stop crowding each other. New ones keep at least a kilometre apart. Altars already standing in your world stay put.
  • BlackDragonDeath joins the staff. He gets the staff badge and can help on servers that turn on Let MidgardPlus staff help here.
  • Excavation max depth and Terrain height limit say it plainly. Very deep digs can stop at bedrock, so back up your world before you use big values.

Launcher 1.5.98

  • Installs on rented servers that hide the server program, like DatHost. Thanks jackdispade.
  • Updates end with the MidgardPlus the game really loads. The launcher clears the BepInEx cache after every install and moves old copies from other installs out of the way, so you can join your friends again.

Older versions are listed on the MidgardPlus website: https://midgardplus.odinthered.dev/