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TerrainRamp
Build persistent multiplayer earth ramps from three points with terrain-grid preview, road profiles, one-sided width, and endpoint terrain fitting.
CHANGELOG
Changelog
0.3.3
- Updated terrain regeneration and persistence calls for Valheim 1.0.7 (Steam build 25185596, network version 39).
- Updated the internal test bootstrap for the new world-save and cache APIs.
- No controls, configuration, geometry, or multiplayer format changes.
0.3.2
- Fixed
Altendpoint terrain fitting sampling across the ramp edge and producing visible pits or ridges in the preview. - Endpoint A now samples only before the ramp and endpoint B only after it.
- Rejects cliff and uneven samples that cannot form a stable local terrain plane.
0.3.1
- Initial public Thunderstore release.
- Added persistent three-point earth ramps on the real Valheim terrain grid.
- Added four selectable longitudinal profiles.
- Added symmetric and
Ctrlone-sided width modes. - Added
Altendpoint terrain-plane fitting with a straight A-B middle section. - Added compact HUD, exact triangle preview, slope and terrain-limit validation.
- Added original Valheim crow markers, custom icon, sounds, and Russian/English localization.
- Added multiplayer terrain persistence and replication through vanilla
TerrainComp. - Fixed repeated Q/E profile switching and terrain-zone boundary sampling.
- Fixed global Hermite sag that could make terrain-fit ramps look like a hammock.