Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Ward Cores
Wards shield the buildings in their range from an energy pool. Install a core item to set its size; absorbed hits drain it, time and Sap refill it. Settings come from the server; every player and the server need the mod.
CHANGELOG
Changelog
1.2.0
Core Effects
- Molten Core — Molten Core wards now set attackers on fire once per attack, for half the damage the wards absorbed. Every attack adds its own burn on top, so a siege burns hotter the longer it lasts;
[Fire] MaxStackscan cap the stacks. - Frostcore — Frostcore wards now chill hostile creatures and PvP players without access inside their radius, slowing them more each second up to a cap. Frost resistance scales the chill, and tamed animals and bosses are left alone.
- Liquid Frost — Liquid Frost wards chill like the Frostcore and also deal frost damage every second, paid from the ward's energy.
- Shared Payback — Thunder Stone and Molten Core wards covering the same attack now share the payback, so pairing them gives both effects without doubling the damage returned.
- Resistances and Armour — Burns and frost damage now count the target's resistances and armour, like the game's own hits.
Settings
- Element Sections — The effect settings now live in
[Thunder],[Fire]and[Frost], with a switch per core, so each effect can be turned off on its own. - Thunder Stone in the Core List — The Thunder Stone is now an ordinary entry in
[Cores] List(Thunderstone:1000) and is edited in the F1 table like every other core.[Thunderstone] MaxEnergyhas been removed. - Config Migration — Configs from earlier versions move their Thunder Stone settings and max energy over on first start, so no values are lost.
- Settings Order — Configuration Manager now lists the settings in a fixed order, with the Liquid Frost settings under their own heading.
Interface
- Core Picker — The F1 core table now picks each core from a searchable list of materials with icons, vanilla and modded alike. Any item ID can still be typed in.
- Ward Number — The energy number above a ward now shows a ⚡ before the value.
- Hover Text — The ward's hover now shows the core's icon, colours the charge and the status by how well the ward protects, and uses the game's own "Use item" hint for installing a core.
1.1.0
Thunder Stone
- One Strike per Attack — Thunder Stone wards now strike once per attack with a single bolt, however many of them cover it.
- Full Retaliation — New setting
[Thunderstone] FullRetaliation(on by default): the strike counts what every covering ward absorbed, so normal wards sharing a hit no longer weaken it. - Tooltip — The Thunder Stone now shows its Ward Power in the item tooltip, and the README describes it.
Bug Fixes
- Ownerless Explosions — Area effects without an owner, such as a lava blob's explosion, now count as one hit. Previously they charged the wards for every piece they reached.
1.0.0
New
- First Release — The first packaged release of Ward Cores.