Outlandstalker-Ward_Cores icon

Ward Cores

Wards shield the buildings in their range from an energy pool. Install a core item to set its size; absorbed hits drain it, time and Sap refill it. Settings come from the server; every player and the server need the mod.

CHANGELOG

Changelog

1.2.0

Core Effects

  • Molten Core — Molten Core wards now set attackers on fire once per attack, for half the damage the wards absorbed. Every attack adds its own burn on top, so a siege burns hotter the longer it lasts; [Fire] MaxStacks can cap the stacks.
  • Frostcore — Frostcore wards now chill hostile creatures and PvP players without access inside their radius, slowing them more each second up to a cap. Frost resistance scales the chill, and tamed animals and bosses are left alone.
  • Liquid Frost — Liquid Frost wards chill like the Frostcore and also deal frost damage every second, paid from the ward's energy.
  • Shared Payback — Thunder Stone and Molten Core wards covering the same attack now share the payback, so pairing them gives both effects without doubling the damage returned.
  • Resistances and Armour — Burns and frost damage now count the target's resistances and armour, like the game's own hits.

Settings

  • Element Sections — The effect settings now live in [Thunder], [Fire] and [Frost], with a switch per core, so each effect can be turned off on its own.
  • Thunder Stone in the Core List — The Thunder Stone is now an ordinary entry in [Cores] List (Thunderstone:1000) and is edited in the F1 table like every other core. [Thunderstone] MaxEnergy has been removed.
  • Config Migration — Configs from earlier versions move their Thunder Stone settings and max energy over on first start, so no values are lost.
  • Settings Order — Configuration Manager now lists the settings in a fixed order, with the Liquid Frost settings under their own heading.

Interface

  • Core Picker — The F1 core table now picks each core from a searchable list of materials with icons, vanilla and modded alike. Any item ID can still be typed in.
  • Ward Number — The energy number above a ward now shows a ⚡ before the value.
  • Hover Text — The ward's hover now shows the core's icon, colours the charge and the status by how well the ward protects, and uses the game's own "Use item" hint for installing a core.

1.1.0

Thunder Stone

  • One Strike per Attack — Thunder Stone wards now strike once per attack with a single bolt, however many of them cover it.
  • Full Retaliation — New setting [Thunderstone] FullRetaliation (on by default): the strike counts what every covering ward absorbed, so normal wards sharing a hit no longer weaken it.
  • Tooltip — The Thunder Stone now shows its Ward Power in the item tooltip, and the README describes it.

Bug Fixes

  • Ownerless Explosions — Area effects without an owner, such as a lava blob's explosion, now count as one hit. Previously they charged the wards for every piece they reached.

1.0.0

New

  • First Release — The first packaged release of Ward Cores.