Decompiled source of SaveCrossbowStateIncludeHook v1.0.0

SaveCrossbowStateIncludeHook.dll

Decompiled a day ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SaveCrossbowStateIncludeHook")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SaveCrossbowStateIncludeHook")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("20f1c208-37ae-4ce8-910c-93b4ea342dc5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SaveCrossbowStateIncludeHook;

[BepInPlugin("Pan_kapkan.SaveCrossbowStateIncludeHook", "SaveCrossbowStateIncludeHook", "1.0.0")]
[BepInIncompatibility("Azumatt.SaveCrossbowState")]
public class SaveCrossbowStateIncludeHookPlugin : BaseUnityPlugin
{
	internal const string ModName = "SaveCrossbowStateIncludeHook";

	internal const string ModVersion = "1.0.0";

	internal const string Author = "Pan_kapkan";

	private const string ModGUID = "Pan_kapkan.SaveCrossbowStateIncludeHook";

	public const string CrossbowLoaded = "crossbowLoaded";

	public const string CrossbowLoadedChanged = "crossbowLoaded_changed";

	private const string GrapplingHookPrefabName = "GrapplingHook";

	private readonly Harmony _harmony = new Harmony("Pan_kapkan.SaveCrossbowStateIncludeHook");

	internal static ManualLogSource Log;

	internal static ConfigEntry<bool> DebugLogging;

	public void Awake()
	{
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Invalid comparison between Unknown and I4
		Log = ((BaseUnityPlugin)this).Logger;
		DebugLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DebugLogging", false, "Write item details (prefab, skill, reload state) to the BepInEx log when a reloadable item is unequipped or fired. Useful for troubleshooting.");
		if ((int)SystemInfo.graphicsDeviceType == 4)
		{
			Log.LogWarning((object)"This mod is client-side only and is not needed on a dedicated server. Plugin patches will not be applied.");
		}
		else
		{
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
		}
	}

	public void OnDestroy()
	{
		_harmony.UnpatchSelf();
	}

	public static bool IsGrapplingHook(ItemData item)
	{
		return item != null && (Object)(object)item.m_dropPrefab != (Object)null && ((Object)item.m_dropPrefab).name == "GrapplingHook";
	}

	public static bool IsCrossbowItem(ItemData item)
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Invalid comparison between Unknown and I4
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Invalid comparison between Unknown and I4
		if (item == null || item.m_shared == null)
		{
			return false;
		}
		if (IsGrapplingHook(item))
		{
			return true;
		}
		SkillType skillType = item.m_shared.m_skillType;
		SkillType val = skillType;
		if ((int)val == 9 || (int)val == 14)
		{
			return true;
		}
		return false;
	}

	internal static void DebugLog(string where, ItemData item, bool tracked)
	{
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		if (DebugLogging != null && DebugLogging.Value && item != null && item.m_shared != null)
		{
			bool flag = item.m_shared.m_attack?.m_requiresReload ?? false;
			if (tracked || flag)
			{
				string text = (((Object)(object)item.m_dropPrefab != (Object)null) ? ((Object)item.m_dropPrefab).name : "(none)");
				Log.LogInfo((object)$"{where}: prefab={text}, skill={item.m_shared.m_skillType}, itemType={item.m_shared.m_itemType}, requiresReload={flag}, tracked={tracked}");
			}
		}
	}
}
[HarmonyPatch(typeof(Humanoid), "UnequipItem")]
internal static class CheckIfCrossbowWasUnequipped
{
	private static void Prefix(Humanoid __instance, ItemData item)
	{
		Player localPlayer = Player.m_localPlayer;
		if (item == null || (Object)(object)localPlayer == (Object)null || (Object)(object)__instance != (Object)(object)localPlayer || Traverse.Create((object)localPlayer).Field("m_isLoading").GetValue<bool>())
		{
			return;
		}
		bool flag = SaveCrossbowStateIncludeHookPlugin.IsCrossbowItem(item);
		bool flag2 = flag && ((Humanoid)localPlayer).IsWeaponLoaded();
		SaveCrossbowStateIncludeHookPlugin.DebugLog("Unequip (weaponLoaded=" + flag2 + ")", item, flag);
		if (flag2)
		{
			item.m_customData["crossbowLoaded"] = "true";
			if (item.m_shared.m_attack.m_requiresReload)
			{
				item.m_customData["crossbowLoaded_changed"] = "true";
				item.m_shared.m_attack.m_requiresReload = false;
			}
		}
	}
}
[HarmonyPatch(typeof(Attack), "OnAttackTrigger")]
internal static class ResetLoaded
{
	private static void Prefix(Humanoid ___m_character)
	{
		Player localPlayer = Player.m_localPlayer;
		if ((Object)(object)___m_character == (Object)null || (Object)(object)localPlayer == (Object)null || (Object)(object)___m_character != (Object)(object)localPlayer)
		{
			return;
		}
		ItemData currentWeapon = ___m_character.GetCurrentWeapon();
		if (SaveCrossbowStateIncludeHookPlugin.IsCrossbowItem(currentWeapon))
		{
			SaveCrossbowStateIncludeHookPlugin.DebugLog("Attack", currentWeapon, tracked: true);
			currentWeapon.m_customData["crossbowLoaded"] = "false";
			bool result = default(bool);
			if (currentWeapon.m_customData.TryGetValue("crossbowLoaded_changed", out var value) && bool.TryParse(value, out result) && result)
			{
				currentWeapon.m_customData.Remove("crossbowLoaded_changed");
				currentWeapon.m_shared.m_attack.m_requiresReload = true;
			}
		}
	}
}