Decompiled source of SleepAnywhere v1.0.0

SleepAnywhere.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("SleepAnywhere")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SleepAnywhere")]
[assembly: AssemblyTitle("SleepAnywhere")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SleepAnywhere
{
	[BepInPlugin("icebr.sleepanywhere", "Sleep Anywhere", "1.0.0")]
	public class SleepAnywherePlugin : BaseUnityPlugin
	{
		public static ConfigEntry<bool> IgnoreEnemiesNearby;

		public static ConfigEntry<bool> IgnoreNoRoof;

		public static ConfigEntry<bool> IgnoreCold;

		private void Awake()
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			IgnoreEnemiesNearby = ((BaseUnityPlugin)this).Config.Bind<bool>("Sleep Restrictions", "IgnoreEnemiesNearby", true, "If true, allows sleeping even if enemies are nearby.");
			IgnoreNoRoof = ((BaseUnityPlugin)this).Config.Bind<bool>("Sleep Restrictions", "IgnoreNoRoof", false, "If true, allows sleeping without a roof / while exposed.");
			IgnoreCold = ((BaseUnityPlugin)this).Config.Bind<bool>("Sleep Restrictions", "IgnoreCold", false, "If true, allows sleeping without a nearby fire.");
			new Harmony("icebr.sleepanywhere").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"SleepAnywhere loaded!");
		}
	}
	[HarmonyPatch(typeof(Bed), "CheckEnemies")]
	public static class Bed_CheckEnemies_Patch
	{
		private static void Postfix(ref bool __result)
		{
			if (SleepAnywherePlugin.IgnoreEnemiesNearby.Value)
			{
				__result = true;
			}
		}
	}
	[HarmonyPatch(typeof(Bed), "CheckExposure")]
	public static class Bed_CheckExposure_Patch
	{
		private static void Postfix(ref bool __result)
		{
			if (SleepAnywherePlugin.IgnoreNoRoof.Value)
			{
				__result = true;
			}
		}
	}
	[HarmonyPatch(typeof(Bed), "CheckFire")]
	public static class Bed_CheckFire_Patch
	{
		private static void Postfix(ref bool __result)
		{
			if (SleepAnywherePlugin.IgnoreCold.Value)
			{
				__result = true;
			}
		}
	}
}