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PotatoTweaks
Set out ANY crafted food on the Serving Tray, modded or vanilla! Plus QoL and fixes for Valheim servers: sleep vote, trophy pity, recycling, item stands, Wisplight upgrades, essence for everyone, comfort helper, tombstone retrieval and more.
CHANGELOG
Changelog
1.5.12
- Serving tray fix: set-out mod foods (OdinHorse, Wizardry and others) still sparkled like a dropped item, because food mods put the sparkles on the item itself rather than on a separate part like the game's dishes. They're now switched off once the food is set out. Dishes with their own smoke or steam (like Wizardry's soups) keep it and don't get a second one.
- 1.5.x players can play together.
1.5.11
- Serving tray: set-out foods now steam like the game's own dishes instead of sparkling like a dropped item.
- Fix: with Epic Loot, set-out dishes (the game's own too) said "Pick up" instead of "Eat" or "Drink". Pressing it already ate the dish; now the prompt says so.
- 1.5.x players can play together.
1.5.10
- Serving tray (section 29, server, on): the serving tray can now set out every crafted food that has no place on it yet, vanilla dishes and mod foods alike (OdinHorse, Wizardry and others). Like the game's own dishes, each is one item placed as is, eaten and gone. Raw food and food from the cooking station are left out. Feasts are unchanged. If the food tab would go past the build menu's 90 slots, the rest go on a "More food" tab.
- Windmills (section 12, server): windmills now mill twice as fast. New settings for windmill speed, flour capacity, output, and a minimum wind so they never stop completely (off by default).
- 1.5.x players can play together. Everyone needs 1.5.10 to place the new foods.
1.5.9
- Quiver back on after death: with Better Archery and Equipment and Quick Slots, the quiver you wore when you died is put back on when you recover your own grave, so its arrows return to its three slots instead of filling the Z, V and B quick slots. Part of "Tombstone items back in their slots" (section 11).
- 1.5.x players can play together.
1.5.8
- Recycling (section 28, server, on): with a crafting station open, Ctrl + right-click an item in your inventory to take it apart at the station it's made at and get half of its materials back, upgrades included (at least one of the main material). Items made by hand are recycled with just the inventory open. The tooltip shows what you'd get, and a "Ctrl + Right click: Recycle" hint joins the game's key hints at the bottom of the screen while a station is open. Enchanted items warn first that the enchantment is lost; items on your hotbar ask first (personal setting). Equipped items, food and potions can't be recycled.
- 1.5.x players can play together. Each player's game does its own recycling, with the server's settings.
1.5.7
- Trophy pity in multiplayer: a kill now counts for the player who made it (or whose tames or summons made it), even when the creature is run by another player's game. Before, only the game running the creature rolled pity, so many kills didn't count. That game now rolls the trophy with the killer's dry kills, and the killer's game counts the kill.
- "Only count my kills" off no longer counts other players' kills for you; they count for them. Kills with no player behind them count for the player whose game runs the creature.
- Essence for everyone (section 22, server, on): Thunderblood and Frostfire essence always drop from the creatures that carry them, one for each player who was within 200 m when the creature appeared (stars still add the game's extra). The creature drop multiplier leaves them alone. Replaces Koen-H's EssenceForAll.
- Comfort helper (section 27, personal, on): a Comfort tab in the build menu with every comfort piece by group and check marks on what's nearby, comfort in piece descriptions, a message when you start resting with the best pieces to add, and
/comfortin chat. Replaces Koen-H's ComfortHelper. - Trophy pity now also works on creatures whose drops Star Level System replaces (by default the Abomination, Oozer, Brute Bros and Tick).
- 1.5.x players can play together. Players on older versions still get their trophies and essences, but their kills only count when their own game runs the creature, and essences only drop one per player when the game running the creature has 1.5.7.
1.5.6
- Fix: with a status effect that has no timer (shelter, warmth), the HUD stopped updating: door and other hover prompts didn't show, and the build health bar stayed on screen. Fixed.
- Status effect icons are back in the game's own place beside the minimap, as icons with their timers and no names. New setting in section 11, "Hide status effect names" (on); switch it off to see the names again. The icon size, timer size and gap settings are gone.
- 1.5.x players can play together.
1.5.5
- Sorting fix: with Quick Stack - Store - Sort - Trash - Restock, sorting, quick stacking and storing no longer move items in or out of Equipment and Quick Slots' slots (Z, V, B and the equipment slots).
- Potato Tweaks now reliably notices the original Item Stand All Items or Better Wisps if installed, and keeps its own version off.
- 1.5.x players can play together.
1.5.4
- Status effect icons: no more names, which got cut short. Status effects now show as bigger icons in rows under the minimap, each with its time left under it. New settings: icon size (48), timer text size (18) and gap between icons (8).
- 1.5.x players can play together.
1.5.3
- Remove death markers (section 16, personal, on): a button by the skull icon on the large map removes every death marker at once. Click it twice to confirm. Your own pins and other icons stay.
- Sleeping (section 24, server): the night is skipped once half the players are in bed or emoting (sitting, or standing still after any emote), with at least one in bed. Only they sleep through it; everyone else keeps playing. Until then, everyone sees how many more are needed.
- Status effect list (section 11, personal, on): status effects show as a compact list under the minimap, one per line with name and time left. Fits any screen size; while sailing, the wind and speed indicators move aside if needed.
- Item stands (section 25, server): any item goes on item stands. Look at a stand and use
itemstand_scale,itemstand_rotation,itemstand_offsetoritemstand_hidein the F5 console to adjust it. Replaces Item Stand All Items; stands adjusted with it keep their adjustments. - Sneak speed (section 11, server): sneaking gets faster with the Sneak skill, up to jogging speed (2 m/s to 4 m/s) at level 100. Not while over-encumbered.
- Wisplight upgrades (section 26, server): the Wisplight can be upgraded at the workbench up to level 5, each level clearing 5 m more mist (about 10 m to 30 m). Upgrades cost wisps and silver. Wisp torches are left alone; Epic Loot's wisp range enchantment still adds on top.
- 1.5.x players can play together. The server needs 1.5.3 for the sleep vote, item stand settings, sneak speed and Wisplight upgrades.
1.5.2
- Clearer settings table on the mod page: each section says what its settings do.
- Code cleanup. No gameplay changes; 1.5.x players can play together.
1.5.1
- Inventory rows (section 23, server): Haldor's two inventory rows unlock after the Elder and Bonemass instead of Moder and the Queen, and he sells a third, Roomier pockets, after Yagluth for 3,000 coins. Bought once per character.
- Inventory Slots Visibility (section 11, personal, on): no inventory slot stays hidden. When a window covers mod-added slots (equipment, quick slots, quiver, backpack, extra rows) or pushes them past the screen edge, that window moves just enough to show them, at any resolution and aspect ratio, ultrawide included, and moves back when no longer needed. Checks only when the inventory's layout changes. Each move is noted once in the log.
- 1.5.0 and 1.5.1 players can play together; update to get the new inventory rows at Haldor.
1.5.0 — update needed
- Loot and items (section 22, server): multipliers for creature, resource (trees, rocks, ore, destroyed objects, dungeon loot) and pickable drops, item weight, stack size, auto-pickup range and items that float in water. Replaces DropMoreLoot (its settings carry over), now set by the server for everyone:
- The game's own drop rules (stars, world modifiers) stay in charge; only the result is multiplied. Items dropped once per player and Hildir's quest chests aren't multiplied; trophies only if you turn that on.
- Weight and stack size apply to every copy of an item, so crafted items and items loaded with your character are lighter and stack higher too, not only items picked up from the ground.
- Fractions work: 1.5 gives one and a half times as much on average.
- Reorganized mod page.
- The mod page links a ready-made
common.sell.csvwith the trader sell prices for servers running Traders Extended; both links explain themselves when you hover over them. - Everyone, including the server, needs 1.5.0; 1.4.x can't join a 1.5.0 server.
1.4.1
- The mod page links to the Potato Server's trader sell prices: a searchable list of what the traders pay for every item. No changes to the mod itself; you don't need to update from 1.4.0, and 1.4.0 and 1.4.1 players can play together.
1.4.0 — update needed
- Spearfishing (section 19, server): catch fish with spears, harpoons, bows and crossbows. A hit fish floats up to be picked up; a harpoon pulls it straight into your inventory. Modded spears, bows and crossbows count too. Ported from Spearfishing.
- Epic Loot enchanting table (section 20, only with Epic Loot):
- The table takes its costs from built chests within 50 m that you can open and nobody else has open (server).
- The Sacrifice tab can list trophies and shardstones from those chests, with checkboxes in the tab (personal).
- The double-output chance is rolled per sacrificed item instead of all or nothing (server).
- Epic Loot enchantments (section 21, only with Epic Loot):
- Damage enchantments can roll together on one weapon; Double Magic Shot and Triple Shot keep their odds (server).
- Double Magic Shot and Triple Shot cost the normal eitr or stamina instead of three times as much (server).
- Double Magic Shot doubles a summoning staff's summon limit (server).
- Shardstones can be socketed even when their effect clashes with one the item has (server).
- Lucky Loot works on birds (server) and shows a message when it triggers (personal).
- Enchanted staffs show their eitr cost in the tooltip (personal).
- Visual effects (section 7, personal, only with Epic Loot): hide the Glowing aura, all enchantment effects, or legendary textures on your screen.
- Bug fixes (section 10, personal, only with Epic Loot): Epic Loot no longer goes through every item of every loaded chest each second when nothing changed.
- The stations, carts and boats and map settings have their own sections (12 Smelters and kilns, 13 Fermenters, 14 Crafting stations, 15 Carts and boats, 16 Map), and the bed and trophies are 17 and 18. Values set in 1.3.0's combined section carry over.
- Switching from Spearfishing or Epic Loot Add-ons: remove them; their settings are copied over on first launch.
- Everyone, including the server, needs 1.4.0; 1.3.x can't join a 1.4.0 server.
1.3.0 — update needed
- Quality of life (section 11, personal unless noted):
- Recovering your tombstone puts every item back in the slot it had when you died.
- Walking over a weapon or tool with empty hands no longer equips it.
- The hammer menu updates live as you move in and out of workbench or chest range.
- Creature health bars show while holding the hammer, hoe or cultivator.
- Combat health bars stay visible through mist, trees and buildings; an enemy attacking you within 15 m shows through anything.
- Taming progress shows from health-bar range, and big animals can be petted or renamed while standing beside them.
- With Equipment & Quick Slots, auto-pickup moves to ] when a quick slot uses V, so V can't switch it off by accident.
- Tamed animals don't trample farm crops (server).
- Swim skill raises swim speed, up to +25% at level 100 (server).
- Smelters, fermenters, crafting stations, carts and boats, map (sections 12–16, server):
- Station, fermenter, range and map settings start at the game's normal values, so they change nothing until you set them.
- Smelter-type stations (smelter, blast furnace, charcoal kiln, eitr refinery, spinning wheel, windmill): ore capacity, fuel capacity, speed, fuel per product and output, with a list of stations to leave alone.
- Fermenters: speed and output.
- Crafting station range and map reveal radius multipliers.
- Carts and boats built from now on get more health the higher their builder's Crafting skill: carts up to +400%, boats up to +100% at Crafting 100 (adjustable, 0 = off).
- Visual effects (section 7, personal): the upgrade glow, tree-felling dust and a new combat effects dimmer now sit together. The dimmer makes burning, frost and poison effects, hit bursts and impact effects on creatures fainter, darker or smaller. Your upgrade glow settings carry over.
- Double dragon bed (section 17): two players can claim and sleep in the dragon bed, each respawning on their own half, with blankets. Ported from Double Dragon Bed; beds claimed with it keep their owners.
- Trophy pity (section 18): each kill without a trophy raises that creature's next trophy chance until it drops; the Trophies tab shows the chances and, spoiler-free, the trophies still missing.
- Switching from Double Dragon Bed, Dimmer Combat Particle Effects or TrophyAssister: remove them; their settings (and TrophyAssister's pity counts) are copied over on first launch.
- New icon: the viking potato.
- Everyone, including the server, needs 1.3.0; 1.2.x can't join a 1.3.0 server.
1.2.0 — update needed
- Cancel an attack into a block: pressing block mid-swing drops the attack and raises your guard, so you can parry. Server setting, on by default.
- Epic Loot bounty fixes (only when Epic Loot is installed; server settings):
- Bounties complete when the main target dies; minions are optional. Contracts whose target already died finish too.
- New bounties spread out across their biome, at least 300 m from other open bounties and treasure, instead of piling onto the same spots.
- Bounty creatures no longer stand still while the ground's pathing is still loading.
- The main target drops one extra copy of each enchanted item (each with its own enchantments) and always at least one enchanted item.
- A small overhead name and health bar on bounty targets (each player can turn it off).
- With StarLevelSystem: targets keep Epic Loot's extra health after reloading or changing hands, and scale with stars like ordinary creatures instead of bosses.
- Game bug fixes (section 10):
- Fast second bow shots at high Bows skill are no longer silently dropped; they fire as soon as the bow is ready (blocking cancels them).
- Swinging from a ship's deck hits logs and creatures on the deck instead of the ship.
- A broken fuling shaman shield stops absorbing arrows that land together.
- Plants no longer stop growing for good after a lag spike.
- Long buried ore veins keep their support instead of breaking off.
- Overdue berry bushes and other pickables regrow as soon as a player is near, and keep their saved regrowth time.
- Epic Loot enchantment fixes (section 10, only when Epic Loot is installed): Riches, Fire Rate, Noise, +Ranged Skills, Meads Cooldown with Instant Mead, Indestructible armor, Bountiful Harvest on other players' plants, Quick Draw crossbow reload, and Air Jump near the ground.
- Everyone, including the server, needs 1.2.0; 1.1.x can't join a 1.2.0 server.
1.1.3
- New look for the top of the mod page. No changes to the mod itself; you don't need to update from 1.1.2.
1.1.2
- Added an Upgrade glow slider (section 7): sets how strongly gear upgraded past its normal max level glows. 1 = the game's normal glow, 0 = no glow, up to 2 = twice as strong. Each player sets their own, and the change shows at once on gear already out.
- Glowing gear keeps its intended brightness when its effect is switched off and on again (the game re-read values it had already boosted).
- 1.1.x players can still play together.
1.1.1
- Clearer description of the skill settings: they start at the game's normal values and are set by the server. Copying settings from the SkillLoss mod only happens for servers switching from it. No gameplay changes; 1.1.0 and 1.1.1 players can play together.
1.1.0
- Added tombstone retrieval:
retrievetomb/gettombin the console,/retrievetombin chat. Moved tombstones stay where they are put (the game's saved drop point moves with them, so they no longer snap back to the death site). - Added per-skill death loss and XP multipliers, set by the server and starting at the game's normal values. Servers switching from the SkillLoss mod get their old values copied over on first launch.
- If Tomb Retriever or SkillLoss is still installed, the matching feature stays off with a warning instead of doubling up.
1.0.0
- First release: farther camera zoom, 3-hour dropped items, and Ctrl + hammer remove to take apart ships and carts.