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ValheimVisualEnhanced
A client-side visual enhancement mod that enriches Valheim with subtle world-aware effects while preserving its vanilla style. THIS IS NOT RESHADE.
By Pumpkin
CHANGELOG
Changelog
0.5.7
- Hosted the visual-example screenshots in the public
Bellorite-oss/ValheimVisualEnhanced-Mediarepository and replaced local Markdown paths with direct HTTPS image URLs, so previews render on Thunderstore. - Removed documentation screenshots from the installable archives; the package README now loads them from the public media repository instead.
0.5.6
- Rewrote the public description to present the mod as a vanilla-style visual enhancement and to make clear that it is not ReShade.
- Added four numbered visual examples for caustics, Meadows fireflies, Enhanced Environment, and cloud shadows to the packaged documentation and Nexus page source.
0.5.5
- Renamed the user-facing Fantasy Environment feature to Enhanced Environment.
Existing palette settings and
ToggleFantasyEnvironmenthotkeys migrate once to the renamed configuration section andToggleEnhancedEnvironmentkey. - Added two deliberately stronger all-day palettes: amber/crimson
Emberfalland teal/violetAuroraVeil.
0.5.4
- Added
Automation.AutoDisableMeadowsFirefliesUnderRoof, enabled by default, to smoothly fade Meadows fireflies while the player is under a roof or in an interior. - Expanded
Water Caustic Lighting.Intensityfrom0..1to0..3; values above1now reach the shader without being clamped.
0.5.3
- Stopped replacing live fireflies shortly before their natural fade-out.
- Reduced the brightness variation and lengthened the final fade, eliminating sharp distant blinking while retaining a subtle living quality.
0.5.2
- Added smooth per-particle fade-in and fade-out for Meadows fireflies.
- Added a gentle, desynchronized brightness pulse to avoid abrupt distant firefly flicker without introducing C# per-frame particle work.
0.5.1
- Fixed Meadows fireflies on Valheim clients that do not expose built-in particle
shaders through
Shader.Find. - The firefly renderer now clones the already-loaded material from Valheim's native Thistle particles, while keeping the effect's own 1x1 texture and yellow particle tint.
0.5.0
- Added enabled-by-default Meadows fireflies for outdoor nighttime Meadows.
- Kept the effect to one particle renderer with a yellow 1x1 source texture, no lights, shadows, colliders, extra cameras, or per-firefly GameObjects.
- Added firefly count, radius, brightness, and enable settings plus diagnostic state output.
0.4.0
- Added selectable Fantasy Environment palettes that visibly grade dawn, day,
dusk, and night: warm
GoldenSaga, lushVerdantWilds, and coolFrostbound. - Added
Custompalette mode with configurable daylight sun and fog RGB channels alongside the existing morning, evening, and night controls.
0.3.1
- Disabled Fantasy Environment by default.
- Added the unassigned
Hotkeys.ToggleFantasyEnvironmenttoggle and its in-game status message. - Split the sun-path adjustment into the disabled-by-default
Fantasy Environment.OverrideSunAnglesetting, preserving Valheim's normal sun position whenever only the palette is enabled.
0.3.0
- Added an enabled-by-default Fantasy Environment palette with configurable morning, evening, and night sunlight/fog RGB colors, blend strength, and sun elevation.
- Applied the palette through a narrow
EnvMan.SetEnvHarmony hook without modifying Valheim's stored biome or weather environment definitions. - Added palette patch state to the diagnostic dump.
0.2.1
- Changed newly generated configuration defaults to
CloudSizeMeters=85andWindSpeedMultiplier=0.8, matching the recommended defaults. - Fixed the flowing-caustics wind response so sustained strong wind reaches its configured carrier speed with reduced calm-weather drift and no gust steps.
- Made
FlowingMotion=falsea genuine classic-motion A/B path.
0.2.0
- Updated the marketplace icon with the current Valheim Visual Enhanced artwork.
- Added enabled-by-default flowing caustics motion with a classic-motion fallback setting, without new textures or texture samples.
- Rebuilt the AssetBundle with Unity 6000.0.75f1 for Valheim 1.0 / Deep North.
- Updated the required Valheim BepInExPack dependency to 5.4.2350.
- Renamed the mod to Valheim Visual Enhanced.
- Breaking change: the plugin GUID, configuration file, DLL, AssetBundle, and
installation folder now use
ValheimVisualEnhanced. - Changed the default cloud-mask quality for newly generated configurations to
Low512. - Improved caustic contrast in shallow clear water without adding texture samples or full-screen passes.
- Replaced broad caustic brightening with a soft contrast response that keeps dark water-bottom areas dark while retaining midtone filaments and crossings.
- Raised wet-weather caustic attenuation from 25% to 50% of configured strength.
0.1.0
- Added soft, world-anchored cloud shadows driven by Valheim's wind.
- Integrated cloud attenuation into the directional screen-space shadow mask so fog and native shadows retain their normal rendering order.
- Added optional two-layer underwater caustic lighting with sunlight, weather, depth, distance, deformation, and wind response.
- Ensured water refraction moves opaque surfaces and their caustics together.
- Added automatic cloud-shadow fading at night, in wet weather, and under roofs or inside caves.
- Added independent caustics fading at night, under cover, and during wet weather.
- Added configurable hotkeys and a detailed diagnostic dump.