Decompiled source of WindstridesArrowTweaks v1.0.0

BepInEx/plugins/WindstridesArrowTweaks.dll

Decompiled 4 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WindstridesArrowTweaks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WindstridesArrowTweaks")]
[assembly: AssemblyTitle("WindstridesArrowTweaks")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WindstridesArrowTweaks
{
	internal static class NockedArrowPatch
	{
		private const string DriverTypeName = "QuickMod.BowString.BowDrawDriver";

		private static FieldInfo arrowField;

		private static FieldInfo arrowBackField;

		private static FieldInfo activeDriversField;

		private static MethodInfo clearArrowMethod;

		private static readonly Dictionary<GameObject, string> AmmoByProjectile = new Dictionary<GameObject, string>();

		internal static void Install(Harmony harmony)
		{
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Expected O, but got Unknown
			Type type = AccessTools.TypeByName("QuickMod.BowString.BowDrawDriver");
			MethodInfo methodInfo = ((type == null) ? null : AccessTools.Method(type, "BuildArrow", (Type[])null, (Type[])null));
			arrowField = ((type == null) ? null : AccessTools.Field(type, "arrow"));
			arrowBackField = ((type == null) ? null : AccessTools.Field(type, "arrowBack"));
			activeDriversField = ((type == null) ? null : AccessTools.Field(type, "ActiveDrivers"));
			clearArrowMethod = ((type == null) ? null : AccessTools.Method(type, "ClearArrow", (Type[])null, (Type[])null));
			if (methodInfo == null || arrowField == null || arrowBackField == null)
			{
				Plugin.Log.LogError((object)"Could not find Windstride's Bow Animations nocked-arrow code; this version may be incompatible. Arrow tweaks are disabled.");
			}
			else
			{
				harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(typeof(NockedArrowPatch), "AfterBuildArrow", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			}
		}

		internal static void RebuildNockedArrows()
		{
			if (clearArrowMethod == null || !(activeDriversField?.GetValue(null) is IEnumerable enumerable))
			{
				return;
			}
			foreach (object item in enumerable)
			{
				Object val = (Object)((item is Object) ? item : null);
				if (val != null && Object.op_Implicit(val))
				{
					clearArrowMethod.Invoke(item, null);
				}
			}
		}

		private static void AfterBuildArrow(object __instance, GameObject prefab)
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			object? value = arrowField.GetValue(__instance);
			GameObject val = (GameObject)((value is GameObject) ? value : null);
			if (Object.op_Implicit((Object)(object)val) && val.transform.childCount != 0)
			{
				Transform child = val.transform.GetChild(0);
				float num = Plugin.GlobalScale.Value * Plugin.ScaleFor(AmmoName(prefab)).Value;
				if (!Mathf.Approximately(num, 1f))
				{
					child.localScale = Vector3.one * num;
					arrowBackField.SetValue(__instance, (Vector3)arrowBackField.GetValue(__instance) * num);
				}
				ReduceParticles(child, num);
				DimLights(child);
			}
		}

		private static void ReduceParticles(Transform model, float modelScale)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			float value = Plugin.ParticleAmount.Value;
			float value2 = Plugin.ParticleSize.Value;
			ParticleSystem[] componentsInChildren = ((Component)model).GetComponentsInChildren<ParticleSystem>(true);
			foreach (ParticleSystem val in componentsInChildren)
			{
				MainModule main = val.main;
				EmissionModule emission = val.emission;
				if (value <= 0f)
				{
					((EmissionModule)(ref emission)).enabled = false;
					ParticleSystemRenderer component = ((Component)val).GetComponent<ParticleSystemRenderer>();
					if (Object.op_Implicit((Object)(object)component))
					{
						((Renderer)component).enabled = false;
					}
					continue;
				}
				if (!Mathf.Approximately(modelScale, 1f))
				{
					((MainModule)(ref main)).scalingMode = (ParticleSystemScalingMode)0;
				}
				if (value < 1f)
				{
					((EmissionModule)(ref emission)).rateOverTimeMultiplier = ((EmissionModule)(ref emission)).rateOverTimeMultiplier * value;
					((EmissionModule)(ref emission)).rateOverDistanceMultiplier = ((EmissionModule)(ref emission)).rateOverDistanceMultiplier * value;
					((MainModule)(ref main)).maxParticles = Mathf.Max(1, Mathf.RoundToInt((float)((MainModule)(ref main)).maxParticles * value));
				}
				if (value2 < 1f)
				{
					if (((MainModule)(ref main)).startSize3D)
					{
						((MainModule)(ref main)).startSizeXMultiplier = ((MainModule)(ref main)).startSizeXMultiplier * value2;
						((MainModule)(ref main)).startSizeYMultiplier = ((MainModule)(ref main)).startSizeYMultiplier * value2;
						((MainModule)(ref main)).startSizeZMultiplier = ((MainModule)(ref main)).startSizeZMultiplier * value2;
					}
					else
					{
						((MainModule)(ref main)).startSizeMultiplier = ((MainModule)(ref main)).startSizeMultiplier * value2;
					}
				}
			}
		}

		private static void DimLights(Transform model)
		{
			float value = Plugin.GlowIntensity.Value;
			if (value >= 1f)
			{
				return;
			}
			Light[] componentsInChildren = ((Component)model).GetComponentsInChildren<Light>(true);
			foreach (Light val in componentsInChildren)
			{
				if (value <= 0f)
				{
					((Behaviour)val).enabled = false;
				}
				else
				{
					val.intensity *= value;
				}
			}
		}

		private static string AmmoName(GameObject projectile)
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Invalid comparison between Unknown and I4
			if (AmmoByProjectile.TryGetValue(projectile, out var value))
			{
				return value;
			}
			if (Object.op_Implicit((Object)(object)ObjectDB.instance))
			{
				foreach (GameObject item in ObjectDB.instance.m_items)
				{
					ItemDrop val = (Object.op_Implicit((Object)(object)item) ? item.GetComponent<ItemDrop>() : null);
					SharedData val2 = (Object.op_Implicit((Object)(object)val) ? val.m_itemData.m_shared : null);
					if (val2 != null && (int)val2.m_itemType == 9 && val2.m_attack != null && (Object)(object)val2.m_attack.m_attackProjectile == (Object)(object)projectile)
					{
						value = ((Object)item).name;
						break;
					}
				}
			}
			if (value == null)
			{
				return ((Object)projectile).name;
			}
			AmmoByProjectile[projectile] = value;
			return value;
		}
	}
	[BepInPlugin("taylor.windstridesarrowtweaks", "Windstrides Arrow Tweaks", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public sealed class Plugin : BaseUnityPlugin
	{
		public const string Guid = "taylor.windstridesarrowtweaks";

		public const string Name = "Windstrides Arrow Tweaks";

		public const string Version = "1.0.0";

		internal const string WindstridesGuid = "windstride.bowanimations";

		private const string ParticleSection = "1 - Particles";

		private const string ScaleSection = "2 - Arrow Scale";

		private static readonly string[] VanillaArrows = new string[12]
		{
			"ArrowWood", "ArrowFire", "ArrowFlint", "ArrowBronze", "ArrowIron", "ArrowSilver", "ArrowPoison", "ArrowObsidian", "ArrowFrost", "ArrowNeedle",
			"ArrowCarapace", "ArrowCharred"
		};

		private static readonly Regex InvalidKeyChars = new Regex("[=\\n\\t\\\\\"'\\[\\]]");

		internal static ManualLogSource Log;

		internal static ConfigFile Cfg;

		internal static ConfigEntry<float> ParticleAmount;

		internal static ConfigEntry<float> ParticleSize;

		internal static ConfigEntry<float> GlowIntensity;

		internal static ConfigEntry<float> GlobalScale;

		private static readonly Dictionary<string, ConfigEntry<float>> ArrowScales = new Dictionary<string, ConfigEntry<float>>();

		private Harmony harmony;

		private void Awake()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Expected O, but got Unknown
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Expected O, but got Unknown
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Cfg = ((BaseUnityPlugin)this).Config;
			ParticleAmount = ((BaseUnityPlugin)this).Config.Bind<float>("1 - Particles", "ParticleAmount", 1f, new ConfigDescription("Fraction of particles emitted by the nocked arrow (fire, frost, poison, etc.). 1 = unchanged, 0 = no particles.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			ParticleSize = ((BaseUnityPlugin)this).Config.Bind<float>("1 - Particles", "ParticleSize", 1f, new ConfigDescription("Size multiplier for the nocked arrow's particles. 1 = unchanged.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			GlowIntensity = ((BaseUnityPlugin)this).Config.Bind<float>("1 - Particles", "GlowIntensity", 1f, new ConfigDescription("Brightness of the light emitted by glowing nocked arrows (e.g. fire arrows). 1 = unchanged, 0 = no light.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			GlobalScale = ((BaseUnityPlugin)this).Config.Bind<float>("2 - Arrow Scale", "AllArrows", 1f, new ConfigDescription("Size multiplier applied to every nocked arrow model. Combined with the per-arrow value below.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 3f), Array.Empty<object>()));
			string[] vanillaArrows = VanillaArrows;
			for (int i = 0; i < vanillaArrows.Length; i++)
			{
				ScaleFor(vanillaArrows[i]);
			}
			((BaseUnityPlugin)this).Config.SettingChanged += delegate
			{
				NockedArrowPatch.RebuildNockedArrows();
			};
			harmony = new Harmony("taylor.windstridesarrowtweaks");
			NockedArrowPatch.Install(harmony);
		}

		private void OnDestroy()
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}

		internal static ConfigEntry<float> ScaleFor(string arrowName)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			string text = InvalidKeyChars.Replace(arrowName, "_");
			if (!ArrowScales.TryGetValue(text, out var value))
			{
				value = Cfg.Bind<float>("2 - Arrow Scale", text, 1f, new ConfigDescription("Size multiplier for the nocked " + arrowName + " model.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 3f), Array.Empty<object>()));
				ArrowScales[text] = value;
			}
			return value;
		}
	}
}