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Quads Feed From Chests
Smelters, kilns, cooking racks, fires and fermenters refuel and fill themselves from nearby chests (auto fuel and ore), and smelters and kilns can run themselves.
CHANGELOG
1.8.2
- Fix: after leaving a world for the main menu and joining one again, the chests claimed just before could no longer be looked up, and feeding from chests could stop working until a restart (the game renumbers its object ids on each join).
1.8.1
- Fixed: pressing E at a fire that was already full (or Fill on one) used up a fuel from your chests each time without adding it. Fixed in multiplayer: Fill on a station another player's game looks after could take more than the station had room for there, and the rest was lost; Fill now takes the station over first and starts a moment later. Taking done food off a spit another player's game looks after could hand it out twice; there E now takes it off as the game does. Two players taking from (or putting into) the same chest at the same moment could get the same items twice: a chest another player's game was looking after is now used a moment after it is taken over, and the menu counts it from then. Smoother: shield generators, ballistas and sap extractors are no longer searched for across the whole world every few seconds.
1.8.0
- Now in your language: English, Russian, German, Chinese (Simplified), Portuguese (Brazil), Spanish, French, Polish and Turkish, following the game's own Language setting. The game's own names are used for its things (items, creatures, lands, stations). The translations were made with AI: to correct a line, or add a language, put a file in BepInEx/config/translations/com.quad.feedfromchests/ named after the game's name for the language (German.json...) with only the lines you change, copied from translations/English.json on GitHub. Fixed: a help line read "add up to this much each thing it makes".
1.7.0
- The station menu (E on a smelter, kiln, cooking station, fermenter or fire) now looks like part of the game: its wood panel, buttons, fonts and item slots with their tooltips, in two columns (add by hand on the left, the station's auto-feed settings on the right). Settings are switches that say On or Off and numbers you change with -10, -1, +1 and +10, and the counts update as you watch. E closes the menu again, as it does a chest, without putting anything in. Fixed: it never takes from or puts into the game's Obliterator (what is in it burns when the lever is pulled), a Ledger Chest or the Arena's chests; only ordinary storage chests count.
1.6.2
- A clearer page: what it does, who needs it in multiplayer, how it gets on with other mods, and where to report a bug. The game itself is unchanged.
1.6.1
- A new id, com.quad.feedfromchests (it was com.dhack.feedfromchests): your settings move over by themselves the first time it starts, and the old settings file is kept as a backup. Restart the game after this update. If an old copy is still installed beside it, this one stands down and says which file to delete, so the two never both run. The DLL now says it was made with AI, as Thunderstore asks.
Earlier
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Fix: fuel, ore and food could be added for free when a chest was opened or emptied while a station was being filled, or when the mod reloaded during a Fill. Each item now comes out of a chest before the station is asked to take it, and goes back if the station doesn't. Fix: with ValheimPlus' autoDeposit on, smelter output was put in the chests twice; now whichever mod delivers it first does, once. Graves, carts, ships, a companion's bag and chest and a backpack are no longer fed from or filled. The menu uses the game's fonts. In multiplayer the server's ranges apply (Radius, FeedRadius, OutputRadius, PlayerRange).
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New: the things that look after a base keep themselves going from nearby chests, all at once: shield generators take their fuel so the shield never runs dry (Defenses, FuelShieldGenerators), ballistas are reloaded with the ammo they hold (ReloadBallistas), and sap extractors empty themselves into a chest assigned to sap or Materials (K), or one that already holds sap (CollectSap). Fuel and ammo leave KeepFuel of each in the chests.
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Each kind of station now has the limits that make sense for it, in its own words, instead of one "keep at least" for everything. A kiln: "Make coal until the chests hold 100" (counting what is already in the kiln), and optionally some wood it never uses. A smelter or blast furnace smelts all the ore you tick and only asks how much coal to always leave in the chests. A windmill or spinning wheel always leaves 20 barley or flax for planting, and can stop at a target too. An eitr refinery: a target and a fuel reserve. An oven bakes each kind until the chests hold your target; a spit does the same and can keep some raw meat back for taming; a fermenter brews each mead until you have enough of it, so it skips the ones you have plenty of. The menu says for each ticked item why it is or is not being fed. Torches and fires now always leave 10 of their fuel in the chests, for crafting (Fires, KeepFuel).
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New: fermenters look after themselves. Press E on an empty one for its menu: what is in the barrel and how long is left, Add 1, and auto-load (tick the mead bases it may use: when it is empty and has its roof, it takes one from a chest near it). When the mead is ready it taps itself, and the mead goes into a chest assigned to it or to Potions (K), or one that already holds it; otherwise it drops as usual. Also in this release: new: beehives near you put their honey into a chest (one assigned to honey or to Food with K, or one that already has honey), so they never sit full: a full hive (4 honey) stops making any. Looking at a hive now says when the next honey comes (one every 20 minutes), or why none is coming: the wrong biome (Meadows, Black Forest and Plains only) or too much cover over it (under 60% needed).
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New for cooking stations (spit, iron spit, oven): food that is done comes off by itself the moment it is ready, so it never burns. It goes into a chest assigned to it or to Food (the chest assign menu, K), otherwise it slides gently off the side of the spit towards you. Pressing E takes everything that is done straight into your inventory; otherwise E opens the station's menu: what is on each slot and how far it has cooked, Add 1 / Fill from your inventory and chests, and auto-feed to keep it stocked with the raw food you tick. Your alternate-place key + E puts food on by hand as before. Also new: torches, sconces and braziers keep themselves lit with resin or coal from chests near them, all of them at once (Fires, RefuelTorches, on); campfires and hearths can do the same with wood (RefuelCampfires, off).
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Fix: in multiplayer, feeding stations from a chest (or sending smelter output into one) while another player had it open could lose or duplicate items. Chests in use are now left alone.
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The auto-feed panel now shows, for each ticked item, how many the chests hold against the minimum and whether it is feeding, and warns if the fuel is not ticked. A leftover "reserved" count can no longer make chest stock look lower than it is, and auto-feed pauses during a Fill.