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Quads Gear Slots

Equipment slots and quick slots: extra inventory slots for what you wear, eat and use (armor, cape, ammo, shield, food, quickslots), in a Gear panel next to your inventory.

CHANGELOG

1.3.0

  • Now in your language: English, Russian, German, Chinese (Simplified), Portuguese (Brazil), Spanish, French, Polish and Turkish, following the game's own Language setting. The game's own names are used for its things (items, creatures, lands, stations). The translations were made with AI: to correct a line, or add a language, put a file in BepInEx/config/translations/com.quad.gearslots/ named after the game's name for the language (German.json...) with only the lines you change, copied from translations/English.json on GitHub. Its notes about the game's keys name them as the game's Controls settings do.

1.2.2

  • A clearer page: what it does, who needs it in multiplayer, how it gets on with other mods, and where to report a bug. The game itself is unchanged.

1.2.1

  • A new id, com.quad.gearslots (it was com.dhack.gearslots): your settings move over by themselves the first time it starts, and the old settings file is kept as a backup. Restart the game after this update. If an old copy is still installed beside it, this one stands down and says which file to delete, so the two never both run. The DLL now says it was made with AI, as Thunderstore asks.

Earlier

  • Fix: next to other mods that change the inventory size, items were dropped on the ground at every spawn: with ValheimPlus at 7 to 9 rows everything in its extra rows, and with BetterArchery's quiver your armour row. The game now sizes the inventory as it does without this mod (with every other mod's changes), and the gear rows move to just under whatever height that gives, so with ValheimPlus you keep all its rows and the gear slots sit below them. Where the gear rows are is saved with your character. With a mod that keeps its own slots in the same cells (ExtraSlots, Equipment and Quick Slots, AzuExtendedPlayerInventory, Extended Player Inventory, ComfyQuickSlots, or BetterArchery with its quiver on) the gear slots now switch off: what was in them moves into your bag, and you are told in chat. The Gear panel's title is now in the game's own title lettering, with the braided line under it.

  • Auto-eat now waits until a food you are already under is below 20% of its time left (setting Food / EatBelowPercent, 1 to 50; the game allows eating again from 50%). A meal lasts 80% of its time instead of half, so your food goes about 1.6 times as far; its effect weakens a little towards the end.

  • Fix: quick slots 2-4 (X, C, V) also did the game's sit, walk and auto-pickup toggle: pressing V for quick slot 4 turned auto-pickup off. The game's own key for those is now unbound (once, and you are told in chat), so only the quick slot happens; give them another key in the game's Settings, Controls if you want them. Auto-pickup is switched back on if it was left off.

  • Fix: everything in the gear slots was dropped on the ground each time you spawned after starting the game (the game resets the inventory size on spawn since inventory rows can be bought). The gear rows now stay, and if you buy a row they move down under it.

  • First release: a Gear panel with Head, Chest, Legs, Cape, Belt, Trinket, Ammo and Shield slots, three Food slots and five Quick slots (shown under the hotbar), a shield that follows your one-handed weapon, auto-fill of worn gear, and optional auto-eat.