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LudvigValheim

Ludvig med betalte oppdrag, avbryting, justerbar config, kjørbar IL Tempo Gigante med tre seter, bagasjerom og synkron bilradio.

CHANGELOG

2.1.0 — kostnader, avbryting og terreng

  • Vanlige kostnader og bosskrav aktivert; gratis testmodus er valgfri.
  • Justerbare jobbpriser, byggematerialer, bilfysikk, dialog- og radiolyd i config.
  • Avbryt jobb i dialog, med N eller ludvig_cancel. Oppdragsgiver verifiseres online; innsamlede varer og leveringskvitteringer bevares, ingen refusjon.
  • Høyere klaring og begrenset løftehjelp over lave terrengkanter, også foran hjulene.
  • Nettverk: klient-eid bil godtar andre klienters verifiserte spillere; seter frigjøres etter avbrutt påstigning. Vertens priser og bil-/byggeinnstillinger synkroniseres.
  • Ressursarbeid stopper ikke fordi vertens spiller er død. Oppdragsgiver brukes som kontekst.
  • Litt sterkere dialog og full lydstyrke over større næravstand.

2.0.10 — bil og radio

  • Rettet svak styring: svingutslag glattes ikke bort ved terrengtilpasning.
  • Kamera kan beveges mens man sitter; spillerens angrep og gangkontroller blokkeres separat.
  • Økt fremdrift i bakker, hjuloppheng og parkeringsbrems mot rulling.
  • Førersete og to passasjerplasser, bagasjerom bare bak, nettverksstyrte seter.
  • R slår på/av Pinchcliffe Opening; tidsposisjon synkroniseres via servertid for spillere i nærheten.
  • Ludvig rekrutteres ved kampoppdrag og følger riktig oppdragsgiver; fiender identifiseres med spillets fienderegler.

2.0.8 — gratis testutgave

  • Gratis Ludvig-byggedeler og oppdrag i alle verdener som standard; kortere turer og skjult kontrollpanel.
  • 2.0.7: samlet mengdegrense for vedjobber, bevart over del-leveringer og omstart; native vedstabler lagres etter delvis innsamling.
  • 2.0.6: bilfriksjon, kjørefysikk, materialer og native WearNTear-renderere rettet.
  • 2.0.5: fjern utilsiktet skade fra manglende byggestøtte på bil og hytte.
  • 2.0.4: registrer byggedelene før lagrede objekter lastes.

2.0.3 — development build

  • Preserve goods recipient while allowing Follow/Wait during delivery.
  • Add explicit recovery of jobs from a previous offline local character.
  • Route carried wood toward the requester instead of the server host.
  • Rebuild the vehicle from native chest networking and inventory, with fresh instance-owned graphics and body synchronization.
  • Recover wood jobs from wet/unreachable logs without creating synthetic wood.
  • Add recordings 106–165; 205 total WAV files including existing clips.
  • Add an optional mouse-driven panel restricted to the configured test world.

2.0.1 — development build

  • Replace the old whole-body bounce with blended weighted Blender locomotion, slower walking and blink.
  • Show the 80-coin price on every specific trophy choice; each trophy job returns one item.
  • Use stable requester character identity and acknowledged remote inventory delivery.
  • Add boss-gated ore jobs capped at six items.
  • Remove NPC car expeditions; add player-built driveable racer with a 24-slot native container and a buildable Ludvig hut.
  • Block gameplay input/camera capture during dialogue.
  • Include all 105 uploaded voice clips alongside the existing 40 recordings.
  • Include editable Blender rig and Unity project; Unity-editor build remains unverified.

1.4.5

  • Fix schema 4 saves rejected by schema 3-only validation.
  • Preserve legacy recruitment/location/cargo; persist explicit expedition fields with schema 5.
  • Verify Unity JSON round-trip before replacing saves; add migration regression tests.

1.4.4

  • Reference-guided green hat, pale fur, pink nose and thicker red scarf.
  • Brass racer with green body panels, smooth fenders, red rims and rear turbine ducts.
  • Correct limb and eye animation groups; seated driver pose.
  • Weld geometry and batch car meshes by material; retain 1.4.3 fallback/cleanup fixes.

Changelog

1.4.2

  • Tempo Gigante shader hotfix for Valheim builds where Shader.Find("Standard") returns null.
  • Added Valheim shader/material fallbacks.
  • Car creation is isolated so Ludvig still spawns if the car cannot be rendered.

1.3.0

  • Spoken Ludvig dialogue is now audio-only; normal speech no longer draws subtitles/HUD text.
  • Added silent mode for idle chatter.
  • Added progression-aware resource jobs: copper, tin, iron, silver, black metal and flametal where available.
  • Higher-tier ore jobs cost more, take longer and apply a tier-based cooldown.
  • Co-op job requests remember the requesting peer and Ludvig follows/returns toward that player using network presence updates.
  • Wood search is more forgiving, including a long-range fallback when local trees cannot be found.
  • Expanded hunting with wolf, lox and hare plus an expensive trophy hunt option.
  • Added IL Tempo Gigante compatibility hook: when a nearby active vehicle object contains “Tempo” and “Gigante” in its name, Ludvig can leave on a paid random-resource adventure.
  • Retains combat hire, co-op voice sync, night light, map pin and modal interaction UI.
  • Movement remains a custom procedural character rig; gait timing and body motion from 1.2.x are retained for compatibility.

1.4.2

  • Adds a physical, procedural Tempo Gigante-inspired vehicle directly to the mod.
  • Brass/copper body, red-rim wheels, exposed pipes, gauges, windshield, steering wheel, headlights and exhaust smoke.
  • Ludvig mounts the driver's seat for Tempo adventure jobs.
  • Car physically drives away and returns before resource delivery instead of instantly vanishing.
  • Wheels and steering animate while driving; headlights work at night.