Decompiled source of Hammer And Torch v1.0.112

HammerTorch.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HammerTorch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HammerTorch")]
[assembly: AssemblyTitle("HammerTorch")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HammerTorch
{
	[BepInPlugin("yourname.valheim.hammertorch", "HoldTorchWhileBuilding", "1.0.0")]
	public class HammerTorchPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "yourname.valheim.hammertorch";

		public const string PluginName = "HoldTorchWhileBuilding";

		public const string PluginVersion = "1.0.0";

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony val = new Harmony("yourname.valheim.hammertorch");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"HoldTorchWhileBuilding v1.0.0 loaded.");
		}
	}
	[HarmonyPatch(typeof(Humanoid), "EquipItem")]
	public static class Patch_EquipItem_KeepTorch
	{
		private static bool torchWasStashed;

		private static ItemData stashedTorch;

		private static bool toolWasStashed;

		private static ItemData stashedTool;

		private static void Prefix(Humanoid __instance, ItemData item)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Invalid comparison between Unknown and I4
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Invalid comparison between Unknown and I4
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Invalid comparison between Unknown and I4
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Invalid comparison between Unknown and I4
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Invalid comparison between Unknown and I4
			torchWasStashed = false;
			stashedTorch = null;
			toolWasStashed = false;
			stashedTool = null;
			if (item == null || item.m_shared == null)
			{
				return;
			}
			ItemData leftItem = __instance.LeftItem;
			ItemData rightItem = __instance.RightItem;
			if ((int)item.m_shared.m_itemType == 19)
			{
				if (leftItem != null && leftItem.m_shared != null && (int)leftItem.m_shared.m_itemType == 15)
				{
					stashedTorch = leftItem;
					torchWasStashed = true;
				}
				else if (rightItem != null && rightItem.m_shared != null && (int)rightItem.m_shared.m_itemType == 15)
				{
					stashedTorch = rightItem;
					torchWasStashed = true;
				}
			}
			else if ((int)item.m_shared.m_itemType == 15 && rightItem != null && rightItem.m_shared != null && (int)rightItem.m_shared.m_itemType == 19)
			{
				stashedTool = rightItem;
				toolWasStashed = true;
			}
		}

		private static void Postfix(Humanoid __instance, ItemData item)
		{
			Traverse val = Traverse.Create((object)__instance);
			if (torchWasStashed && stashedTorch != null)
			{
				torchWasStashed = false;
				val.Field("m_leftItem").SetValue((object)stashedTorch);
				stashedTorch.m_equipped = true;
				val.Method("SetupEquipment", Array.Empty<object>()).GetValue();
				PlayEquipAnim(val);
				stashedTorch = null;
			}
			else if (toolWasStashed && stashedTool != null)
			{
				toolWasStashed = false;
				val.Field("m_leftItem").SetValue((object)item);
				item.m_equipped = true;
				val.Field("m_rightItem").SetValue((object)stashedTool);
				stashedTool.m_equipped = true;
				val.Method("SetupEquipment", Array.Empty<object>()).GetValue();
				PlayEquipAnim(val);
				stashedTool = null;
			}
		}

		private static void PlayEquipAnim(Traverse traverse)
		{
			ZSyncAnimation value = traverse.Field("m_zanim").GetValue<ZSyncAnimation>();
			if (value != null)
			{
				value.SetTrigger("equip");
			}
		}
	}
}