RDMods-MMOHeimMainMenu icon

MMOHeimMainMenu

MMOHeim main menu: Custom Loading screens, MMOHeim Logo and Custom Main Menu Music, in-game Discord join button. For the upcoming MMOHeim modpack — https://discord.gg/yX9tv3FXY6.

CHANGELOG

Changelog

1.0.6

  • Fixed severe optimization issues. Instead of mod checking state of the screen every second multiple times, made the change of state event-driven only, this improves the mod and main menu experience significantly.
  • Changed the scene settings.
  • Please delete old CFG and let the new one generate automatically upon launching the game.

1.0.5

  • Fixed an issue where the main menu music and biome music would play together when logging out from the server.
  • Changed the vanilla login screen scene to a atmospheric scene.

1.0.4

  • Fixed an issue where the main menu music would continuously loop when entering the world with a newly created character.
  • Updated loading screen logic so custom art displays immediately and persists reliably during long new world generations, optimized to prevent lag in heavy modpacks.

1.0.3

  • Fixed directory flattening issues during mod store downloads to preserve internal file structures.

1.0.2

  • Synchronized the Thunderstore changelog to accurately reflect previous patch notes.
  • Refined the mod's manifest description for improved clarity and readability.

1.0.1

  • Fixed an issue where the .zip packaging caused assets to flatten at the plugin root when downloaded via Thunderstore/r2modman, preventing menu music and art from loading.
  • Corrected the internal asset folder casing to MMOheimMainMenu to match the codebase, ensuring full compatibility for Linux and Steam Deck users.

1.0.0

  • Random loading art (art1art12.png) per join/load, Discord panel, menu music fade, minimal BepInEx config. All assets resolve under Paths.PluginPath (Thunderstore / r2modman / manual).