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Decompiled source of Producers v1.0.9
plugins/Producers.dll
Decompiled a month ago
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using LocalizationManager; using Microsoft.CodeAnalysis; using PieceManager; using ServerSync; using TMPro; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.ObjectPool; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.BufferedDeserialization; using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators; using YamlDotNet.Serialization.Callbacks; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: Guid("E74EB49A-461D-48EA-85BC-F462D60C98C4")] [assembly: ComVisible(false)] [assembly: AssemblyTrademark("")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyProduct("Producers")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyDescription("")] [assembly: AssemblyTitle("Producers")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: AssemblyFileVersion("1.0.9")] [assembly: AssemblyCompany("Radamanto")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.9.0")] [module: <20d487de-864e-47b0-a3a9-6d2b38a0fcbc>RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<bda8a508-d048-433c-ad00-176f3d49fd79>Embedded] internal sealed class <bda8a508-d048-433c-ad00-176f3d49fd79>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] [CompilerGenerated] [<bda8a508-d048-433c-ad00-176f3d49fd79>Embedded] internal sealed class <af2b6342-0953-40ed-9adc-717feea0f4c4>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <af2b6342-0953-40ed-9adc-717feea0f4c4>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <af2b6342-0953-40ed-9adc-717feea0f4c4>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] [<bda8a508-d048-433c-ad00-176f3d49fd79>Embedded] [CompilerGenerated] internal sealed class <afae7602-7653-46c8-90d0-a9a3f3023251>NullableContextAttribute : Attribute { public readonly byte Flag; public <afae7602-7653-46c8-90d0-a9a3f3023251>NullableContextAttribute(byte P_0) { Flag = P_0; } } [<bda8a508-d048-433c-ad00-176f3d49fd79>Embedded] [CompilerGenerated] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class <20d487de-864e-47b0-a3a9-6d2b38a0fcbc>RefSafetyRulesAttribute : Attribute { public readonly int Version; public <20d487de-864e-47b0-a3a9-6d2b38a0fcbc>RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Producers { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(0)] internal sealed class RD_BeeHive : MonoBehaviour { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] [HarmonyPatch(typeof(Container), "GetHoverName")] private static class Container_GetHoverName_BeeHive { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(Container __instance, ref string __result) { RD_BeeHive rD_BeeHive = default(RD_BeeHive); if (((Component)__instance).TryGetComponent<RD_BeeHive>(ref rD_BeeHive)) { __result = rD_BeeHive._name; } } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] [HarmonyPatch(typeof(Container), "GetHoverText")] private static class Container_GetHoverText_BeeHive { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(Container __instance, ref string __result) { //IL_0089: Unknown result type (might be due to invalid IL or missing references) RD_BeeHive rD_BeeHive = default(RD_BeeHive); if (!((Component)__instance).TryGetComponent<RD_BeeHive>(ref rD_BeeHive)) { return; } string text = "<color=yellow>" + ProducersDisplayCache.GetLocalizedName("Honey") + "</color>: " + ConsumablePerBatch + "x " + GetValidConsumableDisplayNames(); string text2 = Localization.instance.Localize(rD_BeeHive._name); string text3 = Localization.instance.Localize("[<color=yellow><b>$KEY_Use</b></color>] $piece_container_open"); if (!PrivateArea.CheckAccess(((Component)rD_BeeHive).transform.position, 0f, false, false)) { __result = Localization.instance.Localize(text2 + "\n" + text + "\n$piece_noaccess"); return; } int honeyCount = rD_BeeHive.GetHoneyCount(); Inventory val = (((Object)(object)rD_BeeHive._container != (Object)null) ? rD_BeeHive._container.GetInventory() : null); if (val == null) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text2, text, honeyCount, MaxHoney, text3, Localization.instance.Localize("$ve_beehive_no_consumable")); } else if (rD_BeeHive.IsFullForProduction(val)) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text2, text, honeyCount, MaxHoney, text3, Localization.instance.Localize("$ve_beehive_full")); } else if (!HasEnoughConsumableForBatch(val)) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text2, text, honeyCount, MaxHoney, text3, Localization.instance.Localize("$ve_beehive_no_consumable")); } else { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=orange>{5}</color>", text2, text, honeyCount, MaxHoney, text3, Localization.instance.Localize("$ve_beehive_working")); } } } [HarmonyPatch(typeof(ZNetScene), "Awake")] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private static class ZNetScene_Awake_AddBeeHive { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(ZNetScene __instance) { if ((Object)(object)__instance == (Object)null) { return; } GameObject prefab = __instance.GetPrefab("RDP_beehive"); if (Object.op_Implicit((Object)(object)prefab)) { Piece component = prefab.GetComponent<Piece>(); if ((Object)(object)component != (Object)null) { component.m_waterPiece = false; component.m_noInWater = false; component.m_groundPiece = true; } if (!Object.op_Implicit((Object)(object)prefab.GetComponent<RD_BeeHive>())) { prefab.AddComponent<RD_BeeHive>(); } } } } [HarmonyPatch(typeof(ObjectDB), "Awake")] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private static class ObjectDB_Awake_CacheHoney { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(ObjectDB __instance) { if (!((Object)(object)__instance == (Object)null)) { GameObject itemPrefab = __instance.GetItemPrefab("Honey"); if (!Object.op_Implicit((Object)(object)itemPrefab)) { _honeyItemPrefab = null; } else { _honeyItemPrefab = itemPrefab.GetComponent<ItemDrop>(); } } } } private const string BeeHivePrefabName = "RDP_beehive"; private const string HoneyPrefabName = "Honey"; private const string TokenWorking = "$ve_beehive_working"; private const string TokenNoConsumable = "$ve_beehive_no_consumable"; private const string TokenFull = "$ve_beehive_full"; private static readonly int ZdoStartTimeHash = StringExtensionMethods.GetStableHashCode("ve_beehive_starttime"); private static readonly int ZdoAccTimeHash = StringExtensionMethods.GetStableHashCode("ve_beehive_acctime"); private ZNetView _nview = null; private Piece _piece = null; private Container _container = null; private string _name = "$piece_container"; private bool _productionTickRunning; private static string _cachedConsumablesRaw = string.Empty; private static HashSet<string> _cachedConsumablePrefabNames = new HashSet<string>(StringComparer.Ordinal); [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(2)] private static ItemDrop _honeyItemPrefab; private static float SecPerBatch => Mathf.Max(0.1f, ProducersPlugin.CE_BeeHive_SecPerBatch.Value); private static int ConsumablePerBatch => Mathf.Max(1, ProducersPlugin.CE_BeeHive_ConsumablePerBatch.Value); private static int HoneyPerBatch => Mathf.Max(1, ProducersPlugin.CE_BeeHive_HoneyPerBatch.Value); private static int MaxHoney => Mathf.Max(1, ProducersPlugin.CE_BeeHive_MaxHoney.Value); private void Awake() { _nview = ((Component)this).GetComponent<ZNetView>(); _piece = ((Component)this).GetComponent<Piece>(); _container = ((Component)this).GetComponent<Container>(); if ((Object)(object)_piece != (Object)null && !string.IsNullOrEmpty(_piece.m_name)) { _name = _piece.m_name; } if (!((Object)(object)_nview == (Object)null) && _nview.IsValid() && !((Object)(object)_container == (Object)null)) { Inventory inventory = _container.GetInventory(); if (inventory != null) { InitializePlacementData(); ((MonoBehaviour)this).InvokeRepeating("UpdateOwnershipTick", 1f, 1f); } } } private void UpdateOwnershipTick() { if ((Object)(object)_nview == (Object)null || !_nview.IsValid()) { if (_productionTickRunning) { ((MonoBehaviour)this).CancelInvoke("UpdateBeeHivePersistent"); _productionTickRunning = false; } } else if (_nview.IsOwner()) { if (!_productionTickRunning) { ((MonoBehaviour)this).InvokeRepeating("UpdateBeeHivePersistent", 1f, 1f); _productionTickRunning = true; } } else if (_productionTickRunning) { ((MonoBehaviour)this).CancelInvoke("UpdateBeeHivePersistent"); _productionTickRunning = false; } } private void ResetProductionClock() { Producers_PersistentTimer.ResetProductionClock(_nview, ZdoStartTimeHash, ZdoAccTimeHash); } private double GetDeltaTime() { return Producers_PersistentTimer.GetDeltaTime(_nview, ZdoStartTimeHash); } private float GetAccumulator() { return Producers_PersistentTimer.GetAccumulator(_nview, ZdoAccTimeHash); } private void SetAccumulator(float t) { Producers_PersistentTimer.SetAccumulator(_nview, ZdoAccTimeHash, t); } private void InitializePlacementData() { if ((Object)(object)_piece != (Object)null) { _piece.m_waterPiece = false; _piece.m_noInWater = false; _piece.m_groundPiece = true; } Producers_PersistentTimer.InitializePersistentTimer(_nview, ZdoStartTimeHash, ZdoAccTimeHash); } private static HashSet<string> GetValidConsumablePrefabNames() { string text = ProducersPlugin.CE_BeeHive_ConsumablePrefab?.Value ?? string.Empty; if (string.Equals(_cachedConsumablesRaw, text, StringComparison.Ordinal)) { return _cachedConsumablePrefabNames; } _cachedConsumablesRaw = text; _cachedConsumablePrefabNames = ParseConsumablePrefabNames(text); return _cachedConsumablePrefabNames; } private static HashSet<string> ParseConsumablePrefabNames(string raw) { HashSet<string> hashSet = new HashSet<string>(StringComparer.Ordinal); if (!string.IsNullOrWhiteSpace(raw)) { string[] array = raw.Split(new char[1] { ',' }); foreach (string text in array) { string text2 = text.Trim(); if (!string.IsNullOrWhiteSpace(text2)) { hashSet.Add(text2); if (hashSet.Count >= 10) { break; } } } } if (hashSet.Count == 0) { hashSet.Add("Dandelion"); } return hashSet; } private static bool IsValidConsumablePrefab(string prefabName) { return !string.IsNullOrWhiteSpace(prefabName) && GetValidConsumablePrefabNames().Contains(prefabName); } private static string GetValidConsumableDisplayNames() { string text = ProducersPlugin.CE_BeeHive_ConsumablePrefab?.Value ?? string.Empty; return ProducersDisplayCache.GetConfiguredItemNames("beehive:" + text, GetValidConsumablePrefabNames()); } private bool TryConsumeConsumable(Inventory inventory, int amountNeeded) { if (amountNeeded <= 0) { return true; } int num = amountNeeded; foreach (ItemData item in new List<ItemData>(inventory.GetAllItems())) { if (!((Object)(object)item.m_dropPrefab == (Object)null) && IsValidConsumablePrefab(((Object)item.m_dropPrefab).name)) { int num2 = Math.Min(item.m_stack, num); if (num2 > 0 && inventory.RemoveItem(item, num2)) { num -= num2; } if (num <= 0) { return true; } } } return false; } private static bool HasEnoughConsumableForBatch(Inventory inventory) { int num = 0; foreach (ItemData allItem in inventory.GetAllItems()) { if (!((Object)(object)allItem.m_dropPrefab == (Object)null) && IsValidConsumablePrefab(((Object)allItem.m_dropPrefab).name)) { num += allItem.m_stack; if (num >= ConsumablePerBatch) { return true; } } } return false; } private static int GetConsumableCount(Inventory inventory) { long num = 0L; foreach (ItemData allItem in inventory.GetAllItems()) { if (!((Object)(object)allItem.m_dropPrefab == (Object)null) && IsValidConsumablePrefab(((Object)allItem.m_dropPrefab).name)) { num += allItem.m_stack; if (num >= int.MaxValue) { return int.MaxValue; } } } return (int)num; } private void UpdateBeeHivePersistent() { if (!_nview.IsValid() || !_nview.IsOwner()) { return; } Inventory inventory = _container.GetInventory(); if (inventory == null) { return; } if (!CanProduceOneBatchNow(inventory)) { ResetProductionClock(); return; } double deltaTime = GetDeltaTime(); float num = GetAccumulator() + (float)deltaTime; int num2 = ((num / SecPerBatch >= 2.1474836E+09f) ? int.MaxValue : Mathf.FloorToInt(num / SecPerBatch)); int num3 = GetConsumableCount(inventory) / ConsumablePerBatch; int num4 = Mathf.Max(0, MaxHoney - GetHoneyCount()) / HoneyPerBatch; int num5 = Mathf.Min(num2, Mathf.Min(num3, num4)); if (num5 <= 0) { SetAccumulator(num); return; } int num6 = 0; for (int i = 0; i < num5; i++) { if (!CanProduceOneBatchNow(inventory)) { break; } if (!TryConsumeConsumable(inventory, ConsumablePerBatch)) { break; } if (!TryAddHoney(inventory, HoneyPerBatch)) { break; } num6++; } if (num6 <= 0) { ResetProductionClock(); return; } num -= (float)num6 * SecPerBatch; if (num < 0f) { num = 0f; } if (!CanProduceOneBatchNow(inventory)) { ResetProductionClock(); } else { SetAccumulator(num); } } private bool TryAddHoney(Inventory inventory, int amount) { if ((Object)(object)_honeyItemPrefab == (Object)null) { return false; } ItemData val = _honeyItemPrefab.m_itemData.Clone(); val.m_dropPrefab = ((Component)_honeyItemPrefab).gameObject; val.m_stack = amount; val.m_quality = 1; return inventory.AddItem(val); } private static bool CanStackHoney(Inventory inventory) { foreach (ItemData allItem in inventory.GetAllItems()) { if ((Object)(object)allItem.m_dropPrefab == (Object)null || ((Object)allItem.m_dropPrefab).name != "Honey" || allItem.m_stack >= allItem.m_shared.m_maxStackSize) { continue; } return true; } return false; } private bool CanProduceOneBatchNow(Inventory inventory) { if (!HasEnoughConsumableForBatch(inventory)) { return false; } int honeyCount = GetHoneyCount(); int num = Mathf.Max(0, MaxHoney - honeyCount); if (num < HoneyPerBatch) { return false; } if (!inventory.HaveEmptySlot() && !CanStackHoney(inventory)) { return false; } if ((Object)(object)_honeyItemPrefab == (Object)null) { return false; } return true; } private bool IsFullForProduction(Inventory inventory) { int honeyCount = GetHoneyCount(); int num = Mathf.Max(0, MaxHoney - honeyCount); if (num < HoneyPerBatch) { return true; } if (!inventory.HaveEmptySlot() && !CanStackHoney(inventory)) { return true; } return false; } private int GetHoneyCount() { Inventory val = (((Object)(object)_container != (Object)null) ? _container.GetInventory() : null); if (val == null) { return 0; } int num = 0; foreach (ItemData allItem in val.GetAllItems()) { if (!((Object)(object)allItem.m_dropPrefab == (Object)null) && !(((Object)allItem.m_dropPrefab).name != "Honey")) { num += allItem.m_stack; } } return num; } } [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(0)] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] internal sealed class RD_BirdHouse : MonoBehaviour { [HarmonyPatch(typeof(Container), "GetHoverName")] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private static class Container_GetHoverName_BirdHouse { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(Container __instance, ref string __result) { RD_BirdHouse rD_BirdHouse = default(RD_BirdHouse); if (((Component)__instance).TryGetComponent<RD_BirdHouse>(ref rD_BirdHouse)) { __result = rD_BirdHouse._name; } } } [HarmonyPatch(typeof(Container), "GetHoverText")] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private static class Container_GetHoverText_BirdHouse { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(Container __instance, ref string __result) { //IL_0089: Unknown result type (might be due to invalid IL or missing references) RD_BirdHouse rD_BirdHouse = default(RD_BirdHouse); if (!((Component)__instance).TryGetComponent<RD_BirdHouse>(ref rD_BirdHouse)) { return; } string text = "<color=yellow>" + ProducersDisplayCache.GetLocalizedName("Feathers") + "</color>: " + ConsumablePerBatch + "x " + GetValidConsumableDisplayNames(); string text2 = Localization.instance.Localize(rD_BirdHouse._name); string text3 = Localization.instance.Localize("[<color=yellow><b>$KEY_Use</b></color>] $piece_container_open"); if (!PrivateArea.CheckAccess(((Component)rD_BirdHouse).transform.position, 0f, false, false)) { __result = Localization.instance.Localize(text2 + "\n" + text + "\n$piece_noaccess"); return; } int featherCount = rD_BirdHouse.GetFeatherCount(); Inventory val = (((Object)(object)rD_BirdHouse._container != (Object)null) ? rD_BirdHouse._container.GetInventory() : null); if (val == null) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text2, text, featherCount, MaxFeathers, text3, Localization.instance.Localize("$ve_birdhouse_no_consumable")); } else if (rD_BirdHouse.IsFullForProduction(val)) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text2, text, featherCount, MaxFeathers, text3, Localization.instance.Localize("$ve_birdhouse_full")); } else if (!HasEnoughConsumableForBatch(val)) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text2, text, featherCount, MaxFeathers, text3, Localization.instance.Localize("$ve_birdhouse_no_consumable")); } else { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=orange>{5}</color>", text2, text, featherCount, MaxFeathers, text3, Localization.instance.Localize("$ve_birdhouse_working")); } } } [HarmonyPatch(typeof(ZNetScene), "Awake")] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private static class ZNetScene_Awake_AddBirdHouse { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(ZNetScene __instance) { if ((Object)(object)__instance == (Object)null) { return; } GameObject prefab = __instance.GetPrefab("RDP_birdhouse"); if (Object.op_Implicit((Object)(object)prefab)) { Piece component = prefab.GetComponent<Piece>(); if ((Object)(object)component != (Object)null) { component.m_waterPiece = false; component.m_noInWater = false; component.m_groundPiece = false; } if (!Object.op_Implicit((Object)(object)prefab.GetComponent<RD_BirdHouse>())) { prefab.AddComponent<RD_BirdHouse>(); } } } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] [HarmonyPatch(typeof(ObjectDB), "Awake")] private static class ObjectDB_Awake_CacheFeathers { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(ObjectDB __instance) { if (!((Object)(object)__instance == (Object)null)) { GameObject itemPrefab = __instance.GetItemPrefab("Feathers"); if (!Object.op_Implicit((Object)(object)itemPrefab)) { _featherItemPrefab = null; } else { _featherItemPrefab = itemPrefab.GetComponent<ItemDrop>(); } } } } private const string BirdHousePrefabName = "RDP_birdhouse"; private const string FeatherPrefabName = "Feathers"; private const string TokenWorking = "$ve_birdhouse_working"; private const string TokenNoConsumable = "$ve_birdhouse_no_consumable"; private const string TokenFull = "$ve_birdhouse_full"; private static readonly int ZdoStartTimeHash = StringExtensionMethods.GetStableHashCode("ve_birdhouse_starttime"); private static readonly int ZdoAccTimeHash = StringExtensionMethods.GetStableHashCode("ve_birdhouse_acctime"); private ZNetView _nview = null; private Piece _piece = null; private Container _container = null; private string _name = "$piece_container"; private bool _productionTickRunning; private static string _cachedConsumablesRaw = string.Empty; private static HashSet<string> _cachedConsumablePrefabNames = new HashSet<string>(StringComparer.Ordinal); [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(2)] private static ItemDrop _featherItemPrefab; private static float SecPerBatch => Mathf.Max(0.1f, ProducersPlugin.CE_BirdHouse_SecPerBatch.Value); private static int ConsumablePerBatch => Mathf.Max(1, ProducersPlugin.CE_BirdHouse_ConsumablePerBatch.Value); private static int FeathersPerBatch => Mathf.Max(1, ProducersPlugin.CE_BirdHouse_FeathersPerBatch.Value); private static int MaxFeathers => Mathf.Max(1, ProducersPlugin.CE_BirdHouse_MaxFeathers.Value); private void Awake() { _nview = ((Component)this).GetComponent<ZNetView>(); _piece = ((Component)this).GetComponent<Piece>(); _container = ((Component)this).GetComponent<Container>(); if ((Object)(object)_piece != (Object)null && !string.IsNullOrEmpty(_piece.m_name)) { _name = _piece.m_name; } if (!((Object)(object)_nview == (Object)null) && _nview.IsValid() && !((Object)(object)_container == (Object)null)) { Inventory inventory = _container.GetInventory(); if (inventory != null) { InitializePlacementData(); ((MonoBehaviour)this).InvokeRepeating("UpdateOwnershipTick", 1f, 1f); } } } private void UpdateOwnershipTick() { if ((Object)(object)_nview == (Object)null || !_nview.IsValid()) { if (_productionTickRunning) { ((MonoBehaviour)this).CancelInvoke("UpdateBirdHousePersistent"); _productionTickRunning = false; } } else if (_nview.IsOwner()) { if (!_productionTickRunning) { ((MonoBehaviour)this).InvokeRepeating("UpdateBirdHousePersistent", 1f, 1f); _productionTickRunning = true; } } else if (_productionTickRunning) { ((MonoBehaviour)this).CancelInvoke("UpdateBirdHousePersistent"); _productionTickRunning = false; } } private void ResetProductionClock() { Producers_PersistentTimer.ResetProductionClock(_nview, ZdoStartTimeHash, ZdoAccTimeHash); } private double GetDeltaTime() { return Producers_PersistentTimer.GetDeltaTime(_nview, ZdoStartTimeHash); } private float GetAccumulator() { return Producers_PersistentTimer.GetAccumulator(_nview, ZdoAccTimeHash); } private void SetAccumulator(float t) { Producers_PersistentTimer.SetAccumulator(_nview, ZdoAccTimeHash, t); } private void InitializePlacementData() { if ((Object)(object)_piece != (Object)null) { _piece.m_waterPiece = false; _piece.m_noInWater = false; _piece.m_groundPiece = false; } Producers_PersistentTimer.InitializePersistentTimer(_nview, ZdoStartTimeHash, ZdoAccTimeHash); } private static HashSet<string> GetValidConsumablePrefabNames() { string text = ProducersPlugin.CE_BirdHouse_ConsumablePrefabs?.Value ?? string.Empty; if (string.Equals(_cachedConsumablesRaw, text, StringComparison.Ordinal)) { return _cachedConsumablePrefabNames; } _cachedConsumablesRaw = text; _cachedConsumablePrefabNames = ParseConsumablePrefabNames(text); return _cachedConsumablePrefabNames; } private static HashSet<string> ParseConsumablePrefabNames(string raw) { HashSet<string> hashSet = new HashSet<string>(StringComparer.Ordinal); if (string.IsNullOrWhiteSpace(raw)) { hashSet.Add("TurnipSeeds"); return hashSet; } string[] array = raw.Split(new char[1] { ',' }); string[] array2 = array; foreach (string text in array2) { string text2 = text.Trim(); if (!string.IsNullOrWhiteSpace(text2)) { hashSet.Add(text2); if (hashSet.Count >= 10) { break; } } } if (hashSet.Count == 0) { hashSet.Add("TurnipSeeds"); } return hashSet; } private static bool IsValidConsumablePrefab(string prefabName) { if (string.IsNullOrWhiteSpace(prefabName)) { return false; } return GetValidConsumablePrefabNames().Contains(prefabName); } private static string GetValidConsumableDisplayNames() { string text = ProducersPlugin.CE_BirdHouse_ConsumablePrefabs?.Value ?? string.Empty; return ProducersDisplayCache.GetConfiguredItemNames("birdhouse:" + text, GetValidConsumablePrefabNames()); } private static bool HasEnoughConsumableDistributed(Inventory inventory, int amountNeeded) { if (amountNeeded <= 0) { return true; } int num = 0; foreach (ItemData allItem in inventory.GetAllItems()) { if (!((Object)(object)allItem.m_dropPrefab == (Object)null) && IsValidConsumablePrefab(((Object)allItem.m_dropPrefab).name)) { num += allItem.m_stack; if (num >= amountNeeded) { return true; } } } return false; } private static bool TryConsumeConsumableDistributed(Inventory inventory, int amountNeeded) { if (amountNeeded <= 0) { return true; } int num = amountNeeded; foreach (ItemData item in new List<ItemData>(inventory.GetAllItems())) { if (!((Object)(object)item.m_dropPrefab == (Object)null) && IsValidConsumablePrefab(((Object)item.m_dropPrefab).name)) { int num2 = Math.Min(item.m_stack, num); if (num2 > 0 && inventory.RemoveItem(item, num2)) { num -= num2; } if (num <= 0) { return true; } } } return false; } private static bool HasEnoughConsumableForBatch(Inventory inventory) { return HasEnoughConsumableDistributed(inventory, ConsumablePerBatch); } private static int GetConsumableCount(Inventory inventory) { long num = 0L; foreach (ItemData allItem in inventory.GetAllItems()) { if (!((Object)(object)allItem.m_dropPrefab == (Object)null) && IsValidConsumablePrefab(((Object)allItem.m_dropPrefab).name)) { num += allItem.m_stack; if (num >= int.MaxValue) { return int.MaxValue; } } } return (int)num; } private void UpdateBirdHousePersistent() { if (!_nview.IsValid() || !_nview.IsOwner()) { return; } Inventory inventory = _container.GetInventory(); if (inventory == null) { return; } if (!CanProduceOneBatchNow(inventory)) { ResetProductionClock(); return; } double deltaTime = GetDeltaTime(); float num = GetAccumulator() + (float)deltaTime; int num2 = ((num / SecPerBatch >= 2.1474836E+09f) ? int.MaxValue : Mathf.FloorToInt(num / SecPerBatch)); int num3 = GetConsumableCount(inventory) / ConsumablePerBatch; int num4 = Mathf.Max(0, MaxFeathers - GetFeatherCount()) / FeathersPerBatch; int num5 = Mathf.Min(num2, Mathf.Min(num3, num4)); if (num5 <= 0) { SetAccumulator(num); return; } int num6 = 0; for (int i = 0; i < num5; i++) { if (!CanProduceOneBatchNow(inventory)) { break; } if (!TryConsumeConsumableDistributed(inventory, ConsumablePerBatch)) { break; } if (!TryAddFeathers(inventory, FeathersPerBatch)) { break; } num6++; } if (num6 <= 0) { ResetProductionClock(); return; } num -= (float)num6 * SecPerBatch; if (num < 0f) { num = 0f; } if (!CanProduceOneBatchNow(inventory)) { ResetProductionClock(); } else { SetAccumulator(num); } } private bool TryAddFeathers(Inventory inventory, int amount) { if ((Object)(object)_featherItemPrefab == (Object)null) { return false; } ItemData val = _featherItemPrefab.m_itemData.Clone(); val.m_dropPrefab = ((Component)_featherItemPrefab).gameObject; val.m_stack = amount; val.m_quality = 1; return inventory.AddItem(val); } private static bool CanStackFeathers(Inventory inventory) { foreach (ItemData allItem in inventory.GetAllItems()) { if ((Object)(object)allItem.m_dropPrefab == (Object)null || ((Object)allItem.m_dropPrefab).name != "Feathers" || allItem.m_stack >= allItem.m_shared.m_maxStackSize) { continue; } return true; } return false; } private bool CanProduceOneBatchNow(Inventory inventory) { if (!HasEnoughConsumableForBatch(inventory)) { return false; } int featherCount = GetFeatherCount(); int num = Mathf.Max(0, MaxFeathers - featherCount); if (num < FeathersPerBatch) { return false; } if (!inventory.HaveEmptySlot() && !CanStackFeathers(inventory)) { return false; } if ((Object)(object)_featherItemPrefab == (Object)null) { return false; } return true; } private bool IsFullForProduction(Inventory inventory) { int featherCount = GetFeatherCount(); int num = Mathf.Max(0, MaxFeathers - featherCount); if (num < FeathersPerBatch) { return true; } if (!inventory.HaveEmptySlot() && !CanStackFeathers(inventory)) { return true; } return false; } private int GetFeatherCount() { Inventory val = (((Object)(object)_container != (Object)null) ? _container.GetInventory() : null); if (val == null) { return 0; } int num = 0; foreach (ItemData allItem in val.GetAllItems()) { if (!((Object)(object)allItem.m_dropPrefab == (Object)null) && !(((Object)allItem.m_dropPrefab).name != "Feathers")) { num += allItem.m_stack; } } return num; } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(0)] internal sealed class RD_CompostBin : MonoBehaviour { [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(0)] internal sealed class BaitDefinition { public readonly string ConfigLabel; public readonly string[] PrefabCandidates; public readonly string[] Keywords; public readonly string DefaultConsumable; public int Amount; [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(2)] public ItemDrop ItemPrefab; public BaitDefinition(string configLabel, string[] prefabCandidates, string[] keywords, string defaultConsumable, int defaultAmount) { ConfigLabel = configLabel; PrefabCandidates = prefabCandidates; Keywords = keywords; DefaultConsumable = defaultConsumable; Amount = defaultAmount; } } [HarmonyPatch(typeof(Container), "GetHoverName")] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private static class Container_GetHoverName_CompostBin { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(Container __instance, ref string __result) { RD_CompostBin componentInParent = ((Component)__instance).GetComponentInParent<RD_CompostBin>(); if (!((Object)(object)componentInParent == (Object)null)) { __result = componentInParent._name; } } } [HarmonyPatch(typeof(Container), "GetHoverText")] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private static class Container_GetHoverText_CompostBin { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(Container __instance, ref string __result) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) RD_CompostBin componentInParent = ((Component)__instance).GetComponentInParent<RD_CompostBin>(); if ((Object)(object)componentInParent == (Object)null) { return; } string acceptedLines = GetAcceptedLines(); string text = Localization.instance.Localize(componentInParent._name); string text2 = Localization.instance.Localize("[<color=yellow><b>$KEY_Use</b></color>] $piece_container_open"); if (!PrivateArea.CheckAccess(((Component)componentInParent).transform.position, 0f, false, false)) { __result = Localization.instance.Localize(text + "\n" + acceptedLines + "\n$piece_noaccess"); return; } int baitCount = componentInParent.GetBaitCount(); Inventory val = (((Object)(object)componentInParent._container != (Object)null) ? componentInParent._container.GetInventory() : null); int baitIndex; if (val == null) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text, acceptedLines, baitCount, MaxBait, text2, Localization.instance.Localize("$ve_compostbin_no_consumable")); } else if (componentInParent.IsFullForProduction(val)) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text, acceptedLines, baitCount, MaxBait, text2, Localization.instance.Localize("$ve_compostbin_full")); } else if (!TryFindProducibleBait(val, out baitIndex)) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text, acceptedLines, baitCount, MaxBait, text2, Localization.instance.Localize("$ve_compostbin_no_consumable")); } else if (!componentInParent.CanProduceOneCycleNow(val)) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text, acceptedLines, baitCount, MaxBait, text2, Localization.instance.Localize("$ve_compostbin_full")); } else { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=orange>{5}</color>", text, acceptedLines, baitCount, MaxBait, text2, Localization.instance.Localize("$ve_compostbin_working")); } } } [HarmonyPatch(typeof(ZNetScene), "Awake")] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private static class ZNetScene_Awake_AddCompostBin { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(ZNetScene __instance) { if ((Object)(object)__instance == (Object)null) { return; } GameObject prefab = __instance.GetPrefab("RDP_compost_bin"); if (Object.op_Implicit((Object)(object)prefab)) { Piece component = prefab.GetComponent<Piece>(); if ((Object)(object)component != (Object)null) { component.m_waterPiece = false; component.m_noInWater = false; component.m_groundPiece = false; } if (!Object.op_Implicit((Object)(object)prefab.GetComponent<RD_CompostBin>())) { prefab.AddComponent<RD_CompostBin>(); } } } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] [HarmonyPatch(typeof(ObjectDB), "Awake")] private static class ObjectDB_Awake_ResetBaits { private static void Postfix() { _resolvedDb = null; BaitPrefabNames.Clear(); } } internal static readonly BaitDefinition[] Baits = new BaitDefinition[9] { new BaitDefinition("Fishing Bait", new string[1] { "FishingBait" }, Array.Empty<string>(), "RawMeat", 10), new BaitDefinition("Mossy Fishing Bait", new string[2] { "FishingBaitForest", "BaitForest" }, new string[2] { "forest", "mossy" }, "DeerMeat", 10), new BaitDefinition("Sticky Fishing Bait", new string[2] { "FishingBaitSwamp", "BaitSwamp" }, new string[2] { "swamp", "sticky" }, "Entrails", 10), new BaitDefinition("Cold Fishing Bait", new string[4] { "FishingBaitCave", "FishingBaitMountain", "BaitCave", "BaitMountain" }, new string[3] { "cave", "mountain", "cold" }, "WolfMeat", 10), new BaitDefinition("Stingy Fishing Bait", new string[2] { "FishingBaitPlains", "BaitPlains" }, new string[2] { "plain", "stingy" }, "LoxMeat", 10), new BaitDefinition("Heavy Fishing Bait", new string[2] { "FishingBaitOcean", "BaitOcean" }, new string[2] { "ocean", "heavy" }, "SerpentMeat", 10), new BaitDefinition("Misty Fishing Bait", new string[2] { "FishingBaitMistlands", "BaitMistlands" }, new string[1] { "mist" }, "HareMeat", 10), new BaitDefinition("Hot Fishing Bait", new string[2] { "FishingBaitAshlands", "BaitAshlands" }, new string[2] { "ash", "hot" }, "AsksvinMeat", 10), new BaitDefinition("Frosty Fishing Bait", new string[2] { "FishingBaitDeepNorth", "BaitDeepNorth" }, new string[2] { "north", "frost" }, "SealBlubber", 10) }; private static string[] _cachedRaws = Array.Empty<string>(); private static Dictionary<string, int> _foodToBait = new Dictionary<string, int>(StringComparer.Ordinal); private static readonly HashSet<string> BaitPrefabNames = new HashSet<string>(StringComparer.Ordinal); private static readonly int[] ScratchCounts = new int[Baits.Length]; [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(2)] private static ObjectDB _resolvedDb; private const string CompostBinPrefabName = "RDP_compost_bin"; private const string TokenWorking = "$ve_compostbin_working"; private const string TokenNoConsumable = "$ve_compostbin_no_consumable"; private const string TokenFull = "$ve_compostbin_full"; private static readonly int ZdoStartTimeHash = StringExtensionMethods.GetStableHashCode("ve_compostbin_starttime"); private static readonly int ZdoAccTimeHash = StringExtensionMethods.GetStableHashCode("ve_compostbin_acctime"); private ZNetView _nview = null; private Piece _piece = null; private Container _container = null; private string _name = "$piece_container"; private bool _productionTickRunning; private static float SecPerCycle => Mathf.Max(0.1f, ProducersPlugin.CE_CompostBin_SecPerCycle.Value); private static int ConsumablePerCycle => Mathf.Max(1, ProducersPlugin.CE_CompostBin_ConsumablePerCycle.Value); private static int MaxBait => Mathf.Max(1, ProducersPlugin.CE_CompostBin_MaxBait.Value); private static string[] ReadRaws() { string[] array = new string[Baits.Length]; for (int i = 0; i < array.Length; i++) { array[i] = ((ProducersPlugin.CE_CompostBin_Consumables.Length > i && ProducersPlugin.CE_CompostBin_Consumables[i] != null) ? (ProducersPlugin.CE_CompostBin_Consumables[i].Value ?? string.Empty) : string.Empty); ref string reference = ref array[i]; reference = reference + "#" + ConsumablePerCycle; } return array; } private static void EnsureBaitsResolved() { ObjectDB instance = ObjectDB.instance; if ((Object)(object)instance == (Object)null || (Object)(object)instance == (Object)(object)_resolvedDb || instance.m_items == null || instance.m_items.Count == 0) { return; } _resolvedDb = instance; BaitPrefabNames.Clear(); List<ItemDrop> list = new List<ItemDrop>(); foreach (GameObject item in instance.m_items) { if (!((Object)(object)item == (Object)null) && ((Object)item).name.IndexOf("bait", StringComparison.OrdinalIgnoreCase) >= 0) { ItemDrop component = item.GetComponent<ItemDrop>(); if ((Object)(object)component != (Object)null && !list.Contains(component)) { list.Add(component); } } } Fish val = default(Fish); foreach (GameObject item2 in instance.m_items) { if ((Object)(object)item2 == (Object)null || !item2.TryGetComponent<Fish>(ref val)) { continue; } foreach (BaitSetting bait in val.m_baits) { if (!((Object)(object)bait.m_bait == (Object)null) && !list.Contains(bait.m_bait)) { list.Add(bait.m_bait); } } } HashSet<ItemDrop> hashSet = new HashSet<ItemDrop>(); BaitDefinition[] baits = Baits; foreach (BaitDefinition baitDefinition in baits) { baitDefinition.ItemPrefab = null; string[] prefabCandidates = baitDefinition.PrefabCandidates; foreach (string b in prefabCandidates) { foreach (ItemDrop item3 in list) { if (hashSet.Contains(item3) || !string.Equals(((Object)item3).name, b, StringComparison.OrdinalIgnoreCase)) { continue; } baitDefinition.ItemPrefab = item3; break; } if ((Object)(object)baitDefinition.ItemPrefab != (Object)null) { break; } } if ((Object)(object)baitDefinition.ItemPrefab == (Object)null) { string[] keywords = baitDefinition.Keywords; foreach (string value in keywords) { foreach (ItemDrop item4 in list) { if (hashSet.Contains(item4) || ((Object)item4).name.IndexOf(value, StringComparison.OrdinalIgnoreCase) < 0) { continue; } baitDefinition.ItemPrefab = item4; break; } if ((Object)(object)baitDefinition.ItemPrefab != (Object)null) { break; } } } if (!((Object)(object)baitDefinition.ItemPrefab != (Object)null)) { continue; } hashSet.Add(baitDefinition.ItemPrefab); BaitPrefabNames.Add(((Object)baitDefinition.ItemPrefab).name); if (instance.m_recipes == null) { continue; } foreach (Recipe recipe in instance.m_recipes) { if ((Object)(object)recipe == (Object)null || (Object)(object)recipe.m_item == (Object)null || ((Object)recipe.m_item).name != ((Object)baitDefinition.ItemPrefab).name) { continue; } if (recipe.m_amount > 0) { baitDefinition.Amount = recipe.m_amount; } break; } } } private static void RefreshFoodMapIfNeeded() { EnsureBaitsResolved(); string[] array = ReadRaws(); bool flag = _cachedRaws.Length == array.Length; if (flag) { for (int i = 0; i < array.Length; i++) { if (!string.Equals(_cachedRaws[i], array[i], StringComparison.Ordinal)) { flag = false; break; } } } if (flag) { return; } _cachedRaws = array; Dictionary<string, int> dictionary = new Dictionary<string, int>(StringComparer.Ordinal); for (int j = 0; j < array.Length; j++) { if (!string.IsNullOrWhiteSpace(array[j])) { string text = array[j].Split(new char[1] { '#' })[0].Split(new char[1] { ',' })[0].Trim(); if (!string.IsNullOrWhiteSpace(text) && !dictionary.ContainsKey(text)) { dictionary[text] = j; } } } _foodToBait = dictionary; } private static bool TryGetBaitIndex(ItemData item, out int baitIndex) { baitIndex = -1; if ((Object)(object)item.m_dropPrefab == (Object)null) { return false; } return _foodToBait.TryGetValue(((Object)item.m_dropPrefab).name, out baitIndex); } private static string GetAcceptedLines() { RefreshFoodMapIfNeeded(); string cacheKey = "compostbin:lines:" + string.Join("|", _cachedRaws) + ":" + (((Object)(object)_resolvedDb != (Object)null) ? "1" : "0"); return ProducersDisplayCache.GetOrAdd(cacheKey, delegate { List<string> list = new List<string>(); for (int i = 0; i < Baits.Length; i++) { string text = null; foreach (KeyValuePair<string, int> item in _foodToBait) { if (item.Value == i) { text = item.Key; break; } } if (text != null) { ItemDrop itemPrefab = Baits[i].ItemPrefab; string text2 = (((Object)(object)itemPrefab != (Object)null && !string.IsNullOrEmpty(itemPrefab.m_itemData.m_shared.m_name)) ? Localization.instance.Localize(itemPrefab.m_itemData.m_shared.m_name) : Baits[i].ConfigLabel); list.Add("<color=yellow>" + text2 + "</color>: " + ConsumablePerCycle + "x " + ProducersDisplayCache.GetLocalizedName(text)); } } return (list.Count > 0) ? string.Join("\n", list) : "-"; }); } private static int AmountFor(int baitIndex) { return Mathf.Max(1, Baits[baitIndex].Amount); } private static int MinAmount() { int num = int.MaxValue; for (int i = 0; i < Baits.Length; i++) { num = Mathf.Min(num, AmountFor(i)); } return num; } private void Awake() { _nview = ((Component)this).GetComponent<ZNetView>(); _piece = ((Component)this).GetComponent<Piece>(); _container = ((Component)this).GetComponent<Container>(); if ((Object)(object)_container == (Object)null) { _container = ((Component)this).GetComponentInChildren<Container>(true); } if ((Object)(object)_piece != (Object)null && !string.IsNullOrEmpty(_piece.m_name)) { _name = _piece.m_name; } if (!((Object)(object)_nview == (Object)null) && _nview.IsValid() && !((Object)(object)_container == (Object)null)) { Inventory inventory = _container.GetInventory(); if (inventory != null) { InitializePlacementData(); ((MonoBehaviour)this).InvokeRepeating("UpdateOwnershipTick", 1f, 1f); } } } private void UpdateOwnershipTick() { if ((Object)(object)_nview == (Object)null || !_nview.IsValid()) { if (_productionTickRunning) { ((MonoBehaviour)this).CancelInvoke("UpdateCompostBinPersistent"); _productionTickRunning = false; } } else if (_nview.IsOwner()) { if (!_productionTickRunning) { ((MonoBehaviour)this).InvokeRepeating("UpdateCompostBinPersistent", 1f, 1f); _productionTickRunning = true; } } else if (_productionTickRunning) { ((MonoBehaviour)this).CancelInvoke("UpdateCompostBinPersistent"); _productionTickRunning = false; } } private void ResetProductionClock() { Producers_PersistentTimer.ResetProductionClock(_nview, ZdoStartTimeHash, ZdoAccTimeHash); } private double GetDeltaTime() { return Producers_PersistentTimer.GetDeltaTime(_nview, ZdoStartTimeHash); } private float GetAccumulator() { return Producers_PersistentTimer.GetAccumulator(_nview, ZdoAccTimeHash); } private void SetAccumulator(float t) { Producers_PersistentTimer.SetAccumulator(_nview, ZdoAccTimeHash, t); } private void InitializePlacementData() { if ((Object)(object)_piece != (Object)null) { _piece.m_waterPiece = false; _piece.m_noInWater = false; _piece.m_groundPiece = false; } Producers_PersistentTimer.InitializePersistentTimer(_nview, ZdoStartTimeHash, ZdoAccTimeHash); } private static int CountAllConsumables(Inventory inventory) { long num = 0L; foreach (ItemData allItem in inventory.GetAllItems()) { if (TryGetBaitIndex(allItem, out var _)) { num += allItem.m_stack; if (num >= int.MaxValue) { return int.MaxValue; } } } return (int)num; } private static bool TryFindProducibleBait(Inventory inventory, out int baitIndex) { baitIndex = -1; RefreshFoodMapIfNeeded(); int consumablePerCycle = ConsumablePerCycle; Array.Clear(ScratchCounts, 0, ScratchCounts.Length); List<ItemData> allItems = inventory.GetAllItems(); foreach (ItemData item in allItems) { if (TryGetBaitIndex(item, out var baitIndex2) && baitIndex2 >= 0 && baitIndex2 < ScratchCounts.Length) { ScratchCounts[baitIndex2] += item.m_stack; } } foreach (ItemData item2 in allItems) { if (!TryGetBaitIndex(item2, out var baitIndex3) || baitIndex3 < 0 || baitIndex3 >= ScratchCounts.Length || ScratchCounts[baitIndex3] < consumablePerCycle || (Object)(object)Baits[baitIndex3].ItemPrefab == (Object)null) { continue; } baitIndex = baitIndex3; return true; } return false; } private static bool TryConsumeFoodForBait(Inventory inventory, int baitIndex, int amountNeeded) { int num = amountNeeded; foreach (ItemData item in new List<ItemData>(inventory.GetAllItems())) { if (TryGetBaitIndex(item, out var baitIndex2) && baitIndex2 == baitIndex) { int num2 = Math.Min(item.m_stack, num); if (num2 > 0 && inventory.RemoveItem(item, num2)) { num -= num2; } if (num <= 0) { return true; } } } return false; } private static bool TryAddBait(Inventory inventory, int baitIndex, int amount) { ItemDrop itemPrefab = Baits[baitIndex].ItemPrefab; if ((Object)(object)itemPrefab == (Object)null) { return false; } ItemData val = itemPrefab.m_itemData.Clone(); val.m_dropPrefab = ((Component)itemPrefab).gameObject; val.m_stack = amount; val.m_quality = 1; return inventory.AddItem(val); } private static bool CanStackBait(Inventory inventory, int baitIndex) { ItemDrop itemPrefab = Baits[baitIndex].ItemPrefab; if ((Object)(object)itemPrefab == (Object)null) { return false; } foreach (ItemData allItem in inventory.GetAllItems()) { if ((Object)(object)allItem.m_dropPrefab == (Object)null || ((Object)allItem.m_dropPrefab).name != ((Object)itemPrefab).name || allItem.m_stack >= allItem.m_shared.m_maxStackSize) { continue; } return true; } return false; } private int GetBaitCount() { Inventory val = (((Object)(object)_container != (Object)null) ? _container.GetInventory() : null); if (val == null) { return 0; } int num = 0; foreach (ItemData allItem in val.GetAllItems()) { if (!((Object)(object)allItem.m_dropPrefab == (Object)null) && BaitPrefabNames.Contains(((Object)allItem.m_dropPrefab).name)) { num += allItem.m_stack; } } return num; } private void UpdateCompostBinPersistent() { if (!_nview.IsValid() || !_nview.IsOwner()) { return; } Inventory inventory = _container.GetInventory(); if (inventory == null) { return; } if (!CanProduceOneCycleNow(inventory)) { ResetProductionClock(); return; } double deltaTime = GetDeltaTime(); float num = GetAccumulator() + (float)deltaTime; int num2 = ((num / SecPerCycle >= 2.1474836E+09f) ? int.MaxValue : Mathf.FloorToInt(num / SecPerCycle)); int num3 = CountAllConsumables(inventory) / ConsumablePerCycle; int num4 = Mathf.Max(0, MaxBait - GetBaitCount()) / MinAmount(); int num5 = Mathf.Min(num2, Mathf.Min(num3, num4)); if (num5 <= 0) { SetAccumulator(num); return; } int num6 = 0; for (int i = 0; i < num5; i++) { if (!CanProduceOneCycleNow(inventory)) { break; } if (!TryFindProducibleBait(inventory, out var baitIndex)) { break; } if (!TryConsumeFoodForBait(inventory, baitIndex, ConsumablePerCycle)) { break; } if (!TryAddBait(inventory, baitIndex, AmountFor(baitIndex))) { break; } num6++; } if (num6 <= 0) { ResetProductionClock(); return; } num -= (float)num6 * SecPerCycle; if (num < 0f) { num = 0f; } if (!CanProduceOneCycleNow(inventory)) { ResetProductionClock(); } else { SetAccumulator(num); } } private bool CanProduceOneCycleNow(Inventory inventory) { if (!TryFindProducibleBait(inventory, out var baitIndex)) { return false; } int num = Mathf.Max(0, MaxBait - GetBaitCount()); if (num < AmountFor(baitIndex)) { return false; } if (!inventory.HaveEmptySlot() && !CanStackBait(inventory, baitIndex)) { return false; } return true; } private bool IsFullForProduction(Inventory inventory) { int num = Mathf.Max(0, MaxBait - GetBaitCount()); if (num < MinAmount()) { return true; } if (!inventory.HaveEmptySlot()) { for (int i = 0; i < Baits.Length; i++) { if (CanStackBait(inventory, i)) { return false; } } return true; } return false; } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(0)] public static class ValheimSfxMixerFix { private static bool _started; public static void Initialize(BaseUnityPlugin plugin) { if (!((Object)(object)plugin == (Object)null) && !Application.isBatchMode && !_started) { AssetBundle val = PrefabManager.RegisterAssetBundle("rd_producers"); if (!((Object)(object)val == (Object)null)) { _started = true; ((MonoBehaviour)plugin).StartCoroutine(RouteWhenReady(val)); } } } private static IEnumerator RouteWhenReady(AssetBundle bundle) { HashSet<AudioSource> sources = new HashSet<AudioSource>(); HashSet<AudioMixer> bundledMixers = new HashSet<AudioMixer>(); GameObject[] array = bundle.LoadAllAssets<GameObject>(); foreach (GameObject prefab in array) { if ((Object)(object)prefab == (Object)null) { continue; } AudioSource[] componentsInChildren = prefab.GetComponentsInChildren<AudioSource>(true); foreach (AudioSource source in componentsInChildren) { if (!((Object)(object)source == (Object)null)) { sources.Add(source); AudioMixerGroup output = source.outputAudioMixerGroup; if ((Object)(object)output != (Object)null && (Object)(object)output.audioMixer != (Object)null) { bundledMixers.Add(output.audioMixer); } } } } while ((Object)(object)AudioMan.instance == (Object)null || (Object)(object)AudioMan.instance.m_masterMixer == (Object)null) { yield return null; } AudioMixer appliedMixer = null; WaitForSecondsRealtime retryDelay = new WaitForSecondsRealtime(1f); while (true) { AudioMan audioMan = AudioMan.instance; AudioMixer liveMixer = (((Object)(object)audioMan != (Object)null) ? audioMan.m_masterMixer : null); if ((Object)(object)liveMixer != (Object)null && (Object)(object)liveMixer != (Object)(object)appliedMixer) { AudioMixerGroup sfx = FindSfx(liveMixer); if ((Object)(object)sfx != (Object)null) { AudioSource[] array2 = Resources.FindObjectsOfTypeAll<AudioSource>(); foreach (AudioSource source2 in array2) { if (!((Object)(object)source2 == (Object)null)) { AudioMixerGroup output2 = source2.outputAudioMixerGroup; if ((Object)(object)output2 != (Object)null && (Object)(object)output2.audioMixer != (Object)(object)liveMixer && bundledMixers.Contains(output2.audioMixer)) { sources.Add(source2); } } } foreach (AudioSource source3 in sources) { if ((Object)(object)source3 != (Object)null) { source3.outputAudioMixerGroup = sfx; } } appliedMixer = liveMixer; } } yield return retryDelay; } } [return: <af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(2)] private static AudioMixerGroup FindSfx(AudioMixer mixer) { AudioMixerGroup[] array = mixer.FindMatchingGroups(string.Empty); foreach (AudioMixerGroup val in array) { if ((Object)(object)val != (Object)null && string.Equals(((Object)val).name, "SFX", StringComparison.OrdinalIgnoreCase)) { return val; } } return null; } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(0)] internal static class ProducersDisplayCache { [HarmonyPatch(typeof(Localization), "SetupLanguage")] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private static class Localization_SetupLanguage_ClearCache { private static void Postfix() { Clear(); } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] [HarmonyPatch(typeof(Localization), "LoadCSV")] private static class Localization_LoadCSV_ClearCache { private static void Postfix() { Clear(); } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] [HarmonyPatch(typeof(ObjectDB), "Awake")] private static class ObjectDB_Awake_ClearCache { private static void Postfix() { Clear(); } } private static readonly Dictionary<string, string> LocalizedNames = new Dictionary<string, string>(StringComparer.Ordinal); private static readonly Dictionary<string, string> ConfiguredItemNames = new Dictionary<string, string>(StringComparer.Ordinal); internal static string GetLocalizedName(string prefabName) { if (LocalizedNames.TryGetValue(prefabName, out var value)) { return value; } ObjectDB instance = ObjectDB.instance; object obj; if (instance == null) { obj = null; } else { GameObject itemPrefab = instance.GetItemPrefab(prefabName); obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); } string text = ((ItemDrop)(obj?)).m_itemData?.m_shared?.m_name; string text2 = ((text != null && text.Length > 0) ? Localization.instance.Localize(text) : prefabName); LocalizedNames[prefabName] = text2; return text2; } internal static string GetConfiguredItemNames(string raw, IEnumerable<string> prefabs) { if (ConfiguredItemNames.TryGetValue(raw, out var value)) { return value; } List<string> list = new List<string>(); foreach (string prefab in prefabs) { list.Add(GetLocalizedName(prefab)); } string text = ((list.Count > 0) ? string.Join(", ", list) : "-"); ConfiguredItemNames[raw] = text; return text; } internal static string GetOrAdd(string cacheKey, Func<string> build) { if (ConfiguredItemNames.TryGetValue(cacheKey, out var value)) { return value; } string text = build(); ConfiguredItemNames[cacheKey] = text; return text; } internal static void Clear() { LocalizedNames.Clear(); ConfiguredItemNames.Clear(); } } [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(0)] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] internal static class Producers_PersistentTimer { internal static double GetDeltaTime(ZNetView nview, int startTimeHash) { if ((Object)(object)nview == (Object)null || !nview.IsValid() || !nview.IsOwner() || (Object)(object)ZNet.instance == (Object)null) { return 0.0; } DateTime time = ZNet.instance.GetTime(); ZDO zDO = nview.GetZDO(); long num = zDO.GetLong(startTimeHash, time.Ticks); DateTime minValue = DateTime.MinValue; DateTime dateTime; if (num >= minValue.Ticks) { minValue = DateTime.MaxValue; if (num <= minValue.Ticks) { dateTime = new DateTime(num); goto IL_008b; } } dateTime = time; goto IL_008b; IL_008b: DateTime dateTime2 = dateTime; double num2 = (time - dateTime2).TotalSeconds; if (num2 < 0.0) { num2 = 0.0; } zDO.Set(startTimeHash, time.Ticks); return num2; } internal static float GetAccumulator(ZNetView nview, int accumulatorHash) { if ((Object)(object)nview == (Object)null || !nview.IsValid()) { return 0f; } float num = nview.GetZDO().GetFloat(accumulatorHash, 0f); return (float.IsNaN(num) || float.IsInfinity(num) || num < 0f) ? 0f : num; } internal static void SetAccumulator(ZNetView nview, int accumulatorHash, float value) { if (!((Object)(object)nview == (Object)null) && nview.IsValid() && nview.IsOwner()) { nview.GetZDO().Set(accumulatorHash, (float.IsNaN(value) || float.IsInfinity(value) || value < 0f) ? 0f : value); } } internal static void ResetProductionClock(ZNetView nview, int startTimeHash, int accumulatorHash) { if (!((Object)(object)nview == (Object)null) && nview.IsValid() && nview.IsOwner()) { SetAccumulator(nview, accumulatorHash, 0f); if (!((Object)(object)ZNet.instance == (Object)null)) { nview.GetZDO().Set(startTimeHash, ZNet.instance.GetTime().Ticks); } } } internal static void InitializePersistentTimer(ZNetView nview, int startTimeHash, int accumulatorHash) { if ((Object)(object)nview == (Object)null || !nview.IsValid() || !nview.IsOwner()) { return; } ZDO zDO = nview.GetZDO(); if ((Object)(object)ZNet.instance != (Object)null) { long num = zDO.GetLong(startTimeHash, 0L); if (num == 0) { zDO.Set(startTimeHash, ZNet.instance.GetTime().Ticks); } } float num2 = zDO.GetFloat(accumulatorHash, 0f); if (float.IsNaN(num2) || float.IsInfinity(num2) || num2 < 0f) { zDO.Set(accumulatorHash, 0f); } } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(0)] internal sealed class RD_FishTrap : MonoBehaviour { [HarmonyPatch(typeof(ObjectDB), "Awake")] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private static class ObjectDB_Awake_BuildBaitConversions { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(ObjectDB __instance) { if ((Object)(object)__instance == (Object)null) { return; } BaitConversions.Clear(); Fish val = default(Fish); foreach (ItemDrop allItem in __instance.GetAllItems((ItemType)21, "")) { if (!((Component)allItem).TryGetComponent<Fish>(ref val)) { continue; } foreach (BaitSetting bait in val.m_baits) { if ((Object)(object)bait.m_bait == (Object)null) { continue; } string itemStableKey = GetItemStableKey(bait.m_bait); if (!string.IsNullOrEmpty(itemStableKey)) { if (BaitConversions.TryGetValue(itemStableKey, out var value)) { value.AddFish(allItem); } else { BaitConversions[itemStableKey] = new BaitData(allItem); } } } } } } [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(0)] private sealed class BaitData { private readonly List<ItemData> _fishes = new List<ItemData>(); public BaitData(ItemDrop fish) { AddFish(fish); } public void AddFish(ItemDrop fish) { foreach (ItemData fish2 in _fishes) { if ((Object)(object)fish2.m_dropPrefab == (Object)(object)((Component)fish).gameObject) { return; } } ItemData val = fish.m_itemData.Clone(); val.m_dropPrefab = ((Component)fish).gameObject; _fishes.Add(val); } public bool HasFish(string fishPrefabName) { foreach (ItemData fish in _fishes) { if ((Object)(object)fish.m_dropPrefab != (Object)null && ((Object)fish.m_dropPrefab).name == fishPrefabName) { return true; } } return false; } public bool SupportsBiome(Biome biome) { //IL_003b: Unknown result type (might be due to invalid IL or missing references) foreach (ItemData fish in _fishes) { string fishPrefabName = (((Object)(object)fish.m_dropPrefab != (Object)null) ? ((Object)fish.m_dropPrefab).name : string.Empty); if (IsFishConfiguredForBiome(fishPrefabName, biome)) { return true; } } return false; } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(2)] public ItemData GetFish(Biome biome) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) List<ItemData> list = new List<ItemData>(); foreach (ItemData fish in _fishes) { string fishPrefabName = (((Object)(object)fish.m_dropPrefab != (Object)null) ? ((Object)fish.m_dropPrefab).name : string.Empty); if (IsFishConfiguredForBiome(fishPrefabName, biome)) { list.Add(fish); } } if (list.Count <= 0) { return null; } ItemData val = list[Random.Range(0, list.Count)].Clone(); val.m_stack = 1; return val; } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] [HarmonyPatch(typeof(Container), "GetHoverName")] private static class Container_GetHoverName_FishTrap { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(Container __instance, ref string __result) { RD_FishTrap rD_FishTrap = default(RD_FishTrap); if (((Component)__instance).TryGetComponent<RD_FishTrap>(ref rD_FishTrap)) { __result = rD_FishTrap._name; } } } [HarmonyPatch(typeof(Container), "GetHoverText")] [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private static class Container_GetHoverText_FishTrap { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(Container __instance, ref string __result) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) RD_FishTrap rD_FishTrap = default(RD_FishTrap); if (!((Component)__instance).TryGetComponent<RD_FishTrap>(ref rD_FishTrap)) { return; } string text = Localization.instance.Localize(rD_FishTrap._name); string text2 = Localization.instance.Localize("[<color=yellow><b>$KEY_Use</b></color>] $piece_container_open"); int fishCount = rD_FishTrap.GetFishCount(); Biome placedBiome = rD_FishTrap.GetPlacedBiome(); string fishBaitLines = GetFishBaitLines(placedBiome); if (!PrivateArea.CheckAccess(((Component)rD_FishTrap).transform.position, 0f, false, false)) { __result = Localization.instance.Localize(text + "\n" + fishBaitLines + "\n$piece_noaccess"); return; } if (!IsValidWaterPlacement(((Component)rD_FishTrap).transform.position)) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text, fishBaitLines, fishCount, MaxFish, text2, Localization.instance.Localize("$ve_fishtrap_invalid_water")); return; } if (!rD_FishTrap.HasConfiguredFishForPlacedBiome()) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text, fishBaitLines, fishCount, MaxFish, text2, Localization.instance.Localize("$ve_fishtrap_wrong_biome")); return; } Inventory val = (((Object)(object)rD_FishTrap._container != (Object)null) ? rD_FishTrap._container.GetInventory() : null); if (val != null && rD_FishTrap.IsFullForProduction(val)) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text, fishBaitLines, fishCount, MaxFish, text2, Localization.instance.Localize("$ve_fishtrap_full")); } else if (!rD_FishTrap.HasValidBaitForPlacedBiome()) { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=red>{5}</color>", text, fishBaitLines, fishCount, MaxFish, text2, Localization.instance.Localize("$ve_fishtrap_no_bait")); } else { __result = string.Format("{0}\n{1}\n({2}/{3})\n{4}\n<color=orange>{5}</color>", text, fishBaitLines, fishCount, MaxFish, text2, Localization.instance.Localize("$ve_fishtrap_working")); } } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] [HarmonyPatch(typeof(WearNTear), "IsWet")] private static class WearNTear_IsWet_FishTrap { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(WearNTear __instance, ref bool __result) { if (Object.op_Implicit((Object)(object)__instance) && !(Utils.GetPrefabName(((Component)__instance).gameObject) != "RDP_fishtrap")) { __result = false; } } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] [HarmonyPatch(typeof(Player), "UpdatePlacementGhost")] private static class Player_UpdatePlacementGhost_FishTrap { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(Player __instance) { //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) GameObject placementGhost = __instance.m_placementGhost; if (!Object.op_Implicit((Object)(object)placementGhost)) { return; } Piece component = placementGhost.GetComponent<Piece>(); if (!((Object)(object)component == (Object)null) && !(Utils.GetPrefabName(((Component)component).gameObject) != "RDP_fishtrap")) { if (component.m_waterPiece) { component.m_waterPiece = false; } component.m_noInWater = false; component.m_groundPiece = true; if (!IsValidWaterPlacement(placementGhost.transform.position)) { __instance.m_placementStatus = (PlacementStatus)1; component.SetInvalidPlacementHeightlight(true); } } } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] [HarmonyPatch(typeof(Player), "TryPlacePiece")] private static class Player_TryPlacePiece_FishTrap { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static bool Prefix(Player __instance, Piece piece, ref bool __result) { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)piece == (Object)null) { return true; } if (Utils.GetPrefabName(((Component)piece).gameObject) != "RDP_fishtrap") { return true; } GameObject placementGhost = __instance.m_placementGhost; Vector3 position = (Object.op_Implicit((Object)(object)placementGhost) ? placementGhost.transform.position : ((Component)piece).transform.position); if (IsValidWaterPlacement(position)) { return true; } piece.SetInvalidPlacementHeightlight(true); ((Character)__instance).Message((MessageType)2, Localization.instance.Localize("$ve_fishtrap_invalid_water"), 0, (Sprite)null, false); __result = false; return false; } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] [HarmonyPatch(typeof(ZNetScene), "Awake")] private static class ZNetScene_Awake_AddFishTrap { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] private static void Postfix(ZNetScene __instance) { if ((Object)(object)__instance == (Object)null) { return; } GameObject prefab = __instance.GetPrefab("RDP_fishtrap"); if (Object.op_Implicit((Object)(object)prefab)) { Piece component = prefab.GetComponent<Piece>(); if ((Object)(object)component != (Object)null) { component.m_waterPiece = false; component.m_noInWater = false; component.m_groundPiece = true; } if (!Object.op_Implicit((Object)(object)prefab.GetComponent<RD_FishTrap>())) { prefab.AddComponent<RD_FishTrap>(); } } } } private static readonly Dictionary<string, BaitData> BaitConversions = new Dictionary<string, BaitData>(StringComparer.Ordinal); private static readonly Dictionary<Biome, HashSet<string>> VanillaFishByBiome = new Dictionary<Biome, HashSet<string>> { [(Biome)1] = new HashSet<string>(StringComparer.Ordinal) { "Fish1", "Fish2" }, [(Biome)8] = new HashSet<string>(StringComparer.Ordinal) { "Fish1", "Fish2", "Fish5" }, [(Biome)2] = new HashSet<string>(StringComparer.Ordinal) { "Fish2", "Fish6", "Fish4_cave" }, [(Biome)4] = new HashSet<string>(StringComparer.Ordinal) { "Fish4_cave" }, [(Biome)16] = new HashSet<string>(StringComparer.Ordinal) { "Fish7", "Fish8" }, [(Biome)256] = new HashSet<string>(StringComparer.Ordinal) { "Fish3", "Fish8", "Fish12" }, [(Biome)512] = new HashSet<string>(StringComparer.Ordinal) { "Fish9", "Fish12" }, [(Biome)32] = new HashSet<string>(StringComparer.Ordinal) { "Fish11", "Fish12" }, [(Biome)64] = new HashSet<string>(StringComparer.Ordinal) { "Fish10", "Fish12" } }; private const string TrapPrefabName = "RDP_fishtrap"; private const string TokenInvalidWater = "$ve_fishtrap_invalid_water"; private const string TokenWorking = "$ve_fishtrap_working"; private const string TokenWrongBiome = "$ve_fishtrap_wrong_biome"; private const string TokenNoBait = "$ve_fishtrap_no_bait"; private const string TokenFull = "$ve_fishtrap_full"; private static readonly int ZdoPlacedBiomeHash = StringExtensionMethods.GetStableHashCode("ve_fishtrap_biome"); private static readonly int ZdoStartTimeHash = StringExtensionMethods.GetStableHashCode("ve_fishtrap_starttime"); private static readonly int ZdoAccTimeHash = StringExtensionMethods.GetStableHashCode("ve_fishtrap_acctime"); private ZNetView _nview = null; private Piece _piece = null; private Container _container = null; private string _name = "$piece_container"; private bool _productionTickRunning; private const float MinWaterDepth = 0.5f; private const float MaxWaterDepth = 1.5f; private static float SecPerUnit => Mathf.Max(0.1f, ProducersPlugin.CE_FishTrap_SecPerUnit.Value); private static int MaxFish => Mathf.Max(1, ProducersPlugin.CE_FishTrap_MaxFish.Value); private static float ChanceToIncreaseQuality => Mathf.Clamp01(ProducersPlugin.CE_FishTrap_ChanceToIncreaseQuality.Value); private static string GetItemStableKey(ItemData item) { if ((Object)(object)item.m_dropPrefab != (Object)null && !string.IsNullOrEmpty(((Object)item.m_dropPrefab).name)) { return ((Object)item.m_dropPrefab).name; } return string.Empty; } private static string GetItemStableKey(ItemDrop item) { if ((Object)(object)item != (Object)null && !string.IsNullOrEmpty(((Object)item).name)) { return ((Object)item).name; } return string.Empty; } private static bool IsFishConfiguredForBiome(string fishPrefabName, Biome biome) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) if (string.IsNullOrEmpty(fishPrefabName)) { return false; } HashSet<string> value; return VanillaFishByBiome.TryGetValue(biome, out value) && value.Contains(fishPrefabName); } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(2)] private bool TryGetBaitConversion([<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(1)] List<ItemData> items, Biome placedBiome, out ItemData bait, out BaitData data) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) bait = null; data = null; foreach (ItemData item in items) { string itemStableKey = GetItemStableKey(item); if (string.IsNullOrEmpty(itemStableKey) || !BaitConversions.TryGetValue(itemStableKey, out var value) || !value.SupportsBiome(placedBiome)) { continue; } bait = item; data = value; return true; } return false; } private bool HasValidBaitForPlacedBiome() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) Inventory val = (((Object)(object)_container != (Object)null) ? _container.GetInventory() : null); if (val == null) { return false; } ItemData bait; BaitData data; return TryGetBaitConversion(val.GetAllItems(), GetPlacedBiome(), out bait, out data); } private static int GetBaitCount(Inventory inventory, Biome biome) { //IL_004b: Unknown result type (might be due to invalid IL or missing references) long num = 0L; foreach (ItemData allItem in inventory.GetAllItems()) { string itemStableKey = GetItemStableKey(allItem); if (!string.IsNullOrEmpty(itemStableKey) && BaitConversions.TryGetValue(itemStableKey, out var value) && value.SupportsBiome(biome)) { num += allItem.m_stack; if (num >= int.MaxValue) { return int.MaxValue; } } } return (int)num; } private bool HasConfiguredFishForPlacedBiome() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) Biome placedBiome = GetPlacedBiome(); foreach (KeyValuePair<string, BaitData> baitConversion in BaitConversions) { if (baitConversion.Value.SupportsBiome(placedBiome)) { return true; } } return false; } private void Awake() { _nview = ((Component)this).GetComponent<ZNetView>(); _piece = ((Component)this).GetComponent<Piece>(); _container = ((Component)this).GetComponent<Container>(); if ((Object)(object)_piece != (Object)null && !string.IsNullOrEmpty(_piece.m_name)) { _name = _piece.m_name; } if (!((Object)(object)_nview == (Object)null) && _nview.IsValid() && !((Object)(object)_container == (Object)null)) { Inventory inventory = _container.GetInventory(); if (inventory != null) { InitializePlacementData(); ((MonoBehaviour)this).InvokeRepeating("UpdateOwnershipTick", 1f, 1f); } } } private void UpdateOwnershipTick() { if ((Object)(object)_nview == (Object)null || !_nview.IsValid()) { if (_productionTickRunning) { ((MonoBehaviour)this).CancelInvoke("UpdateTrapPersistent"); _productionTickRunning = false; } } else if (_nview.IsOwner()) { if (!_productionTickRunning) { ((MonoBehaviour)this).InvokeRepeating("UpdateTrapPersistent", 1f, 1f); _productionTickRunning = true; } } else if (_productionTickRunning) { ((MonoBehaviour)this).CancelInvoke("UpdateTrapPersistent"); _productionTickRunning = false; } } private double GetDeltaTime() { return Producers_PersistentTimer.GetDeltaTime(_nview, ZdoStartTimeHash); } private float GetAccumulator() { return Producers_PersistentTimer.GetAccumulator(_nview, ZdoAccTimeHash); } private void SetAccumulator(float t) { Producers_PersistentTimer.SetAccumulator(_nview, ZdoAccTimeHash, t); } private void ResetProductionClock() { Producers_PersistentTimer.ResetProductionClock(_nview, ZdoStartTimeHash, ZdoAccTimeHash); } private void InitializePlacementData() { //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected I4, but got Unknown if ((Object)(object)_piece != (Object)null) { _piece.m_waterPiece = false; _piece.m_noInWater = false; _piece.m_groundPiece = true; } if (_nview.IsOwner()) { ZDO zDO = _nview.GetZDO(); if (zDO.GetInt(ZdoPlacedBiomeHash, 0) == 0) { Biome val = Heightmap.FindBiome(((Component)this).transform.position); zDO.Set(ZdoPlacedBiomeHash, (int)val, false); } } Producers_PersistentTimer.InitializePersistentTimer(_nview, ZdoStartTimeHash, ZdoAccTimeHash); } private static string GetDisplayName(string prefabName) { return ProducersDisplayCache.GetLocalizedName(prefabName); } private static string GetFishBaitLines(Biome biome) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) return ProducersDisplayCache.GetOrAdd($"fishtrap:lines:{biome}", delegate { //IL_0007: Unknown result type (might be due to invalid IL or missing references) if (!VanillaFishByBiome.TryGetValue(biome, out var value) || value.Count == 0) { return "-"; } List<string> list = new List<string>(); foreach (string item in value) { List<string> list2 = new List<string>(); foreach (KeyValuePair<string, BaitData> baitConversion in BaitConversions) { if (baitConversion.Value.HasFish(item)) { list2.Add(GetDisplayName(baitConversion.Key)); } } list.Add("<color=yellow>" + GetDisplayName(item) + "</color>: " + ((list2.Count > 0) ? string.Join(", ", list2) : "-")); } return string.Join("\n", list); }); } private static bool IsValidWaterPlacement(Vector3 position) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ZoneSystem.instance == (Object)null) { return false; } float waterLevel = ZoneSystem.instance.m_waterLevel; float num = waterLevel - position.y; if (num < 0.5f) { return false; } if (num > 1.5f) { return false; } return true; } private Biome GetPlacedBiome() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected I4, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_nview == (Object)null || !_nview.IsValid()) { return Heightmap.FindBiome(((Component)this).transform.position); } return (Biome)_nview.GetZDO().GetInt(ZdoPlacedBiomeHash, (int)Heightmap.FindBiome(((Component)this).transform.position)); } private void UpdateTrapPersistent() { //IL_00a0: Unknown result type (might be due to invalid IL or missing references) if (!_nview.IsValid() || !_nview.IsOwner()) { return; } Inventory inventory = _container.GetInventory(); if (inventory == null) { return; } if (!CanProduceOneUnitNow(inventory)) { ResetProductionClock(); return; } double deltaTime = GetDeltaTime(); float num = GetAccumulator() + (float)deltaTime; int num2 = ((num / SecPerUnit >= 2.1474836E+09f) ? int.MaxValue : Mathf.FloorToInt(num / SecPerUnit)); int baitCount = GetBaitCount(inventory, GetPlacedBiome()); int num3 = Mathf.Max(0, MaxFish - GetFishCount()); int num4 = Mathf.Min(num2, Mathf.Min(baitCount, num3)); if (num4 <= 0) { SetAccumulator(num); return; } int num5 = 0; for (int i = 0; i < num4; i++) { if (!CanProduceOneUnitNow(inventory)) { break; } if (!TryProduceOneFish()) { break; } num5++; } if (num5 <= 0) { ResetProductionClock(); return; } num -= (float)num5 * SecPerUnit; if (num < 0f) { num = 0f; } if (!CanProduceOneUnitNow(inventory)) { ResetProductionClock(); } else { SetAccumulator(num); } } private bool TryProduceOneFish() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) Inventory inventory = _container.GetInventory(); if (inventory == null) { return false; } if ((Object)(object)ObjectDB.instance == (Object)null) { return false; } Biome placedBiome = GetPlacedBiome(); if (!TryGetBaitConversion(inventory.GetAllItems(), placedBiome, out var bait, out var data)) { return false; } if (bait == null || data == null) { return false; } ItemData fish = data.GetFish(placedBiome); if (fish == null) { return false; } fish.m_quality = RollQuality(fish); if (!inventory.AddItem(fish)) { return false; } inventory.RemoveOneItem(bait); return true; } private static int RollQuality(ItemData item) { int num = Mathf.Max(1, item.m_shared.m_maxQuality); int result = 1; for (int i = 1; i < num; i++) { if (!(Random.value <= ChanceToIncreaseQuality)) { break; } result = i + 1; } return result; } private bool CanProduceOneUnitNow(Inventory inventory) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) if (!IsValidWaterPlacement(((Component)this).transform.position)) { return false; } if (!HasConfiguredFishForPlacedBiome()) { return false; } if (!HasValidBaitForPlacedBiome()) { return false; } int fishCount = GetFishCount(); int num = Mathf.Max(0, MaxFish - fishCount); if (num <= 0) { return false; } if (!inventory.HaveEmptySlot()) { return false; } if ((Object)(object)ObjectDB.instance == (Object)null) { return false; } Biome placedBiome = GetPlacedBiome(); if (!TryGetBaitConversion(inventory.GetAllItems(), placedBiome, out var bait, out var data)) { return false; } if (bait == null || data == null) { return false; } return true; } private bool IsFullForProduction(Inventory inventory) { int fishCount = GetFishCount(); int num = Mathf.Max(0, MaxFish - fishCount); if (num <= 0) { return true; } if (!inventory.HaveEmptySlot()) { return true; } return false; } private int GetFishCount() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Invalid comparison between Unknown and I4 Inventory val = (((Object)(object)_container != (Object)null) ? _container.GetInventory() : null); if (val == null) { return 0; } List<ItemData> allItems = val.GetAllItems(); int num = 0; foreach (ItemData item in allItems) { if ((int)item.m_shared.m_itemType == 21) { num += item.m_stack; } } return num; } } [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(1)] [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(0)] [BepInPlugin("radamanto.Producers", "Producers", "1.0.9")] public class ProducersPlugin : BaseUnityPlugin { [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] private class ConfigurationManagerAttributes { public bool? Browsable = false; } internal static ConfigEntry<float> CE_BeeHive_SecPerBatch = null; internal static ConfigEntry<int> CE_BeeHive_ConsumablePerBatch = null; internal static ConfigEntry<string> CE_BeeHive_ConsumablePrefab = null; internal static ConfigEntry<int> CE_BeeHive_HoneyPerBatch = null; internal static ConfigEntry<int> CE_BeeHive_MaxHoney = null; internal static ConfigEntry<float> CE_BirdHouse_SecPerBatch = null; internal static ConfigEntry<int> CE_BirdHouse_ConsumablePerBatch = null; internal static ConfigEntry<int> CE_BirdHouse_FeathersPerBatch = null; internal static ConfigEntry<int> CE_BirdHouse_MaxFeathers = null; internal static ConfigEntry<string> CE_BirdHouse_ConsumablePrefabs = null; internal static ConfigEntry<float> CE_FishTrap_SecPerUnit = null; internal static ConfigEntry<int> CE_FishTrap_MaxFish = null; internal static ConfigEntry<float> CE_FishTrap_ChanceToIncreaseQuality = null; internal static ConfigEntry<float> CE_CompostBin_SecPerCycle = null; internal static ConfigEntry<int> CE_CompostBin_ConsumablePerCycle = null; internal static ConfigEntry<int> CE_CompostBin_MaxBait = null; internal static ConfigEntry<string>[] CE_CompostBin_Consumables = new ConfigEntry<string>[0]; internal static ConfigEntry<bool> CE_BlockVanillaBeeHive = null; internal static ConfigEntry<bool> CE_BlockHaldorFishingRod = null; internal static ConfigEntry<bool> CE_BlockHaldorFishingBait = null; public const string ModGUID = "radamanto.Producers"; public const string ModName = "Producers"; public const string ModVersion = "1.0.9"; private readonly Harmony _harmony = new Harmony("radamanto.Producers"); private static bool _bootstrapped; [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(2)] private static ConfigSync ConfigSync; [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(2)] private static ConfigEntry<bool> _serverConfigLocked; [<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(2)] private FileSystemWatcher _configWatcher; private long _lastCfgWrite; private bool _reloadScheduled; private bool _watcherReady; private void Configure() { CE_BeeHive_SecPerBatch = Cfg("02 - BeeHive", "02.01 - SecondsPerCycle", 600f, "Seconds required to complete one production cycle."); CE_BeeHive_HoneyPerBatch = Cfg("02 - BeeHive", "02.02 - HoneyPerCycle", 1, "Honey produced per production cycle."); CE_BeeHive_ConsumablePerBatch = Cfg("02 - BeeHive", "02.03 - ConsumablePerCycle", 1, "Amount of the configured consumable prefab consumed per production cycle."); CE_BeeHive_MaxHoney = Cfg("02 - BeeHive", "02.04 - MaxHoney", 250, "Maximum honey stored inside the beehive container."); CE_BeeHive_ConsumablePrefab = Cfg("02 - BeeHive", "02.05 - ConsumablePrefab", "Dandelion", "Prefab names of valid consumable items for the beehive, separated by commas. Supports up to 10 items."); CE_BirdHouse_SecPerBatch = Cfg("03 - BirdHouse", "03.01 - SecondsPerCycle", 300f, "Seconds required to complete one production cycle."); CE_BirdHouse_FeathersPerBatch = Cfg("03 - BirdHouse", "03.02 - FeathersPerCycle", 5, "Feathers produced per production cycle."); CE_BirdHouse_ConsumablePerBatch = Cfg("03 - BirdHouse", "03.03 - ConsumablePerCycle", 1, "Amount of valid consumable items consumed per production cycle."); CE_BirdHouse_MaxFeathers = Cfg("03 - BirdHouse", "03.04 - MaxFeathers", 250, "Maximum feathers stored inside the birdhouse container."); CE_BirdHouse_ConsumablePrefabs = Cfg("03 - BirdHouse", "03.05 - ConsumablePrefabs", "TurnipSeeds,CarrotSeeds,OnionSeeds", "Prefab names of valid consumable items for the birdhouse, separated by commas. Supports up to 10 items."); CE_FishTrap_SecPerUnit = Cfg("04 - FishTrap", "04.01 - SecondsPerFish", 600f, "Seconds required to produce one fish."); CE_FishTrap_MaxFish = Cfg("04 - FishTrap", "04.02 - MaxFish", 100, "Maximum fish stored inside the trap container."); CE_FishTrap_ChanceToIncreaseQuality = Cfg("04 - FishTrap", "04.03 - ChanceToIncreaseQuality", 0.2f, "Chance to increase fish quality by one step per roll. Range: 0.0 to 1.0."); CE_CompostBin_SecPerCycle = Cfg("05 - CompostBin", "05.01 - SecondsPerCycle", 300f, "Seconds required to complete one production cycle."); CE_CompostBin_ConsumablePerCycle = Cfg("05 - CompostBin", "05.02 - ConsumablePerCycle", 1, "Amount of the consumable item consumed per production cycle."); CE_CompostBin_MaxBait = Cfg("05 - CompostBin", "05.03 - MaxBait", 250, "Maximum bait (all types combined) stored inside the compost bin container."); CE_CompostBin_Consumables = new ConfigEntry<string>[RD_CompostBin.Baits.Length]; for (int i = 0; i < RD_CompostBin.Baits.Length; i++) { RD_CompostBin.BaitDefinition baitDefinition = RD_CompostBin.Baits[i]; CE_CompostBin_Consumables[i] = Cfg("05 - CompostBin", $"05.{4 + i:00} - {baitDefinition.ConfigLabel} Consumable", baitDefinition.DefaultConsumable, "Prefab name of the consumable item that produces " + baitDefinition.ConfigLabel + ". Accepts 1 item."); } CE_BlockVanillaBeeHive = Cfg("06 - Vanilla BeeHive", "06.01 - BlockVanillaBeeHive", defaultValue: true, "Disables the vanilla beehive recipe and removes it from the hammer build menu."); CE_BlockHaldorFishingRod = Cfg("07 - FishingItems", "07.01 - BlockHaldorFishingRod", defaultValue: false, "Removes Fishing Rod from Haldor shop."); CE_BlockHaldorFishingBait = Cfg("07 - FishingItems", "07.02 - BlockHaldorFishingBait", defaultValue: false, "Removes Fishing Bait from Haldor shop."); } private void Awake() { Localizer.Load(); if (!_bootstrapped) { bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet; ((BaseUnityPlugin)this).Config.SaveOnConfigSet = false; try { SetupServerSync(); Configure(); Pieces_Registry.RegisterPieces(); Effect_Registry.RegisterEffects(); _harmony.PatchAll(); ValheimSfxMixerFix.Initialize((BaseUnityPlugin)(object)this); _bootstrapped = true; } finally { ((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet; } ((BaseUnityPlugin)this).Config.Save(); SetupConfigWatcher(); } } private void OnDestroy() { _watcherReady = false; if (_configWatcher != null) { _configWatcher.EnableRaisingEvents = false; _configWatcher.Dispose(); _configWatcher = null; } _reloadScheduled = false; } private void SetupServerSync() { //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Expected O, but got Unknown ConfigSync = new ConfigSync(((BaseUnityPlugin)this).Info.Metadata.GUID) { DisplayName = ((BaseUnityPlugin)this).Info.Metadata.Name, CurrentVersion = ((BaseUnityPlugin)this).Info.Metadata.Version.ToString(), MinimumRequiredVersion = ((BaseUnityPlugin)this).Info.Metadata.Version.ToString() }; _serverConfigLocked = ((BaseUnityPlugin)this).Config.Bind<bool>("01 - General", "LockConfiguration", true, new ConfigDescription("If true, the server locks synchronized configs.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Browsable = false } })); ConfigSync.AddLockingConfigEntry<bool>(_serverConfigLocked); } private ConfigEntry<T> BindConfig<[<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); if (ConfigSync == null) { throw new InvalidOperationException("ServerSync has not been initialized."); } ConfigSync.AddConfigEntry<T>(val2).SynchronizedConfig = synchronizedSetting; return val2; } private ConfigEntry<T> BindConfig<[<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown return BindConfig(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } private ConfigEntry<T> Cfg<[<af2b6342-0953-40ed-9adc-717feea0f4c4>Nullable(2)] T>(string section, string key, T defaultValue, string description, bool synced = true) { return BindConfig(section, key, defaultValue, description, synced); } private void SetupConfigWatcher() { try { _watcherReady = false; _configWatcher?.Dispose(); _configWatcher = new FileSystemWatcher(Path.GetDirectoryName(((BaseUnityPlugin)this).Config.ConfigFilePath), Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath)) { IncludeSubdirectories = false, NotifyFilter = (NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite), SynchronizingObject = ThreadingHelper.SynchronizingObject }; _configWatcher.Changed += OnConfigFileChanged; _configWatcher.Created += OnConfigFileChanged; _configWatcher.Renamed += [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] (object _, RenamedEventArgs args) => { OnConfigFileChanged(_, args); }; _configWatcher.Error += [<afae7602-7653-46c8-90d0-a9a3f3023251>NullableContext(0)] (object _, ErrorEventArgs args) => { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Configuration watcher failed: {args.GetException()}"); }; _watcherReady = true; _configWatcher.EnableRaisingEvents = true; } catch (Exception arg) { _watcherReady = false; _configWatcher?.Dispose(); _configWatcher = null; ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Automatic configuration reload is unavailable: {arg}"); } } private void OnConfigFileChanged(object sender, FileSystemEventArgs args) { if (_watcherReady) { _lastCfgWrite = Stopwatch.GetTimestamp(); if (!_reloadScheduled) { _reloadScheduled = true; ((MonoBehaviour)this).StartCoroutine(ReloadConfigAfterQuietPeriod()); } } } private IEnumerator ReloadConfigAfterQuietPeriod() { try { for (int attempt = 0; attempt < 3; attempt++) { if (!_watcherReady) { break; } while (_watcherReady && (double)(Stopwatch.GetTimestamp() - _lastCfgWrite) / (double)Stopwatch.Frequency < 0.75) { yield return null; } if (!_watcherReady || ((Object)(object)ZNet.instance != (Object)null && !ZNet.instance.IsServer())) { break; } bool saveOnSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet; bool retry = false; try { ((BaseUnityPlugin)this).Config.SaveOnConfigSet = false; ((BaseUnityPlugin)this).Config.Reload(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Configuration reloaded."); } catch (IOException ex) { IOException error = ex; retry = true; if (attempt == 2) { ((BaseUnityPlugin)this).Logger.LogWarning((object)$"Configuration could not be read after 3 attempts: {error}"); } } catch (Exception ex2) { Exception error2 = ex2; ((BaseUnityPlugin)this).Logger.LogError((object)$"Configuration reload failed: {error2}"); } finally { ((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnSet; } if (!retry) { break; } _lastCfgWrite = Stopwatch.GetTimestamp(); } } finally { _reloadScheduled = false; } } } public static class Effect_Registry { public static void RegisterEffects() { PrefabManager.RegisterPrefab("rd_producers", "vfx_Place_beehive_rd_producers"); PrefabManager.RegisterPrefab("rd_producers", "sfx_build_hammer_wood_rd_producers"); PrefabManager.RegisterPrefab("rd_producers", "vfx_SawDust_rd_producers"); PrefabManager.RegisterPrefab("rd_producers", "sfx_wood_destroyed_rd_producers"); } } public static class Pieces_Registry { public static void RegisterPieces() { BuildPiece buildPiece = new BuildPiece("rd_producers", "RDP_beehive"); buildPiece.Crafting.Set(PieceManager.CraftingTable.Workbench); buildPiece.Category.Set(BuildPieceCategory.Crafting); buildPiece.SpecialProperties.AdminOnly = false; buildPiece.RequiredItems.Add("QueenBee", 3, recover: true); buildPiece.RequiredItems.Add("Wood", 25, recover: true); MaterialRe