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SpawnLimit
Valheim's new spawn rules let one creature type block another. SpawnLimit restores separate natural spawn limits for each type.
| Last updated | a day ago |
| Total downloads | 16 |
| Total rating | 0 |
| Categories | |
| Dependency string | Radamanto-SpawnLimit-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2360README
SpawnLimit
With Valheim’s new spawn mechanics, the game counts nearby creatures of the type it’s trying to spawn, then adds every creature that spawned earlier in the same round. This means one creature type can use up another’s spawn slots.
SpawnLimit restores the previous behavior for natural spawn limits: each creature type has its own count. Only new spawns of the same type are added to the nearby count, and the remaining slots determine how many creatures can spawn in the next group.
- Covers vanilla creatures and modded creatures registered with Valheim's natural spawn system.
- Raids and event spawn lists keep the game's original rules.
- Spawn chances, intervals, and configured limits still apply.
Installation
Install BepInEx and place SpawnLimit.dll in BepInEx/plugins/. In multiplayer, install the same version on the server and all clients.
Configuration
Edit BepInEx/config/radamanto.SpawnLimit.cfg. In multiplayer, edit the server copy. ServerSync shares the exclusions with clients and locks the configuration by default.
[General]
Lock Configuration = true
Excluded Prefabs = Boar,Greydwarf
Use prefab names separated by commas. The list is empty by default. Listed prefabs keep Valheim's original spawn limit behavior.