Radamanto-Territory icon

Territory

Server-defined territories with ownership, member management, configurable protections, terrain customization, and map integration.

Last updated 5 days ago
Total downloads 16
Total rating 0 
Categories
Dependency string Radamanto-Territory-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

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Territory

Territories defined by the server, each with an owner, members and its own rules.

  • Required on the server and on every client.
  • Territories are created by the administrator, one CFG file per territory, on the server only.

For Players

  • Entering a territory shows its name on screen and at the top-left of the minimap.
  • On the large map, hovering a territory shows its name, owner and whether you have access.
  • Without access, blocked actions show NO ACCESS at the spot.
  • The owner, members and administrators are never blocked.

For Owners

Use the totem at the center of your territory (only the owner and administrators can open it).

  • Territory: information and rename.
  • Members: add online players with +, remove with -.
  • Settings: push visitors out, and choose the biome and ground.
  • Biome and ground changes have a waiting time between them.

For Administrators

Territory files

Create one .cfg per territory in BepInEx/config/Territory/ on the server. Changes are reloaded automatically.

[id_01]
Enabled = true
Name = Skjoldheim
OwnerID = 76561198000000000
Members =
MaxMembers = 10
Priority = 1
Coordinates = -865, -3895
Size = 60
ProtectionBorderEnabled = true
ProtectionBorderWidth = 10
ForceGroundHeight = true
GroundHeight = 36
GroundSlopeWidth = 20
NoBuild = true
NoPickaxe = true
NoMonsters = true
ForceBiome = false
Biome = Meadows
CustomPaint = false
GroundPaint = Grass
  • Coordinates is the center (X, Z); Size is the side of the square in meters.
  • ProtectionBorderWidth adds a protected ring around the main area.
  • ForceGroundHeight flattens the main area; GroundSlopeWidth adds a smooth, rounded slope around it (0 = vertical edge).
  • ForceBiome and CustomPaint let the owner pick the biome and ground at the totem.
  • The owner can also be set in the Admin tab of the totem.