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Territory
Server-defined territories with ownership, member management, configurable protections, terrain customization, and map integration.
By Radamanto
| Last updated | 5 days ago |
| Total downloads | 16 |
| Total rating | 0 |
| Categories | |
| Dependency string | Radamanto-Territory-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Territory
Territories defined by the server, each with an owner, members and its own rules.
- Required on the server and on every client.
- Territories are created by the administrator, one CFG file per territory, on the server only.
For Players
- Entering a territory shows its name on screen and at the top-left of the minimap.
- On the large map, hovering a territory shows its name, owner and whether you have access.
- Without access, blocked actions show NO ACCESS at the spot.
- The owner, members and administrators are never blocked.
For Owners
Use the totem at the center of your territory (only the owner and administrators can open it).
- Territory: information and rename.
- Members: add online players with
+, remove with-. - Settings: push visitors out, and choose the biome and ground.
- Biome and ground changes have a waiting time between them.
For Administrators
Territory files
Create one .cfg per territory in BepInEx/config/Territory/ on the server. Changes are reloaded automatically.
[id_01]
Enabled = true
Name = Skjoldheim
OwnerID = 76561198000000000
Members =
MaxMembers = 10
Priority = 1
Coordinates = -865, -3895
Size = 60
ProtectionBorderEnabled = true
ProtectionBorderWidth = 10
ForceGroundHeight = true
GroundHeight = 36
GroundSlopeWidth = 20
NoBuild = true
NoPickaxe = true
NoMonsters = true
ForceBiome = false
Biome = Meadows
CustomPaint = false
GroundPaint = Grass
Coordinatesis the center (X, Z);Sizeis the side of the square in meters.ProtectionBorderWidthadds a protected ring around the main area.ForceGroundHeightflattens the main area;GroundSlopeWidthadds a smooth, rounded slope around it (0 = vertical edge).ForceBiomeandCustomPaintlet the owner pick the biome and ground at the totem.- The owner can also be set in the Admin tab of the totem.