Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ValalaMods
Valala Mods: elemental classes (Lightning/Rock/Fire/Poison/Ice) for Wind Impulse, quality 1-4 Valala rings, staff-free charge and jump, a second trinket slot, enemy-only damage and elemental landing effects.
CHANGELOG
Changelog
1.3.4
- Fixed a dedicated-server crash on startup: the staff-free Wind Impulse input check called
MTKeys.Bloqueadas(GUIUtility.keyboardControl) on a headless server, causing a native abort. - Headless servers now skip client-only input, element wheel and charge HUD modules.
- Rings, recipes, RPC handlers and elemental damage remain active on dedicated servers.
1.3.3
- Staff-free Wind Impulse now uses a Valala-owned charge and jump pipeline instead of the Mushoku Tensei cast pipeline.
- The charge HUD is independent and appears immediately.
- Removed the charge animation and posture: charging works while walking, running, attacking and blocking.
- Charge is cancelled and mana refunded on death, stagger, swim, encumbered, dodge, menu/chat/console/inventory, ring removal, staff equip or another MT cast.
- Jump power now comes directly from Valala quality scaling (
2.5/3.0/3.5/4.0×) without post-scaling MTForceJump. - Kept Mushoku Tensei's no-fall-damage status and 6 s speed/jump buff.
- Staff-free release now uses the Valala elemental VFX only, without Mushoku Tensei wind lines.
- q3/q4 cast damage still uses the landing pulse once, without double-dipping.
- Staff Wind Impulse cast remains unchanged.
1.3.2
- Ring quality 3 and 4 now use the landing damage pulse for the Wind Impulse cast itself.
- The cast pulse uses
LandingRadius, the matching element damage and the same enemy-only target rules as landing. - The small default cast pulse is replaced at quality 3–4, so damage is not doubled.
1.3.1
- Fixed staff-free Wind Impulse auto-cancelling after ~1 s through MT attack safety (
AtaqueSeguro→Caster.Reiniciar). - Staff-free charge now counts as busy for MT attack safety, and
Caster.Reiniciaris blocked while charging. - Default shortcut is now
Alt+F; oldFconfigs are migrated automatically. - Tōki Step is suppressed while
Alt+Fis held for Wind Impulse;Falone still dashes. - Moved the charge bar HUD slightly higher.
1.3.0
- Staff-free Wind Impulse now works with every Valala ring quality, not only quality 4.
- Charge time and jump power scale with ring quality: 2.75/5.25/7.75/10.25 s and 2.5/3.0/3.5/4.0×.
- Quality 4 jump power is +60% over Mushoku Tensei's maximum.
- The charge can now be held indefinitely at maximum; release casts the spell.
- Added a charge bar HUD with a gold marker at the equipped ring's limit.
- Fixed early charge cancellation; low mana now caps the charge instead of cancelling it.
- No third-party file is modified; all changes are Harmony patches.
1.2.0
- Added a second trinket slot through ExtraSlotsCustomSlots custom slot 1, extended to every
Trinketitem at runtime. - Rings now upgrade to quality 4 with per-level material costs.
- Ring damage now scales per quality: +15% base and +15% per quality above 1 (quality 4 = +60% total).
- Added staff-free Wind Impulse at ring quality 4 with a configurable shortcut (
Alt+Eby default, dropdown presets). - The staff-free cast keeps the normal cooldown, mana cost, charge/hold/release behavior and elemental VFX.
- Added
SecondTrinketSlot,StaffFreeWindImpulse,StaffFreeCastKeyandRingDamageBonusPerLevelconfig entries. - Added soft dependencies on ExtraSlots and ExtraSlotsCustomSlots; the rest of the mod works without them.
1.1.0
- Replaced the Wind class with Rock.
- Added Poison and Ice element classes. Final set: Lightning, Rock, Fire, Poison, Ice.
- Added five craftable Valala silver rings (forge level 2); the matching ring must be equipped.
- Added +15% ring damage bonus (configurable).
- Added native damage/status mapping: Rock = blunt + stagger, Poison = poison DoT, Ice = frost slow.
- Added elemental landing impacts for all classes. Lightning keeps its high-fall strike.
- Non-Lightning landings reuse the tinted circular shockwave, add an elemental burst, and keep the shared impact sound without a light flash or vertical lightning.
- Added
LandingRadiusand ring damage bonus config entries. - Migrated old
SelectedElement=Ventconfigs toRoche. - The mod now requires Jotunn and EpicLoot; rings are cloned from EpicLoot's
SilverRing. - Server and clients must install the same version. The landing RPC now carries the element.
1.0.0
- First release of Valala Mods.
- Adds elemental classes (Lightning, Wind, Fire) to the Wind Impulse / Wind Boost dash.
- In-game radial selection wheel with procedural icons and a configurable key.
- Per-element visual effect and enemy-only damage (Lightning / Fire).
- Damage scales with the vanilla ElementalMagic skill.
- Optional multiplayer sync of the effects.
- Live config reload (key and class applied without restarting).
- Thor landing impact for the Lightning class when falling from a configurable height.
- High-fall lightning landing at 20 m or more, with the release-style VFX and an enemy-only damage pulse. The normal Thor impact still plays below and above it.
- High-fall landing damage ignores the caster, other players, tames and traders/NPCs.