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ValalaMods

Valala Mods: elemental classes (Lightning/Rock/Fire/Poison/Ice) for Wind Impulse, quality 1-4 Valala rings, staff-free charge and jump, a second trinket slot, enemy-only damage and elemental landing effects.

CHANGELOG

Changelog

1.3.4

  • Fixed a dedicated-server crash on startup: the staff-free Wind Impulse input check called MTKeys.Bloqueadas (GUIUtility.keyboardControl) on a headless server, causing a native abort.
  • Headless servers now skip client-only input, element wheel and charge HUD modules.
  • Rings, recipes, RPC handlers and elemental damage remain active on dedicated servers.

1.3.3

  • Staff-free Wind Impulse now uses a Valala-owned charge and jump pipeline instead of the Mushoku Tensei cast pipeline.
  • The charge HUD is independent and appears immediately.
  • Removed the charge animation and posture: charging works while walking, running, attacking and blocking.
  • Charge is cancelled and mana refunded on death, stagger, swim, encumbered, dodge, menu/chat/console/inventory, ring removal, staff equip or another MT cast.
  • Jump power now comes directly from Valala quality scaling (2.5/3.0/3.5/4.0×) without post-scaling MT ForceJump.
  • Kept Mushoku Tensei's no-fall-damage status and 6 s speed/jump buff.
  • Staff-free release now uses the Valala elemental VFX only, without Mushoku Tensei wind lines.
  • q3/q4 cast damage still uses the landing pulse once, without double-dipping.
  • Staff Wind Impulse cast remains unchanged.

1.3.2

  • Ring quality 3 and 4 now use the landing damage pulse for the Wind Impulse cast itself.
  • The cast pulse uses LandingRadius, the matching element damage and the same enemy-only target rules as landing.
  • The small default cast pulse is replaced at quality 3–4, so damage is not doubled.

1.3.1

  • Fixed staff-free Wind Impulse auto-cancelling after ~1 s through MT attack safety (AtaqueSeguro → Caster.Reiniciar).
  • Staff-free charge now counts as busy for MT attack safety, and Caster.Reiniciar is blocked while charging.
  • Default shortcut is now Alt+F; old F configs are migrated automatically.
  • Tōki Step is suppressed while Alt+F is held for Wind Impulse; F alone still dashes.
  • Moved the charge bar HUD slightly higher.

1.3.0

  • Staff-free Wind Impulse now works with every Valala ring quality, not only quality 4.
  • Charge time and jump power scale with ring quality: 2.75/5.25/7.75/10.25 s and 2.5/3.0/3.5/4.0×.
  • Quality 4 jump power is +60% over Mushoku Tensei's maximum.
  • The charge can now be held indefinitely at maximum; release casts the spell.
  • Added a charge bar HUD with a gold marker at the equipped ring's limit.
  • Fixed early charge cancellation; low mana now caps the charge instead of cancelling it.
  • No third-party file is modified; all changes are Harmony patches.

1.2.0

  • Added a second trinket slot through ExtraSlotsCustomSlots custom slot 1, extended to every Trinket item at runtime.
  • Rings now upgrade to quality 4 with per-level material costs.
  • Ring damage now scales per quality: +15% base and +15% per quality above 1 (quality 4 = +60% total).
  • Added staff-free Wind Impulse at ring quality 4 with a configurable shortcut (Alt+E by default, dropdown presets).
  • The staff-free cast keeps the normal cooldown, mana cost, charge/hold/release behavior and elemental VFX.
  • Added SecondTrinketSlot, StaffFreeWindImpulse, StaffFreeCastKey and RingDamageBonusPerLevel config entries.
  • Added soft dependencies on ExtraSlots and ExtraSlotsCustomSlots; the rest of the mod works without them.

1.1.0

  • Replaced the Wind class with Rock.
  • Added Poison and Ice element classes. Final set: Lightning, Rock, Fire, Poison, Ice.
  • Added five craftable Valala silver rings (forge level 2); the matching ring must be equipped.
  • Added +15% ring damage bonus (configurable).
  • Added native damage/status mapping: Rock = blunt + stagger, Poison = poison DoT, Ice = frost slow.
  • Added elemental landing impacts for all classes. Lightning keeps its high-fall strike.
  • Non-Lightning landings reuse the tinted circular shockwave, add an elemental burst, and keep the shared impact sound without a light flash or vertical lightning.
  • Added LandingRadius and ring damage bonus config entries.
  • Migrated old SelectedElement=Vent configs to Roche.
  • The mod now requires Jotunn and EpicLoot; rings are cloned from EpicLoot's SilverRing.
  • Server and clients must install the same version. The landing RPC now carries the element.

1.0.0

  • First release of Valala Mods.
  • Adds elemental classes (Lightning, Wind, Fire) to the Wind Impulse / Wind Boost dash.
  • In-game radial selection wheel with procedural icons and a configurable key.
  • Per-element visual effect and enemy-only damage (Lightning / Fire).
  • Damage scales with the vanilla ElementalMagic skill.
  • Optional multiplayer sync of the effects.
  • Live config reload (key and class applied without restarting).
  • Thor landing impact for the Lightning class when falling from a configurable height.
  • High-fall lightning landing at 20 m or more, with the release-style VFX and an enemy-only damage pulse. The normal Thor impact still plays below and above it.
  • High-fall landing damage ignores the caster, other players, tames and traders/NPCs.