7. Legendary Set Effects

Updated 4 days ago

Legendary Sets

Every legendary set in Epic Loot, with its pieces and the bonuses it gives. All values are the defaults from legendaries.json (in BepInEx/config/EpicLoot/baseconfig/) with the balanced template; a server can change any of them.

How sets work

  • Each set has four pieces. Wearing two, three or all four of them unlocks that tier's bonuses.
  • The tiers add up: with the full set you have the two-piece, three-piece and four-piece bonuses together.
  • Set pieces drop at Legendary, Mythic or Ancient rarity, and pieces of different rarities count toward the same set.
  • When a bonus is shown as three values, they are its strength at Legendary / Mythic / Ancient. A bonus uses the rarity of your weakest piece among those it needs, so a three-piece bonus uses your third-best piece.
  • A copy of a piece you already wear does not count twice.
  • A set weapon only counts while it is in your hands. Stowed on your back it keeps the set's look but not its bonuses.
  • Abilities marked [Activated] need a key press. The newer sets use T (Y for Spirit Animal), and Bulwark and Berserker use the ability bar keys (G, H, J). On a gamepad, hold the modifier (LT, or LB on the Alternative 1 layout) and click the right stick. Each bonus shows its key under its description: hold Shift over a set piece, or open the Compendium. Keys are set in the config under Abilities.
  • "Always rolls with" lists the enchantments a piece is guaranteed to have; its other enchantments are random.
  • The rune feature at the enchanting table can extract a set from an item and etch it onto another.

Interconnected

Five sets share the Interconnected three-piece bonus (Einherjar, Ullr's Hunt, Hel's Covenant, Huldufólk, Gullveig's Rebirth). The skill of the weapon in your hands gains a share of its partner skill's level: Bows draws on Axes or Polearms, Blood Magic on Clubs or Unarmed, Elemental Magic on Swords or Spears, and Crossbows on Knives, and each of those draws on its partner in turn. A skill with two partners uses the higher one.

All sets

Set Built for Weapon or shield Full set
Heimdall's Legacy Tower-shield tank Shield without parry (tower shield) Undying: come back to full health when you would die, once every 20 minutes.
Ragnar's Fury Two-handed axe berserker Two-handed axe Frost-dealing melee swings also hit a cone in front of you with frost.
Wrath of the Thunderer Two-handed club Two-handed club (sledge) Overwhelming Launch: hurl your melee weapon, even mid-swing, to slam down where you aim.
Dverger Arsenal Crossbow Crossbow Artillery: crossbow bolts become lobbed fireballs that explode where you aim.
The Trickster's Guile Knife assassin Knife Assassin: keep your aim on an enemy to vanish and reappear behind it for a heavy strike.
Coils of the World Serpent Spear, poison Spear Nine Steps: heavily envenomed enemies walk nine more steps and fall dead.
Egil's Mark Long-range bow Bow Sniper: arrows fly faster and hit harder the further they travel, but draw slower.
Rime of Élivágar Frost mage armor None (armor only) Frostwalker: the water freezes under your feet so you can walk on it for a steady Eitr cost.
Fylgja's Bond Ranger with a tame Bow or any melee weapon Spirit Animal: a bound tame fights beside you as a spirit.
Freyja's Falcon Spear, aerial Spear Earthshaker: dive from the air and slam the ground where you aim.
Bölþorn's Bane Crossbow Crossbow Piercing Bolts: crossbow bolts pass through every creature in their path.
Heiðr's Seiðr Mage with a bow Bow Conjured Arrows: your bow fires frost arrows made of Eitr instead of real arrows.
Mímir's Well Eitr-tank mage armor None (armor only) Eitr Barrier: part of every hit is taken from your Eitr before your armor.
Einherjar Spellsword Sword (one- or two-handed) Eitr Infusion: pour your Eitr into your weapon for a spell of extra damage.
Ullr's Hunt Bow plus axe or polearm Bow Quarry Mark: arrows mark creatures for a heavy axe or polearm hit.
Hel's Covenant Blood mage Blood Magic staff Hel's Harvest: creatures you or your summons kill rise as thralls that fight for you.
Huldufólk Knife rogue Knife Huge sneak attack damage, on top of vanishing in smoke when you dodge.
Surtr's Brand Two-handed axe or sword, fire Two-handed axe or sword Firebrand: combo finishers and secondary attacks erupt in Brenna's fire.
Hel's Court Blood fighter armor None (armor only) Life Siphon: drained enemies cannot heal, and everyone hitting them heals.
Hrungnir's Stand Tower-shield blocker Shield without parry (tower shield) Kinetic Quake: blocks build charge that releases a rock shockwave.
Svalinn's Arc Parry-shield fighter Shield with parry (buckler or round shield) Shield Throw: throw your shield through enemies and back.
Gullveig's Rebirth Elemental mage Elemental Magic staff Hexen: take the body of a Jotun Witch, with her attacks and Eitr-fuelled flight.
Jotunn's Blood Two-handed melee bruiser Two-handed axe, club, sword or polearm Grow larger and stronger, but much weaker to fire.

Heimdall's Legacy

Tower-shield tank. Undying: come back to full health when you would die, once every 20 minutes.

Piece Slot Always rolls with
Guardian of the Gods Shield without parry (tower shield) Immovable
Son of Nine Mothers Head Armor (below health), Stamina Regen (below health)
Heart of the Bifrost Chest Armor, Stamina
Stride of the Aesir Legs Movement Skills, Movement Speed (below health)
Pieces Bonus
2 Block +40% (more block armor on your shield)
3 Bulwark [Activated]: Prevent all damage for 5 seconds. Cooldown: 60 seconds.
4 Undying [Passive]: On death, regain full health. Cooldown: 20 minutes.

Full-set look: tinted armor.

Bulwark is an activated ability: it takes one of the ability hotkeys (G, H, J by default).

Ragnar's Fury

Two-handed axe berserker. Frost-dealing melee swings also hit a cone in front of you with frost.

Piece Slot Always rolls with
Serpentsbane Two-handed axe Physical Damage Dealt, Imbue Frost Damage
Ragnar's Boneless Wrap Cape -
Ragnar's White Shirt Chest -
Ragnar's Ironsides Legs -
Pieces Bonus
2 Health Regen +3/tick
2 Health Regen +50%
3 Berserker [Activated]: For 10 seconds, you cannot regenerate health, but you gain +50% to +200% damage based on health missing. Cooldown: 3 minutes.
4 Melee attacks that deal frost damage deal an additional 40% of weapon damage as frost in a cone in front of the attacker.

Full-set look: tinted armor, aura effects.

Berserker is an activated ability: it takes one of the ability hotkeys (G, H, J by default).

Wrath of the Thunderer

Two-handed club. Overwhelming Launch: hurl your melee weapon, even mid-swing, to slam down where you aim.

Piece Slot Always rolls with
Thrudhammer Two-handed club (sledge) Physical Damage Dealt, Imbue Lightning Damage
Crown of the Thunderer Head -
Megingjord's Embrace Chest -
Tanngrisnir's Stride Legs -
Pieces Bonus
2 Lightning Resistance 25%
3 Imbue Lightning Damage 20%
4 Overwhelming Launch [Activated]: Hurl your melee weapon where you aim. It slams down for its weapon damage +50% in an area, then flies back to your hand, and cannot attack until it returns. Costs 3x a normal attack.

Full-set look: tinted armor, aura effects.

Dverger Arsenal

Crossbow. Artillery: crossbow bolts become lobbed fireballs that explode where you aim.

Piece Slot Always rolls with
Emberwright's Arbalest Crossbow Physical Damage Dealt, Imbue Fire Damage
Lantern of the Deep Halls Head -
Mistwalker's Mantle Cape -
Bolt-Bearer's Harness Chest -
Pieces Bonus
2 Ammo Consumption Chance -25%
2 Crossbows Skill +10
3 Quick Draw +20% (faster bow and crossbow draw)
3 Triple Shot (75% chance for a shot to fire three projectiles at 40% damage each, for double the cost)
4 Artillery: Your crossbow fires lobbed fireballs that come down where you aim, dealing +25 / 30 / 35% damage to everything within 2.5m of the impact.

Full-set look: tinted armor, aura effects.

The Trickster's Guile

Knife assassin. Assassin: keep your aim on an enemy to vanish and reappear behind it for a heavy strike.

Piece Slot Always rolls with
Silvertongue Knife Attack Speed, Imbue Poison Damage
Loptr's Cowl Head -
Shapeshifter's Jerkin Chest -
Sky-Treaders Legs -
Pieces Bonus
2 Noise -30%
2 Opportunist +15% (chance for hits on staggered enemies to deal backstab damage)
3 Dodge Damage Buff +25% (dodging an enemy melee attack grants a 10 second damage buff)
3 Backstab +10%
4 Assassin: Keep your aim on an enemy within 20m for 2 seconds with a melee weapon drawn to vanish and reappear behind it, striking for 200 / 225 / 250% weapon damage. Cooldown: 180 / 160 / 140 seconds.

Full-set look: aura effects.

Coils of the World Serpent

Spear, poison. Nine Steps: heavily envenomed enemies walk nine more steps and fall dead.

Piece Slot Always rolls with
Eitrfang Spear Physical Damage Dealt, Imbue Poison Damage
Brow of the Encircler Head -
Ocean-Girdler's Scales Chest -
Wake of the Deep Legs -
Pieces Bonus
2 Poison Resistance 25%
2 +20% Poison Damage
3 Coiling Venom: 50 / 60 / 70% of your physical damage is dealt as poison instead. Your poison ignores resistance and immunity, and adds to the venom already in an enemy instead of replacing it.
4 Nine Steps: When the venom in an enemy reaches 100 / 85 / 70% of its remaining health, it is doomed. It walks 9 more steps, 4.5 seconds, and falls dead.

Full-set look: tinted armor, aura effects.

Egil's Mark

Long-range bow. Sniper: arrows fly faster and hit harder the further they travel, but draw slower.

Piece Slot Always rolls with
Kingsdread Bow Physical Damage Dealt, Backstab
Wolfdale Hood Head -
Feather-Hame Cape -
Eastward Striders Legs -
Pieces Bonus
2 Bows Skill +10
2 Draw Stamina -30%
3 Backstab +20%
3 Movement Skills +10
4 Sniper: Your arrows fly 2 / 2.25 / 2.5x as fast, and those that hit beyond 15 m deal +0.8 / 1 / 1.2% damage per metre flown, but your bow takes 2 / 2.25 / 2.5x as long to draw.

Full-set look: glowing weapon.

Rime of Élivágar

Frost mage armor. Frostwalker: the water freezes under your feet so you can walk on it for a steady Eitr cost.

Piece Slot Always rolls with
Aurgelmir's Cowl Head Eitr
Hvergelmir's Shroud Chest Eitr
Aurvandil's Crossing Legs Eitr
Svöl's Mantle Cape Eitr
Pieces Bonus
2 +10% of Max Stamina as Max Eitr
2 Eitr Regen +15%
3 +10% of Max Health as Max Eitr
4 Frostwalker: The water freezes beneath your feet so you can walk on it, draining 3 / 2.5 / 2 Eitr per second (9 / 7.5 / 6 over the boiling sea). Crouch to break through. Your Eitr does not regenerate on or in the water.

Full-set look: tinted armor, aura effects.

Fylgja's Bond

Ranger with a tame. Spirit Animal: a bound tame fights beside you as a spirit.

Piece Slot Always rolls with
Wolfsight Bow Physical Damage Dealt, Ammo Consumption Chance
Packfang Any melee weapon Physical Damage Dealt, Attack Stamina Use
Hood of the Watcher Head -
Hidebound Jerkin Chest -
Mantle of Kin Cape -
Pieces Bonus
2 +10 Ranged Skills
2 +10 Melee Skills
3 Quick Draw +20% (faster bow and crossbow draw)
3 Attack Speed +10%
4 Spirit Animal [Activated]: Bind a tamed creature as your fylgja. In battle its spirit fights beside you at 100 / 115 / 130% strength for 120 seconds, is summoned again if the fight goes on, and returns 30 seconds after it falls.

Full-set look: glowing weapon, falling leaves around you.

Fylgja's Bond has two weapon pieces, a bow and a melee weapon. Either one counts toward the set, so the full set is one weapon plus the three armor pieces.

Freyja's Falcon

Spear, aerial. Earthshaker: dive from the air and slam the ground where you aim.

Piece Slot Always rolls with
Valfreyja's Talon Spear Physical Damage Dealt, Attack Stamina Use
Helm of Sessrúmnir Head -
Hauberk of the Host-Field Chest -
Valshamr Cape -
Pieces Bonus
2 Spears Skill +20
2 Piercing Resistance 20%
3 Air Jump (jump once more while in the air)
3 Jump Stamina Use -25%
4 Earthshaker [Activated]: In mid-air, dive where you aim, steering with your aim as you fall, and slam the ground for 200 / 250 / 300 damage, half blunt and half pierce, within 5m, +1m per 15m fallen. +1% damage per 10 weight carried over 300 (up to +300%), and +2% per metre fallen past 5m. Diving with less than 3m of clear air below you deals 50% less damage. Costs 25 stamina.

Full-set look: tinted armor.

Bölþorn's Bane

Crossbow. Piercing Bolts: crossbow bolts pass through every creature in their path.

Piece Slot Always rolls with
Balethorn Crossbow Physical Damage Dealt, Pierce Damage
Bölþorn's Brow Head -
Thornward Harness Chest -
Rootbound Greaves Legs -
Pieces Bonus
2 Crossbows Skill +10
2 Projectile Speed +20%
3 Quick Draw +20% (faster bow and crossbow draw)
3 Stagger Damage +25% (more damage to staggered enemies)
4 Piercing Bolts: Your crossbow bolts pass through every creature in their path, striking each once and keeping 75 / 85 / 95% of their damage after each one.

Full-set look: tinted armor, aura effects.

Heiðr's Seiðr

Mage with a bow. Conjured Arrows: your bow fires frost arrows made of Eitr instead of real arrows.

Piece Slot Always rolls with
Spellstring Bow Imbue Frost Damage, Elemental Damage Dealt
Völva's Cowl Head -
Seiðkona's Robe Chest -
Mantle of Far-Sight Cape -
Pieces Bonus
2 Elemental Magic Skill +10
2 Eitr Regen +20%
3 Elemental Archery: Your bows use Elemental Magic instead of Bows for damage, draw speed and stamina, and hitting creatures with them trains Elemental Magic.
4 Conjured Arrows: Your bows fire frost arrows conjured from eitr instead of real arrows, adding 80 / 90 / 100% of the bow's damage as frost. Each shot costs 8 Eitr, less with Elemental Magic skill.

Full-set look: tinted armor, aura effects, glowing hands, conjured arrow on the bowstring.

Mímir's Well

Eitr-tank mage armor. Eitr Barrier: part of every hit is taken from your Eitr before your armor.

Piece Slot Always rolls with
Mímir's Counsel Head -
Valföðr's Pledge Chest -
Wraps of the Third Root Legs -
Mantle of the Hidden Horn Cape -
Pieces Bonus
2 Eitr +25
2 20% of Max Health converted to Max Eitr
3 Deep Well: +30% Max Eitr, -30% Eitr Regen
3 Eitr Leech 5%
4 Eitr Barrier: A purple barrier takes 25 / 30 / 35% of every hit from your Eitr before your block, resistances and armor, absorbing 1 damage per Eitr. It collapses for 5s whenever your Eitr runs dry.

Full-set look: tinted armor, aura effects.

Einherjar

Spellsword. Eitr Infusion: pour your Eitr into your weapon for a spell of extra damage.

Piece Slot Always rolls with
Valgrind Sword (one- or two-handed) Parry, Elemental Damage Dealt
Helm of the Chosen Head Eitr
Glaðsheimr Hauberk Chest Eitr
Vígríðr Greaves Legs Eitr
Pieces Bonus
2 Eitr Weaving +30 (parrying restores Eitr)
2 Spellblade +15 (half of each attack's cost is paid in Eitr instead, and the attack deals more damage)
3 Eitr Leech 5%
3 Interconnected: the skill of the weapon in your hands gains 20 / 25 / 30% of its partner skill's level (see Interconnected).
4 All Skills +5
4 Eitr Infusion [Activated]: Pour all your Eitr into your weapon, at least 20, for a second of infusion per 4 Eitr. While infused your hits deal +40 / 45 / 50% of the weapon's highest damage type as that type, or as fire, frost or lightning if you were burning, frozen or shocked, or near a fire, when it began. Your Eitr does not regenerate, Spellsword swings cost no Eitr, and pressing again pours in the Eitr you have regained.

Full-set look: tinted armor.

Ullr's Hunt

Bow plus axe or polearm. Quarry Mark: arrows mark creatures for a heavy axe or polearm hit.

Piece Slot Always rolls with
Ýdalir Bow Physical Damage Dealt, Quick Draw
Öndurgoð's Hood Head -
Ullr's Hunting Jerkin Chest -
Skíðfari Leggings Legs -
Pieces Bonus
2 Bows Skill +10
2 Axes Skill +10
3 Interconnected: the skill of the weapon in your hands gains 20 / 25 / 30% of its partner skill's level (see Interconnected).
3 Sprint Stamina Use -25%
4 Quarry Mark: Your arrows mark creatures for 10s. Your next axe or polearm hit on a marked creature deals +100 / 125 / 150% damage and restores 25 stamina.

Hel's Covenant

Blood mage. Hel's Harvest: creatures you or your summons kill rise as thralls that fight for you.

Piece Slot Always rolls with
Gjallarbrú Blood Magic staff Summons Damage, Summons Health
Hood of Hunger Head -
Blíkjandaböl Chest -
Kör Mantle Cape -
Pieces Bonus
2 Blood Magic Skill +10
2 Attack Health Use -20%
3 Interconnected: the skill of the weapon in your hands gains 20 / 25 / 30% of its partner skill's level (see Interconnected).
3 Lifesteal 5%
4 Hel's Harvest: Creatures slain by you or your summons rise as thralls of the same star level that fight for you for 30 seconds, stronger with Blood Magic skill. Up to 2 / 3 / 4 at once; a new one replaces the oldest.

Full-set look: tinted armor, aura effects.

Huldufólk

Knife rogue. Huge sneak attack damage, on top of vanishing in smoke when you dodge.

Piece Slot Always rolls with
Huldra's Thorn Knife Backstab, Opportunist
Veil of the Hidden Folk Head -
Hollowback Jerkin Chest -
Cowtail Cloak Cape -
Pieces Bonus
2 Knives Skill +10
2 Crossbows Skill +10
3 Interconnected: the skill of the weapon in your hands gains 20 / 25 / 30% of its partner skill's level (see Interconnected).
3 Vanish: Dodging near an alerted enemy fills the air with smoke, and enemies within 15m lose sight of you for 3 / 4 / 5 seconds. Your next hit from hiding is a sneak attack. Cooldown: 20 seconds.
4 Backstab +150 / 200 / 250%

Surtr's Brand

Two-handed axe or sword, fire. Firebrand: combo finishers and secondary attacks erupt in Brenna's fire.

Piece Slot Always rolls with
Sun of the Slain Two-handed axe or sword Physical Damage Dealt, Imbue Fire Damage
Crown of Muspell Head -
Unquenched Heart Chest -
Ashwalker Greaves Legs -
Pieces Bonus
2 Heat Resistance +25%
2 Fire Resistance 25%
3 Imbue Fire Damage 20%
3 Executioner +100% (the first hit on an enemy below 20% health deals extra damage)
4 Firebrand: The third swing of every combo with a two-handed axe or sword erupts in Brenna's fire, burning enemies within 3m for 75 / 100 / 125% of your weapon's damage. Your secondary attack erupts for 37.5 / 50 / 62.5%.

Full-set look: tinted armor, glowing weapon.

Hel's Court

Blood fighter armor. Life Siphon: drained enemies cannot heal, and everyone hitting them heals.

Piece Slot Always rolls with
Móðguðr's Toll Head -
Éljúðnir Chest -
Fallanda Forað Legs -
Ganglati's Train Cape -
Pieces Bonus
2 Attack Health Use -20%
2 Blood Magic Skill +10
3 Lifesteal 5%
3 Bloodletting (attacks cost health instead of stamina)
4 Life Siphon: Your hits drain a foe for 30 seconds. While drained it cannot heal, and every player who hits it heals for 4 / 5 / 6% of the damage dealt.

Full-set look: tinted armor.

Hrungnir's Stand

Tower-shield blocker. Kinetic Quake: blocks build charge that releases a rock shockwave.

Piece Slot Always rolls with
Grjótúnagarðar Shield without parry (tower shield) Block, Block Force
Whetstone Crown Head -
Three-Cornered Heart Chest -
Mokkurkálfi's Stance Legs -
Pieces Bonus
2 Block +30% (more block armor on your shield)
2 Blocking Skill +15
3 Block Stamina Use -25%
3 Thorn Damage +20% (reflects part of the damage you take back to the attacker)
4 Kinetic Quake: Each attack you block stores a charge. At 16 / 14 / 12 charges, the next attack you block releases a rock shockwave 12m ahead, dealing 300% of your block power as blunt damage.

Full-set look: tinted armor.

Svalinn's Arc

Parry-shield fighter. Shield Throw: throw your shield through enemies and back.

Piece Slot Always rolls with
Svalinn Shield with parry (buckler or round shield) Block, Parry
Árvakr's Brow Head -
Alsviðr's Harness Chest -
Sól's Stride Legs -
Pieces Bonus
2 Blocking Skill +15
2 Block Stamina Use -25%
3 Stagger Damage Taken -30%
4 Shield Throw [Activated]: Hurl your shield where you aim. It flies through enemies until it strikes something solid, then returns to your hand, hitting each enemy on the way out and again on the way back for 100 / 125 / 150% of your block power as blunt damage. Damage you block fills a gauge that the throw spends for up to +300% damage. You cannot block until it returns. Costs 20 stamina.

Full-set look: tinted armor.

Gullveig's Rebirth

Elemental mage. Hexen: take the body of a Jotun Witch, with her attacks and Eitr-fuelled flight.

Piece Slot Always rolls with
Spear of the Pyre Elemental Magic staff Fire Rate, Eitr Regen
Thrice-Burned Cowl Head Eitr
Robe of the Third Pyre Chest Eitr
Mantle of the Lingering Flame Cape Eitr
Pieces Bonus
2 Elemental Magic Skill +10
2 Eitr Regen +20%
3 Interconnected: the skill of the weapon in your hands gains 20 / 25 / 30% of its partner skill's level (see Interconnected).
3 Attack Eitr Use -20%
4 Hexen: You wear the body of a Jotun Witch for as long as you wear the set. Your attacks become her magic blast and lightning bolt, and block or sneak with jump blinks you the way you move. Jump to take flight, holding jump or crouch to rise or sink. Flight drains 3 / 2.5 / 2 Eitr per second, needs 10 to take off, and when your Eitr runs dry you sink to the ground.

Jotunn's Blood

Two-handed melee bruiser. Grow larger and stronger, but much weaker to fire.

Piece Slot Always rolls with
Arms of the Jotunn Two-handed axe, club, sword or polearm -
Helm of the Jotunn Head -
Chest of the Jotunn Chest -
Legs of the Jotunn Legs -
Pieces Bonus
2 Jotunn's Blood +5% (gain +5% Increased Size, +5% Carry Weight, +20% Health Regen, +2.5% Physical Damage Dealt)
2 Slightly weak VS Fire
3 Jotunn's Blood +10% (gain +10% Increased Size, +10% Carry Weight, +40% Health Regen, +5% Physical Damage Dealt)
3 Weak VS Fire
4 Jotunn's Blood +15% (gain +15% Increased Size, +15% Carry Weight, +60% Health Regen, +7.5% Physical Damage Dealt)
4 Very weak VS Fire

The three Jotunn's Blood bonuses add up, so the full set gives +30% size, +30% of your base carry weight, +120% health regen and +15% physical damage. Your melee reach grows with your size, and the extra weight means hits knock you back less. Only the strongest fire weakness applies, and any fire resistance from a mead or armor cancels it.