Ratzu-RevivalRevived icon

RevivalRevived

Downed instead of dead: lethal damage leaves a revive marker teammates can revive you at before the window runs out and death becomes permanent. Configurable hold time, window and press-mode.

CHANGELOG

Changelog

0.2.0

Reliability pass on the revive flow, especially in multiplayer with real network latency.

  • Reviving is now owner-authoritative: the progress circle no longer overflows past full and refills near completion, and a completed revive never leaves a lingering marker behind on high-latency servers.
  • The revive marker crumbles away (grave despawn effect) when you are revived, instead of blinking out.
  • Dead bodies stay inert until respawn: no invisible collider to bump into and no floating name/health bar over the corpse.
  • Hardened the marker-to-tombstone handoff so the swap is gap-free, and a death with an empty inventory crumbles the marker instead of leaving it to vanish.

0.1.1

  • Rewrote the mod page with full usage details.
  • New icon.
  • The dev/test harness is no longer compiled into release builds (smaller DLL, no test hooks).

0.1.0

Initial release.

  • Downed state on lethal damage with a green revive marker (player-named, drop-in spawn, color gradient tracking the bleed-out window).
  • Hold-to-revive with radial progress UI (configurable hold time, or single-press mode); channeling pauses the bleed-out timer.
  • Seamless marker-to-tombstone handoff on true death; marker crumbles when there is no loot to drop; corpse stays inert until respawn.
  • Downed + disconnect = death, enforced on reconnect; reviving a player who vanished mid-channel fizzles cleanly.
  • Configurable revive window, hold time and revive mode.