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ReefLevels
The Reef's creature levels: stars per bosses defeated (up to five, shown in the nameplate), bigger creatures per star, elemental infusions (name, tint, damage). Replaces the creature part of CLLC. Server and clients.
By ReefTeam
| Last updated | 3 hours ago |
| Total downloads | 38 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | ReefTeam-ReefLevels-0.1.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0README
ReefLevels
The Reef's creature levels. The client nearest to a creature decides its stars when it spawns; this mod makes that roll ours: the number of stars depends on how many bosses the world has defeated, up to five, and starred creatures can carry an elemental infusion.
Install on the server and on every client. A client without it is not refused: it simply sees vanilla stars (two at most) on a creature that really has more, and fights it at its real level. Players on The Reef get it through the TheReef modpack.
What it does
- Stars per world level. World level = number of the first six bosses defeated (Eikthyr to the Queen). At world level 0 most creatures are 0 stars, some 1 or 2; every boss raises the odds and the ceiling, up to 5 stars.
Maximum starscaps the roll (server setting). - Health and damage per star stay vanilla: health × level, damage +50 % per star, loot × level. Nothing changes there.
- More than two stars shown in the nameplate (5 stars per row), and creatures grow 10 % per star (not in dungeons).
- Infusions. A starred creature can be Fire-, Frost-, Lightning-, Spirit-, Poison- or Chaos-Infused: the name says so, the creature is tinted, part of its damage becomes that element (Spirit also heals it on hit), Poison and Chaos ones burst poison on death on players within 4 m. Chances scale with the stars.
- Bosses, tamed animals and players are never touched.
Coming from CreatureLevelAndLootControl
ReefLevels replaces the creature part of CLLC (level roll, infusions, stars display) with our own code. Creatures already rolled by CLLC keep their level and their infusion (the mod reads CLLC's fields, never writes them). Remove CLLC from the profile: if both are loaded, ReefLevels steps aside and logs a warning. Not carried over: extra effects (Aggressive, Quick, Regenerating, Curious, Splitting, Armored), boss affixes, loot multipliers, damage-taken modifiers, infusion particles.
Config (BepInEx/config/reef.levels.cfg)
[Levels] Maximum stars,Chances for stars at world level 0..5,Creature size increase per star,Increase creature size in dungeons— server, synced.[Infusions] Enabled,Chance for Fire/Frost/Poison/Lightning/Spirit/Chaos,Multiplier per star— server, synced.[Infusions] Add the infusion to the name,Tint brightness,[Debug] Log rolls— yours.
Credits and licence
Code: The Reef (Synistro), MIT. No CLLC code or asset is used.
Problems
Tell Synistro on Discord with your mod manager's log (Settings > Browse profile folder > BepInEx/LogOutput.log).