Rerit-RunicStorageNetwork icon

RunicStorageNetwork

Connects your base's chests into a network. Craft and upgrade items, build using stored resources, and extend coverage with Runic Relays. Adds two new build pieces. Created with AI assistance.

CHANGELOG

Changelog

0.5.6

  • Fixed network crafting choosing the wrong recipe when mods give several recipes the same internal name.
  • Network crafting now follows recipes added, enabled or changed during a session.
  • Changed recipes no longer use resource reservations prepared for their previous requirements.
  • Added clearer log messages when a recipe cannot be matched between players.
  • Serving trays can now place food using supplies from connected storage.
  • Building now draws resources from the network with build tools added by other mods, instead of only the vanilla hammer.
  • Added a Building configuration section to choose which build tools use the network. Changes apply without restarting the game, and in multiplayer the server decides.
  • Building with enough materials in your inventory no longer depends on network availability.

Thanks to hoxton314 for contributing support for additional build tools in PR #2. Thanks to hoxton314 for contributing unified recipe lookup in PR #3.

0.5.5

  • Networks can now have an optional name, set by interacting with a core. Clear the name to leave the network unnamed.
  • Connected containers now show their network in the hover text, including its name when set.
  • Fixed trophies and other recipe ingredients being ignored when stored in connected containers.
  • Items with upgrade levels or additional mod data can now be used from storage when required by a recipe.

0.5.4

  • Added automatic support for eligible stationary storage containers from other mods.
  • Added server-controlled settings to allow or exclude container types without restarting the game.
  • Added diagnostic information about supported and excluded container types.

Thanks to hoxton314 for contributing support for modded containers, configurable container rules and diagnostics in PR #1.

0.5.3

  • Relay placement now shows every nearby connection with a path to a core. The nearest connection is highlighted; alternate links are thinner.
  • Added a placement status showing whether a relay will connect. Relays can still be placed without a connection and linked later.
  • Combined overlapping storage and supply circles when their ranges match, with clear range labels during placement.
  • Simplified relay hover text by removing the number of links to the core. Storage counts now include barrels in their wording.
  • Added incompatible mods and integration version requirements to the README, plus links for reporting bugs on GitHub.

0.5.2

  • Fixed resources disappearing from crafting recipes when another ingredient was missing.
  • Fixed ingredient counts showing only the reserved amount instead of the full available stock.
  • Opening a crafting station now refreshes available resources for all recipes. Only the selected recipe reserves materials.
  • Selecting a recipe refreshes its ingredient counts, including resources used by other players. Counts continue to refresh while the recipe is selected.
  • Improved responsiveness when browsing recipes on large storage networks.
  • Fixed resources temporarily disappearing from the overview when a chest was reserved or had locked slots in MultiUserChest.
  • Fixed ingredient selection for recipes that accept alternative materials.

0.5.1

  • Added material reservations for the selected recipe before enabling network crafting.
  • Reservations now last through the crafting animation and are released when changing recipes, cancelling crafting or closing the menu.
  • Improved checks for inventory space, including bonus crafting output.
  • Added automatic recovery from temporary network failures and removed the on-screen synchronization message.
  • Reduced the time spent starting new recovery attempts after clicking Craft from 45 to 8 seconds.
  • Improved protection against duplicate resource use when network responses are delayed.

0.5.0

  • Fixed crafting being rejected after reloading a world.
  • Removed manual network selection on relays and network names from hover text. Cores and relays within connection range now join automatically.
  • Added automatic recovery from outdated connections and resource counts during crafting.
  • Improved recovery from lost network responses to reduce failed operations and prevent duplicate items.

0.4.2

  • Fixed missing collision on the core's metal frame, crystal, top ornament, stone steps and crystal pedestal.

0.4.1

  • Fixed the serving tray being unable to place food inside network coverage.
  • Fixed network building support interfering with the hoe, cultivator and other tools with separate build menus.

0.4.0

  • Removed the requirement for the host to be near a player's storage network for crafting, upgrades and building to work.
  • Fixed relay connections depending on the host being nearby.
  • Improved handling of simultaneous crafting from shared chests.
  • Fixed temporary material reservations hiding a chest's contents from resource counts.

0.3.2

  • Reduced FPS drops when looking at cores and relays, especially on large storage networks.

0.3.1

  • Added support for vanilla barrels as resource storage for crafting, upgrades and building.

0.3.0

  • Removed the 64-chest network limit.
  • Improved crafting performance on large networks by reserving only chests needed for the current action.
  • Improved chest selection to use fewer sources when resources are spread across many chests.

0.2.3

  • Added English and Russian localization for building names, descriptions, hover text and messages, based on each player's game language.

0.2.2

  • Fixed wood, stone and metal disappearing from build-menu icons.
  • Improved icon edges and transparency.

0.2.1

  • Updated both build-menu icons to match the buildings' new materials and appearance.
  • Added the core as the mod icon and an English/Russian README.

0.2.0

  • Added Runic Relays to extend storage network coverage through chains and branches, with placement guides showing nearby connections.
  • Added manual relay network selection and alternate connections if a route is broken.
  • Added settings for relay connection, storage and supply ranges.

0.1.5

  • Restored the stone texture on the platform beneath the core crystal while keeping its surface smooth.

0.1.4

  • Replaced floating runes with glowing engravings recessed into wood and stone.
  • Smoothed the platform beneath the core crystal.

0.1.3

  • Improved wood grain and stone texture placement, with more visible surface detail under lighting.

0.1.2

  • Replaced the core's wood, stone and metal materials with native Valheim materials to improve their appearance and lighting.

0.1.1

  • Improved core lighting and shadows.
  • Added native building, destruction and hit sounds and effects.

0.1.0

  • Added the Storage Network Core, allowing nearby chests to supply crafting, item upgrades and building.