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RestlessPiles
Wood stacks and stone piles become uncapped stores. E opens a tray; Take stack grabs one bag stack. Needs RestlessCore.
CHANGELOG
Changelog
0.1.6
- Pile range stays off the F8 page until Isolate pile range is on. Needs Core 0.1.15.
0.1.5
- Enabled, isolate pile range, and pile range sit on the F8 Piles page (PR 19)
- Piles use Core Search range unless Isolate pile range is on (no more max-of-both)
0.1.4
- Fixed stations (kiln, smelter, cooking station, fermenter) not pulling wood/ore/fuel from a nearby pile with
E— only chests worked. FindCookableItem discovers what to feed a station through NearbyStorage.TryCloneIfPresent, which only clones an ItemData out of a chest's Inventory slot; a pile has no Inventory, just a bare stored count, so it was invisible to that lookup even though Count/TryConsume already knew about piles for crafting. Added the matching pile lookup so stations can find pile-only stock too
0.1.3
- Quick-stack (`) and auto-vacuum respect the Search range setting, not just the fixed Piles range — they now reach as far as Storage Range when it's set higher (matching how craft/build pile lookups already worked)
0.1.2
- Vacuum and ` now take piles before chests, and only live placed piles (Core was winning the race, and prefab dummies could swallow a dump)
- ` credits one write per pile (stacked dumps no longer race Count)
- Tray Stack / UseItem no longer treat a not-yet-owned pile as a failed click
- Take stack merges onto any matching bag stack (cheated-flag match was blocking the pull)
- Craft/build pull nearby pile stock after chests (consume drops pile count only — no bag round-trip); sneak+use takes a stack without the tray
0.1.1
- Hammer-remove or smash returns stored extras and the pile's build cost (the wood/stone spent to place it)
0.1.0
- Vanilla resource piles (wood stack, stone pile, and the rest) open as uncapped single-item stores
- Existing placed piles keep working — the vanilla prefab is dressed, not replaced
- Take stack grabs one bag-shaped stack (one partial, or one new max stack)
- Tray Stack and Core ` dump matching bag stacks into the pile
- Hammer-remove / smash spills stored extras; vacuum and craft-from-chests ignore piles
- Pile tray unlocks the cursor so Take stack / Stack can be clicked
- Vacuum pulls matching ground drops into a pile even when stored is 0 (the piece kind is enough)
- Pile count is stored as a long and shown on the tray text, not as an item stack (that was capping at 1000)