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RestlessPiles
Turn familiar resource piles into bulk storage. Deposit supplies, take a stack and craft from nearby piles.
CHANGELOG
Changelog
Changes are listed newest first. Unreleased describes current source changes that are not assigned to a new tagged release yet.
0.2.3
- Follow Core Global Reach unless explicitly isolated. Isolated ranges support 120 m and apply consistently to browser, crafting and automation, including ranges larger than Core.
- Disable dependent controls when the feature is off and recheck reach after ownership waits. Needs Core 0.3.0.
0.2.2
- Pile browsing, withdrawals, crafting, deposits and vacuum respect ward permissions, including permission changes while acquiring ownership.
- Storage-browser listing and withdrawal share the smaller of Core and isolated pile ranges. Requires Core 0.2.7.
0.2.1
- Refreshed the package page and added a guide to deposits, withdrawal and shared storage actions.
- Updated the package icon to the shared Restless ecosystem artwork, with a matching ring size, centred artwork and transparent background.
- Requires Core 0.2.2.
0.2.0
- Nearby piles appear in the Storekeeper's Table and can be withdrawn from there.
- Requires Core 0.2.0.
0.1.7
- Fixed thrown split-stack amounts when routed back into a pile.
- Requires Core 0.1.17.
0.1.6
- The separate range slider appears only when pile-range isolation is enabled.
- Requires Core 0.1.15.
0.1.5
- Added Piles controls to F8.
- Piles follow Core's search range unless their separate range is enabled.
0.1.4
- Fixed supported station interactions failing to find inputs or fuel stored only in a pile.
0.1.3
- Quick Stack and ground-item routing now respect the configured storage search range.
0.1.2
- Ground-item routing and Quick Stack prefer placed piles before chests.
- Fixed deposit accounting, ownership timing and merging withdrawn resources into matching bag stacks.
- Crafting/building can consume nearby pile stock, and sneak-use takes a stack directly.
0.1.1
- Removing or destroying a pile returns stored extras and its original build materials.
0.1.0
- Initial bulk storage for vanilla single-resource stacks/piles, including existing placed pieces.
- Added Take stack, Stack and Quick Stack integration, with clickable tray controls.
- Stored counts are not capped by an item's normal stack size.
- Added matching ground-item routing even into empty piles. Craft/build integration was not included in this initial release.