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Restless-RestlessPiles-0.1.4 icon

RestlessPiles

Wood stacks and stone piles become uncapped stores. E opens a tray; Take stack grabs one bag stack. Needs RestlessCore.

Date uploaded 2 weeks ago
Version 0.1.4
Download link Restless-RestlessPiles-0.1.4.zip
Downloads 297
Dependency string Restless-RestlessPiles-0.1.4

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
Restless-RestlessCore-0.2.2 icon
Restless-RestlessCore

A cohesive Valheim interface, nearby-storage crafting, equipment slots and configurable quality-of-life improvements.

Preferred version: 0.2.2

README

RestlessPiles

Vanilla wood stacks, stone piles, and the other resource piles become uncapped single-item stores. E opens them. Take stack takes one bag stack. ` dumps matching items in.

Hard-depends on RestlessCore, BepInExPack 5.4.2350, and Jötunn 2.30.1. Everyone on the server needs this mod (minor version match).

This is not a chest and not a ground drop. The hammer piece stays where you built it. The visual stack is not a bag you can drag.

Existing piles in a world keep working. The mod dresses the vanilla prefabs (stone_pile, wood_stack, and the rest). You do not have to tear them down and rebuild.

How it works

Each pile only holds the item it is made of (a stone pile only takes stone). Storage sits on the piece ZDO, so craft-from-chests still ignores it. Vacuum and ` treat the pile as that item even when stored is 0.

  • Take stack moves one bag-shaped bite: fill one matching partial, or start one new max stack. Never a second cell. Never fill the bag.
  • Stack dumps every matching bag stack into this pile (hotbar, extra slots, and locked cells stay).
  • ` (Core quick stack) dumps matching bag stacks into nearby piles first, then into chests the way Core already does.
  • Vacuum pulls matching ground drops into nearby piles (including empty / 0 stored), then into chests that already hold that item.
  • Hammer-remove or smash spills stored extras and the piece's build cost as bag-sized drops.

Wood, finewood, core wood, yggdrasil, ashwood, stone, coal, black marble, grausten, bones, skulls, and the coin stacks/piles are included — anything whose prefab name ends in _stack or _pile and costs one stackable resource.

Host-locked toggle and range live in the BepInEx config.

This package does not replace RestlessCore. Install the Restless Valheim modpack, or Core then this.

CHANGELOG

Changelog

Changes are listed newest first. Unreleased describes current source changes that are not assigned to a new tagged release yet.

0.2.1

  • Refreshed the package page and added a guide to deposits, withdrawal and shared storage actions.
  • Updated the package icon to the shared Restless ecosystem artwork, with a matching ring size, centred artwork and transparent background.
  • Requires Core 0.2.2.

0.2.0

  • Nearby piles appear in the Storekeeper's Table and can be withdrawn from there.
  • Requires Core 0.2.0.

0.1.7

  • Fixed thrown split-stack amounts when routed back into a pile.
  • Requires Core 0.1.17.

0.1.6

  • The separate range slider appears only when pile-range isolation is enabled.
  • Requires Core 0.1.15.

0.1.5

  • Added Piles controls to F8.
  • Piles follow Core's search range unless their separate range is enabled.

0.1.4

  • Fixed supported station interactions failing to find inputs or fuel stored only in a pile.

0.1.3

  • Quick Stack and ground-item routing now respect the configured storage search range.

0.1.2

  • Ground-item routing and Quick Stack prefer placed piles before chests.
  • Fixed deposit accounting, ownership timing and merging withdrawn resources into matching bag stacks.
  • Crafting/building can consume nearby pile stock, and sneak-use takes a stack directly.

0.1.1

  • Removing or destroying a pile returns stored extras and its original build materials.

0.1.0

  • Initial bulk storage for vanilla single-resource stacks/piles, including existing placed pieces.
  • Added Take stack, Stack and Quick Stack integration, with clickable tray controls.
  • Stored counts are not capped by an item's normal stack size.
  • Added matching ground-item routing even into empty piles. Craft/build integration was not included in this initial release.