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Restless-RestlessPiles-0.2.1 icon

RestlessPiles

Turn familiar resource piles into bulk storage. Deposit supplies, take a stack and craft from nearby piles.

Date uploaded a day ago
Version 0.2.1
Download link Restless-RestlessPiles-0.2.1.zip
Downloads 169
Dependency string Restless-RestlessPiles-0.2.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
Restless-RestlessCore-0.2.2 icon
Restless-RestlessCore

A cohesive Valheim interface, nearby-storage crafting, equipment slots and configurable quality-of-life improvements.

Preferred version: 0.2.2

README

RestlessPiles

Your wood stack can hold the wood you actually cut.

RestlessPiles turns supported vanilla resource stacks and piles into bulk stores for their own material. Existing placed piles keep working.

(screenshot coming) — Pile tray showing stored resources and Take stack/Stack controls.

Store it where it belongs

A wood stack holds wood. A stone pile holds stone. Supported single-resource piles cover available wood variants, stone, coal, black marble, grausten, bones, skulls and coins.

An empty pile still knows its material. It is a buildable pile, with no mixed-item chest inventory or extra bag grid.

Deposit and withdraw

Press E to open a pile. Stack deposits matching bag items; Take stack fills one matching partial stack or starts one new stack. Core's Backtick Quick Stack also deposits into nearby matching piles.

Hotbar, equipment/quick slots and locked cells remain protected. Removing or destroying a pile returns stored extras and its build materials as ordinary drops.

Part of the workshop

Crafting and building can use nearby pile stock after checking chests. Supported station interactions find pile inputs and fuel, and ground-item routing prefers an appropriate pile before a matching chest.

Storage lists nearby piles alongside containers. Cook can use their stock in kitchen orders.

Start here

  1. Install Piles with Core.
  2. Place a supported pile, or visit one already built.
  3. Open its tray and deposit matching resources.

Use F8 → RestlessPiles for its host-controlled toggle and range settings. Piles follow Core's search range by default. Enable Isolate pile range to use a separate radius; that slider appears only when needed.

Piles are nearby physical stores, not global access to every pile in the world.

Installation and help

Requires RestlessCore, BepInExPack and Jötunn. A mod manager installs the required dependencies. Use matching released plugin versions on all clients and the server.

Player guide · Installation · Changelog · Report a problem

RestlessCore is the shared foundation. Explore the collection.

CHANGELOG

Changelog

Changes are listed newest first. Unreleased describes current source changes that are not assigned to a new tagged release yet.

0.2.1

  • Refreshed the package page and added a guide to deposits, withdrawal and shared storage actions.
  • Updated the package icon to the shared Restless ecosystem artwork, with a matching ring size, centred artwork and transparent background.
  • Requires Core 0.2.2.

0.2.0

  • Nearby piles appear in the Storekeeper's Table and can be withdrawn from there.
  • Requires Core 0.2.0.

0.1.7

  • Fixed thrown split-stack amounts when routed back into a pile.
  • Requires Core 0.1.17.

0.1.6

  • The separate range slider appears only when pile-range isolation is enabled.
  • Requires Core 0.1.15.

0.1.5

  • Added Piles controls to F8.
  • Piles follow Core's search range unless their separate range is enabled.

0.1.4

  • Fixed supported station interactions failing to find inputs or fuel stored only in a pile.

0.1.3

  • Quick Stack and ground-item routing now respect the configured storage search range.

0.1.2

  • Ground-item routing and Quick Stack prefer placed piles before chests.
  • Fixed deposit accounting, ownership timing and merging withdrawn resources into matching bag stacks.
  • Crafting/building can consume nearby pile stock, and sneak-use takes a stack directly.

0.1.1

  • Removing or destroying a pile returns stored extras and its original build materials.

0.1.0

  • Initial bulk storage for vanilla single-resource stacks/piles, including existing placed pieces.
  • Added Take stack, Stack and Quick Stack integration, with clickable tray controls.
  • Stored counts are not capped by an item's normal stack size.
  • Added matching ground-item routing even into empty piles. Craft/build integration was not included in this initial release.