You are viewing a potentially older version of this package. View all versions.
Restless-RestlessPlant-0.1.6 icon

RestlessPlant

Berry bushes and forage on the cultivator, plus a planting square, bulk harvest, and replant. Needs RestlessCore.

Date uploaded a week ago
Version 0.1.6
Download link Restless-RestlessPlant-0.1.6.zip
Downloads 274
Dependency string Restless-RestlessPlant-0.1.6

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
Restless-RestlessCore-0.2.2 icon
Restless-RestlessCore

A cohesive Valheim interface, nearby-storage crafting, equipment slots and configurable quality-of-life improvements.

Preferred version: 0.2.2

README

RestlessPlant

Berry bushes and forage on the cultivator, the way carrots already work.

Plant a raspberry bush. Plant thistle. Plant a square of mushrooms if you have the stock. Pick one player-grown plant and its neighbours come with it. Hover a bare bush and the look prompt tells you when the fruit is coming back.

Needs RestlessCore, plus BepInEx and Jötunn. Everyone on the server should be on the same minor version.

Vanilla carrots, flax, and the rest stay as they are. The square and the harvest pass apply to them too.

In the field

The cultivator gains raspberry, blueberry, cloudberry, lingonberry, mushrooms (including yellow and blue), thistle, dandelion, magecap, jotun puffs, smoke puff, and fiddlehead. Each costs one of the thing it grows. Optional extras add ancient / ygga / autumn birch / ashwood saplings, plus small trees, shrubs, vines, and stick/stone/flint. If a prefab is missing in your build, that crop is skipped so the rest still load.

  • [ / ] sets how many plants wide. - / = sets how deep. Place once; every cell that can grow and that you can afford goes down.
  • F10 snaps the ghost onto a nearby plant so a new row lines up with the field.
  • Extra cells snap to the soil. A cell that cannot grow (untilled, wrong biome, no sun, no room) shows red and is left empty, unless Grow anywhere is on.
  • Picking a player-grown plant also picks matching neighbours. Using a hive can take neighbouring hives too. Wild meadow raspberries stay wild.
  • Carrots and other one-shot crops replant if you still have the seed. Hover a ripe one-shot to see what goes back in.
  • Bushes and mushrooms keep their fruit cycle. They are not ripped up on pick. Hover the bare plant for the wait, or a sapling still growing.

Host-locked extras, grow-anywhere, harvest, and replant live in restless.plant.cfg. Grid size and snap are yours.

Install the Restless Valheim modpack, or Core then this. This package does not replace RestlessCore.

CHANGELOG

Changelog

Changes are listed newest first. Unreleased describes current source changes that are not assigned to a new tagged release yet.

0.2.1

  • Berry-bush hover names now identify their own crop instead of displaying generic Pickable text.
  • The cultivator can remove a planted crop, including mushrooms.
  • Refreshed planting, harvest and regrowth guidance.
  • Updated the package icon to the shared Restless ecosystem artwork, with a matching ring size, centred artwork and transparent background.
  • Requires Core 0.2.2.

0.2.0

  • Picked mushrooms shrink and regrow; bushes retain their foliage while berries regrow.
  • Improved field alignment and made every additional grid cell pay its own planting cost.
  • Area harvest includes ripe planted farm crops.
  • Fixed grow-anywhere plants incorrectly retaining a blocked-biome state.
  • Bird nests retain their own feather interaction and do not trigger nearby hive harvesting.

0.1.7

  • Grid spacing follows each crop's needs; zero minimum spacing uses its growth spacing.
  • Large previews plant valid cells and skip invalid ones.
  • Area harvest picks ripe player-grown crops of different types within its radius.
  • Crop-grid size no longer expands the till tool.
  • Improved failed-placement feedback and stability.

0.1.6

  • Fixed field alignment being offset by a plant's parent location.

0.1.5

  • Added Plant settings and personal controls to its F8 page.

0.1.4

  • Extra grid cells follow terrain height and show red when they cannot grow.
  • Added independent row/column controls and F10 field alignment.
  • Added configurable saplings, decorative plants and grow-anywhere, plus bulk beehive harvest.
  • Added remaining-time/replant hints and available lingonberry/blue-mushroom entries.

0.1.3

  • Fixed invisible forage placement previews.
  • Bushes and forage regrow their resources and show remaining-time hints.
  • Restricted replanting to one-shot crops rather than bushes.

0.1.2

  • Fixed cultivator forage appearing invisible after placement.

0.1.1

  • Area harvest distinguishes player-grown crops from wild ones.
  • Improved one-shot replanting and remembered cultivator selection.
  • Shrinking the planting grid removes unused previews.

0.1.0

  • Initial cultivator berries, mushrooms and available forage.
  • Added affordable grid planting, player-grown area harvest and replanting.
  • Used native item icons and local planting previews.