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Restless-RestlessPlant-0.2.1 icon

RestlessPlant

Grow berries, mushrooms and more. Plant aligned rows, harvest nearby crops and replant as you go.

Date uploaded a day ago
Version 0.2.1
Download link Restless-RestlessPlant-0.2.1.zip
Downloads 280
Dependency string Restless-RestlessPlant-0.2.1

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
Restless-RestlessCore-0.2.2 icon
Restless-RestlessCore

A cohesive Valheim interface, nearby-storage crafting, equipment slots and configurable quality-of-life improvements.

Preferred version: 0.2.2

README

RestlessPlant

A better rhythm for the garden.

Plant forage alongside ordinary crops, line up new rows and harvest an area without clicking every plant.

(screenshot coming) — Rectangular planting preview aligned with an existing field.

Grow more of the world

The cultivator gains berry bushes, mushrooms, thistle, dandelion and available later-biome forage. Each placement costs the resource it grows. Additional saplings and decorative flora have their own host settings.

Vanilla carrots, turnips, onions, barley and flax still work with the planting and harvest tools. Missing game prefabs are skipped rather than stopping the whole module.

Rows that fit the crop

Change grid width and depth independently. Spacing follows the selected crop's growth needs, and field alignment helps extend existing rows.

Every planted cell consumes its own materials. Cells that lack suitable ground, biome, sun, space or stock are red and skipped; valid cells can still be placed. The till tool remains a single terrain patch.

Pick, replant, regrow

Area harvest picks eligible ripe player-grown crops nearby, including different crop types. One-shot crops can replant when you can pay for the replacement.

Berry bushes and forage retain their fruit cycle. Mushrooms shrink and regrow; bushes keep their full-size foliage. Hover a growing or harvested plant for the wait. Wild crops remain outside the player-grown area-harvest rule.

(screenshot coming) — Mixed forage garden with a readable regrowth timer.

Start planting

  1. Install Plant with Core.
  2. Equip the cultivator and choose an available plant.
  3. Start with a small preview; expand and align it as your field and stock allow.
Default control Action
Left / right bracket Reduce / increase columns
Minus / equals Reduce / increase rows
F10 Toggle field alignment
F8 → RestlessPlant Settings and keybinds

The host controls extra plants, harvest, replant and grow-anywhere rules. Grid size and controls remain local. Grow anywhere is off by default; ordinary growth checks still matter.

Installation and help

Requires RestlessCore, BepInExPack and Jötunn. A mod manager installs the required dependencies. Use matching released plugin versions on all clients and the server.

Player guide · Installation · Changelog · Report a problem

RestlessCore is the shared foundation. Explore the collection.

CHANGELOG

Changelog

Changes are listed newest first. Unreleased describes current source changes that are not assigned to a new tagged release yet.

0.2.1

  • Berry-bush hover names now identify their own crop instead of displaying generic Pickable text.
  • The cultivator can remove a planted crop, including mushrooms.
  • Refreshed planting, harvest and regrowth guidance.
  • Updated the package icon to the shared Restless ecosystem artwork, with a matching ring size, centred artwork and transparent background.
  • Requires Core 0.2.2.

0.2.0

  • Picked mushrooms shrink and regrow; bushes retain their foliage while berries regrow.
  • Improved field alignment and made every additional grid cell pay its own planting cost.
  • Area harvest includes ripe planted farm crops.
  • Fixed grow-anywhere plants incorrectly retaining a blocked-biome state.
  • Bird nests retain their own feather interaction and do not trigger nearby hive harvesting.

0.1.7

  • Grid spacing follows each crop's needs; zero minimum spacing uses its growth spacing.
  • Large previews plant valid cells and skip invalid ones.
  • Area harvest picks ripe player-grown crops of different types within its radius.
  • Crop-grid size no longer expands the till tool.
  • Improved failed-placement feedback and stability.

0.1.6

  • Fixed field alignment being offset by a plant's parent location.

0.1.5

  • Added Plant settings and personal controls to its F8 page.

0.1.4

  • Extra grid cells follow terrain height and show red when they cannot grow.
  • Added independent row/column controls and F10 field alignment.
  • Added configurable saplings, decorative plants and grow-anywhere, plus bulk beehive harvest.
  • Added remaining-time/replant hints and available lingonberry/blue-mushroom entries.

0.1.3

  • Fixed invisible forage placement previews.
  • Bushes and forage regrow their resources and show remaining-time hints.
  • Restricted replanting to one-shot crops rather than bushes.

0.1.2

  • Fixed cultivator forage appearing invisible after placement.

0.1.1

  • Area harvest distinguishes player-grown crops from wild ones.
  • Improved one-shot replanting and remembered cultivator selection.
  • Shrinking the planting grid removes unused previews.

0.1.0

  • Initial cultivator berries, mushrooms and available forage.
  • Added affordable grid planting, player-grown area harvest and replanting.
  • Used native item icons and local planting previews.