Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of WispDistance v1.0.4
BepInEx/plugins/WispDistance/WispDistance.dll
Decompiled 5 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("WispDistance")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.4.0")] [assembly: AssemblyInformationalVersion("1.0.4")] [assembly: AssemblyProduct("WispDistance")] [assembly: AssemblyTitle("WispDistance")] [assembly: AssemblyVersion("1.0.4.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace WispDistance { [BepInPlugin("Rollstuhltreter.WispDistance", "WispDistance", "1.0.4")] public sealed class WispDistancePlugin : BaseUnityPlugin { [HarmonyPatch(typeof(Demister), "OnEnable")] private static class DemisterPatch { [HarmonyPostfix] [HarmonyPriority(0)] private static void Postfix(Demister __instance) { _instance?.SetWispRange(__instance); } } public const string PluginGuid = "Rollstuhltreter.WispDistance"; public const string PluginName = "WispDistance"; public const string PluginVersion = "1.0.4"; private static WispDistancePlugin _instance; private readonly Dictionary<Light, float> _lightRanges = new Dictionary<Light, float>(); private readonly Dictionary<ParticleSystemForceField, float> _mistRanges = new Dictionary<ParticleSystemForceField, float>(); private ConfigEntry<bool> _enabled; private ConfigEntry<float> _distance; private Harmony _harmony; private void Awake() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown _instance = this; _enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Aktiviert oder deaktiviert WispDistance."); _distance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Distance", 50f, "Reichweite des ausgerüsteten Wisps in Metern. Kein Maximalwert; sehr hohe Werte kosten Leistung."); _harmony = new Harmony("Rollstuhltreter.WispDistance"); _harmony.PatchAll(typeof(WispDistancePlugin).Assembly); ((BaseUnityPlugin)this).Logger.LogInfo((object)"WispDistance geladen."); } private void Update() { if (!_enabled.Value && (_lightRanges.Count != 0 || _mistRanges.Count != 0)) { RestoreOriginalRanges(); } } private void OnDestroy() { RestoreOriginalRanges(); Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } if ((Object)(object)_instance == (Object)(object)this) { _instance = null; } } private void SetWispRange(Demister demister) { if (!_enabled.Value) { RestoreOriginalRanges(); } else { if ((Object)(object)demister == (Object)null || (Object)(object)demister.m_forceField == (Object)null || !HasDemisterTrinket()) { return; } float value = _distance.Value; if (IsUsableDistance(value)) { SetRange(demister.m_forceField, value); Light[] componentsInChildren = ((Component)demister).GetComponentsInChildren<Light>(true); foreach (Light light in componentsInChildren) { SetRange(light, value); } } } } private static bool HasDemisterTrinket() { Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null) { return false; } foreach (StatusEffect statusEffect in ((Character)localPlayer).GetSEMan().GetStatusEffects()) { if ((Object)(object)statusEffect != (Object)null && ((Object)statusEffect).name == "Demister") { return true; } } return false; } private static bool IsUsableDistance(float distance) { if (distance > 0f && !float.IsNaN(distance)) { return !float.IsInfinity(distance); } return false; } private void SetRange(ParticleSystemForceField forceField, float distance) { if (!_mistRanges.ContainsKey(forceField)) { _mistRanges.Add(forceField, forceField.endRange); } forceField.endRange = distance; } private void SetRange(Light light, float distance) { if (!((Object)(object)light == (Object)null)) { if (!_lightRanges.ContainsKey(light)) { _lightRanges.Add(light, light.range); } light.range = distance; } } private void RestoreOriginalRanges() { foreach (KeyValuePair<ParticleSystemForceField, float> mistRange in _mistRanges) { if ((Object)(object)mistRange.Key != (Object)null) { mistRange.Key.endRange = mistRange.Value; } } foreach (KeyValuePair<Light, float> lightRange in _lightRanges) { if ((Object)(object)lightRange.Key != (Object)null) { lightRange.Key.range = lightRange.Value; } } _mistRanges.Clear(); _lightRanges.Clear(); } } }