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RustyProductions-ValheimCityBuilder-1.0.0 icon

ValheimCityBuilder

Press F7 and Valheim becomes a city builder: settlers, needs, production chains, taxes, research, scouts, clans, armies and boss camps. Every boss starts a new age with its own building style.

Date uploaded 2 days ago
Version 1.0.0
Download link RustyProductions-ValheimCityBuilder-1.0.0.zip
Downloads 41
Dependency string RustyProductions-ValheimCityBuilder-1.0.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

Valheim City Builder

Press F7 and Valheim turns into a city builder.

Valheim City Builder puts a classic city-builder view, economy and progression on top of Valheim. Your Viking is still there: press F7 again and you're back in the normal game.

Features

  • City-builder view (F7): top-down camera, build menu, resource bar, minimap, tooltips and info panels.
  • Settlers: build a Viking Hut and Vikings move in on their own. They pay taxes every minute, and they work in your buildings.
  • Houses build themselves, piece by piece, out of real Valheim building parts.
  • Needs: Vikings want food. Karls want meat or honey, and mead. Jarls want meat, mead, coal and bread. If a need isn't met, people move out.
  • Upgrades: a full house with all needs met can be upgraded on the spot: Viking Hut → Karl House → Jarl Hall.
  • Production chains: Lumberjack's Hut, Forager's Hut, Hunting Cabin, Smokehouse, Apiary, Carrot Farm, Quarry, Meadery, Barley Farm, Mill, Bakery, Charcoal Kiln and more. Lumberjacks replant, and nature grows back.
  • Roads: buildings need a road to a warehouse. Roads snap to a grid.
  • Research: the Skald's Fire turns sagas into knowledge, and knowledge buys research in three branches (Economy, Community, War).
  • The world outside: the map starts under fog. Scouts uncover it and find Viking clans with real villages, traders, the Dvergr and hostile tribes. Trade, send gifts, sign agreements or go to war.
  • Armies: Weaponsmith and Barracks train Spearmen into squads. Attack camps from the world map and watch the battle happen.
  • Boss camps: every boss lives in a guarded camp. Beat the garrison with your army, then the boss. Each victory starts a new age.
  • Seven ages: every age unlocks new buildings and a new look for your town (core wood, stone and iron, crystal windows, dark shingles, black marble, grausten and ashwood).
  • City-builder look: smaller trees and rocks, warm light and a tilt-shift miniature effect in the top-down view.

Getting started

  1. Install with r2modman / Thunderstore Mod Manager (BepInEx is installed automatically).
  2. Create a new world. Worlds whose name contains flat (for example "Ravenhold Flat") get flat terrain, which makes building much easier. Mountains stay.
  3. Press F7. The first warehouse is free.

Controls

Key Action
F7 Switch between city-builder view and Viking view
WASD / mouse wheel Move and zoom the camera
Q / E Rotate the camera
Left click Select, place, confirm
Right click / Esc Cancel
R Rotate the building before placing
T Next design of the building
G Grid on/off
M World map
K Research
Ctrl+C / Ctrl+V Copy and paste buildings with their roads
F9 Miniature look on/off

Configuration

All options are in BepInEx/config/rusty.valheimcitybuilder.cfg: view key, flat worlds, fog, raids, boss camps, regrowth, road rule, grid, tree size and more.

Notes

  • This is an early version. Back up your worlds before trying it on an existing save.
  • Made for singleplayer. Multiplayer is not tested.
  • Boss camps replace summoning bosses at their altars (can be turned off in the config).
  • Your own blueprints (PlanBuild .blueprint or BuildShare .vbuild) can be dropped into BepInEx/config/ValheimCityBuilder/blueprints and show up in the Blueprints tab.

Feedback

Something broke or you have an idea? Leave a comment under the video on my YouTube channel. That's how it gets better.

CHANGELOG

1.1.0 - Multiplayer (beta)

  • Every player builds their own settlement: own storage, economy, research and settlers. Works on dedicated servers and when hosting from the game. The server does not need the mod, only the players.
  • Other players' towns are protected: their buildings and settlers can't be damaged or torn down with the hammer.
  • Keep 60 m distance to other players' towns. Hover over a foreign town in the city view to see who it belongs to and if they are online.
  • Offline protection: when a player is offline, their town rests and nothing happens to it.
  • Boss camps, clans, traders and tribes exist only once per world. The player who is closest runs the camp, so no more double bosses or guards in multiplayer.
  • Your relation, wars and trade agreements with clans are your own. Stock and garrison of a village are shared by everyone.
  • Players far away from the first town get their own clans nearby.
  • Uploaded a singleplayer world to a server? A player without a town can take over the old town (and its storage and research, if the old save is on their PC).
  • Residents no longer stand still when Valheim can't find a path for them (e.g. on hilly ground).

1.0.4

  • Performance: buildings placed by the mod no longer run Valheim's structural support and rain cover checks on every piece. Big towns should lag a lot less.
  • Tip: if a big town still lags, set AktiverBereich (active area) in the config to 1.

1.0.3

  • Boss camps now look like camps: a palisade ring with two gates, torches, fire pits and camp clutter around every boss altar, styled per boss. Monsters don't wreck camp pieces. Also gets built in existing worlds the next time you visit the camp.

1.0.2

  • Bosses stay in their camp. Eikthyr no longer chases you back to your town and wrecks it.
  • No more duplicate guards or bosses when you leave a boss camp and come back.
  • The shield message now tells you how many guards are left ("Kill them first or send your army").
  • Freshly trained scouts start exploring right away, no need to press Explore first.
  • Scouts no longer get stuck standing in one spot. If the path is blocked they walk straight on or around water, and a stuck scout picks a new target by itself.

1.0.1

  • New worlds you create with the mod installed now get flat terrain automatically (no more "flat" in the world name needed). Existing worlds stay untouched. Config: NeueWeltenFlach.
  • Tip in the city view when a world has normal Valheim terrain.

1.0.0

  • First public release.