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ValheimArchipelagoRandomizer

Gates Valheim research and trophies through Archipelago. Optional gather checks. The goal is a chosen boss kill. Default is Defeat Kall.

CHANGELOG

Changelog

0.2.35

  • Trophy drops can stay as they are, double with pity capped at 10, or guarantee the first trophy from each creature
  • Research costs can be halved. Half a cost rounds up, and a cost of 1 stays 1
  • Health, stamina, and eitr regen from trophies is 50% per food

0.2.34

  • Natural access opens the next research only after its parents are crafted. Receiving a parent still grants its gear

0.2.33

  • The game sends each trophy's pity count to the tracker. The Trophy view has a Pity toggle that shows how many kills guarantee that drop

0.2.32

  • Corewood Beams and Battleaxes Tier 3 had a blank parent, so those recipes never appeared. A blank parent is ignored

0.2.31

  • A boss drop can be placed on any check from tier 0 through that boss's tier. The kill is no longer reserved for it

0.2.30

  • Bog Witch and Haldor gather checks sit in the tier where that item can actually be gotten
  • Toadstool and the scythe handle wait for Moder. The spices wait for the boss that unlocks them. Eggs and chicken meat are plains checks
  • Ungated witch goods, Ymir flesh, and thunder stones are swamp checks

0.2.29

  • Boss kills are a world option, on by default. Off, the corpse still drops its item and only the goal kill is a location

0.2.28

  • Blue Mushroom is not placed in the world, so it is no longer a gather check

0.2.27

  • Rock, Glowing Metal Ore, Ancient Metal, and Bonemaw Scale are no longer checks
  • Chicken meat, volture meat, blue mushroom, luminous larva, eggs, crops, dragon eggs, toadstool, bukeperries, rotten meat, and the scythe handle are gather checks
  • A boss kill is a check in that boss's tier. The unique drop no longer falls from the corpse, and the check grants it
  • That grant follows the world resource rate. The swamp key and the wishbone also follow the player count

0.2.26

  • A dropped Archipelago connection disconnects and asks for a reconnect, and a dead socket cannot freeze the game

0.2.25

  • The Queen grants eitr regen, the Hare grants movement speed, and the Fuling Shaman grants skill experience

0.2.24

  • Forge requires Yellow Mushroom, and finewood researches require Finewood, so those checks can be crafted

0.2.23

  • Default access generates. A research with one parent was read letter by letter, so that check could never open
  • Sequential tiers no longer locks a door onto a check that needs a later door

0.2.22

  • Default access no longer places a research item on a check that needs that item first

0.2.21

  • Memorial Coal is a Deep North gather, tier 12, and one reward is enough for the altar
  • Gather rewards that could not pay their cheapest craft now can
  • The unused alpha troll trophy is no longer a check
  • Upgrade idols use their item names on the tracker

0.2.20

  • Materials and natural seeds keep the tier doors. The bench still follows the selected access mode
  • Celebratory Cap, Pointy Hat, Fishing Hat, Iron Shield, Lox Saddle, Asksvin Saddle, and Lantern are researches

0.2.19

  • The troll trophy that drops is a Black Forest check, so it is tier 1

0.2.18

  • A finished research leaves the craft tab as soon as it completes

0.2.17

  • Frost Blob is a mountain trophy, so its check is tier 7
  • Lava Blob is an ashlands trophy, so its check is tier 11

0.2.16

  • Picking up many items scans the inventory once, and skips checks that are already done
  • Recipes refresh when a pickup teaches a new material or finishes a research

0.2.15

  • Artisan Press unlocks the artisan press, not a second copy of the artisan table

0.2.14

  • A trophy reward shows a notice with the stat it grants
  • The compendium Active effects page lists the trophy bonuses you have

0.2.13

  • A menu switch lists what a randomized research unlocks. It is off by default

0.2.12

  • The Done tab no longer searches every loaded type while it is open

0.2.11

  • The world option Goal chooses which boss kill finishes the seed
  • Kall still means his last phase

0.2.10

  • The research bench lists unfinished researches by tier, and still puts ones you can craft first
  • Completed researches move to the Done tab

0.2.9

  • A gather reward is granted once per world. Reconnecting no longer pays it again

0.2.8

  • Gather rewards cover one basic craft or station build, including the research bench, smelter, and a nord weapon cast
  • Moulds and idols grant 1, matching the recipe
  • Research recipe costs do not change the gather amount

0.2.7

  • Finding one research cost reveals the recipe when that option is on
  • Crafting a research still spends every material in the recipe

0.2.6

  • Gather checks cover crafting materials, including processed materials such as nails and refined eitr
  • Gear, arrows, food, and mead stay ordinary items, except the forage and creature drops that were already checks

0.2.5

  • Gather checks turn on when the seed contains them, including seeds whose slot data was empty
  • Items already in inventory send their gather check on the next connect

0.2.4

  • Research access can follow the parent chain, tier doors, materials, or natural crafting
  • Sequential tiers places each tier door's items in the previous tier

0.2.2

  • Goal is defeating Kall's last phase

0.2.1

  • Status stays on Connecting until login succeeds
  • Disconnect closes the session

0.2.0

  • Deep North researches and trophies
  • Optional drop checks
  • Location checks no longer collide when names contain spaces
  • Goal location Defeat Kall