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ValheimArchipelagoRandomizer
Gates Valheim research and trophies through Archipelago. Optional gather checks. The goal is a chosen boss kill. Default is Defeat Kall.
CHANGELOG
Changelog
0.2.35
- Trophy drops can stay as they are, double with pity capped at 10, or guarantee the first trophy from each creature
- Research costs can be halved. Half a cost rounds up, and a cost of 1 stays 1
- Health, stamina, and eitr regen from trophies is 50% per food
0.2.34
- Natural access opens the next research only after its parents are crafted. Receiving a parent still grants its gear
0.2.33
- The game sends each trophy's pity count to the tracker. The Trophy view has a Pity toggle that shows how many kills guarantee that drop
0.2.32
- Corewood Beams and Battleaxes Tier 3 had a blank parent, so those recipes never appeared. A blank parent is ignored
0.2.31
- A boss drop can be placed on any check from tier 0 through that boss's tier. The kill is no longer reserved for it
0.2.30
- Bog Witch and Haldor gather checks sit in the tier where that item can actually be gotten
- Toadstool and the scythe handle wait for Moder. The spices wait for the boss that unlocks them. Eggs and chicken meat are plains checks
- Ungated witch goods, Ymir flesh, and thunder stones are swamp checks
0.2.29
- Boss kills are a world option, on by default. Off, the corpse still drops its item and only the goal kill is a location
0.2.28
- Blue Mushroom is not placed in the world, so it is no longer a gather check
0.2.27
- Rock, Glowing Metal Ore, Ancient Metal, and Bonemaw Scale are no longer checks
- Chicken meat, volture meat, blue mushroom, luminous larva, eggs, crops, dragon eggs, toadstool, bukeperries, rotten meat, and the scythe handle are gather checks
- A boss kill is a check in that boss's tier. The unique drop no longer falls from the corpse, and the check grants it
- That grant follows the world resource rate. The swamp key and the wishbone also follow the player count
0.2.26
- A dropped Archipelago connection disconnects and asks for a reconnect, and a dead socket cannot freeze the game
0.2.25
- The Queen grants eitr regen, the Hare grants movement speed, and the Fuling Shaman grants skill experience
0.2.24
- Forge requires Yellow Mushroom, and finewood researches require Finewood, so those checks can be crafted
0.2.23
- Default access generates. A research with one parent was read letter by letter, so that check could never open
- Sequential tiers no longer locks a door onto a check that needs a later door
0.2.22
- Default access no longer places a research item on a check that needs that item first
0.2.21
- Memorial Coal is a Deep North gather, tier 12, and one reward is enough for the altar
- Gather rewards that could not pay their cheapest craft now can
- The unused alpha troll trophy is no longer a check
- Upgrade idols use their item names on the tracker
0.2.20
- Materials and natural seeds keep the tier doors. The bench still follows the selected access mode
- Celebratory Cap, Pointy Hat, Fishing Hat, Iron Shield, Lox Saddle, Asksvin Saddle, and Lantern are researches
0.2.19
- The troll trophy that drops is a Black Forest check, so it is tier 1
0.2.18
- A finished research leaves the craft tab as soon as it completes
0.2.17
- Frost Blob is a mountain trophy, so its check is tier 7
- Lava Blob is an ashlands trophy, so its check is tier 11
0.2.16
- Picking up many items scans the inventory once, and skips checks that are already done
- Recipes refresh when a pickup teaches a new material or finishes a research
0.2.15
- Artisan Press unlocks the artisan press, not a second copy of the artisan table
0.2.14
- A trophy reward shows a notice with the stat it grants
- The compendium Active effects page lists the trophy bonuses you have
0.2.13
- A menu switch lists what a randomized research unlocks. It is off by default
0.2.12
- The Done tab no longer searches every loaded type while it is open
0.2.11
- The world option Goal chooses which boss kill finishes the seed
- Kall still means his last phase
0.2.10
- The research bench lists unfinished researches by tier, and still puts ones you can craft first
- Completed researches move to the Done tab
0.2.9
- A gather reward is granted once per world. Reconnecting no longer pays it again
0.2.8
- Gather rewards cover one basic craft or station build, including the research bench, smelter, and a nord weapon cast
- Moulds and idols grant 1, matching the recipe
- Research recipe costs do not change the gather amount
0.2.7
- Finding one research cost reveals the recipe when that option is on
- Crafting a research still spends every material in the recipe
0.2.6
- Gather checks cover crafting materials, including processed materials such as nails and refined eitr
- Gear, arrows, food, and mead stay ordinary items, except the forage and creature drops that were already checks
0.2.5
- Gather checks turn on when the seed contains them, including seeds whose slot data was empty
- Items already in inventory send their gather check on the next connect
0.2.4
- Research access can follow the parent chain, tier doors, materials, or natural crafting
- Sequential tiers places each tier door's items in the previous tier
0.2.2
- Goal is defeating Kall's last phase
0.2.1
- Status stays on Connecting until login succeeds
- Disconnect closes the session
0.2.0
- Deep North researches and trophies
- Optional drop checks
- Location checks no longer collide when names contain spaces
- Goal location Defeat Kall