Decompiled source of QuickDrops v1.0.0

QuickDrops.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace QuickDrops;

[BepInPlugin("com.burks.quickdrops", "Quick Drops", "1.0.0")]
public class QuickDropsPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Ragdoll), "Setup")]
	public static class Ragdoll_Setup_Patch
	{
		public static void Postfix(Ragdoll __instance, CharacterDrop characterDrop)
		{
			try
			{
				if (!Enabled.Value || (Object)(object)__instance == (Object)null || (Object)(object)characterDrop == (Object)null)
				{
					return;
				}
				float num = Mathf.Clamp(PercentFaster.Value, 0f, 100f) / 100f;
				if (num <= 0f)
				{
					return;
				}
				float ttl = __instance.m_ttl;
				if (ttl <= 0f)
				{
					return;
				}
				float num2 = Mathf.Max(Mathf.Max(0.1f, MinimumSeconds.Value), ttl * (1f - num));
				if (!(num2 >= ttl))
				{
					__instance.m_ttl = num2;
					((MonoBehaviour)__instance).CancelInvoke("DestroyNow");
					((MonoBehaviour)__instance).InvokeRepeating("DestroyNow", num2, 1f);
					if (_logged < LogFirstBodies.Value)
					{
						_logged++;
						Log.LogInfo((object)string.Format("{0}: loot in {1:0.0} s instead of {2:0.0} s.", ((Object)((Component)__instance).gameObject).name.Replace("(Clone)", ""), num2, ttl));
					}
				}
			}
			catch (Exception ex)
			{
				Log.LogWarning((object)("Could not speed up a body: " + ex.Message));
			}
		}
	}

	public const string GUID = "com.burks.quickdrops";

	public const string NAME = "Quick Drops";

	public const string VERSION = "1.0.0";

	public static ManualLogSource Log;

	public static ConfigEntry<bool> Enabled;

	public static ConfigEntry<float> PercentFaster;

	public static ConfigEntry<float> MinimumSeconds;

	public static ConfigEntry<int> LogFirstBodies;

	private static int _logged;

	private void Awake()
	{
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		Log = ((BaseUnityPlugin)this).Logger;
		Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Make dead enemies and animals drop their loot sooner.");
		PercentFaster = ((BaseUnityPlugin)this).Config.Bind<float>("General", "PercentFaster", 80f, "How much of the wait to cut. 80 = loot drops after 20% of the normal wait (5 times sooner). 50 = half the wait. 0 = normal.");
		MinimumSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MinimumSeconds", 0.5f, "Never drop loot sooner than this many seconds after death, so the body still falls over first.");
		LogFirstBodies = ((BaseUnityPlugin)this).Config.Bind<int>("Debug", "LogFirstBodies", 3, "Write the old and new wait for the first this-many bodies each time the game starts (0 = never). Handy for checking that it works.");
		new Harmony("com.burks.quickdrops").PatchAll(Assembly.GetExecutingAssembly());
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Quick Drops 1.0.0 loaded.");
	}
}