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EffectsControl
Customize Valheim weapon and magic shield visuals: light, glow, opacity, size, particle count, stage influence, shield ovality and color.
| Date uploaded | 4 days ago |
| Version | 1.0.0 |
| Download link | Slikfoul-EffectsControl-1.0.0.zip |
| Downloads | 34 |
| Dependency string | Slikfoul-EffectsControl-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
EffectsControl
Customize weapon and magic shield visuals in Valheim to keep combat effects clear and comfortable.
Features
- Adjust weapon light brightness, glow, opacity, size and particle count.
- Choose how strongly these settings affect attack launch, projectile flight and impact.
- Customize magic shield light brightness, glow, opacity, ovality and color.
- Select shield color with one hue slider.
- Use whole-number settings with immediate updates through F1 Configuration Manager.
- Restore original visuals by disabling the mod or its weapon and shield controls.
Screenshots
Frost attack effects

Oval magic shield

Melee impact effects

Weapon settings
2. Weapons - General sets the appearance of weapon effects. All values range from 0 to 100.
| Setting | Default |
|---|---|
| Light brightness | 0 |
| Glow | 50 |
| Opacity | 25 |
| Size | 100 |
| Particle count | 100 |
3. Weapons - Stages determines how strongly each stage uses the general settings.
| Stage | Default |
|---|---|
| Attack launch | 100 |
| Flight | 0 |
| Impact | 100 |
- 0 keeps the original effect.
- 100 fully applies the general settings.
- Values between 0 and 100 blend between the original and configured appearance.
With the defaults, attack launch and impact use the general settings, while flying projectiles retain their original appearance.
Magic shield settings
4. Magic Shield controls the Staff of Protection's visual shield.
| Setting | Default |
|---|---|
| Light brightness | 35 |
| Glow | 45 |
| Opacity | 30 |
| Ovality | 50 |
| Change color | Off |
| Color | 0 |
Ovality ranges from 0 to 100: 0 is round, 50 is oval and 100 is a narrower oval.
Enable Change color, then use Color to choose a hue from 0 to 360: red at 0/360, yellow at 60, green at 120, cyan at 180, blue at 240 and magenta at 300. Glow controls intensity and Opacity controls transparency.
Shield protection and duration remain unchanged.
Installation
Install EffectsControl with Thunderstore Mod Manager or r2modman. BepInExPack Valheim is installed as a dependency.
For manual installation, copy the archive's BepInEx folder into your Valheim installation. The DLL belongs in BepInEx/plugins/EffectsControl/.
Configuration
Open F1 Configuration Manager and select EffectsControl to change settings in game. Configuration Manager is optional and installed separately.
Configuration file: BepInEx/config/Slikfoul.EffectsControl.cfg.
Author: Slikfoul. Source code and MIT license.
CHANGELOG
Changelog
1.0.1
- Local visual settings apply to other players' weapon effects and magic shields.
1.0.0
- Weapon light brightness, glow, opacity, size and particle count controls.
- Independent general-setting influence for attack launch, projectile flight and impact.
- Magic shield light brightness, glow, opacity, ovality and color controls.
- One whole-number hue slider for shield color.
- Whole-number settings and immediate updates through F1 Configuration Manager.
- Original visuals restored when the mod or its effect controls are disabled.