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SummonChoise
Choose Dead Raiser skeletons and Spirit Caller spirits in Configuration Manager. Fill spirit slots in rounds, adjust spirit following distance, and see active summon counters.
| Last updated | a week ago |
| Total downloads | 57 |
| Total rating | 0 |
| Categories | Deep North Update Mods Tweaks Client-side |
| Dependency string | Slikfoul-SummonChoise-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Summon Choise
Choose what Dead Raiser and Spirit Caller summon. See how many of your summons are active, and give your spirits more room when they follow you.
Dead Raiser
In Configuration Manager → Summon Choise, set Skeleton type to Random, Archer (bow), Warrior (sword), or ShieldWarrior (sword and shield). The choice applies to new summons. Random is the default.
Spirit Caller
- Spirit Caller type — choose Bear, Moose, Wolf, or Boar, or use
Randomfor the game's selection. - Missing (default) — fills the roster in rounds: bear → moose → wolf → boar. It prioritizes the type you have the fewest of. A quality 2 staff can fill two rounds; a quality 3 staff can fill three. The game's summon limits still apply.
- Spirit follow distance — sets where your spirits stop while following you outside combat. The default is 6 m. Choose 3–10 m; 3 m restores the game's usual distance. The setting applies while your client controls their movement.
Summon counters
Show summon buff and Show spirit buff display separate icons for your skeletons and spirits. The number under each icon counts your active summons in the loaded world. Each icon hides at zero. Summons created before their staff was supported by the mod are not counted.
Installation
Install on the client that casts the spells. The mod uses the game's existing creatures and summon limits.